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authorJustin Clark-Casey (justincc)2012-06-08 01:24:44 +0100
committerJustin Clark-Casey (justincc)2012-06-08 01:26:43 +0100
commit30f4a33f01751d151ae3923b48e6e98083791140 (patch)
treee361716ee927c731621276b8bc490924a71d277f /OpenSim/Region/CoreModules
parentGo back to calling IncomingCloseAgent() in the "kick user" command for consis... (diff)
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Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient() Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index f2926ea..7d82060 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -644,7 +644,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
644 // an agent cannot teleport back to this region if it has teleported away. 644 // an agent cannot teleport back to this region if it has teleported away.
645 Thread.Sleep(2000); 645 Thread.Sleep(2000);
646 646
647 sp.Close();
648 sp.Scene.IncomingCloseAgent(sp.UUID); 647 sp.Scene.IncomingCloseAgent(sp.UUID);
649 } 648 }
650 else 649 else