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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/CoreModules
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs10
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs553
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs473
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs189
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs59
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs92
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs124
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs14
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1100
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs269
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs126
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs80
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs7
-rw-r--r--OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs116
-rw-r--r--OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs224
-rw-r--r--OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml1
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs24
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs35
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs28
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs13
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs219
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs121
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs20
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs67
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs328
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs53
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs155
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs103
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs21
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs28
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs35
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs389
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs (renamed from OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs)88
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs28
74 files changed, 3680 insertions, 1885 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 874693e..7081989 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -42,8 +42,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
42 public class AssetTransactionModule : INonSharedRegionModule, 42 public class AssetTransactionModule : INonSharedRegionModule,
43 IAgentAssetTransactions 43 IAgentAssetTransactions
44 { 44 {
45// private static readonly ILog m_log = LogManager.GetLogger( 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46// MethodBase.GetCurrentMethod().DeclaringType);
47 46
48 protected Scene m_Scene; 47 protected Scene m_Scene;
49 private bool m_dumpAssetsToFile = false; 48 private bool m_dumpAssetsToFile = false;
@@ -209,15 +208,15 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
209 /// and comes through this method. 208 /// and comes through this method.
210 /// </summary> 209 /// </summary>
211 /// <param name="remoteClient"></param> 210 /// <param name="remoteClient"></param>
211 /// <param name="part"></param>
212 /// <param name="transactionID"></param> 212 /// <param name="transactionID"></param>
213 /// <param name="item"></param> 213 /// <param name="item"></param>
214 public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, 214 public void HandleTaskItemUpdateFromTransaction(
215 SceneObjectPart part, UUID transactionID, 215 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
216 TaskInventoryItem item)
217 { 216 {
218// m_log.DebugFormat( 217 m_log.DebugFormat(
219// "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", 218 "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
220// item.Name); 219 item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
221 220
222 AgentAssetTransactions transactions = 221 AgentAssetTransactions transactions =
223 GetUserTransactions(remoteClient.AgentId); 222 GetUserTransactions(remoteClient.AgentId);
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 127ca1d..7d7176f 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>(); 83 private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
84 private int m_WaitOnInprogressTimeout = 3000; 84 private int m_WaitOnInprogressTimeout = 3000;
85#else 85#else
86 private List<string> m_CurrentlyWriting = new List<string>(); 86 private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
87#endif 87#endif
88 88
89 private bool m_FileCacheEnabled = true; 89 private bool m_FileCacheEnabled = true;
@@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
143 IConfig assetConfig = source.Configs["AssetCache"]; 143 IConfig assetConfig = source.Configs["AssetCache"];
144 if (assetConfig == null) 144 if (assetConfig == null)
145 { 145 {
146 m_log.Warn( 146 m_log.Debug(
147 "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults."); 147 "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
148 } 148 }
149 else 149 else
@@ -272,7 +272,11 @@ namespace Flotsam.RegionModules.AssetCache
272 // the other thread has updated the time for us. 272 // the other thread has updated the time for us.
273 try 273 try
274 { 274 {
275 File.SetLastAccessTime(filename, DateTime.Now); 275 lock (m_CurrentlyWriting)
276 {
277 if (!m_CurrentlyWriting.Contains(filename))
278 File.SetLastAccessTime(filename, DateTime.Now);
279 }
276 } 280 }
277 catch 281 catch
278 { 282 {
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index 5adb845..c91b25f 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 65 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
66 66
67 m_cache = new FlotsamAssetCache(); 67 m_cache = new FlotsamAssetCache();
68 m_scene = SceneHelpers.SetupScene(); 68 m_scene = new SceneHelpers().SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
70 } 70 }
71 71
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index fd7cad2..394b90a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 51
52 private Scene m_scene; 52 private Scene m_scene;
53 private IDialogModule m_dialogModule; 53 private IInventoryAccessModule m_invAccessModule;
54 54
55 /// <summary> 55 /// <summary>
56 /// Are attachments enabled? 56 /// Are attachments enabled?
@@ -72,7 +72,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
72 public void AddRegion(Scene scene) 72 public void AddRegion(Scene scene)
73 { 73 {
74 m_scene = scene; 74 m_scene = scene;
75 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
76 m_scene.RegisterModuleInterface<IAttachmentsModule>(this); 75 m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
77 76
78 if (Enabled) 77 if (Enabled)
@@ -89,7 +88,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
89 m_scene.EventManager.OnNewClient -= SubscribeToClientEvents; 88 m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
90 } 89 }
91 90
92 public void RegionLoaded(Scene scene) {} 91 public void RegionLoaded(Scene scene)
92 {
93 m_invAccessModule = m_scene.RequestModuleInterface<IInventoryAccessModule>();
94 }
93 95
94 public void Close() 96 public void Close()
95 { 97 {
@@ -100,6 +102,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
100 102
101 #region IAttachmentsModule 103 #region IAttachmentsModule
102 104
105 public void CopyAttachments(IScenePresence sp, AgentData ad)
106 {
107 lock (sp.AttachmentsSyncLock)
108 {
109 // Attachment objects
110 List<SceneObjectGroup> attachments = sp.GetAttachments();
111 if (attachments.Count > 0)
112 {
113 ad.AttachmentObjects = new List<ISceneObject>();
114 ad.AttachmentObjectStates = new List<string>();
115 // IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
116 sp.InTransitScriptStates.Clear();
117
118 foreach (SceneObjectGroup sog in attachments)
119 {
120 // We need to make a copy and pass that copy
121 // because of transfers withn the same sim
122 ISceneObject clone = sog.CloneForNewScene();
123 // Attachment module assumes that GroupPosition holds the offsets...!
124 ((SceneObjectGroup)clone).RootPart.GroupPosition = sog.RootPart.AttachedPos;
125 ((SceneObjectGroup)clone).IsAttachment = false;
126 ad.AttachmentObjects.Add(clone);
127 string state = sog.GetStateSnapshot();
128 ad.AttachmentObjectStates.Add(state);
129 sp.InTransitScriptStates.Add(state);
130 // Let's remove the scripts of the original object here
131 sog.RemoveScriptInstances(true);
132 }
133 }
134 }
135 }
136
137 public void CopyAttachments(AgentData ad, IScenePresence sp)
138 {
139 if (ad.AttachmentObjects != null && ad.AttachmentObjects.Count > 0)
140 {
141 lock (sp.AttachmentsSyncLock)
142 sp.ClearAttachments();
143
144 int i = 0;
145 foreach (ISceneObject so in ad.AttachmentObjects)
146 {
147 ((SceneObjectGroup)so).LocalId = 0;
148 ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule();
149 so.SetState(ad.AttachmentObjectStates[i++], m_scene);
150 m_scene.IncomingCreateObject(Vector3.Zero, so);
151 }
152 }
153 }
154
103 /// <summary> 155 /// <summary>
104 /// RezAttachments. This should only be called upon login on the first region. 156 /// RezAttachments. This should only be called upon login on the first region.
105 /// Attachment rezzings on crossings and TPs are done in a different way. 157 /// Attachment rezzings on crossings and TPs are done in a different way.
@@ -185,40 +237,55 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
185 if (sp.PresenceType == PresenceType.Npc) 237 if (sp.PresenceType == PresenceType.Npc)
186 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null); 238 RezSingleAttachmentFromInventoryInternal(sp, UUID.Zero, attach.AssetID, p, null);
187 else 239 else
188 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, true, d); 240 RezSingleAttachmentFromInventory(sp, attach.ItemID, p, d);
189 } 241 }
190 catch (Exception e) 242 catch (Exception e)
191 { 243 {
192 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); 244 UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
245 m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
246 attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
193 } 247 }
194 } 248 }
195 } 249 }
196 250
197 public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted) 251 public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
198 { 252 {
199// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
200
201 if (!Enabled) 253 if (!Enabled)
202 return; 254 return;
203 255
204 foreach (SceneObjectGroup grp in sp.GetAttachments()) 256// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
257
258 lock (sp.AttachmentsSyncLock)
205 { 259 {
206 grp.IsAttachment = false; 260 foreach (SceneObjectGroup so in sp.GetAttachments())
207 grp.AbsolutePosition = grp.RootPart.AttachedPos; 261 {
208 UpdateKnownItem(sp, grp, saveAllScripted); 262 // We can only remove the script instances from the script engine after we've retrieved their xml state
209 grp.IsAttachment = true; 263 // when we update the attachment item.
264 m_scene.DeleteSceneObject(so, false, false);
265
266 if (saveChanged || saveAllScripted)
267 {
268 so.IsAttachment = false;
269 so.AbsolutePosition = so.RootPart.AttachedPos;
270 UpdateKnownItem(sp, so, saveAllScripted);
271 }
272
273 so.RemoveScriptInstances(true);
274 }
275
276 sp.ClearAttachments();
210 } 277 }
211 } 278 }
212 279
213 public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) 280 public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
214 { 281 {
215// m_log.DebugFormat(
216// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
217// m_scene.RegionInfo.RegionName, sp.Name, silent);
218
219 if (!Enabled) 282 if (!Enabled)
220 return; 283 return;
221 284
285// m_log.DebugFormat(
286// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
287// m_scene.RegionInfo.RegionName, sp.Name, silent);
288
222 foreach (SceneObjectGroup sop in sp.GetAttachments()) 289 foreach (SceneObjectGroup sop in sp.GetAttachments())
223 { 290 {
224 sop.Scene.DeleteSceneObject(sop, silent); 291 sop.Scene.DeleteSceneObject(sop, silent);
@@ -234,6 +301,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
234// m_log.DebugFormat( 301// m_log.DebugFormat(
235// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", 302// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
236// group.Name, group.LocalId, sp.Name, attachmentPt, silent); 303// group.Name, group.LocalId, sp.Name, attachmentPt, silent);
304
305 if (group.GetSittingAvatarsCount() != 0)
306 {
307// m_log.WarnFormat(
308// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since {4} avatars are still sitting on it",
309// group.Name, group.LocalId, sp.Name, attachmentPt, group.GetSittingAvatarsCount());
310
311 return false;
312 }
237 313
238 if (sp.GetAttachments(attachmentPt).Contains(group)) 314 if (sp.GetAttachments(attachmentPt).Contains(group))
239 { 315 {
@@ -294,32 +370,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
294 group.AttachmentPoint = attachmentPt; 370 group.AttachmentPoint = attachmentPt;
295 group.AbsolutePosition = attachPos; 371 group.AbsolutePosition = attachPos;
296 372
297 // We also don't want to do any of the inventory operations for an NPC.
298 if (sp.PresenceType != PresenceType.Npc) 373 if (sp.PresenceType != PresenceType.Npc)
299 { 374 UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
300 // Remove any previous attachments
301 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
302
303 // At the moment we can only deal with a single attachment
304 if (attachments.Count != 0)
305 {
306 UUID oldAttachmentItemID = attachments[0].FromItemID;
307
308 if (oldAttachmentItemID != UUID.Zero)
309 DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID);
310 else
311 m_log.WarnFormat(
312 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
313 attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
314 }
315
316 // Add the new attachment to inventory if we don't already have it.
317 UUID newAttachmentItemID = group.FromItemID;
318 if (newAttachmentItemID == UUID.Zero)
319 newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
320
321 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
322 }
323 375
324 AttachToAgent(sp, group, attachmentPt, attachPos, silent); 376 AttachToAgent(sp, group, attachmentPt, attachPos, silent);
325 } 377 }
@@ -327,12 +379,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
327 return true; 379 return true;
328 } 380 }
329 381
382 private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
383 {
384 // Remove any previous attachments
385 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
386
387 // At the moment we can only deal with a single attachment
388 if (attachments.Count != 0)
389 {
390 if (attachments[0].FromItemID != UUID.Zero)
391 DetachSingleAttachmentToInvInternal(sp, attachments[0]);
392 else
393 m_log.WarnFormat(
394 "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
395 attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
396 }
397
398 // Add the new attachment to inventory if we don't already have it.
399 UUID newAttachmentItemID = group.FromItemID;
400 if (newAttachmentItemID == UUID.Zero)
401 newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
402
403 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
404 }
405
330 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 406 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
331 { 407 {
332 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, true, null); 408 return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null);
333 } 409 }
334 410
335 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) 411 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc)
336 { 412 {
337 if (!Enabled) 413 if (!Enabled)
338 return null; 414 return null;
@@ -371,12 +447,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
371 return null; 447 return null;
372 } 448 }
373 449
374 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc); 450 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, doc);
375
376 if (att == null)
377 DetachSingleAttachmentToInv(sp, itemID);
378
379 return att;
380 } 451 }
381 452
382 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 453 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)
@@ -453,18 +524,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
453 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); 524 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
454 } 525 }
455 526
456 public void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID) 527 public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
457 { 528 {
458 lock (sp.AttachmentsSyncLock) 529 lock (sp.AttachmentsSyncLock)
459 { 530 {
460 // Save avatar attachment information 531 // Save avatar attachment information
461 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID); 532// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
533
534 if (so.AttachedAvatar != sp.UUID)
535 {
536 m_log.WarnFormat(
537 "[ATTACHMENTS MODULE]: Tried to detach object {0} from {1} {2} but attached avatar id was {3} in {4}",
538 so.Name, sp.Name, sp.UUID, so.AttachedAvatar, m_scene.RegionInfo.RegionName);
462 539
463 bool changed = sp.Appearance.DetachAttachment(itemID); 540 return;
541 }
542
543 bool changed = sp.Appearance.DetachAttachment(so.FromItemID);
464 if (changed && m_scene.AvatarFactory != null) 544 if (changed && m_scene.AvatarFactory != null)
465 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 545 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
466 546
467 DetachSingleAttachmentToInvInternal(sp, itemID); 547 DetachSingleAttachmentToInvInternal(sp, so);
468 } 548 }
469 } 549 }
470 550
@@ -473,17 +553,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
473 if (!Enabled) 553 if (!Enabled)
474 return; 554 return;
475 555
476 // First we save the
477 // attachment point information, then we update the relative
478 // positioning. Then we have to mark the object as NOT an
479 // attachment. This is necessary in order to correctly save
480 // and retrieve GroupPosition information for the attachment.
481 // Finally, we restore the object's attachment status.
482 uint attachmentPoint = sog.AttachmentPoint;
483 sog.UpdateGroupPosition(pos); 556 sog.UpdateGroupPosition(pos);
484 sog.IsAttachment = false;
485 sog.AbsolutePosition = sog.RootPart.AttachedPos;
486 sog.AttachmentPoint = attachmentPoint;
487 sog.HasGroupChanged = true; 557 sog.HasGroupChanged = true;
488 } 558 }
489 559
@@ -526,6 +596,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
526 /// </remarks> 596 /// </remarks>
527 /// <param name="sp"></param> 597 /// <param name="sp"></param>
528 /// <param name="grp"></param> 598 /// <param name="grp"></param>
599 /// <param name="saveAllScripted"></param>
529 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) 600 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
530 { 601 {
531 // Saving attachments for NPCs messes them up for the real owner! 602 // Saving attachments for NPCs messes them up for the real owner!
@@ -538,9 +609,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
538 609
539 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) 610 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
540 { 611 {
541 m_log.DebugFormat( 612// m_log.DebugFormat(
542 "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", 613// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
543 grp.UUID, grp.AttachmentPoint); 614// grp.UUID, grp.AttachmentPoint);
544 615
545 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 616 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
546 617
@@ -571,12 +642,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
571 } 642 }
572 grp.HasGroupChanged = false; // Prevent it being saved over and over 643 grp.HasGroupChanged = false; // Prevent it being saved over and over
573 } 644 }
574 else 645// else
575 { 646// {
576 m_log.DebugFormat( 647// m_log.DebugFormat(
577 "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}", 648// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
578 grp.UUID, grp.AttachmentPoint); 649// grp.UUID, grp.AttachmentPoint);
579 } 650// }
580 } 651 }
581 652
582 /// <summary> 653 /// <summary>
@@ -594,9 +665,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
594 private void AttachToAgent( 665 private void AttachToAgent(
595 IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) 666 IScenePresence sp, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
596 { 667 {
597 // m_log.DebugFormat( 668// m_log.DebugFormat(
598 // "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", 669// "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
599 // so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); 670// so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
600 671
601 so.DetachFromBackup(); 672 so.DetachFromBackup();
602 673
@@ -627,6 +698,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
627 { 698 {
628 m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId }); 699 m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
629 } 700 }
701 else if (so.HasPrivateAttachmentPoint)
702 {
703// m_log.DebugFormat(
704// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
705// so.Name, sp.Name, so.AttachmentPoint);
706
707 // As this scene object can now only be seen by the attaching avatar, tell everybody else in the
708 // scene that it's no longer in their awareness.
709 m_scene.ForEachClient(
710 client =>
711 { if (client.AgentId != so.AttachedAvatar)
712 client.SendKillObject(m_scene.RegionInfo.RegionHandle, new List<uint>() { so.LocalId });
713 });
714 }
630 715
631 so.IsSelected = false; // fudge.... 716 so.IsSelected = false; // fudge....
632 so.ScheduleGroupForFullUpdate(); 717 so.ScheduleGroupForFullUpdate();
@@ -645,210 +730,124 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
645 /// <returns>The user inventory item created that holds the attachment.</returns> 730 /// <returns>The user inventory item created that holds the attachment.</returns>
646 private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp) 731 private InventoryItemBase AddSceneObjectAsNewAttachmentInInv(IScenePresence sp, SceneObjectGroup grp)
647 { 732 {
733 if (m_invAccessModule == null)
734 return null;
735
648 // m_log.DebugFormat( 736 // m_log.DebugFormat(
649 // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}", 737 // "[ATTACHMENTS MODULE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2}",
650 // grp.Name, grp.LocalId, remoteClient.Name); 738 // grp.Name, grp.LocalId, remoteClient.Name);
651 739
652// Vector3 inventoryStoredPosition = new Vector3 740 InventoryItemBase newItem
653// (((grp.AbsolutePosition.X > (int)Constants.RegionSize) 741 = m_invAccessModule.CopyToInventory(
654// ? (float)Constants.RegionSize - 6 742 DeRezAction.TakeCopy,
655// : grp.AbsolutePosition.X) 743 m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object).ID,
656// , 744 new List<SceneObjectGroup> { grp },
657// (grp.AbsolutePosition.Y > (int)Constants.RegionSize) 745 sp.ControllingClient, true)[0];
658// ? (float)Constants.RegionSize - 6
659// : grp.AbsolutePosition.Y,
660// grp.AbsolutePosition.Z);
661//
662// Vector3 originalPosition = grp.AbsolutePosition;
663//
664// grp.AbsolutePosition = inventoryStoredPosition;
665
666 // If we're being called from a script, then trying to serialize that same script's state will not complete
667 // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
668 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
669 // without state on relog. Arguably, this is what we want anyway.
670 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
671
672// grp.AbsolutePosition = originalPosition;
673
674 AssetBase asset = m_scene.CreateAsset(
675 grp.GetPartName(grp.LocalId),
676 grp.GetPartDescription(grp.LocalId),
677 (sbyte)AssetType.Object,
678 Utils.StringToBytes(sceneObjectXml),
679 sp.UUID);
680
681 m_scene.AssetService.Store(asset);
682
683 InventoryItemBase item = new InventoryItemBase();
684 item.CreatorId = grp.RootPart.CreatorID.ToString();
685 item.CreatorData = grp.RootPart.CreatorData;
686 item.Owner = sp.UUID;
687 item.ID = UUID.Random();
688 item.AssetID = asset.FullID;
689 item.Description = asset.Description;
690 item.Name = asset.Name;
691 item.AssetType = asset.Type;
692 item.InvType = (int)InventoryType.Object;
693
694 InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
695 if (folder != null)
696 item.Folder = folder.ID;
697 else // oopsies
698 item.Folder = UUID.Zero;
699
700 // Nix the special bits we used to use for slam and the folded perms
701 uint allowablePermissionsMask = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move);
702
703 if ((sp.UUID != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
704 {
705 item.BasePermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
706 item.CurrentPermissions = grp.RootPart.BaseMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
707 item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask;
708 item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
709 item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask & allowablePermissionsMask;
710 }
711 else
712 {
713 item.BasePermissions = grp.RootPart.BaseMask & allowablePermissionsMask;
714 item.CurrentPermissions = grp.RootPart.OwnerMask & allowablePermissionsMask;
715 item.NextPermissions = grp.RootPart.NextOwnerMask & allowablePermissionsMask;
716 item.EveryOnePermissions = grp.RootPart.EveryoneMask & allowablePermissionsMask;
717 item.GroupPermissions = grp.RootPart.GroupMask & allowablePermissionsMask;
718 }
719 item.CreationDate = Util.UnixTimeSinceEpoch();
720 746
721 // sets itemID so client can show item as 'attached' in inventory 747 // sets itemID so client can show item as 'attached' in inventory
722 grp.FromItemID = item.ID; 748 grp.FromItemID = newItem.ID;
723
724 if (m_scene.AddInventoryItem(item))
725 {
726 sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
727 }
728 else
729 {
730 if (m_dialogModule != null)
731 m_dialogModule.SendAlertToUser(sp.ControllingClient, "Operation failed");
732 }
733 749
734 return item; 750 return newItem;
735 } 751 }
736 752
737 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 753 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
738 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
739 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, UUID itemID)
740 { 754 {
741 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); 755 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
742 756
743 if (itemID == UUID.Zero) // If this happened, someone made a mistake.... 757 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
744 return; 758 sp.RemoveAttachment(so);
745
746 // We can NOT use the dictionries here, as we are looking
747 // for an entity by the fromAssetID, which is NOT the prim UUID
748 EntityBase[] detachEntities = m_scene.GetEntities();
749 SceneObjectGroup group;
750
751 lock (sp.AttachmentsSyncLock)
752 {
753 foreach (EntityBase entity in detachEntities)
754 {
755 if (entity is SceneObjectGroup)
756 {
757 group = (SceneObjectGroup)entity;
758 if (group.FromItemID == itemID)
759 {
760 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
761 sp.RemoveAttachment(group);
762 759
763 // Prepare sog for storage 760 // We can only remove the script instances from the script engine after we've retrieved their xml state
764 group.AttachedAvatar = UUID.Zero; 761 // when we update the attachment item.
765 group.RootPart.SetParentLocalId(0); 762 m_scene.DeleteSceneObject(so, false, false);
766 group.IsAttachment = false;
767 group.AbsolutePosition = group.RootPart.AttachedPos;
768 763
769 UpdateKnownItem(sp, group, true); 764 // Prepare sog for storage
770 m_scene.DeleteSceneObject(group, false); 765 so.AttachedAvatar = UUID.Zero;
766 so.RootPart.SetParentLocalId(0);
767 so.IsAttachment = false;
768 so.AbsolutePosition = so.RootPart.AttachedPos;
771 769
772 return; 770 UpdateKnownItem(sp, so, true);
773 } 771 so.RemoveScriptInstances(true);
774 }
775 }
776 }
777 } 772 }
778 773
779 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 774 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
780 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc) 775 IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, XmlDocument doc)
781 { 776 {
782 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 777 if (m_invAccessModule == null)
783 if (invAccess != null) 778 return null;
779
780 lock (sp.AttachmentsSyncLock)
784 { 781 {
785 lock (sp.AttachmentsSyncLock) 782 SceneObjectGroup objatt;
783
784 if (itemID != UUID.Zero)
785 objatt = m_invAccessModule.RezObject(sp.ControllingClient,
786 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
787 false, false, sp.UUID, true);
788 else
789 objatt = m_invAccessModule.RezObject(sp.ControllingClient,
790 null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
791 false, false, sp.UUID, true);
792
793 if (objatt != null)
786 { 794 {
787 SceneObjectGroup objatt; 795// m_log.DebugFormat(
788 796// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
789 if (itemID != UUID.Zero) 797// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
790 objatt = invAccess.RezObject(sp.ControllingClient, 798
791 itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 799 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
792 false, false, sp.UUID, true); 800 objatt.HasGroupChanged = false;
793 else 801 bool tainted = false;
794 objatt = invAccess.RezObject(sp.ControllingClient, 802 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
795 null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 803 tainted = true;
796 false, false, sp.UUID, true); 804
797 805 // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
798 // m_log.DebugFormat( 806 // course of events. If not, then it's probably not worth trying to recover the situation
799 // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}", 807 // since this is more likely to trigger further exceptions and confuse later debugging. If
800 // objatt.Name, remoteClient.Name, AttachmentPt); 808 // exceptions can be thrown in expected error conditions (not NREs) then make this consistent
801 809 // since other normal error conditions will simply return false instead.
802 if (objatt != null) 810 // This will throw if the attachment fails
811 try
803 { 812 {
804 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. 813 AttachObject(sp, objatt, attachmentPt, false, false);
805 objatt.HasGroupChanged = false;
806 bool tainted = false;
807 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
808 tainted = true;
809
810 // This will throw if the attachment fails
811 try
812 {
813 AttachObject(sp, objatt, attachmentPt, false, false);
814 }
815 catch (Exception e)
816 {
817 m_log.ErrorFormat(
818 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
819 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
820
821 // Make sure the object doesn't stick around and bail
822 sp.RemoveAttachment(objatt);
823 m_scene.DeleteSceneObject(objatt, false);
824 return null;
825 }
826
827 if (tainted)
828 objatt.HasGroupChanged = true;
829
830 if (doc != null)
831 {
832 objatt.LoadScriptState(doc);
833 objatt.ResetOwnerChangeFlag();
834 }
835
836 // Fire after attach, so we don't get messy perms dialogs
837 // 4 == AttachedRez
838 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
839 objatt.ResumeScripts();
840
841 // Do this last so that event listeners have access to all the effects of the attachment
842 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
843
844 return objatt;
845 } 814 }
846 else 815 catch (Exception e)
816 {
817 m_log.ErrorFormat(
818 "[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
819 objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
820
821 // Make sure the object doesn't stick around and bail
822 sp.RemoveAttachment(objatt);
823 m_scene.DeleteSceneObject(objatt, false);
824 return null;
825 }
826
827 if (tainted)
828 objatt.HasGroupChanged = true;
829
830 if (doc != null)
847 { 831 {
848 m_log.WarnFormat( 832 objatt.LoadScriptState(doc);
849 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", 833 objatt.ResetOwnerChangeFlag();
850 itemID, sp.Name, attachmentPt);
851 } 834 }
835
836 // Fire after attach, so we don't get messy perms dialogs
837 // 4 == AttachedRez
838 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
839 objatt.ResumeScripts();
840
841 // Do this last so that event listeners have access to all the effects of the attachment
842 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
843
844 return objatt;
845 }
846 else
847 {
848 m_log.WarnFormat(
849 "[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
850 itemID, sp.Name, attachmentPt);
852 } 851 }
853 } 852 }
854 853
@@ -864,9 +863,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
864 /// <param name="att"></param> 863 /// <param name="att"></param>
865 private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att) 864 private void ShowAttachInUserInventory(IScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
866 { 865 {
867 // m_log.DebugFormat( 866// m_log.DebugFormat(
868 // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 867// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
869 // att.Name, sp.Name, AttachmentPt, itemID); 868// att.Name, sp.Name, AttachmentPt, itemID);
870 869
871 if (UUID.Zero == itemID) 870 if (UUID.Zero == itemID)
872 { 871 {
@@ -884,7 +883,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
884 item = m_scene.InventoryService.GetItem(item); 883 item = m_scene.InventoryService.GetItem(item);
885 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 884 bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
886 if (changed && m_scene.AvatarFactory != null) 885 if (changed && m_scene.AvatarFactory != null)
886 {
887// m_log.DebugFormat(
888// "[ATTACHMENTS MODULE]: Queueing appearance save for {0}, attachment {1} point {2} in ShowAttachInUserInventory()",
889// sp.Name, att.Name, AttachmentPt);
890
887 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); 891 m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
892 }
888 } 893 }
889 894
890 #endregion 895 #endregion
@@ -929,9 +934,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
929 934
930 private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent) 935 private void Client_OnObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
931 { 936 {
932 // m_log.DebugFormat( 937// m_log.DebugFormat(
933 // "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})", 938// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
934 // objectLocalID, remoteClient.Name, AttachmentPt, silent); 939// objectLocalID, remoteClient.Name, AttachmentPt, silent);
935 940
936 if (!Enabled) 941 if (!Enabled)
937 return; 942 return;
@@ -967,13 +972,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
967 // Calls attach with a Zero position 972 // Calls attach with a Zero position
968 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true)) 973 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true))
969 { 974 {
970 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); 975// m_log.Debug(
976// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
977// + ", AttachmentPoint: " + AttachmentPt);
971 978
972 // Save avatar attachment information 979 // Save avatar attachment information
973 m_log.Debug( 980 m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
974 "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
975 + ", AttachmentPoint: " + AttachmentPt);
976
977 } 981 }
978 } 982 }
979 catch (Exception e) 983 catch (Exception e)
@@ -989,8 +993,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
989 993
990 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 994 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
991 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 995 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
996
992 if (sp != null && group != null) 997 if (sp != null && group != null)
993 DetachSingleAttachmentToInv(sp, group.FromItemID); 998 DetachSingleAttachmentToInv(sp, group);
994 } 999 }
995 1000
996 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) 1001 private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient)
@@ -1000,7 +1005,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
1000 1005
1001 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); 1006 ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
1002 if (sp != null) 1007 if (sp != null)
1003 DetachSingleAttachmentToInv(sp, itemID); 1008 {
1009 lock (sp.AttachmentsSyncLock)
1010 {
1011 List<SceneObjectGroup> attachments = sp.GetAttachments();
1012
1013 foreach (SceneObjectGroup group in attachments)
1014 {
1015 if (group.FromItemID == itemID)
1016 {
1017 DetachSingleAttachmentToInv(sp, group);
1018 return;
1019 }
1020 }
1021 }
1022 }
1004 } 1023 }
1005 1024
1006 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient) 1025 private void Client_OnObjectDrop(uint soLocalId, IClientAPI remoteClient)
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 7119ad2..cd1e1c1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Timers; 33using System.Timers;
34using System.Xml;
34using Timer=System.Timers.Timer; 35using Timer=System.Timers.Timer;
35using Nini.Config; 36using Nini.Config;
36using NUnit.Framework; 37using NUnit.Framework;
@@ -38,11 +39,16 @@ using OpenMetaverse;
38using OpenSim.Framework; 39using OpenSim.Framework;
39using OpenSim.Framework.Communications; 40using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Attachments; 41using OpenSim.Region.CoreModules.Avatar.Attachments;
42using OpenSim.Region.CoreModules.Framework;
43using OpenSim.Region.CoreModules.Framework.EntityTransfer;
41using OpenSim.Region.CoreModules.Framework.InventoryAccess; 44using OpenSim.Region.CoreModules.Framework.InventoryAccess;
42using OpenSim.Region.CoreModules.World.Serialiser; 45using OpenSim.Region.CoreModules.Scripting.WorldComm;
43using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 46using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
47using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
45using OpenSim.Region.Framework.Interfaces; 49using OpenSim.Region.Framework.Interfaces;
50using OpenSim.Region.ScriptEngine.XEngine;
51using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common; 52using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock; 53using OpenSim.Tests.Common.Mock;
48 54
@@ -52,11 +58,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
52 /// Attachment tests 58 /// Attachment tests
53 /// </summary> 59 /// </summary>
54 [TestFixture] 60 [TestFixture]
55 public class AttachmentsModuleTests 61 public class AttachmentsModuleTests : OpenSimTestCase
56 { 62 {
57 private Scene scene; 63 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
58 private AttachmentsModule m_attMod; 64 private OSChatMessage m_osChatMessageReceived;
59 private ScenePresence m_presence;
60 65
61 [TestFixtureSetUp] 66 [TestFixtureSetUp]
62 public void FixtureInit() 67 public void FixtureInit()
@@ -65,52 +70,129 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
65 Util.FireAndForgetMethod = FireAndForgetMethod.None; 70 Util.FireAndForgetMethod = FireAndForgetMethod.None;
66 } 71 }
67 72
68 [SetUp] 73 [TestFixtureTearDown]
69 public void Init() 74 public void TearDown()
75 {
76 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
77 // threads. Possibly, later tests should be rewritten not to worry about such things.
78 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
79 }
80
81 private void OnChatFromWorld(object sender, OSChatMessage oscm)
82 {
83// Console.WriteLine("Got chat [{0}]", oscm.Message);
84
85 m_osChatMessageReceived = oscm;
86 m_chatEvent.Set();
87 }
88
89 private Scene CreateTestScene()
70 { 90 {
71 IConfigSource config = new IniConfigSource(); 91 IConfigSource config = new IniConfigSource();
92 List<object> modules = new List<object>();
93
94 AddCommonConfig(config, modules);
95
96 Scene scene
97 = new SceneHelpers().SetupScene(
98 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
99 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
100
101 return scene;
102 }
103
104 private Scene CreateScriptingEnabledTestScene()
105 {
106 IConfigSource config = new IniConfigSource();
107 List<object> modules = new List<object>();
108
109 AddCommonConfig(config, modules);
110 AddScriptingConfig(config, modules);
111
112 Scene scene
113 = new SceneHelpers().SetupScene(
114 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
115 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
116
117 scene.StartScripts();
118
119 return scene;
120 }
121
122 private void AddCommonConfig(IConfigSource config, List<object> modules)
123 {
72 config.AddConfig("Modules"); 124 config.AddConfig("Modules");
73 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 125 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
74 126
75 scene = SceneHelpers.SetupScene(); 127 modules.Add(new AttachmentsModule());
76 m_attMod = new AttachmentsModule(); 128 modules.Add(new BasicInventoryAccessModule());
77 SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
78 } 129 }
79 130
80 [TestFixtureTearDown] 131 private void AddScriptingConfig(IConfigSource config, List<object> modules)
81 public void TearDown()
82 { 132 {
83 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple 133 IConfig startupConfig = config.AddConfig("Startup");
84 // threads. Possibly, later tests should be rewritten not to worry about such things. 134 startupConfig.Set("DefaultScriptEngine", "XEngine");
85 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; 135
136 IConfig xEngineConfig = config.AddConfig("XEngine");
137 xEngineConfig.Set("Enabled", "true");
138 xEngineConfig.Set("StartDelay", "0");
139
140 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
141 // to AssemblyResolver.OnAssemblyResolve fails.
142 xEngineConfig.Set("AppDomainLoading", "false");
143
144 modules.Add(new XEngine());
145
146 // Necessary to stop serialization complaining
147 // FIXME: Stop this being necessary if at all possible
148// modules.Add(new WorldCommModule());
86 } 149 }
87 150
88 /// <summary> 151 /// <summary>
89 /// Add the standard presence for a test. 152 /// Creates an attachment item in the given user's inventory. Does not attach.
90 /// </summary> 153 /// </summary>
91 private void AddPresence() 154 /// <remarks>
155 /// A user with the given ID and an inventory must already exist.
156 /// </remarks>
157 /// <returns>
158 /// The attachment item.
159 /// </returns>
160 /// <param name='scene'></param>
161 /// <param name='userId'></param>
162 /// <param name='attName'></param>
163 /// <param name='rawItemId'></param>
164 /// <param name='rawAssetId'></param>
165 private InventoryItemBase CreateAttachmentItem(
166 Scene scene, UUID userId, string attName, int rawItemId, int rawAssetId)
92 { 167 {
93 UUID userId = TestHelpers.ParseTail(0x1); 168 return UserInventoryHelpers.CreateInventoryItem(
94 UserAccountHelpers.CreateUserWithInventory(scene, userId); 169 scene,
95 m_presence = SceneHelpers.AddScenePresence(scene, userId); 170 attName,
171 TestHelpers.ParseTail(rawItemId),
172 TestHelpers.ParseTail(rawAssetId),
173 userId,
174 InventoryType.Object);
96 } 175 }
97 176
98 [Test] 177 [Test]
99 public void TestAddAttachmentFromGround() 178 public void TestAddAttachmentFromGround()
100 { 179 {
101 TestHelpers.InMethod(); 180 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 181// TestHelpers.EnableLogging();
182
183 Scene scene = CreateTestScene();
184 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
185 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
103 186
104 AddPresence();
105 string attName = "att"; 187 string attName = "att";
106 188
107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; 189 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
108 190
109 m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false, false); 191 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
110 192
111 // Check status on scene presence 193 // Check status on scene presence
112 Assert.That(m_presence.HasAttachments(), Is.True); 194 Assert.That(sp.HasAttachments(), Is.True);
113 List<SceneObjectGroup> attachments = m_presence.GetAttachments(); 195 List<SceneObjectGroup> attachments = sp.GetAttachments();
114 Assert.That(attachments.Count, Is.EqualTo(1)); 196 Assert.That(attachments.Count, Is.EqualTo(1));
115 SceneObjectGroup attSo = attachments[0]; 197 SceneObjectGroup attSo = attachments[0];
116 Assert.That(attSo.Name, Is.EqualTo(attName)); 198 Assert.That(attSo.Name, Is.EqualTo(attName));
@@ -121,42 +203,107 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
121 203
122 // Check item status 204 // Check item status
123 Assert.That( 205 Assert.That(
124 m_presence.Appearance.GetAttachpoint(attSo.FromItemID), 206 sp.Appearance.GetAttachpoint(attSo.FromItemID),
125 Is.EqualTo((int)AttachmentPoint.Chest)); 207 Is.EqualTo((int)AttachmentPoint.Chest));
208
209 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
210 Assert.That(attachmentItem, Is.Not.Null);
211 Assert.That(attachmentItem.Name, Is.EqualTo(attName));
212
213 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
214 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
215
216 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
217
218// TestHelpers.DisableLogging();
126 } 219 }
127 220
221 /// <summary>
222 /// Test that we do not attempt to attach an in-world object that someone else is sitting on.
223 /// </summary>
128 [Test] 224 [Test]
129 public void TestAddAttachmentFromInventory() 225 public void TestAddSatOnAttachmentFromGround()
130 { 226 {
131 TestHelpers.InMethod(); 227 TestHelpers.InMethod();
132// log4net.Config.XmlConfigurator.Configure(); 228// TestHelpers.EnableLogging();
133 229
134 AddPresence(); 230 Scene scene = CreateTestScene();
231 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
232 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
135 233
136 UUID attItemId = TestHelpers.ParseTail(0x2);
137 UUID attAssetId = TestHelpers.ParseTail(0x3);
138 string attName = "att"; 234 string attName = "att";
139 235
140 UserInventoryHelpers.CreateInventoryItem( 236 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
141 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); 237
238 UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(scene, 0x2);
239 ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, ua2);
240
241 // Put avatar within 10m of the prim so that sit doesn't fail.
242 sp2.AbsolutePosition = new Vector3(0, 0, 0);
243 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
244
245 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
246
247 Assert.That(sp.HasAttachments(), Is.False);
248 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
249 }
250
251 [Test]
252 public void TestRezAttachmentFromInventory()
253 {
254 TestHelpers.InMethod();
255// log4net.Config.XmlConfigurator.Configure();
256
257 Scene scene = CreateTestScene();
258 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
259 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
142 260
143 m_attMod.RezSingleAttachmentFromInventory( 261 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
144 m_presence, attItemId, (uint)AttachmentPoint.Chest); 262
263 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
264 sp, attItem.ID, (uint)AttachmentPoint.Chest);
145 265
146 // Check scene presence status 266 // Check scene presence status
147 Assert.That(m_presence.HasAttachments(), Is.True); 267 Assert.That(sp.HasAttachments(), Is.True);
148 List<SceneObjectGroup> attachments = m_presence.GetAttachments(); 268 List<SceneObjectGroup> attachments = sp.GetAttachments();
149 Assert.That(attachments.Count, Is.EqualTo(1)); 269 Assert.That(attachments.Count, Is.EqualTo(1));
150 SceneObjectGroup attSo = attachments[0]; 270 SceneObjectGroup attSo = attachments[0];
151 Assert.That(attSo.Name, Is.EqualTo(attName)); 271 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
152 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 272 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
153 Assert.That(attSo.IsAttachment); 273 Assert.That(attSo.IsAttachment);
154 Assert.That(attSo.UsesPhysics, Is.False); 274 Assert.That(attSo.UsesPhysics, Is.False);
155 Assert.That(attSo.IsTemporary, Is.False); 275 Assert.That(attSo.IsTemporary, Is.False);
156 276
157 // Check appearance status 277 // Check appearance status
158 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(1)); 278 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
159 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); 279 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
280
281 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
282 }
283
284 /// <summary>
285 /// Test specific conditions associated with rezzing a scripted attachment from inventory.
286 /// </summary>
287 [Test]
288 public void TestRezScriptedAttachmentFromInventory()
289 {
290 TestHelpers.InMethod();
291
292 Scene scene = CreateTestScene();
293 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
294 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
295
296 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
297 TaskInventoryHelpers.AddScript(scene, so.RootPart);
298 InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
299
300 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
301
302 // TODO: Need to have a test that checks the script is actually started but this involves a lot more
303 // plumbing of the script engine and either pausing for events or more infrastructure to turn off various
304 // script engine delays/asychronicity that isn't helpful in an automated regression testing context.
305 SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name);
306 Assert.That(attSo.ContainsScripts(), Is.True);
160 } 307 }
161 308
162 [Test] 309 [Test]
@@ -165,29 +312,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
165 TestHelpers.InMethod(); 312 TestHelpers.InMethod();
166// log4net.Config.XmlConfigurator.Configure(); 313// log4net.Config.XmlConfigurator.Configure();
167 314
168 AddPresence(); 315 Scene scene = CreateTestScene();
316 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
317 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
169 318
170 UUID attItemId = TestHelpers.ParseTail(0x2); 319 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
171 UUID attAssetId = TestHelpers.ParseTail(0x3);
172 string attName = "att";
173 320
174 UserInventoryHelpers.CreateInventoryItem( 321 ISceneEntity so
175 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); 322 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(
176 323 sp, attItem.ID, (uint)AttachmentPoint.Chest);
177 ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( 324 scene.AttachmentsModule.DetachSingleAttachmentToGround(sp, so.LocalId);
178 m_presence, attItemId, (uint)AttachmentPoint.Chest);
179 m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId);
180 325
181 // Check scene presence status 326 // Check scene presence status
182 Assert.That(m_presence.HasAttachments(), Is.False); 327 Assert.That(sp.HasAttachments(), Is.False);
183 List<SceneObjectGroup> attachments = m_presence.GetAttachments(); 328 List<SceneObjectGroup> attachments = sp.GetAttachments();
184 Assert.That(attachments.Count, Is.EqualTo(0)); 329 Assert.That(attachments.Count, Is.EqualTo(0));
185 330
186 // Check appearance status 331 // Check appearance status
187 Assert.That(m_presence.Appearance.GetAttachments().Count, Is.EqualTo(0)); 332 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
188 333
189 // Check item status 334 // Check item status
190 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null); 335 Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
191 336
192 // Check object in scene 337 // Check object in scene
193 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); 338 Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
@@ -197,28 +342,66 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 public void TestDetachAttachmentToInventory() 342 public void TestDetachAttachmentToInventory()
198 { 343 {
199 TestHelpers.InMethod(); 344 TestHelpers.InMethod();
200// log4net.Config.XmlConfigurator.Configure();
201 345
202 AddPresence(); 346 Scene scene = CreateTestScene();
347 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
348 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
203 349
204 UUID attItemId = TestHelpers.ParseTail(0x2); 350 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
205 UUID attAssetId = TestHelpers.ParseTail(0x3);
206 string attName = "att";
207
208 UserInventoryHelpers.CreateInventoryItem(
209 scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
210 351
211 m_attMod.RezSingleAttachmentFromInventory( 352 SceneObjectGroup so
212 m_presence, attItemId, (uint)AttachmentPoint.Chest); 353 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(
213 m_attMod.DetachSingleAttachmentToInv(m_presence, attItemId); 354 sp, attItem.ID, (uint)AttachmentPoint.Chest);
355 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, so);
214 356
215 // Check status on scene presence 357 // Check status on scene presence
216 Assert.That(m_presence.HasAttachments(), Is.False); 358 Assert.That(sp.HasAttachments(), Is.False);
217 List<SceneObjectGroup> attachments = m_presence.GetAttachments(); 359 List<SceneObjectGroup> attachments = sp.GetAttachments();
218 Assert.That(attachments.Count, Is.EqualTo(0)); 360 Assert.That(attachments.Count, Is.EqualTo(0));
219 361
220 // Check item status 362 // Check item status
221 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); 363 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo(0));
364
365 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(0));
366 }
367
368 /// <summary>
369 /// Test specific conditions associated with detaching a scripted attachment from inventory.
370 /// </summary>
371 [Test]
372 public void TestDetachScriptedAttachmentToInventory()
373 {
374 TestHelpers.InMethod();
375// TestHelpers.EnableLogging();
376
377 Scene scene = CreateScriptingEnabledTestScene();
378 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
379 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
380
381 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
382 TaskInventoryHelpers.AddScript(scene, so.RootPart);
383 InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
384
385 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
386 // In the future, we need to be able to do this programatically more predicably.
387 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
388
389 SceneObjectGroup soRezzed
390 = (SceneObjectGroup)scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
391
392 // Wait for chat to signal rezzed script has been started.
393 m_chatEvent.WaitOne(60000);
394
395 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
396
397 InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
398 AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
399
400 XmlDocument soXml = new XmlDocument();
401 soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
402
403 XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
404 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
222 } 405 }
223 406
224 /// <summary> 407 /// <summary>
@@ -230,17 +413,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
230 TestHelpers.InMethod(); 413 TestHelpers.InMethod();
231// log4net.Config.XmlConfigurator.Configure(); 414// log4net.Config.XmlConfigurator.Configure();
232 415
233 UUID userId = TestHelpers.ParseTail(0x1); 416 Scene scene = CreateTestScene();
234 UUID attItemId = TestHelpers.ParseTail(0x2); 417 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
235 UUID attAssetId = TestHelpers.ParseTail(0x3); 418 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
236 string attName = "att";
237
238 UserAccountHelpers.CreateUserWithInventory(scene, userId);
239 InventoryItemBase attItem
240 = UserInventoryHelpers.CreateInventoryItem(
241 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
242 419
243 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); 420 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
244 acd.Appearance = new AvatarAppearance(); 421 acd.Appearance = new AvatarAppearance();
245 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 422 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
246 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 423 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -259,17 +436,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
259 TestHelpers.InMethod(); 436 TestHelpers.InMethod();
260// log4net.Config.XmlConfigurator.Configure(); 437// log4net.Config.XmlConfigurator.Configure();
261 438
262 UUID userId = TestHelpers.ParseTail(0x1); 439 Scene scene = CreateTestScene();
263 UUID attItemId = TestHelpers.ParseTail(0x2); 440 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
264 UUID attAssetId = TestHelpers.ParseTail(0x3); 441 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
265 string attName = "att";
266 442
267 UserAccountHelpers.CreateUserWithInventory(scene, userId); 443 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
268 InventoryItemBase attItem
269 = UserInventoryHelpers.CreateInventoryItem(
270 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
271
272 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
273 acd.Appearance = new AvatarAppearance(); 444 acd.Appearance = new AvatarAppearance();
274 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID); 445 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
275 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd); 446 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
@@ -279,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
279 450
280 Assert.That(attachments.Count, Is.EqualTo(1)); 451 Assert.That(attachments.Count, Is.EqualTo(1));
281 SceneObjectGroup attSo = attachments[0]; 452 SceneObjectGroup attSo = attachments[0];
282 Assert.That(attSo.Name, Is.EqualTo(attName)); 453 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
283 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 454 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
284 Assert.That(attSo.IsAttachment); 455 Assert.That(attSo.IsAttachment);
285 Assert.That(attSo.UsesPhysics, Is.False); 456 Assert.That(attSo.UsesPhysics, Is.False);
@@ -289,9 +460,125 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
289 List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); 460 List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments();
290 Assert.That(retreivedAttachments.Count, Is.EqualTo(1)); 461 Assert.That(retreivedAttachments.Count, Is.EqualTo(1));
291 Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest)); 462 Assert.That(retreivedAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
292 Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItemId)); 463 Assert.That(retreivedAttachments[0].ItemID, Is.EqualTo(attItem.ID));
293 Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attAssetId)); 464 Assert.That(retreivedAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
294 Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); 465 Assert.That(presence.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
466
467 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
468 }
469
470 [Test]
471 public void TestUpdateAttachmentPosition()
472 {
473 TestHelpers.InMethod();
474
475 Scene scene = CreateTestScene();
476 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
477 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
478
479 AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
480 acd.Appearance = new AvatarAppearance();
481 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
482 ScenePresence sp = SceneHelpers.AddScenePresence(scene, acd);
483
484 SceneObjectGroup attSo = sp.GetAttachments()[0];
485
486 Vector3 newPosition = new Vector3(1, 2, 4);
487
488 scene.SceneGraph.UpdatePrimGroupPosition(attSo.LocalId, newPosition, sp.ControllingClient);
489
490 Assert.That(attSo.AbsolutePosition, Is.EqualTo(sp.AbsolutePosition));
491 Assert.That(attSo.RootPart.AttachedPos, Is.EqualTo(newPosition));
492 }
493
494 [Test]
495 public void TestSameSimulatorNeighbouringRegionsTeleport()
496 {
497 TestHelpers.InMethod();
498// TestHelpers.EnableLogging();
499
500 AttachmentsModule attModA = new AttachmentsModule();
501 AttachmentsModule attModB = new AttachmentsModule();
502 EntityTransferModule etmA = new EntityTransferModule();
503 EntityTransferModule etmB = new EntityTransferModule();
504 LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
505
506 IConfigSource config = new IniConfigSource();
507 IConfig modulesConfig = config.AddConfig("Modules");
508 modulesConfig.Set("EntityTransferModule", etmA.Name);
509 modulesConfig.Set("SimulationServices", lscm.Name);
510 IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
511
512 // In order to run a single threaded regression test we do not want the entity transfer module waiting
513 // for a callback from the destination scene before removing its avatar data.
514 entityTransferConfig.Set("wait_for_callback", false);
515
516 modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
517
518 SceneHelpers sh = new SceneHelpers();
519 TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
520 TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
521
522 SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
523 SceneHelpers.SetupSceneModules(
524 sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
525 SceneHelpers.SetupSceneModules(
526 sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
527
528 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
529 ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, ua1.PrincipalID, sh.SceneManager);
530 beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
531
532 InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
533
534 sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
535 beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
536
537 Vector3 teleportPosition = new Vector3(10, 11, 12);
538 Vector3 teleportLookAt = new Vector3(20, 21, 22);
539
540 sceneA.RequestTeleportLocation(
541 beforeTeleportSp.ControllingClient,
542 sceneB.RegionInfo.RegionHandle,
543 teleportPosition,
544 teleportLookAt,
545 (uint)TeleportFlags.ViaLocation);
546
547 ((TestClient)beforeTeleportSp.ControllingClient).CompleteTeleportClientSide();
548
549 // Check attachments have made it into sceneB
550 ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
551
552 // This is appearance data, as opposed to actually rezzed attachments
553 List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
554 Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
555 Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
556 Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
557 Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
558 Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
559
560 // This is the actual attachment
561 List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
562 Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
563 SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
564 Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
565 Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
566
567 Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
568
569 // Check attachments have been removed from sceneA
570 ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
571
572 // Since this is appearance data, it is still present on the child avatar!
573 List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
574 Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
575 Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
576
577 // This is the actual attachment, which should no longer exist
578 List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
579 Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
580
581 Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
295 } 582 }
296 583
297 // I'm commenting this test because scene setup NEEDS InventoryService to 584 // I'm commenting this test because scene setup NEEDS InventoryService to
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 2bebd30..89cc4f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
128 /// <param name="visualParam"></param> 128 /// <param name="visualParam"></param>
129 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams) 129 public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
130 { 130 {
131 // m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId); 131// m_log.DebugFormat(
132// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
133// sp.Name, textureEntry, visualParams);
132 134
133 // TODO: This is probably not necessary any longer, just assume the 135 // TODO: This is probably not necessary any longer, just assume the
134 // textureEntry set implies that the appearance transaction is complete 136 // textureEntry set implies that the appearance transaction is complete
@@ -158,7 +160,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
158 // Process the baked texture array 160 // Process the baked texture array
159 if (textureEntry != null) 161 if (textureEntry != null)
160 { 162 {
161 m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); 163// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
162 164
163// WriteBakedTexturesReport(sp, m_log.DebugFormat); 165// WriteBakedTexturesReport(sp, m_log.DebugFormat);
164 166
@@ -208,7 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
208 ScenePresence sp = m_scene.GetScenePresence(agentId); 210 ScenePresence sp = m_scene.GetScenePresence(agentId);
209 if (sp == null) 211 if (sp == null)
210 { 212 {
211 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); 213 // This is expected if the user has gone away.
214// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
212 return false; 215 return false;
213 } 216 }
214 217
@@ -248,10 +251,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
248 251
249 if (bakedTextureFace == null) 252 if (bakedTextureFace == null)
250 { 253 {
251 m_log.WarnFormat( 254 // This can happen legitimately, since some baked textures might not exist
252 "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", 255 //m_log.WarnFormat(
253 bakeType, sp.Name, m_scene.RegionInfo.RegionName); 256 // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
254 257 // bakeType, sp.Name, m_scene.RegionInfo.RegionName);
255 continue; 258 continue;
256 } 259 }
257 260
@@ -337,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
337 return false; 340 return false;
338 } 341 }
339 342
340 m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 343// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
341 344
342 // If we only found default textures, then the appearance is not cached 345 // If we only found default textures, then the appearance is not cached
343 return (defonly ? false : true); 346 return (defonly ? false : true);
@@ -370,11 +373,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
370 if (missingTexturesOnly) 373 if (missingTexturesOnly)
371 { 374 {
372 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 375 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
376 {
373 continue; 377 continue;
378 }
374 else 379 else
380 {
381 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
382 // grid asset service (which means that they are not available to the new region and so have
383 // to be re-requested from the client).
384 //
385 // The only available core OpenSimulator behaviour right now
386 // is not to store these textures, temporarily or otherwise.
375 m_log.DebugFormat( 387 m_log.DebugFormat(
376 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 388 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
377 face.TextureID, idx, sp.Name); 389 face.TextureID, idx, sp.Name);
390 }
378 } 391 }
379 else 392 else
380 { 393 {
@@ -417,7 +430,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
417// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 430// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
418 431
419 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); 432 int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
420 bakedTextures[bakeType] = faceTextures[ftIndex]; 433 Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
434 bakedTextures[bakeType] = texture;
421 } 435 }
422 436
423 return bakedTextures; 437 return bakedTextures;
@@ -482,7 +496,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
482 ScenePresence sp = m_scene.GetScenePresence(agentid); 496 ScenePresence sp = m_scene.GetScenePresence(agentid);
483 if (sp == null) 497 if (sp == null)
484 { 498 {
485 m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); 499 // This is expected if the user has gone away.
500// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
486 return; 501 return;
487 } 502 }
488 503
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
index 11a0a86..848b3bf 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
53 UUID userId = TestHelpers.ParseTail(0x1); 53 UUID userId = TestHelpers.ParseTail(0x1);
54 54
55 AvatarFactoryModule afm = new AvatarFactoryModule(); 55 AvatarFactoryModule afm = new AvatarFactoryModule();
56 TestScene scene = SceneHelpers.SetupScene(); 56 TestScene scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(scene, afm); 57 SceneHelpers.SetupSceneModules(scene, afm);
58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 58 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
59 59
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
81 CoreAssetCache assetCache = new CoreAssetCache(); 81 CoreAssetCache assetCache = new CoreAssetCache();
82 82
83 AvatarFactoryModule afm = new AvatarFactoryModule(); 83 AvatarFactoryModule afm = new AvatarFactoryModule();
84 TestScene scene = SceneHelpers.SetupScene(assetCache); 84 TestScene scene = new SceneHelpers(assetCache).SetupScene();
85 SceneHelpers.SetupSceneModules(scene, afm); 85 SceneHelpers.SetupSceneModules(scene, afm);
86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); 86 ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
87 87
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 6215526..dbbb0ae 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -266,7 +266,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
266 receiverIDs.Add(presence.UUID); 266 receiverIDs.Add(presence.UUID);
267 } 267 }
268 } 268 }
269
270 } 269 }
271 ); 270 );
272 } 271 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 0babeb5..3a91465 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
96 ScenePresence killingAvatar = null; 96 ScenePresence killingAvatar = null;
97// string killingAvatarMessage; 97// string killingAvatarMessage;
98 98
99 // check to see if it is an NPC and just remove it
100 INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
101 if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
102 {
103 return;
104 }
105
99 if (killerObjectLocalID == 0) 106 if (killerObjectLocalID == 0)
100 deadAvatarMessage = "You committed suicide!"; 107 deadAvatarMessage = "You committed suicide!";
101 else 108 else
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
145 catch (InvalidOperationException) 152 catch (InvalidOperationException)
146 { } 153 { }
147 154
148 deadAvatar.Health = 100; 155 deadAvatar.setHealthWithUpdate(100.0f);
149 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); 156 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
150 } 157 }
151 158
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
154 try 161 try
155 { 162 {
156 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 163 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
157 164 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
158 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 165 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
159 { 166 {
160 avatar.Invulnerable = false; 167 avatar.Invulnerable = false;
161 } 168 }
162 else 169 else
163 { 170 {
164 avatar.Invulnerable = true; 171 avatar.Invulnerable = true;
172 if (avatar.Health < 100.0f)
173 {
174 avatar.setHealthWithUpdate(100.0f);
175 }
165 } 176 }
166 } 177 }
167 catch (Exception) 178 catch (Exception)
diff --git a/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs
new file mode 100644
index 0000000..4bcd2ac
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Avatar/Commands/UserCommandsModule.cs
@@ -0,0 +1,189 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Text.RegularExpressions;
33using log4net;
34using Mono.Addins;
35using NDesk.Options;
36using Nini.Config;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Framework.Console;
40using OpenSim.Framework.Statistics;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44namespace OpenSim.Region.CoreModules.Avatars.Commands
45{
46 /// <summary>
47 /// A module that holds commands for manipulating objects in the scene.
48 /// </summary>
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")]
50 public class UserCommandsModule : ISharedRegionModule
51 {
52// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>";
55
56 public static Regex InterRegionDestinationRegex
57 = new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
58
59 public static Regex WithinRegionDestinationRegex
60 = new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled);
61
62 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
63
64 public string Name { get { return "User Commands Module"; } }
65
66 public Type ReplaceableInterface { get { return null; } }
67
68 public void Initialise(IConfigSource source)
69 {
70// m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE");
71 }
72
73 public void PostInitialise()
74 {
75// m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE");
76 }
77
78 public void Close()
79 {
80// m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE");
81 }
82
83 public void AddRegion(Scene scene)
84 {
85// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
86
87 lock (m_scenes)
88 m_scenes[scene.RegionInfo.RegionID] = scene;
89
90 scene.AddCommand(
91 "Users",
92 this,
93 "teleport user",
94 TeleportUserCommandSyntax,
95 "Teleport a user in this simulator to the given destination",
96 "<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region."
97 + "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"",
98 HandleTeleportUser);
99 }
100
101 public void RemoveRegion(Scene scene)
102 {
103// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
104
105 lock (m_scenes)
106 m_scenes.Remove(scene.RegionInfo.RegionID);
107 }
108
109 public void RegionLoaded(Scene scene)
110 {
111// m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
112 }
113
114 private ScenePresence GetUser(string firstName, string lastName)
115 {
116 ScenePresence userFound = null;
117
118 lock (m_scenes)
119 {
120 foreach (Scene scene in m_scenes.Values)
121 {
122 ScenePresence user = scene.GetScenePresence(firstName, lastName);
123 if (user != null && !user.IsChildAgent)
124 {
125 userFound = user;
126 break;
127 }
128 }
129 }
130
131 return userFound;
132 }
133
134 private void HandleTeleportUser(string module, string[] cmd)
135 {
136 if (cmd.Length < 5)
137 {
138 MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax);
139 return;
140 }
141
142 string firstName = cmd[2];
143 string lastName = cmd[3];
144 string rawDestination = cmd[4];
145
146 ScenePresence user = GetUser(firstName, lastName);
147
148 if (user == null)
149 {
150 MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName);
151 return;
152 }
153
154// MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination);
155
156 Match m = WithinRegionDestinationRegex.Match(rawDestination);
157
158 if (!m.Success)
159 {
160 m = InterRegionDestinationRegex.Match(rawDestination);
161
162 if (!m.Success)
163 {
164 MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination);
165 return;
166 }
167 }
168
169 string regionName
170 = m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName;
171
172 MainConsole.Instance.OutputFormat(
173 "Teleporting {0} to {1},{2},{3} in {4}",
174 user.Name,
175 m.Groups["x"], m.Groups["y"], m.Groups["z"],
176 regionName);
177
178 user.Scene.RequestTeleportLocation(
179 user.ControllingClient,
180 regionName,
181 new Vector3(
182 float.Parse(m.Groups["x"].Value),
183 float.Parse(m.Groups["y"].Value),
184 float.Parse(m.Groups["z"].Value)),
185 user.Lookat,
186 (uint)TeleportFlags.ViaLocation);
187 }
188 }
189} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index f64c161..24ec435 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
162 } 162 }
163 } 163 }
164 164
165 protected void InitModule(IConfigSource config) 165 protected virtual void InitModule(IConfigSource config)
166 { 166 {
167 IConfig friendsConfig = config.Configs["Friends"]; 167 IConfig friendsConfig = config.Configs["Friends"];
168 if (friendsConfig != null) 168 if (friendsConfig != null)
@@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
449 /// </summary> 449 /// </summary>
450 public IClientAPI LocateClientObject(UUID agentID) 450 public IClientAPI LocateClientObject(UUID agentID)
451 { 451 {
452 Scene scene = GetClientScene(agentID);
453 if (scene != null)
454 {
455 ScenePresence presence = scene.GetScenePresence(agentID);
456 if (presence != null)
457 return presence.ControllingClient;
458 }
459
460 return null;
461 }
462
463 /// <summary>
464 /// Find the scene for an agent
465 /// </summary>
466 private Scene GetClientScene(UUID agentId)
467 {
468 lock (m_Scenes) 452 lock (m_Scenes)
469 { 453 {
470 foreach (Scene scene in m_Scenes) 454 foreach (Scene scene in m_Scenes)
471 { 455 {
472 ScenePresence presence = scene.GetScenePresence(agentId); 456 ScenePresence presence = scene.GetScenePresence(agentID);
473 if (presence != null && !presence.IsChildAgent) 457 if (presence != null && !presence.IsChildAgent)
474 return scene; 458 return presence.ControllingClient;
475 } 459 }
476 } 460 }
477 461
@@ -498,7 +482,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
498 Util.FireAndForget( 482 Util.FireAndForget(
499 delegate 483 delegate
500 { 484 {
501 m_log.DebugFormat("[FRIENDS MODULE]: Notifying {0} friends", friendList.Count); 485 m_log.DebugFormat(
486 "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
487 friendList.Count, agentID, online);
488
502 // Notify about this user status 489 // Notify about this user status
503 StatusNotify(friendList, agentID, online); 490 StatusNotify(friendList, agentID, online);
504 } 491 }
@@ -515,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
515 { 502 {
516 // Try local 503 // Try local
517 if (LocalStatusNotification(userID, friendID, online)) 504 if (LocalStatusNotification(userID, friendID, online))
518 return; 505 continue;
519 506
520 // The friend is not here [as root]. Let's forward. 507 // The friend is not here [as root]. Let's forward.
521 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() }); 508 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -523,11 +510,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
523 { 510 {
524 PresenceInfo friendSession = null; 511 PresenceInfo friendSession = null;
525 foreach (PresenceInfo pinfo in friendSessions) 512 foreach (PresenceInfo pinfo in friendSessions)
513 {
526 if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad 514 if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
527 { 515 {
528 friendSession = pinfo; 516 friendSession = pinfo;
529 break; 517 break;
530 } 518 }
519 }
531 520
532 if (friendSession != null) 521 if (friendSession != null)
533 { 522 {
@@ -546,7 +535,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
546 } 535 }
547 } 536 }
548 537
549 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 538 protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
550 { 539 {
551 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) 540 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
552 { 541 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index 9a6d277..06f27e2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 private int m_levelHGFriends = 0;
54
53 IUserManagement m_uMan; 55 IUserManagement m_uMan;
54 public IUserManagement UserManagementModule 56 public IUserManagement UserManagementModule
55 { 57 {
@@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
87 m_StatusNotifier = new HGStatusNotifier(this); 89 m_StatusNotifier = new HGStatusNotifier(this);
88 } 90 }
89 91
92 protected override void InitModule(IConfigSource config)
93 {
94 base.InitModule(config);
95
96 // Additionally to the base method
97 IConfig friendsConfig = config.Configs["HGFriendsModule"];
98 if (friendsConfig != null)
99 {
100 m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
101
102 // TODO: read in all config variables pertaining to
103 // HG friendship permissions
104 }
105 }
106
90 #endregion 107 #endregion
91 108
92 #region IFriendsSimConnector 109 #region IFriendsSimConnector
@@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
105 122
106 #endregion 123 #endregion
107 124
125 protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
126 {
127 if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
128 {
129 // we got a friendship offer
130 UUID principalID = new UUID(im.fromAgentID);
131 UUID friendID = new UUID(im.toAgentID);
132
133 // Check if friendID is foreigner and if principalID has the permission
134 // to request friendships with foreigners. If not, return immediately.
135 if (!UserManagementModule.IsLocalGridUser(friendID))
136 {
137 ScenePresence avatar = null;
138 ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
139
140 if (avatar == null)
141 return;
142
143 if (avatar.UserLevel < m_levelHGFriends)
144 {
145 client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
146 return;
147 }
148 }
149 }
150
151 base.OnInstantMessage(client, im);
152 }
153
108 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) 154 protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
109 { 155 {
110 // Update the local cache. Yes, we need to do it right here 156 // Update the local cache. Yes, we need to do it right here
@@ -369,12 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
369 415
370 protected override void StoreBackwards(UUID friendID, UUID agentID) 416 protected override void StoreBackwards(UUID friendID, UUID agentID)
371 { 417 {
372 Boolean agentIsLocal = true; 418 bool agentIsLocal = true;
373 Boolean friendIsLocal = true; 419// bool friendIsLocal = true;
420
374 if (UserManagementModule != null) 421 if (UserManagementModule != null)
375 { 422 {
376 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); 423 agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
377 friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); 424// friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
378 } 425 }
379 426
380 // Is the requester a local user? 427 // Is the requester a local user?
@@ -461,7 +508,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
461 { 508 {
462 friendUUI = finfo.Friend; 509 friendUUI = finfo.Friend;
463 theFriendUUID = friendUUI; 510 theFriendUUID = friendUUI;
464 UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty; 511 UUID utmp = UUID.Zero;
512 string url = String.Empty;
513 string first = String.Empty;
514 string last = String.Empty;
515
465 // If it's confirming the friendship, we already have the full UUI with the secret 516 // If it's confirming the friendship, we already have the full UUI with the secret
466 if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) 517 if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
467 { 518 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
index 45b4264..7a197f7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
78 config.AddConfig("FriendsService"); 78 config.AddConfig("FriendsService");
79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); 79 config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
80 80
81 m_scene = SceneHelpers.SetupScene(); 81 m_scene = new SceneHelpers().SetupScene();
82 m_fm = new FriendsModule(); 82 m_fm = new FriendsModule();
83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm); 83 SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
84 } 84 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 8560c73..6587ead 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -39,6 +39,9 @@ using OpenSim.Framework.Serialization.External;
39using OpenSim.Region.CoreModules.World.Archiver; 39using OpenSim.Region.CoreModules.World.Archiver;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
42using Ionic.Zlib;
43using GZipStream = Ionic.Zlib.GZipStream;
44using CompressionMode = Ionic.Zlib.CompressionMode;
42 45
43namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver 46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
44{ 47{
@@ -91,7 +94,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
91 /// Constructor 94 /// Constructor
92 /// </summary> 95 /// </summary>
93 public InventoryArchiveWriteRequest( 96 public InventoryArchiveWriteRequest(
94 Guid id, InventoryArchiverModule module, Scene scene, 97 Guid id, InventoryArchiverModule module, Scene scene,
95 UserAccount userInfo, string invPath, string savePath) 98 UserAccount userInfo, string invPath, string savePath)
96 : this( 99 : this(
97 id, 100 id,
@@ -99,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
99 scene, 102 scene,
100 userInfo, 103 userInfo,
101 invPath, 104 invPath,
102 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress)) 105 new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression))
103 { 106 {
104 } 107 }
105 108
@@ -107,7 +110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
107 /// Constructor 110 /// Constructor
108 /// </summary> 111 /// </summary>
109 public InventoryArchiveWriteRequest( 112 public InventoryArchiveWriteRequest(
110 Guid id, InventoryArchiverModule module, Scene scene, 113 Guid id, InventoryArchiverModule module, Scene scene,
111 UserAccount userInfo, string invPath, Stream saveStream) 114 UserAccount userInfo, string invPath, Stream saveStream)
112 { 115 {
113 m_id = id; 116 m_id = id;
@@ -125,7 +128,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
125 { 128 {
126 Exception reportedException = null; 129 Exception reportedException = null;
127 bool succeeded = true; 130 bool succeeded = true;
128 131
129 try 132 try
130 { 133 {
131 m_archiveWriter.Close(); 134 m_archiveWriter.Close();
@@ -146,6 +149,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
146 149
147 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 150 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
148 { 151 {
152 if (options.ContainsKey("exclude"))
153 {
154 if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) ||
155 ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
156 {
157 if (options.ContainsKey("verbose"))
158 {
159 m_log.InfoFormat(
160 "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
161 inventoryItem.Name, inventoryItem.ID, path);
162 }
163 return;
164 }
165 }
166
149 if (options.ContainsKey("verbose")) 167 if (options.ContainsKey("verbose"))
150 m_log.InfoFormat( 168 m_log.InfoFormat(
151 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}", 169 "[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@@ -175,9 +193,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
175 /// <param name="options"></param> 193 /// <param name="options"></param>
176 /// <param name="userAccountService"></param> 194 /// <param name="userAccountService"></param>
177 protected void SaveInvFolder( 195 protected void SaveInvFolder(
178 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 196 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
179 Dictionary<string, object> options, IUserAccountService userAccountService) 197 Dictionary<string, object> options, IUserAccountService userAccountService)
180 { 198 {
199 if (options.ContainsKey("excludefolders"))
200 {
201 if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) ||
202 ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
203 {
204 if (options.ContainsKey("verbose"))
205 {
206 m_log.InfoFormat(
207 "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
208 inventoryFolder.Name, path);
209 }
210 return;
211 }
212 }
213
214 if (options.ContainsKey("verbose"))
215 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
216
181 if (saveThisFolderItself) 217 if (saveThisFolderItself)
182 { 218 {
183 path += CreateArchiveFolderName(inventoryFolder); 219 path += CreateArchiveFolderName(inventoryFolder);
@@ -186,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
186 m_archiveWriter.WriteDir(path); 222 m_archiveWriter.WriteDir(path);
187 } 223 }
188 224
189 InventoryCollection contents 225 InventoryCollection contents
190 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); 226 = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
191 227
192 foreach (InventoryFolderBase childFolder in contents.Folders) 228 foreach (InventoryFolderBase childFolder in contents.Folders)
@@ -213,16 +249,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
213 InventoryFolderBase inventoryFolder = null; 249 InventoryFolderBase inventoryFolder = null;
214 InventoryItemBase inventoryItem = null; 250 InventoryItemBase inventoryItem = null;
215 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); 251 InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
216 252
217 bool saveFolderContentsOnly = false; 253 bool saveFolderContentsOnly = false;
218 254
219 // Eliminate double slashes and any leading / on the path. 255 // Eliminate double slashes and any leading / on the path.
220 string[] components 256 string[] components
221 = m_invPath.Split( 257 = m_invPath.Split(
222 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); 258 new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
223 259
224 int maxComponentIndex = components.Length - 1; 260 int maxComponentIndex = components.Length - 1;
225 261
226 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the 262 // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
227 // folder itself. This may get more sophisicated later on 263 // folder itself. This may get more sophisicated later on
228 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) 264 if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@@ -230,13 +266,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
230 saveFolderContentsOnly = true; 266 saveFolderContentsOnly = true;
231 maxComponentIndex--; 267 maxComponentIndex--;
232 } 268 }
233 269
234 m_invPath = String.Empty; 270 m_invPath = String.Empty;
235 for (int i = 0; i <= maxComponentIndex; i++) 271 for (int i = 0; i <= maxComponentIndex; i++)
236 { 272 {
237 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; 273 m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
238 } 274 }
239 275
240 // Annoyingly Split actually returns the original string if the input string consists only of delimiters 276 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
241 // Therefore if we still start with a / after the split, then we need the root folder 277 // Therefore if we still start with a / after the split, then we need the root folder
242 if (m_invPath.Length == 0) 278 if (m_invPath.Length == 0)
@@ -246,25 +282,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 else 282 else
247 { 283 {
248 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); 284 m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
249 List<InventoryFolderBase> candidateFolders 285 List<InventoryFolderBase> candidateFolders
250 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath); 286 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
251 if (candidateFolders.Count > 0) 287 if (candidateFolders.Count > 0)
252 inventoryFolder = candidateFolders[0]; 288 inventoryFolder = candidateFolders[0];
253 } 289 }
254 290
255 // The path may point to an item instead 291 // The path may point to an item instead
256 if (inventoryFolder == null) 292 if (inventoryFolder == null)
257 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); 293 inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
258 294
259 if (null == inventoryFolder && null == inventoryItem) 295 if (null == inventoryFolder && null == inventoryItem)
260 { 296 {
261 // We couldn't find the path indicated 297 // We couldn't find the path indicated
262 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); 298 string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
263 Exception e = new InventoryArchiverException(errorMessage); 299 Exception e = new InventoryArchiverException(errorMessage);
264 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e); 300 m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
265 throw e; 301 throw e;
266 } 302 }
267 303
268 m_archiveWriter = new TarArchiveWriter(m_saveStream); 304 m_archiveWriter = new TarArchiveWriter(m_saveStream);
269 305
270 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); 306 m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@@ -278,10 +314,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
278 { 314 {
279 m_log.DebugFormat( 315 m_log.DebugFormat(
280 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", 316 "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
281 inventoryFolder.Name, 317 inventoryFolder.Name,
282 inventoryFolder.ID, 318 inventoryFolder.ID,
283 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); 319 m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
284 320
285 //recurse through all dirs getting dirs and files 321 //recurse through all dirs getting dirs and files
286 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); 322 SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
287 } 323 }
@@ -290,10 +326,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
290 m_log.DebugFormat( 326 m_log.DebugFormat(
291 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", 327 "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
292 inventoryItem.Name, inventoryItem.ID, m_invPath); 328 inventoryItem.Name, inventoryItem.ID, m_invPath);
293 329
294 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); 330 SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
295 } 331 }
296 332
297 // Don't put all this profile information into the archive right now. 333 // Don't put all this profile information into the archive right now.
298 //SaveUsers(); 334 //SaveUsers();
299 335
@@ -352,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 /// 388 ///
353 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the 389 /// These names are prepended with an inventory folder's UUID so that more than one folder can have the
354 /// same name 390 /// same name
355 /// 391 ///
356 /// <param name="folder"></param> 392 /// <param name="folder"></param>
357 /// <returns></returns> 393 /// <returns></returns>
358 public static string CreateArchiveFolderName(InventoryFolderBase folder) 394 public static string CreateArchiveFolderName(InventoryFolderBase folder)
@@ -366,7 +402,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
366 /// 402 ///
367 /// These names are prepended with an inventory item's UUID so that more than one item can have the 403 /// These names are prepended with an inventory item's UUID so that more than one item can have the
368 /// same name 404 /// same name
369 /// 405 ///
370 /// <param name="item"></param> 406 /// <param name="item"></param>
371 /// <returns></returns> 407 /// <returns></returns>
372 public static string CreateArchiveItemName(InventoryItemBase item) 408 public static string CreateArchiveItemName(InventoryItemBase item)
@@ -412,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
412 public string CreateControlFile(Dictionary<string, object> options) 448 public string CreateControlFile(Dictionary<string, object> options)
413 { 449 {
414 int majorVersion, minorVersion; 450 int majorVersion, minorVersion;
415 451
416 if (options.ContainsKey("home")) 452 if (options.ContainsKey("home"))
417 { 453 {
418 majorVersion = 1; 454 majorVersion = 1;
@@ -422,10 +458,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 { 458 {
423 majorVersion = 0; 459 majorVersion = 0;
424 minorVersion = 3; 460 minorVersion = 3;
425 } 461 }
426 462
427 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); 463 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
428 464
429 StringWriter sw = new StringWriter(); 465 StringWriter sw = new StringWriter();
430 XmlTextWriter xtw = new XmlTextWriter(sw); 466 XmlTextWriter xtw = new XmlTextWriter(sw);
431 xtw.Formatting = Formatting.Indented; 467 xtw.Formatting = Formatting.Indented;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index ac22c3f..cf87010 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule 47 public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
51 public string Name { get { return "Inventory Archiver Module"; } } 51 public string Name { get { return "Inventory Archiver Module"; } }
52 52
53 public bool IsSharedModule { get { return true; } } 53 public bool IsSharedModule { get { return true; } }
54 54
55 /// <value> 55 /// <value>
56 /// Enable or disable checking whether the iar user is actually logged in 56 /// Enable or disable checking whether the iar user is actually logged in
57 /// </value> 57 /// </value>
58// public bool DisablePresenceChecks { get; set; } 58// public bool DisablePresenceChecks { get; set; }
59 59
60 public event InventoryArchiveSaved OnInventoryArchiveSaved; 60 public event InventoryArchiveSaved OnInventoryArchiveSaved;
61 61
62 /// <summary> 62 /// <summary>
63 /// The file to load and save inventory if no filename has been specified 63 /// The file to load and save inventory if no filename has been specified
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
68 /// Pending save completions initiated from the console 68 /// Pending save completions initiated from the console
69 /// </value> 69 /// </value>
70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>(); 70 protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
71 71
72 /// <value> 72 /// <value>
73 /// All scenes that this module knows about 73 /// All scenes that this module knows about
74 /// </value> 74 /// </value>
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
106 { 106 {
107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this); 107 scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; 108 OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
109 109
110 scene.AddCommand( 110 scene.AddCommand(
111 "Archiving", this, "load iar", 111 "Archiving", this, "load iar",
112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", 112 "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@@ -119,11 +119,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
119 + "<IAR path> is the filesystem path or URI from which to load the IAR." 119 + "<IAR path> is the filesystem path or URI from which to load the IAR."
120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), 120 + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
121 HandleLoadInvConsoleCommand); 121 HandleLoadInvConsoleCommand);
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 "Archiving", this, "save iar", 124 "Archiving", this, "save iar",
125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", 125 "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name.\n" 127 "<first> is the user's first name.\n"
128 + "<last> is the user's last name.\n" 128 + "<last> is the user's last name.\n"
129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n" 129 + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
@@ -131,32 +131,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME) 131 + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n" 132 + "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
133 + "-c|--creators preserves information about foreign creators.\n" 133 + "-c|--creators preserves information about foreign creators.\n"
134 + "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
135 + "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
134 + "-v|--verbose extra debug messages.\n" 136 + "-v|--verbose extra debug messages.\n"
135 + "--noassets stops assets being saved to the IAR.", 137 + "--noassets stops assets being saved to the IAR.",
136 HandleSaveInvConsoleCommand); 138 HandleSaveInvConsoleCommand);
137 139
138 m_aScene = scene; 140 m_aScene = scene;
139 } 141 }
140 142
141 m_scenes[scene.RegionInfo.RegionID] = scene; 143 m_scenes[scene.RegionInfo.RegionID] = scene;
142 } 144 }
143 145
144 public void PostInitialise() {} 146 public void PostInitialise() {}
145 147
146 public void Close() {} 148 public void Close() {}
147 149
148 /// <summary> 150 /// <summary>
149 /// Trigger the inventory archive saved event. 151 /// Trigger the inventory archive saved event.
150 /// </summary> 152 /// </summary>
151 protected internal void TriggerInventoryArchiveSaved( 153 protected internal void TriggerInventoryArchiveSaved(
152 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 154 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
153 Exception reportedException) 155 Exception reportedException)
154 { 156 {
155 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved; 157 InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
156 if (handlerInventoryArchiveSaved != null) 158 if (handlerInventoryArchiveSaved != null)
157 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); 159 handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
158 } 160 }
159 161
160 public bool ArchiveInventory( 162 public bool ArchiveInventory(
161 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream) 163 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
162 { 164 {
@@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
164 } 166 }
165 167
166 public bool ArchiveInventory( 168 public bool ArchiveInventory(
167 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, 169 Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
168 Dictionary<string, object> options) 170 Dictionary<string, object> options)
169 { 171 {
170 if (m_scenes.Count > 0) 172 if (m_scenes.Count > 0)
@@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
188 190
189 return false; 191 return false;
190 } 192 }
191 193
192 return true; 194 return true;
193// } 195// }
194// else 196// else
@@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
202 204
203 return false; 205 return false;
204 } 206 }
205 207
206 public bool ArchiveInventory( 208 public bool ArchiveInventory(
207 Guid id, string firstName, string lastName, string invPath, string pass, string savePath, 209 Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
208 Dictionary<string, object> options) 210 Dictionary<string, object> options)
209 { 211 {
210 if (m_scenes.Count > 0) 212 if (m_scenes.Count > 0)
211 { 213 {
212 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 214 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
213 215
214 if (userInfo != null) 216 if (userInfo != null)
215 { 217 {
216// if (CheckPresence(userInfo.PrincipalID)) 218// if (CheckPresence(userInfo.PrincipalID))
@@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
228 230
229 return false; 231 return false;
230 } 232 }
231 233
232 return true; 234 return true;
233// } 235// }
234// else 236// else
@@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
239// } 241// }
240 } 242 }
241 } 243 }
242 244
243 return false; 245 return false;
244 } 246 }
245 247
@@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
247 { 249 {
248 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>()); 250 return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
249 } 251 }
250 252
251 public bool DearchiveInventory( 253 public bool DearchiveInventory(
252 string firstName, string lastName, string invPath, string pass, Stream loadStream, 254 string firstName, string lastName, string invPath, string pass, Stream loadStream,
253 Dictionary<string, object> options) 255 Dictionary<string, object> options)
254 { 256 {
255 if (m_scenes.Count > 0) 257 if (m_scenes.Count > 0)
@@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
295 297
296 return false; 298 return false;
297 } 299 }
298 300
299 public bool DearchiveInventory( 301 public bool DearchiveInventory(
300 string firstName, string lastName, string invPath, string pass, string loadPath, 302 string firstName, string lastName, string invPath, string pass, string loadPath,
301 Dictionary<string, object> options) 303 Dictionary<string, object> options)
302 { 304 {
303 if (m_scenes.Count > 0) 305 if (m_scenes.Count > 0)
304 { 306 {
305 UserAccount userInfo = GetUserInfo(firstName, lastName, pass); 307 UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
306 308
307 if (userInfo != null) 309 if (userInfo != null)
308 { 310 {
309// if (CheckPresence(userInfo.PrincipalID)) 311// if (CheckPresence(userInfo.PrincipalID))
310// { 312// {
311 InventoryArchiveReadRequest request; 313 InventoryArchiveReadRequest request;
312 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false); 314 bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
313 315
314 try 316 try
315 { 317 {
316 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge); 318 request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
324 326
325 return false; 327 return false;
326 } 328 }
327 329
328 UpdateClientWithLoadedNodes(userInfo, request.Execute()); 330 UpdateClientWithLoadedNodes(userInfo, request.Execute());
329 331
330 return true; 332 return true;
@@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
340 342
341 return false; 343 return false;
342 } 344 }
343 345
344 /// <summary> 346 /// <summary>
345 /// Load inventory from an inventory file archive 347 /// Load inventory from an inventory file archive
346 /// </summary> 348 /// </summary>
@@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
351 { 353 {
352 Dictionary<string, object> options = new Dictionary<string, object>(); 354 Dictionary<string, object> options = new Dictionary<string, object>();
353 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); 355 OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
354 356
355 List<string> mainParams = optionSet.Parse(cmdparams); 357 List<string> mainParams = optionSet.Parse(cmdparams);
356 358
357 if (mainParams.Count < 6) 359 if (mainParams.Count < 6)
358 { 360 {
359 m_log.Error( 361 m_log.Error(
360 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); 362 "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
361 return; 363 return;
362 } 364 }
363 365
364 string firstName = mainParams[2]; 366 string firstName = mainParams[2];
365 string lastName = mainParams[3]; 367 string lastName = mainParams[3];
366 string invPath = mainParams[4]; 368 string invPath = mainParams[4];
367 string pass = mainParams[5]; 369 string pass = mainParams[5];
368 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 370 string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
369 371
370 m_log.InfoFormat( 372 m_log.InfoFormat(
371 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", 373 "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
372 loadPath, invPath, firstName, lastName); 374 loadPath, invPath, firstName, lastName);
373 375
374 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options)) 376 if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
375 m_log.InfoFormat( 377 m_log.InfoFormat(
376 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", 378 "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
381 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 383 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
382 } 384 }
383 } 385 }
384 386
385 /// <summary> 387 /// <summary>
386 /// Save inventory to a file archive 388 /// Save inventory to a file archive
387 /// </summary> 389 /// </summary>
@@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
398 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; }); 400 ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
399 ops.Add("c|creators", delegate(string v) { options["creators"] = v; }); 401 ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
400 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); 402 ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
403 ops.Add("e|exclude=", delegate(string v)
404 {
405 if (!options.ContainsKey("exclude"))
406 options["exclude"] = new List<String>();
407 ((List<String>)options["exclude"]).Add(v);
408 });
409 ops.Add("f|excludefolder=", delegate(string v)
410 {
411 if (!options.ContainsKey("excludefolders"))
412 options["excludefolders"] = new List<String>();
413 ((List<String>)options["excludefolders"]).Add(v);
414 });
401 415
402 List<string> mainParams = ops.Parse(cmdparams); 416 List<string> mainParams = ops.Parse(cmdparams);
403 417
@@ -406,10 +420,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
406 if (mainParams.Count < 6) 420 if (mainParams.Count < 6)
407 { 421 {
408 m_log.Error( 422 m_log.Error(
409 "[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]"); 423 "[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
410 return; 424 return;
411 } 425 }
412 426
413 if (options.ContainsKey("home")) 427 if (options.ContainsKey("home"))
414 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); 428 m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
415 429
@@ -418,7 +432,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
418 string invPath = mainParams[4]; 432 string invPath = mainParams[4];
419 string pass = mainParams[5]; 433 string pass = mainParams[5];
420 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME); 434 string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
421 435
422 m_log.InfoFormat( 436 m_log.InfoFormat(
423 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}", 437 "[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
424 savePath, invPath, firstName, lastName); 438 savePath, invPath, firstName, lastName);
@@ -433,9 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
433 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message); 447 m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
434 } 448 }
435 } 449 }
436 450
437 private void SaveInvConsoleCommandCompleted( 451 private void SaveInvConsoleCommandCompleted(
438 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, 452 Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
439 Exception reportedException) 453 Exception reportedException)
440 { 454 {
441 lock (m_pendingConsoleSaves) 455 lock (m_pendingConsoleSaves)
@@ -445,7 +459,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
445 else 459 else
446 return; 460 return;
447 } 461 }
448 462
449 if (succeeded) 463 if (succeeded)
450 { 464 {
451 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName); 465 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@@ -453,11 +467,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
453 else 467 else
454 { 468 {
455 m_log.ErrorFormat( 469 m_log.ErrorFormat(
456 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}", 470 "[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
457 userInfo.FirstName, userInfo.LastName, reportedException.Message); 471 userInfo.FirstName, userInfo.LastName, reportedException.Message);
458 } 472 }
459 } 473 }
460 474
461 /// <summary> 475 /// <summary>
462 /// Get user information for the given name. 476 /// Get user information for the given name.
463 /// </summary> 477 /// </summary>
@@ -467,13 +481,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
467 /// <returns></returns> 481 /// <returns></returns>
468 protected UserAccount GetUserInfo(string firstName, string lastName, string pass) 482 protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
469 { 483 {
470 UserAccount account 484 UserAccount account
471 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName); 485 = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
472 486
473 if (null == account) 487 if (null == account)
474 { 488 {
475 m_log.ErrorFormat( 489 m_log.ErrorFormat(
476 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}", 490 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
477 firstName, lastName); 491 firstName, lastName);
478 return null; 492 return null;
479 } 493 }
@@ -488,7 +502,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
488 else 502 else
489 { 503 {
490 m_log.ErrorFormat( 504 m_log.ErrorFormat(
491 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.", 505 "[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
492 firstName, lastName); 506 firstName, lastName);
493 return null; 507 return null;
494 } 508 }
@@ -499,7 +513,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
499 return null; 513 return null;
500 } 514 }
501 } 515 }
502 516
503 /// <summary> 517 /// <summary>
504 /// Notify the client of loaded nodes if they are logged in 518 /// Notify the client of loaded nodes if they are logged in
505 /// </summary> 519 /// </summary>
@@ -508,22 +522,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
508 { 522 {
509 if (loadedNodes.Count == 0) 523 if (loadedNodes.Count == 0)
510 return; 524 return;
511 525
512 foreach (Scene scene in m_scenes.Values) 526 foreach (Scene scene in m_scenes.Values)
513 { 527 {
514 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID); 528 ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
515 529
516 if (user != null && !user.IsChildAgent) 530 if (user != null && !user.IsChildAgent)
517 { 531 {
518 foreach (InventoryNodeBase node in loadedNodes) 532 foreach (InventoryNodeBase node in loadedNodes)
519 { 533 {
520// m_log.DebugFormat( 534// m_log.DebugFormat(
521// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}", 535// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
522// user.Name, node.Name); 536// user.Name, node.Name);
523 537
524 user.ControllingClient.SendBulkUpdateInventory(node); 538 user.ControllingClient.SendBulkUpdateInventory(node);
525 } 539 }
526 540
527 break; 541 break;
528 } 542 }
529 } 543 }
@@ -538,7 +552,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
538// { 552// {
539// if (DisablePresenceChecks) 553// if (DisablePresenceChecks)
540// return true; 554// return true;
541// 555//
542// foreach (Scene scene in m_scenes.Values) 556// foreach (Scene scene in m_scenes.Values)
543// { 557// {
544// ScenePresence p; 558// ScenePresence p;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
index 19ef571..1056865 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 49{
50 [TestFixture] 50 [TestFixture]
51 public class InventoryArchiveTestCase 51 public class InventoryArchiveTestCase : OpenSimTestCase
52 { 52 {
53 protected ManualResetEvent mre = new ManualResetEvent(false); 53 protected ManualResetEvent mre = new ManualResetEvent(false);
54 54
@@ -84,8 +84,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
84 protected string m_coaItemName = "Coalesced Item"; 84 protected string m_coaItemName = "Coalesced Item";
85 85
86 [SetUp] 86 [SetUp]
87 public virtual void SetUp() 87 public override void SetUp()
88 { 88 {
89 base.SetUp();
89 m_iarStream = new MemoryStream(m_iarStreamBytes); 90 m_iarStream = new MemoryStream(m_iarStreamBytes);
90 } 91 }
91 92
@@ -100,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
100// log4net.Config.XmlConfigurator.Configure(); 101// log4net.Config.XmlConfigurator.Configure();
101 102
102 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 103 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
103 Scene scene = SceneHelpers.SetupScene(); 104 Scene scene = new SceneHelpers().SetupScene();
104 SceneHelpers.SetupSceneModules(scene, archiverModule); 105 SceneHelpers.SetupSceneModules(scene, archiverModule);
105 106
106 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 107 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index e409c8e..b112b6d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
61 SerialiserModule serialiserModule = new SerialiserModule(); 61 SerialiserModule serialiserModule = new SerialiserModule();
62 m_archiverModule = new InventoryArchiverModule(); 62 m_archiverModule = new InventoryArchiverModule();
63 63
64 m_scene = SceneHelpers.SetupScene(); 64 m_scene = new SceneHelpers().SetupScene();
65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); 65 SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
66 } 66 }
67 67
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
index 417c20c..6eb3605 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
62 62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64 64
65 Scene scene = SceneHelpers.SetupScene(); 65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule); 66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67 67
68 // Create user 68 // Create user
@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180 180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = SceneHelpers.SetupScene(); 182 Scene scene = new SceneHelpers().SetupScene();
183 183
184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185 185
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
222 222
223 SerialiserModule serialiserModule = new SerialiserModule(); 223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = SceneHelpers.SetupScene(); 225 Scene scene = new SceneHelpers().SetupScene();
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
247 247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249 249
250 Scene scene = SceneHelpers.SetupScene(); 250 Scene scene = new SceneHelpers().SetupScene();
251 SceneHelpers.SetupSceneModules(scene, archiverModule); 251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252 252
253 // Create user 253 // Create user
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
326 TestHelpers.InMethod(); 326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure(); 327// log4net.Config.XmlConfigurator.Configure();
328 328
329 Scene scene = SceneHelpers.SetupScene(); 329 Scene scene = new SceneHelpers().SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331 331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); 332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
393 TestHelpers.InMethod(); 393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure(); 394 //log4net.Config.XmlConfigurator.Configure();
395 395
396 Scene scene = SceneHelpers.SetupScene(); 396 Scene scene = new SceneHelpers().SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398 398
399 string folder1ExistingName = "a"; 399 string folder1ExistingName = "a";
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
444 TestHelpers.InMethod(); 444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure(); 445// log4net.Config.XmlConfigurator.Configure();
446 446
447 Scene scene = SceneHelpers.SetupScene(); 447 Scene scene = new SceneHelpers().SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); 448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449 449
450 string folder1ExistingName = "a"; 450 string folder1ExistingName = "a";
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index bc5c1ff..92cf9d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
240 { 240 {
241 ScenePresence sp = scene.GetScenePresence(client.AgentId); 241 ScenePresence sp = scene.GetScenePresence(client.AgentId);
242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 242 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
243 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 243
244 if (transferMod != null && sp != null && eq != null) 244 if (transferMod != null && sp != null)
245 transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); 245 transferMod.DoTeleport(
246 sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
247 Vector3.UnitX, teleportflags);
246 } 248 }
247 } 249 }
248 } 250 }
249 } 251 }
250 } 252 }
251 } 253 }
252} 254} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index dcfdf8f..a889984 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
151 Scene scene = (Scene)(client.Scene); 151 Scene scene = (Scene)(client.Scene);
152 ScenePresence presence = scene.GetScenePresence(client.AgentId); 152 ScenePresence presence = scene.GetScenePresence(client.AgentId);
153 153
154 // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
155 // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
156 // arrival.
157 //
158 // Ideally we would give the exact float position adjusting for the relative height of the two avatars
159 // but it looks like a float component isn't possible with a parcel ID.
154 UUID dest = Util.BuildFakeParcelID( 160 UUID dest = Util.BuildFakeParcelID(
155 scene.RegionInfo.RegionHandle, 161 scene.RegionInfo.RegionHandle,
156 (uint)presence.AbsolutePosition.X, 162 (uint)presence.AbsolutePosition.X,
diff --git a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
index 8101ca2..87ca327 100644
--- a/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Profile/BasicProfileModule.cs
@@ -57,14 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
57 57
58 public void Initialise(IConfigSource config) 58 public void Initialise(IConfigSource config)
59 { 59 {
60 // This can be reduced later as the loader will determine
61 // whether we are needed
62 if (config.Configs["Profile"] != null)
63 {
64 if (config.Configs["Profile"].GetString("Module", string.Empty) != "BasicProfileModule")
65 return;
66 }
67
68 m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled"); 60 m_log.DebugFormat("[PROFILE MODULE]: Basic Profile Module enabled");
69 m_Enabled = true; 61 m_Enabled = true;
70 } 62 }
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 2b790f4..560f807 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -30,7 +30,6 @@ using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Reflection; 31using System.Reflection;
32using System.Threading; 32using System.Threading;
33
34using OpenSim.Framework; 33using OpenSim.Framework;
35using OpenSim.Framework.Capabilities; 34using OpenSim.Framework.Capabilities;
36using OpenSim.Framework.Client; 35using OpenSim.Framework.Client;
@@ -47,29 +46,39 @@ using Nini.Config;
47 46
48namespace OpenSim.Region.CoreModules.Framework.EntityTransfer 47namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
49{ 48{
50 public class EntityTransferModule : ISharedRegionModule, IEntityTransferModule 49 public class EntityTransferModule : INonSharedRegionModule, IEntityTransferModule
51 { 50 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53 52
53 public const int DefaultMaxTransferDistance = 4095;
54 public const bool WaitForAgentArrivedAtDestinationDefault = true;
55
54 /// <summary> 56 /// <summary>
55 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. 57 /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
56 /// </summary> 58 /// </summary>
57 private int m_MaxTransferDistance = 4095; 59 public int MaxTransferDistance { get; set; }
58 public int MaxTransferDistance
59 {
60 get { return m_MaxTransferDistance; }
61 set { m_MaxTransferDistance = value; }
62 }
63 60
64 private int m_levelHGTeleport = 0; 61 /// <summary>
62 /// If true then on a teleport, the source region waits for a callback from the destination region. If
63 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
64 /// </summary>
65 public bool WaitForAgentArrivedAtDestination { get; set; }
65 66
66 protected bool m_Enabled = false; 67 protected bool m_Enabled = false;
67 protected Scene m_aScene; 68
68 protected List<Scene> m_Scenes = new List<Scene>(); 69 public Scene Scene { get; private set; }
69 protected List<UUID> m_agentsInTransit; 70
71 /// <summary>
72 /// Handles recording and manipulation of state for entities that are in transfer within or between regions
73 /// (cross or teleport).
74 /// </summary>
75 private EntityTransferStateMachine m_entityTransferStateMachine;
76
70 private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = 77 private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions =
71 new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); 78 new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
72 79
80 private IEventQueue m_eqModule;
81
73 #region ISharedRegionModule 82 #region ISharedRegionModule
74 83
75 public Type ReplaceableInterface 84 public Type ReplaceableInterface
@@ -105,11 +114,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
105 IConfig transferConfig = source.Configs["EntityTransfer"]; 114 IConfig transferConfig = source.Configs["EntityTransfer"];
106 if (transferConfig != null) 115 if (transferConfig != null)
107 { 116 {
108 MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); 117 WaitForAgentArrivedAtDestination
109 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); 118 = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault);
119
120 MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
121 }
122 else
123 {
124 MaxTransferDistance = DefaultMaxTransferDistance;
110 } 125 }
111 126
112 m_agentsInTransit = new List<UUID>(); 127 m_entityTransferStateMachine = new EntityTransferStateMachine(this);
128
113 m_Enabled = true; 129 m_Enabled = true;
114 } 130 }
115 131
@@ -122,10 +138,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
122 if (!m_Enabled) 138 if (!m_Enabled)
123 return; 139 return;
124 140
125 if (m_aScene == null) 141 Scene = scene;
126 m_aScene = scene;
127 142
128 m_Scenes.Add(scene);
129 scene.RegisterModuleInterface<IEntityTransferModule>(this); 143 scene.RegisterModuleInterface<IEntityTransferModule>(this);
130 scene.EventManager.OnNewClient += OnNewClient; 144 scene.EventManager.OnNewClient += OnNewClient;
131 } 145 }
@@ -136,26 +150,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
136 client.OnTeleportLandmarkRequest += RequestTeleportLandmark; 150 client.OnTeleportLandmarkRequest += RequestTeleportLandmark;
137 } 151 }
138 152
139 public virtual void Close() 153 public virtual void Close() {}
140 {
141 if (!m_Enabled)
142 return;
143 }
144 154
145 public virtual void RemoveRegion(Scene scene) 155 public virtual void RemoveRegion(Scene scene) {}
146 {
147 if (!m_Enabled)
148 return;
149 if (scene == m_aScene)
150 m_aScene = null;
151
152 m_Scenes.Remove(scene);
153 }
154 156
155 public virtual void RegionLoaded(Scene scene) 157 public virtual void RegionLoaded(Scene scene)
156 { 158 {
157 if (!m_Enabled) 159 if (!m_Enabled)
158 return; 160 return;
161
162 m_eqModule = Scene.RequestModuleInterface<IEventQueue>();
159 } 163 }
160 164
161 #endregion 165 #endregion
@@ -164,170 +168,257 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
164 168
165 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) 169 public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags)
166 { 170 {
171 if (sp.Scene.Permissions.IsGridGod(sp.UUID))
172 {
173 // This user will be a God in the destination scene, too
174 teleportFlags |= (uint)TeleportFlags.Godlike;
175 }
176
167 if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) 177 if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
168 return; 178 return;
169 179
170 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
171
172 // Reset animations; the viewer does that in teleports. 180 // Reset animations; the viewer does that in teleports.
173 sp.Animator.ResetAnimations(); 181 sp.Animator.ResetAnimations();
174 182
183 string destinationRegionName = "(not found)";
184
175 try 185 try
176 { 186 {
177 if (regionHandle == sp.Scene.RegionInfo.RegionHandle) 187 if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
178 { 188 {
179 m_log.DebugFormat( 189 destinationRegionName = sp.Scene.RegionInfo.RegionName;
180 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
181 position, sp.Scene.RegionInfo.RegionName);
182 190
183 // Teleport within the same region 191 TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
184 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 192 }
185 { 193 else // Another region possibly in another simulator
186 Vector3 emergencyPos = new Vector3(128, 128, 128); 194 {
195 GridRegion finalDestination;
196 TeleportAgentToDifferentRegion(
197 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
187 198
188 m_log.WarnFormat( 199 if (finalDestination != null)
189 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", 200 destinationRegionName = finalDestination.RegionName;
190 position, sp.Name, sp.UUID, emergencyPos); 201 }
191 position = emergencyPos; 202 }
192 } 203 catch (Exception e)
204 {
205 m_log.ErrorFormat(
206 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
207 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
208 e.Message, e.StackTrace);
193 209
194 // TODO: Get proper AVG Height 210 // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
195 float localAVHeight = 1.56f; 211 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
196 float posZLimit = 22;
197 212
198 // TODO: Check other Scene HeightField 213 sp.ControllingClient.SendTeleportFailed("Internal error");
199 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) 214 }
200 { 215 }
201 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
202 }
203 216
204 float newPosZ = posZLimit + localAVHeight; 217 /// <summary>
205 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 218 /// Teleports the agent within its current region.
206 { 219 /// </summary>
207 position.Z = newPosZ; 220 /// <param name="sp"></param>
208 } 221 /// <param name="position"></param>
222 /// <param name="lookAt"></param>
223 /// <param name="teleportFlags"></param
224 private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
225 {
226 m_log.DebugFormat(
227 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
228 sp.Name, position, sp.Scene.RegionInfo.RegionName);
209 229
210 sp.ControllingClient.SendTeleportStart(teleportFlags); 230 if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
231 {
232 m_log.DebugFormat(
233 "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
234 sp.Name, sp.UUID, position);
211 235
212 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 236 return;
213 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags; 237 }
214 sp.Teleport(position);
215 238
216 foreach (SceneObjectGroup grp in sp.GetAttachments()) 239 // Teleport within the same region
217 { 240 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
218 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT); 241 {
219 } 242 Vector3 emergencyPos = new Vector3(128, 128, 128);
243
244 m_log.WarnFormat(
245 "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
246 position, sp.Name, sp.UUID, emergencyPos);
247
248 position = emergencyPos;
249 }
250
251 // TODO: Get proper AVG Height
252 float localAVHeight = 1.56f;
253 float posZLimit = 22;
254
255 // TODO: Check other Scene HeightField
256 if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
257 {
258 posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
259 }
260
261 float newPosZ = posZLimit + localAVHeight;
262 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
263 {
264 position.Z = newPosZ;
265 }
266
267 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
268
269 sp.ControllingClient.SendTeleportStart(teleportFlags);
270
271 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
272 sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
273 sp.Velocity = Vector3.Zero;
274 sp.Teleport(position);
275
276 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.ReceivedAtDestination);
277
278 foreach (SceneObjectGroup grp in sp.GetAttachments())
279 {
280 sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
281 }
282
283 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
284 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
285 }
286
287 /// <summary>
288 /// Teleports the agent to a different region.
289 /// </summary>
290 /// <param name='sp'></param>
291 /// <param name='regionHandle'>/param>
292 /// <param name='position'></param>
293 /// <param name='lookAt'></param>
294 /// <param name='teleportFlags'></param>
295 /// <param name='finalDestination'></param>
296 private void TeleportAgentToDifferentRegion(
297 ScenePresence sp, ulong regionHandle, Vector3 position,
298 Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
299 {
300 uint x = 0, y = 0;
301 Utils.LongToUInts(regionHandle, out x, out y);
302 GridRegion reg = Scene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
303
304 if (reg != null)
305 {
306 finalDestination = GetFinalDestination(reg);
307
308 if (finalDestination == null)
309 {
310 m_log.WarnFormat(
311 "[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
312 sp.Name, sp.UUID);
313
314 sp.ControllingClient.SendTeleportFailed("Problem at destination");
315 return;
220 } 316 }
221 else // Another region possibly in another simulator 317
318 // Check that these are not the same coordinates
319 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
320 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
222 { 321 {
223 uint x = 0, y = 0; 322 // Can't do. Viewer crashes
224 Utils.LongToUInts(regionHandle, out x, out y); 323 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
225 GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); 324 return;
325 }
226 326
227 if (reg != null) 327 //
228 { 328 // This is it
229 GridRegion finalDestination = GetFinalDestination(reg); 329 //
230 if (finalDestination == null) 330 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
231 { 331 //
232 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport agent."); 332 //
233 sp.ControllingClient.SendTeleportFailed("Problem at destination"); 333 //
234 return; 334 }
235 } 335 else
336 {
337 finalDestination = null;
236 338
237 // check if HyperGrid teleport is allowed, based on user level 339 // TP to a place that doesn't exist (anymore)
238 int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID); 340 // Inform the viewer about that
341 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
239 342
240 if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport)) 343 // and set the map-tile to '(Offline)'
241 { 344 uint regX, regY;
242 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent."); 345 Utils.LongToUInts(regionHandle, out regX, out regY);
243 sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
244 return;
245 }
246 346
247 uint curX = 0, curY = 0; 347 MapBlockData block = new MapBlockData();
248 Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY); 348 block.X = (ushort)(regX / Constants.RegionSize);
249 int curCellX = (int)(curX / Constants.RegionSize); 349 block.Y = (ushort)(regY / Constants.RegionSize);
250 int curCellY = (int)(curY / Constants.RegionSize); 350 block.Access = 254; // == not there
251 int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
252 int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
253 351
352 List<MapBlockData> blocks = new List<MapBlockData>();
353 blocks.Add(block);
354 sp.ControllingClient.SendMapBlock(blocks, 0);
355 }
356 }
357
358 /// <summary>
359 /// Determines whether this instance is within the max transfer distance.
360 /// </summary>
361 /// <param name="sourceRegion"></param>
362 /// <param name="destRegion"></param>
363 /// <returns>
364 /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
365 /// </returns>
366 private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
367 {
254// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); 368// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
255// 369//
256// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", 370// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
257// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); 371// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
258 372
259 // Check that these are not the same coordinates 373 // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
260 if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX && 374 return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
261 finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY) 375 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
262 { 376 }
263 // Can't do. Viewer crashes
264 sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
265 return;
266 }
267
268 if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
269 {
270 sp.ControllingClient.SendTeleportFailed(
271 string.Format(
272 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
273 finalDestination.RegionName, destCellX, destCellY,
274 sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
275 MaxTransferDistance));
276
277 return;
278 }
279 377
280 // 378 public void DoTeleport(
281 // This is it 379 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
282 // 380 Vector3 position, Vector3 lookAt, uint teleportFlags)
283 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq); 381 {
284 // 382 // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
285 // 383 // of whether the destination region completes the teleport.
286 // 384 if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
287 }
288 else
289 {
290 // TP to a place that doesn't exist (anymore)
291 // Inform the viewer about that
292 sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
293
294 // and set the map-tile to '(Offline)'
295 uint regX, regY;
296 Utils.LongToUInts(regionHandle, out regX, out regY);
297
298 MapBlockData block = new MapBlockData();
299 block.X = (ushort)(regX / Constants.RegionSize);
300 block.Y = (ushort)(regY / Constants.RegionSize);
301 block.Access = 254; // == not there
302
303 List<MapBlockData> blocks = new List<MapBlockData>();
304 blocks.Add(block);
305 sp.ControllingClient.SendMapBlock(blocks, 0);
306 }
307 }
308 }
309 catch (Exception e)
310 { 385 {
311 m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace); 386 m_log.DebugFormat(
312 sp.ControllingClient.SendTeleportFailed("Internal error"); 387 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.",
388 sp.Name, sp.UUID, reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
389
390 return;
313 } 391 }
314 }
315 392
316 public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
317 {
318 if (reg == null || finalDestination == null) 393 if (reg == null || finalDestination == null)
319 { 394 {
320 sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); 395 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
321 return; 396 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
322 }
323 397
324 if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this.
325 return; 398 return;
399 }
326 400
327 m_log.DebugFormat( 401 m_log.DebugFormat(
328 "[ENTITY TRANSFER MODULE]: Request Teleport to {0} ({1}) {2}/{3}", 402 "[ENTITY TRANSFER MODULE]: Teleporting {0} {1} from {2} to {3} ({4}) {5}/{6}",
403 sp.Name, sp.UUID, sp.Scene.RegionInfo.RegionName,
329 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position); 404 reg.ServerURI, finalDestination.ServerURI, finalDestination.RegionName, position);
330 405
406 RegionInfo sourceRegion = sp.Scene.RegionInfo;
407
408 if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
409 {
410 sp.ControllingClient.SendTeleportFailed(
411 string.Format(
412 "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
413 finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
414 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
415 MaxTransferDistance));
416
417 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
418
419 return;
420 }
421
331 uint newRegionX = (uint)(reg.RegionHandle >> 40); 422 uint newRegionX = (uint)(reg.RegionHandle >> 40);
332 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); 423 uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
333 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); 424 uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
@@ -339,17 +430,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
339 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, 430 // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
340 // it's actually doing a lot of work. 431 // it's actually doing a lot of work.
341 IPEndPoint endPoint = finalDestination.ExternalEndPoint; 432 IPEndPoint endPoint = finalDestination.ExternalEndPoint;
342 if (endPoint != null && endPoint.Address != null) 433 if (endPoint == null || endPoint.Address == null)
343 { 434 {
344 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from 435 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
345 // both regions 436 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
346 if (sp.ParentID != (uint)0)
347 sp.StandUp();
348 437
349 if (!sp.ValidateAttachments()) 438 return;
350 m_log.DebugFormat( 439 }
351 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.", 440
352 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName); 441 if (!sp.ValidateAttachments())
442 m_log.DebugFormat(
443 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
444 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName);
353 445
354// if (!sp.ValidateAttachments()) 446// if (!sp.ValidateAttachments())
355// { 447// {
@@ -357,218 +449,245 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
357// return; 449// return;
358// } 450// }
359 451
360 string reason; 452 string reason;
361 string version; 453 string version;
362 if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) 454 if (!Scene.SimulationService.QueryAccess(
363 { 455 finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
364 sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); 456 {
365 return; 457 sp.ControllingClient.SendTeleportFailed(reason);
366 } 458 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
367 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
368
369 sp.ControllingClient.SendTeleportStart(teleportFlags);
370
371 // the avatar.Close below will clear the child region list. We need this below for (possibly)
372 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
373 //List<ulong> childRegions = avatar.KnownRegionHandles;
374 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
375 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
376 // once we reach here...
377 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
378
379 string capsPath = String.Empty;
380
381 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
382 AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
383 agentCircuit.startpos = position;
384 agentCircuit.child = true;
385 agentCircuit.Appearance = sp.Appearance;
386 if (currentAgentCircuit != null)
387 {
388 agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
389 agentCircuit.IPAddress = currentAgentCircuit.IPAddress;
390 agentCircuit.Viewer = currentAgentCircuit.Viewer;
391 agentCircuit.Channel = currentAgentCircuit.Channel;
392 agentCircuit.Mac = currentAgentCircuit.Mac;
393 agentCircuit.Id0 = currentAgentCircuit.Id0;
394 }
395 459
396 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) 460 m_log.DebugFormat(
397 { 461 "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
398 // brand new agent, let's create a new caps seed 462 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason);
399 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
400 }
401 463
402 // Let's create an agent there if one doesn't exist yet. 464 return;
403 bool logout = false; 465 }
404 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
405 {
406 sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
407 reason));
408 return;
409 }
410 466
411 // OK, it got this agent. Let's close some child agents 467 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
412 sp.CloseChildAgents(newRegionX, newRegionY);
413 IClientIPEndpoint ipepClient;
414 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
415 {
416 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
417 #region IP Translation for NAT
418 // Uses ipepClient above
419 if (sp.ClientView.TryGet(out ipepClient))
420 {
421 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
422 }
423 #endregion
424 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
425 468
426 if (eq != null) 469 // Fixing a bug where teleporting while sitting results in the avatar ending up removed from
427 { 470 // both regions
428 eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); 471 if (sp.ParentID != (uint)0)
472 sp.StandUp();
429 473
430 // ES makes the client send a UseCircuitCode message to the destination, 474 sp.ControllingClient.SendTeleportStart(teleportFlags);
431 // which triggers a bunch of things there.
432 // So let's wait
433 Thread.Sleep(200);
434 475
435 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 476 // the avatar.Close below will clear the child region list. We need this below for (possibly)
477 // closing the child agents, so save it here (we need a copy as it is Clear()-ed).
478 //List<ulong> childRegions = avatar.KnownRegionHandles;
479 // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
480 // failure at this point (unlike a border crossing failure). So perhaps this can never fail
481 // once we reach here...
482 //avatar.Scene.RemoveCapsHandler(avatar.UUID);
436 483
437 } 484 string capsPath = String.Empty;
438 else
439 {
440 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
441 }
442 }
443 else
444 {
445 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
446 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
447 }
448 485
486 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
487 AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
488 agentCircuit.startpos = position;
489 agentCircuit.child = true;
490 agentCircuit.Appearance = sp.Appearance;
491 if (currentAgentCircuit != null)
492 {
493 agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
494 agentCircuit.IPAddress = currentAgentCircuit.IPAddress;
495 agentCircuit.Viewer = currentAgentCircuit.Viewer;
496 agentCircuit.Channel = currentAgentCircuit.Channel;
497 agentCircuit.Mac = currentAgentCircuit.Mac;
498 agentCircuit.Id0 = currentAgentCircuit.Id0;
499 }
449 500
450 SetInTransit(sp.UUID); 501 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
502 {
503 // brand new agent, let's create a new caps seed
504 agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
505 }
451 506
452 // Let's send a full update of the agent. This is a synchronous call. 507 // Let's create an agent there if one doesn't exist yet.
453 AgentData agent = new AgentData(); 508 bool logout = false;
454 sp.CopyTo(agent); 509 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
455 agent.Position = position; 510 {
456 SetCallbackURL(agent, sp.Scene.RegionInfo); 511 sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason));
512 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
457 513
458 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); 514 m_log.DebugFormat(
515 "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}",
516 sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason);
459 517
460 if (!UpdateAgent(reg, finalDestination, agent)) 518 return;
519 }
520
521 // Past this point we have to attempt clean up if the teleport fails, so update transfer state.
522 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring);
523
524 // OK, it got this agent. Let's close some child agents
525 sp.CloseChildAgents(newRegionX, newRegionY);
526
527 IClientIPEndpoint ipepClient;
528 if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
529 {
530 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
531 #region IP Translation for NAT
532 // Uses ipepClient above
533 if (sp.ClientView.TryGet(out ipepClient))
461 { 534 {
462 // Region doesn't take it 535 endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
463 m_log.WarnFormat(
464 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
465 sp.Name, finalDestination.RegionName);
466
467 Fail(sp, finalDestination, logout);
468 return;
469 } 536 }
537 #endregion
538 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
470 539
471 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); 540 if (m_eqModule != null)
541 {
542 m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID);
472 543
473 m_log.DebugFormat( 544 // ES makes the client send a UseCircuitCode message to the destination,
474 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 545 // which triggers a bunch of things there.
546 // So let's wait
547 Thread.Sleep(200);
548
549 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
475 550
476 if (eq != null)
477 {
478 eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
479 0, teleportFlags, capsPath, sp.UUID);
480 } 551 }
481 else 552 else
482 { 553 {
483 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, 554 sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
484 teleportFlags, capsPath);
485 } 555 }
556 }
557 else
558 {
559 agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
560 capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
561 }
486 562
487 // Let's set this to true tentatively. This does not trigger OnChildAgent 563 // Let's send a full update of the agent. This is a synchronous call.
488 sp.IsChildAgent = true; 564 AgentData agent = new AgentData();
565 sp.CopyTo(agent);
566 agent.Position = position;
567 SetCallbackURL(agent, sp.Scene.RegionInfo);
489 568
490 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which 569 //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent...");
491 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
492 // that the client contacted the destination before we close things here.
493 if (!WaitForCallback(sp.UUID))
494 {
495 m_log.WarnFormat(
496 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
497 sp.Name, finalDestination.RegionName);
498
499 Fail(sp, finalDestination, logout);
500 return;
501 }
502 570
503 // For backwards compatibility 571 if (!UpdateAgent(reg, finalDestination, agent))
504 if (version == "Unknown" || version == string.Empty) 572 {
505 { 573 // Region doesn't take it
506 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it 574 m_log.WarnFormat(
507 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one..."); 575 "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.",
508 CrossAttachmentsIntoNewRegion(finalDestination, sp, true); 576 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
509 } 577
578 Fail(sp, finalDestination, logout);
579 return;
580 }
510 581
511 // May need to logout or other cleanup 582 sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
512 AgentHasMovedAway(sp, logout);
513 583
514 // Well, this is it. The agent is over there. 584 m_log.DebugFormat(
515 KillEntity(sp.Scene, sp.LocalId); 585 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
586 capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
516 587
517 // Now let's make it officially a child agent 588 if (m_eqModule != null)
518 sp.MakeChildAgent(); 589 {
590 m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID);
591 }
592 else
593 {
594 sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
595 teleportFlags, capsPath);
596 }
519 597
520// sp.Scene.CleanDroppedAttachments(); 598 // Let's set this to true tentatively. This does not trigger OnChildAgent
599 sp.IsChildAgent = true;
600
601 // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
602 // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
603 // that the client contacted the destination before we close things here.
604 if (!m_entityTransferStateMachine.WaitForAgentArrivedAtDestination(sp.UUID))
605 {
606 m_log.WarnFormat(
607 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
608 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
609
610 Fail(sp, finalDestination, logout);
611 return;
612 }
521 613
522 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone 614 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
523 615
524 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 616 // For backwards compatibility
525 { 617 if (version == "Unknown" || version == string.Empty)
526 Thread.Sleep(5000); 618 {
527 sp.Close(); 619 // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
528 sp.Scene.IncomingCloseAgent(sp.UUID); 620 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one...");
529 } 621 CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
530 else 622 }
531 {
532 // now we have a child agent in this region.
533 sp.Reset();
534 }
535 623
536 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! 624 // May need to logout or other cleanup
537 if (sp.Scene.NeedSceneCacheClear(sp.UUID)) 625 AgentHasMovedAway(sp, logout);
538 { 626
539 m_log.DebugFormat( 627 // Well, this is it. The agent is over there.
540 "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", 628 KillEntity(sp.Scene, sp.LocalId);
541 sp.UUID); 629
542 } 630 // Now let's make it officially a child agent
631 sp.MakeChildAgent();
632
633// sp.Scene.CleanDroppedAttachments();
634
635 // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
636
637 if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
638 {
639 // We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
640 // they regard the new region as the current region after receiving the AgentMovementComplete
641 // response. If close is sent before then, it will cause the viewer to quit instead.
642 //
643 // This sleep can be increased if necessary. However, whilst it's active,
644 // an agent cannot teleport back to this region if it has teleported away.
645 Thread.Sleep(2000);
646
647 sp.Scene.IncomingCloseAgent(sp.UUID);
543 } 648 }
544 else 649 else
545 { 650 {
546 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 651 // now we have a child agent in this region.
652 sp.Reset();
547 } 653 }
654
655 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
656 if (sp.Scene.NeedSceneCacheClear(sp.UUID))
657 {
658 m_log.DebugFormat(
659 "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
660 sp.UUID);
661 }
662
663 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
548 } 664 }
549 665
550 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 666 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
551 { 667 {
668 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
669
552 // Client never contacted destination. Let's restore everything back 670 // Client never contacted destination. Let's restore everything back
553 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); 671 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
554 672
555 // Fail. Reset it back 673 // Fail. Reset it back
556 sp.IsChildAgent = false; 674 sp.IsChildAgent = false;
557 ReInstantiateScripts(sp); 675 ReInstantiateScripts(sp);
558 ResetFromTransit(sp.UUID);
559 676
560 EnableChildAgents(sp); 677 EnableChildAgents(sp);
561 678
562 // Finally, kill the agent we just created at the destination. 679 // Finally, kill the agent we just created at the destination.
563 m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID); 680 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
564 681
565 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 682 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
683
684 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
566 } 685 }
567 686
568 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 687 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
569 { 688 {
570 logout = false; 689 logout = false;
571 bool success = m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason); 690 bool success = Scene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
572 691
573 if (success) 692 if (success)
574 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); 693 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
@@ -578,19 +697,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
578 697
579 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) 698 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent)
580 { 699 {
581 return m_aScene.SimulationService.UpdateAgent(finalDestination, agent); 700 return Scene.SimulationService.UpdateAgent(finalDestination, agent);
582 } 701 }
583 702
584 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) 703 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
585 { 704 {
586 agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; 705 agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/";
587 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI);
588 706
707 m_log.DebugFormat(
708 "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}",
709 agent.CallbackURI, region.RegionName);
589 } 710 }
590 711
712 /// <summary>
713 /// Clean up operations once an agent has moved away through cross or teleport.
714 /// </summary>
715 /// <param name='sp'></param>
716 /// <param name='logout'></param>
591 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) 717 protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
592 { 718 {
593 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); 719 if (sp.Scene.AttachmentsModule != null)
720 sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true);
594 } 721 }
595 722
596 protected void KillEntity(Scene scene, uint localID) 723 protected void KillEntity(Scene scene, uint localID)
@@ -615,7 +742,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
615 742
616 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) 743 protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
617 { 744 {
618
619 if (s.TestBorderCross(pos, Cardinals.N)) 745 if (s.TestBorderCross(pos, Cardinals.N))
620 return true; 746 return true;
621 if (s.TestBorderCross(pos, Cardinals.S)) 747 if (s.TestBorderCross(pos, Cardinals.S))
@@ -628,7 +754,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
628 return false; 754 return false;
629 } 755 }
630 756
631
632 #endregion 757 #endregion
633 758
634 #region Landmark Teleport 759 #region Landmark Teleport
@@ -640,7 +765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
640 /// <param name="position"></param> 765 /// <param name="position"></param>
641 public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm) 766 public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
642 { 767 {
643 GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); 768 GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
644 769
645 if (info == null) 770 if (info == null)
646 { 771 {
@@ -663,10 +788,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
663 788
664 public virtual bool TeleportHome(UUID id, IClientAPI client) 789 public virtual bool TeleportHome(UUID id, IClientAPI client)
665 { 790 {
666 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 791 m_log.DebugFormat(
792 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
667 793
668 //OpenSim.Services.Interfaces.PresenceInfo pinfo = m_aScene.PresenceService.GetAgent(client.SessionId); 794 //OpenSim.Services.Interfaces.PresenceInfo pinfo = Scene.PresenceService.GetAgent(client.SessionId);
669 GridUserInfo uinfo = m_aScene.GridUserService.GetGridUserInfo(client.AgentId.ToString()); 795 GridUserInfo uinfo = Scene.GridUserService.GetGridUserInfo(client.AgentId.ToString());
670 796
671 if (uinfo != null) 797 if (uinfo != null)
672 { 798 {
@@ -676,7 +802,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
676 client.SendTeleportFailed("You don't have a home position set."); 802 client.SendTeleportFailed("You don't have a home position set.");
677 return false; 803 return false;
678 } 804 }
679 GridRegion regionInfo = m_aScene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID); 805 GridRegion regionInfo = Scene.GridService.GetRegionByUUID(UUID.Zero, uinfo.HomeRegionID);
680 if (regionInfo == null) 806 if (regionInfo == null)
681 { 807 {
682 // can't find the Home region: Tell viewer and abort 808 // can't find the Home region: Tell viewer and abort
@@ -684,8 +810,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
684 return false; 810 return false;
685 } 811 }
686 812
687 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: User's home region is {0} {1} ({2}-{3})", 813 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Home region of {0} is {1} ({2}-{3})",
688 regionInfo.RegionName, regionInfo.RegionID, regionInfo.RegionLocX / Constants.RegionSize, regionInfo.RegionLocY / Constants.RegionSize); 814 client.Name, regionInfo.RegionName, regionInfo.RegionCoordX, regionInfo.RegionCoordY);
689 815
690 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point... 816 // a little eekie that this goes back to Scene and with a forced cast, will fix that at some point...
691 ((Scene)(client.Scene)).RequestTeleportLocation( 817 ((Scene)(client.Scene)).RequestTeleportLocation(
@@ -736,7 +862,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
736 862
737 neighbourx--; 863 neighbourx--;
738 newpos.X = Constants.RegionSize - enterDistance; 864 newpos.X = Constants.RegionSize - enterDistance;
739
740 } 865 }
741 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) 866 else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
742 { 867 {
@@ -922,107 +1047,123 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
922 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, 1047 ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion,
923 bool isFlying, string version) 1048 bool isFlying, string version)
924 { 1049 {
1050 if (neighbourRegion == null)
1051 return agent;
1052
925 try 1053 try
926 { 1054 {
1055 m_entityTransferStateMachine.SetInTransit(agent.UUID);
1056
927 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1057 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
928 1058
929 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", agent.Firstname, agent.Lastname, neighbourx, neighboury, version); 1059 m_log.DebugFormat(
1060 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1061 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
930 1062
931 Scene m_scene = agent.Scene; 1063 Scene m_scene = agent.Scene;
932 1064
933 if (neighbourRegion != null) 1065 if (!agent.ValidateAttachments())
1066 m_log.DebugFormat(
1067 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
1068 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
1069
1070 pos = pos + agent.Velocity;
1071 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0);
1072
1073 agent.RemoveFromPhysicalScene();
1074
1075 AgentData cAgent = new AgentData();
1076 agent.CopyTo(cAgent);
1077 cAgent.Position = pos;
1078 if (isFlying)
1079 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
1080
1081 // We don't need the callback anymnore
1082 cAgent.CallbackURI = String.Empty;
1083
1084 // Beyond this point, extra cleanup is needed beyond removing transit state
1085 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1086
1087 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
934 { 1088 {
935 if (!agent.ValidateAttachments()) 1089 // region doesn't take it
936 m_log.DebugFormat( 1090 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
937 "[ENTITY TRANSFER MODULE]: Failed validation of all attachments for region crossing of {0} from {1} to {2}. Continuing.",
938 agent.Name, agent.Scene.RegionInfo.RegionName, neighbourRegion.RegionName);
939 1091
940 pos = pos + agent.Velocity; 1092 ReInstantiateScripts(agent);
941 Vector3 vel2 = new Vector3(agent.Velocity.X, agent.Velocity.Y, 0); 1093 agent.AddToPhysicalScene(isFlying);
1094 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
942 1095
943 agent.RemoveFromPhysicalScene(); 1096 return agent;
944 SetInTransit(agent.UUID); 1097 }
945 1098
946 AgentData cAgent = new AgentData(); 1099 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
947 agent.CopyTo(cAgent); 1100 agent.ControllingClient.RequestClientInfo();
948 cAgent.Position = pos;
949 if (isFlying)
950 cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
951 1101
952 // We don't need the callback anymnore 1102 //m_log.Debug("BEFORE CROSS");
953 cAgent.CallbackURI = String.Empty; 1103 //Scene.DumpChildrenSeeds(UUID);
1104 //DumpKnownRegions();
1105 string agentcaps;
1106 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
1107 {
1108 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
1109 neighbourRegion.RegionHandle);
1110 return agent;
1111 }
1112 // No turning back
1113 agent.IsChildAgent = true;
954 1114
955 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1115 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
956 {
957 // region doesn't take it
958 ReInstantiateScripts(agent);
959 agent.AddToPhysicalScene(isFlying);
960 ResetFromTransit(agent.UUID);
961 return agent;
962 }
963
964 //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
965 agent.ControllingClient.RequestClientInfo();
966
967 //m_log.Debug("BEFORE CROSS");
968 //Scene.DumpChildrenSeeds(UUID);
969 //DumpKnownRegions();
970 string agentcaps;
971 if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps))
972 {
973 m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: No ENTITY TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.",
974 neighbourRegion.RegionHandle);
975 return agent;
976 }
977 // No turning back
978 agent.IsChildAgent = true;
979 1116
980 string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); 1117 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
981
982 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
983 1118
984 IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); 1119 if (m_eqModule != null)
985 if (eq != null) 1120 {
986 { 1121 m_eqModule.CrossRegion(
987 eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, 1122 neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint,
988 capsPath, agent.UUID, agent.ControllingClient.SessionId); 1123 capsPath, agent.UUID, agent.ControllingClient.SessionId);
989 } 1124 }
990 else 1125 else
991 { 1126 {
992 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, 1127 agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
993 capsPath); 1128 capsPath);
994 } 1129 }
995 1130
996 // SUCCESS! 1131 // SUCCESS!
997 agent.MakeChildAgent(); 1132 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination);
998 ResetFromTransit(agent.UUID);
999 1133
1000 // now we have a child agent in this region. Request all interesting data about other (root) agents 1134 // Unlike a teleport, here we do not wait for the destination region to confirm the receipt.
1001 agent.SendOtherAgentsAvatarDataToMe(); 1135 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
1002 agent.SendOtherAgentsAppearanceToMe();
1003 1136
1004 // Backwards compatibility. Best effort 1137 agent.MakeChildAgent();
1005 if (version == "Unknown" || version == string.Empty)
1006 {
1007 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1008 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1009 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1010 }
1011 1138
1139 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1140 // but not sure yet what the side effects would be.
1141 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1012 1142
1013 // Next, let's close the child agent connections that are too far away. 1143 // now we have a child agent in this region. Request all interesting data about other (root) agents
1014 agent.CloseChildAgents(neighbourx, neighboury); 1144 agent.SendOtherAgentsAvatarDataToMe();
1015 1145 agent.SendOtherAgentsAppearanceToMe();
1016 AgentHasMovedAway(agent, false); 1146
1017 1147 // Backwards compatibility. Best effort
1018 // the user may change their profile information in other region, 1148 if (version == "Unknown" || version == string.Empty)
1019 // so the userinfo in UserProfileCache is not reliable any more, delete it 1149 {
1020 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! 1150 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
1021 if (agent.Scene.NeedSceneCacheClear(agent.UUID)) 1151 Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
1022 { 1152 CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
1023 m_log.DebugFormat( 1153 }
1024 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); 1154
1025 } 1155 // Next, let's close the child agent connections that are too far away.
1156 agent.CloseChildAgents(neighbourx, neighboury);
1157
1158 AgentHasMovedAway(agent, false);
1159
1160 // the user may change their profile information in other region,
1161 // so the userinfo in UserProfileCache is not reliable any more, delete it
1162 // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
1163 if (agent.Scene.NeedSceneCacheClear(agent.UUID))
1164 {
1165 m_log.DebugFormat(
1166 "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID);
1026 } 1167 }
1027 1168
1028 //m_log.Debug("AFTER CROSS"); 1169 //m_log.Debug("AFTER CROSS");
@@ -1034,11 +1175,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1034 m_log.ErrorFormat( 1175 m_log.ErrorFormat(
1035 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}", 1176 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2}. Exception {3}{4}",
1036 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace); 1177 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName, e.Message, e.StackTrace);
1178
1179 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1037 } 1180 }
1038 1181
1039 return agent; 1182 return agent;
1040 } 1183 }
1041 1184
1042 private void CrossAgentToNewRegionCompleted(IAsyncResult iar) 1185 private void CrossAgentToNewRegionCompleted(IAsyncResult iar)
1043 { 1186 {
1044 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; 1187 CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState;
@@ -1186,7 +1329,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1186 { 1329 {
1187 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) 1330 if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
1188 { 1331 {
1189
1190 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 1332 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
1191 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 1333 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
1192 agent.BaseFolder = UUID.Zero; 1334 agent.BaseFolder = UUID.Zero;
@@ -1211,7 +1353,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1211 seeds.Add(neighbour.RegionHandle, agent.CapsPath); 1353 seeds.Add(neighbour.RegionHandle, agent.CapsPath);
1212 } 1354 }
1213 else 1355 else
1356 {
1214 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); 1357 agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
1358 }
1215 1359
1216 cagents.Add(agent); 1360 cagents.Add(agent);
1217 } 1361 }
@@ -1322,24 +1466,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1322 // after a cross here 1466 // after a cross here
1323 Thread.Sleep(500); 1467 Thread.Sleep(500);
1324 1468
1325 Scene m_scene = sp.Scene; 1469 Scene scene = sp.Scene;
1326 1470
1327 uint x, y; 1471 m_log.DebugFormat(
1328 Utils.LongToUInts(reg.RegionHandle, out x, out y); 1472 "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})",
1329 x = x / Constants.RegionSize; 1473 sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY);
1330 y = y / Constants.RegionSize;
1331 m_log.Debug("[ENTITY TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint + ")");
1332 1474
1333 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); 1475 string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath);
1334 1476
1335 string reason = String.Empty; 1477 string reason = String.Empty;
1336 1478
1337 bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); 1479 bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
1338 1480
1339 if (regionAccepted && newAgent) 1481 if (regionAccepted && newAgent)
1340 { 1482 {
1341 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 1483 if (m_eqModule != null)
1342 if (eq != null)
1343 { 1484 {
1344 #region IP Translation for NAT 1485 #region IP Translation for NAT
1345 IClientIPEndpoint ipepClient; 1486 IClientIPEndpoint ipepClient;
@@ -1351,10 +1492,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1351 1492
1352 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " + 1493 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: {0} is sending {1} EnableSimulator for neighbour region {2} @ {3} " +
1353 "and EstablishAgentCommunication with seed cap {4}", 1494 "and EstablishAgentCommunication with seed cap {4}",
1354 m_scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); 1495 scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath);
1355 1496
1356 eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); 1497 m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID);
1357 eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); 1498 m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
1358 } 1499 }
1359 else 1500 else
1360 { 1501 {
@@ -1362,8 +1503,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1362 // TODO: make Event Queue disablable! 1503 // TODO: make Event Queue disablable!
1363 } 1504 }
1364 1505
1365 m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); 1506 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint);
1366 } 1507 }
1508
1509 if (!regionAccepted)
1510 m_log.WarnFormat(
1511 "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}",
1512 reg.RegionName, sp.Name, sp.UUID, reason);
1367 } 1513 }
1368 1514
1369 /// <summary> 1515 /// <summary>
@@ -1471,17 +1617,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1471 1617
1472 #endregion 1618 #endregion
1473 1619
1474
1475 #region Agent Arrived 1620 #region Agent Arrived
1621
1476 public void AgentArrivedAtDestination(UUID id) 1622 public void AgentArrivedAtDestination(UUID id)
1477 { 1623 {
1478 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Agent {0} released", id); 1624 m_entityTransferStateMachine.SetAgentArrivedAtDestination(id);
1479 ResetFromTransit(id);
1480 } 1625 }
1481 1626
1482 #endregion 1627 #endregion
1483 1628
1484 #region Object Transfers 1629 #region Object Transfers
1630
1485 /// <summary> 1631 /// <summary>
1486 /// Move the given scene object into a new region depending on which region its absolute position has moved 1632 /// Move the given scene object into a new region depending on which region its absolute position has moved
1487 /// into. 1633 /// into.
@@ -1747,8 +1893,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1747 //// And the new channel... 1893 //// And the new channel...
1748 //if (m_interregionCommsOut != null) 1894 //if (m_interregionCommsOut != null)
1749 // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); 1895 // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true);
1750 if (m_aScene.SimulationService != null) 1896 if (Scene.SimulationService != null)
1751 successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true); 1897 successYN = Scene.SimulationService.CreateObject(destination, newPosition, grp, true);
1752 1898
1753 if (successYN) 1899 if (successYN)
1754 { 1900 {
@@ -1792,86 +1938,52 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1792 return successYN; 1938 return successYN;
1793 } 1939 }
1794 1940
1795 protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent) 1941 /// <summary>
1942 /// Cross the attachments for an avatar into the destination region.
1943 /// </summary>
1944 /// <remarks>
1945 /// This is only invoked for simulators released prior to April 2011. Versions of OpenSimulator since then
1946 /// transfer attachments in one go as part of the ChildAgentDataUpdate data passed in the update agent call.
1947 /// </remarks>
1948 /// <param name='destination'></param>
1949 /// <param name='sp'></param>
1950 /// <param name='silent'></param>
1951 protected void CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
1796 { 1952 {
1797 List<SceneObjectGroup> m_attachments = sp.GetAttachments(); 1953 List<SceneObjectGroup> attachments = sp.GetAttachments();
1798 1954
1799 // Validate 1955// m_log.DebugFormat(
1800// foreach (SceneObjectGroup gobj in m_attachments) 1956// "[ENTITY TRANSFER MODULE]: Crossing {0} attachments into {1} for {2}",
1801// { 1957// m_attachments.Count, destination.RegionName, sp.Name);
1802// if (gobj == null || gobj.IsDeleted)
1803// return false;
1804// }
1805 1958
1806 foreach (SceneObjectGroup gobj in m_attachments) 1959 foreach (SceneObjectGroup gobj in attachments)
1807 { 1960 {
1808 // If the prim group is null then something must have happened to it! 1961 // If the prim group is null then something must have happened to it!
1809 if (gobj != null && !gobj.IsDeleted) 1962 if (gobj != null && !gobj.IsDeleted)
1810 { 1963 {
1811 // Set the parent localID to 0 so it transfers over properly. 1964 SceneObjectGroup clone = (SceneObjectGroup)gobj.CloneForNewScene();
1812 gobj.RootPart.SetParentLocalId(0); 1965 clone.RootPart.GroupPosition = gobj.RootPart.AttachedPos;
1813 gobj.AbsolutePosition = gobj.RootPart.AttachedPos; 1966 clone.IsAttachment = false;
1814 gobj.IsAttachment = false; 1967
1815 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); 1968 //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
1816 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); 1969 m_log.DebugFormat(
1817 CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent); 1970 "[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}",
1971 clone.UUID, destination.RegionName);
1972
1973 CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, clone, silent);
1818 } 1974 }
1819 } 1975 }
1820 1976
1821 sp.ClearAttachments(); 1977 sp.ClearAttachments();
1822
1823 return true;
1824 } 1978 }
1825 1979
1826 #endregion 1980 #endregion
1827 1981
1828 #region Misc 1982 #region Misc
1829 1983
1830 protected bool WaitForCallback(UUID id) 1984 public bool IsInTransit(UUID id)
1831 {
1832 int count = 200;
1833 while (m_agentsInTransit.Contains(id) && count-- > 0)
1834 {
1835 //m_log.Debug(" >>> Waiting... " + count);
1836 Thread.Sleep(100);
1837 }
1838
1839 if (count > 0)
1840 return true;
1841 else
1842 return false;
1843 }
1844
1845 protected void SetInTransit(UUID id)
1846 {
1847 lock (m_agentsInTransit)
1848 {
1849 if (!m_agentsInTransit.Contains(id))
1850 m_agentsInTransit.Add(id);
1851 }
1852 }
1853
1854 protected bool IsInTransit(UUID id)
1855 { 1985 {
1856 lock (m_agentsInTransit) 1986 return m_entityTransferStateMachine.IsInTransit(id);
1857 {
1858 if (m_agentsInTransit.Contains(id))
1859 return true;
1860 }
1861 return false;
1862 }
1863
1864 protected bool ResetFromTransit(UUID id)
1865 {
1866 lock (m_agentsInTransit)
1867 {
1868 if (m_agentsInTransit.Contains(id))
1869 {
1870 m_agentsInTransit.Remove(id);
1871 return true;
1872 }
1873 }
1874 return false;
1875 } 1987 }
1876 1988
1877 protected void ReInstantiateScripts(ScenePresence sp) 1989 protected void ReInstantiateScripts(ScenePresence sp)
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
new file mode 100644
index 0000000..d0cab49
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs
@@ -0,0 +1,269 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Net;
31using System.Reflection;
32using System.Threading;
33using OpenMetaverse;
34using log4net;
35using Nini.Config;
36using OpenSim.Framework;
37using OpenSim.Framework.Capabilities;
38using OpenSim.Framework.Client;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.Physics.Manager;
42using OpenSim.Services.Interfaces;
43using GridRegion = OpenSim.Services.Interfaces.GridRegion;
44
45namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
46{
47 /// <summary>
48 /// The possible states that an agent can be in when its being transferred between regions.
49 /// </summary>
50 /// <remarks>
51 /// This is a state machine.
52 ///
53 /// [Entry] => Preparing
54 /// Preparing => { Transferring || CleaningUp || [Exit] }
55 /// Transferring => { ReceivedAtDestination || CleaningUp }
56 /// ReceivedAtDestination => CleaningUp
57 /// CleaningUp => [Exit]
58 ///
59 /// In other words, agents normally travel throwing Preparing => Transferring => ReceivedAtDestination => CleaningUp
60 /// However, any state can transition to CleaningUp if the teleport has failed.
61 /// </remarks>
62 enum AgentTransferState
63 {
64 Preparing, // The agent is being prepared for transfer
65 Transferring, // The agent is in the process of being transferred to a destination
66 ReceivedAtDestination, // The destination has notified us that the agent has been successfully received
67 CleaningUp // The agent is being changed to child/removed after a transfer
68 }
69
70 /// <summary>
71 /// Records the state of entities when they are in transfer within or between regions (cross or teleport).
72 /// </summary>
73 public class EntityTransferStateMachine
74 {
75 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
76
77 /// <summary>
78 /// If true then on a teleport, the source region waits for a callback from the destination region. If
79 /// a callback fails to arrive within a set time then the user is pulled back into the source region.
80 /// </summary>
81 public bool EnableWaitForAgentArrivedAtDestination { get; set; }
82
83 private EntityTransferModule m_mod;
84
85 private Dictionary<UUID, AgentTransferState> m_agentsInTransit = new Dictionary<UUID, AgentTransferState>();
86
87 public EntityTransferStateMachine(EntityTransferModule module)
88 {
89 m_mod = module;
90 }
91
92 /// <summary>
93 /// Set that an agent is in transit.
94 /// </summary>
95 /// <param name='id'>The ID of the agent being teleported</param>
96 /// <returns>true if the agent was not already in transit, false if it was</returns>
97 internal bool SetInTransit(UUID id)
98 {
99 lock (m_agentsInTransit)
100 {
101 if (!m_agentsInTransit.ContainsKey(id))
102 {
103 m_agentsInTransit[id] = AgentTransferState.Preparing;
104 return true;
105 }
106 }
107
108 return false;
109 }
110
111 /// <summary>
112 /// Updates the state of an agent that is already in transit.
113 /// </summary>
114 /// <param name='id'></param>
115 /// <param name='newState'></param>
116 /// <returns></returns>
117 /// <exception cref='Exception'>Illegal transitions will throw an Exception</exception>
118 internal void UpdateInTransit(UUID id, AgentTransferState newState)
119 {
120 lock (m_agentsInTransit)
121 {
122 // Illegal to try and update an agent that's not actually in transit.
123 if (!m_agentsInTransit.ContainsKey(id))
124 throw new Exception(
125 string.Format(
126 "Agent with ID {0} is not registered as in transit in {1}",
127 id, m_mod.Scene.RegionInfo.RegionName));
128
129 AgentTransferState oldState = m_agentsInTransit[id];
130
131 bool transitionOkay = false;
132
133 if (newState == AgentTransferState.CleaningUp && oldState != AgentTransferState.CleaningUp)
134 transitionOkay = true;
135 else if (newState == AgentTransferState.Transferring && oldState == AgentTransferState.Preparing)
136 transitionOkay = true;
137 else if (newState == AgentTransferState.ReceivedAtDestination && oldState == AgentTransferState.Transferring)
138 transitionOkay = true;
139
140 if (transitionOkay)
141 m_agentsInTransit[id] = newState;
142 else
143 throw new Exception(
144 string.Format(
145 "Agent with ID {0} is not allowed to move from old transit state {1} to new state {2} in {3}",
146 id, oldState, newState, m_mod.Scene.RegionInfo.RegionName));
147 }
148 }
149
150 internal bool IsInTransit(UUID id)
151 {
152 lock (m_agentsInTransit)
153 return m_agentsInTransit.ContainsKey(id);
154 }
155
156 /// <summary>
157 /// Removes an agent from the transit state machine.
158 /// </summary>
159 /// <param name='id'></param>
160 /// <returns>true if the agent was flagged as being teleported when this method was called, false otherwise</returns>
161 internal bool ResetFromTransit(UUID id)
162 {
163 lock (m_agentsInTransit)
164 {
165 if (m_agentsInTransit.ContainsKey(id))
166 {
167 AgentTransferState state = m_agentsInTransit[id];
168
169 if (state == AgentTransferState.Transferring || state == AgentTransferState.ReceivedAtDestination)
170 {
171 // FIXME: For now, we allow exit from any state since a thrown exception in teleport is now guranteed
172 // to be handled properly - ResetFromTransit() could be invoked at any step along the process
173 m_log.WarnFormat(
174 "[ENTITY TRANSFER STATE MACHINE]: Agent with ID {0} should not exit directly from state {1}, should go to {2} state first in {3}",
175 id, state, AgentTransferState.CleaningUp, m_mod.Scene.RegionInfo.RegionName);
176
177// throw new Exception(
178// "Agent with ID {0} cannot exit directly from state {1}, it must go to {2} state first",
179// state, AgentTransferState.CleaningUp);
180 }
181
182 m_agentsInTransit.Remove(id);
183
184 m_log.DebugFormat(
185 "[ENTITY TRANSFER STATE MACHINE]: Agent {0} cleared from transit in {1}",
186 id, m_mod.Scene.RegionInfo.RegionName);
187
188 return true;
189 }
190 }
191
192 m_log.WarnFormat(
193 "[ENTITY TRANSFER STATE MACHINE]: Agent {0} requested to clear from transit in {1} but was already cleared",
194 id, m_mod.Scene.RegionInfo.RegionName);
195
196 return false;
197 }
198
199 internal bool WaitForAgentArrivedAtDestination(UUID id)
200 {
201 if (!m_mod.WaitForAgentArrivedAtDestination)
202 return true;
203
204 lock (m_agentsInTransit)
205 {
206 if (!IsInTransit(id))
207 throw new Exception(
208 string.Format(
209 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is not in transit",
210 id, m_mod.Scene.RegionInfo.RegionName));
211
212 AgentTransferState currentState = m_agentsInTransit[id];
213
214 if (currentState != AgentTransferState.Transferring && currentState != AgentTransferState.ReceivedAtDestination)
215 throw new Exception(
216 string.Format(
217 "Asked to wait for destination callback for agent with ID {0} in {1} but agent is in state {2}",
218 id, m_mod.Scene.RegionInfo.RegionName, currentState));
219 }
220
221 int count = 200;
222
223 // There should be no race condition here since no other code should be removing the agent transfer or
224 // changing the state to another other than Transferring => ReceivedAtDestination.
225 while (m_agentsInTransit[id] != AgentTransferState.ReceivedAtDestination && count-- > 0)
226 {
227// m_log.Debug(" >>> Waiting... " + count);
228 Thread.Sleep(100);
229 }
230
231 return count > 0;
232 }
233
234 internal void SetAgentArrivedAtDestination(UUID id)
235 {
236 lock (m_agentsInTransit)
237 {
238 if (!m_agentsInTransit.ContainsKey(id))
239 {
240 m_log.WarnFormat(
241 "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but no teleport request is active",
242 m_mod.Scene.RegionInfo.RegionName, id);
243
244 return;
245 }
246
247 AgentTransferState currentState = m_agentsInTransit[id];
248
249 if (currentState == AgentTransferState.ReceivedAtDestination)
250 {
251 // An anomoly but don't make this an outright failure - destination region could be overzealous in sending notification.
252 m_log.WarnFormat(
253 "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but notification has already previously been received",
254 m_mod.Scene.RegionInfo.RegionName, id);
255 }
256 else if (currentState != AgentTransferState.Transferring)
257 {
258 m_log.ErrorFormat(
259 "[ENTITY TRANSFER STATE MACHINE]: Region {0} received notification of arrival in destination of agent {1} but agent is in state {2}",
260 m_mod.Scene.RegionInfo.RegionName, id, currentState);
261
262 return;
263 }
264
265 m_agentsInTransit[id] = AgentTransferState.ReceivedAtDestination;
266 }
267 }
268 }
269} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 8b5ad23..3010b59 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -45,11 +45,12 @@ using Nini.Config;
45 45
46namespace OpenSim.Region.CoreModules.Framework.EntityTransfer 46namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
47{ 47{
48 public class HGEntityTransferModule : EntityTransferModule, ISharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule 48 public class HGEntityTransferModule
49 : EntityTransferModule, INonSharedRegionModule, IEntityTransferModule, IUserAgentVerificationModule
49 { 50 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 52
52 private bool m_Initialized = false; 53 private int m_levelHGTeleport = 0;
53 54
54 private GatekeeperServiceConnector m_GatekeeperConnector; 55 private GatekeeperServiceConnector m_GatekeeperConnector;
55 56
@@ -63,11 +64,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
63 public override void Initialise(IConfigSource source) 64 public override void Initialise(IConfigSource source)
64 { 65 {
65 IConfig moduleConfig = source.Configs["Modules"]; 66 IConfig moduleConfig = source.Configs["Modules"];
67
66 if (moduleConfig != null) 68 if (moduleConfig != null)
67 { 69 {
68 string name = moduleConfig.GetString("EntityTransferModule", ""); 70 string name = moduleConfig.GetString("EntityTransferModule", "");
69 if (name == Name) 71 if (name == Name)
70 { 72 {
73 IConfig transferConfig = source.Configs["EntityTransfer"];
74 if (transferConfig != null)
75 m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
76
71 InitialiseCommon(source); 77 InitialiseCommon(source);
72 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); 78 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
73 } 79 }
@@ -77,10 +83,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
77 public override void AddRegion(Scene scene) 83 public override void AddRegion(Scene scene)
78 { 84 {
79 base.AddRegion(scene); 85 base.AddRegion(scene);
86
80 if (m_Enabled) 87 if (m_Enabled)
81 {
82 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); 88 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
83 }
84 } 89 }
85 90
86 protected override void OnNewClient(IClientAPI client) 91 protected override void OnNewClient(IClientAPI client)
@@ -93,33 +98,28 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
93 public override void RegionLoaded(Scene scene) 98 public override void RegionLoaded(Scene scene)
94 { 99 {
95 base.RegionLoaded(scene); 100 base.RegionLoaded(scene);
96 if (m_Enabled)
97 if (!m_Initialized)
98 {
99 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
100 m_Initialized = true;
101
102 }
103 101
102 if (m_Enabled)
103 m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService);
104 } 104 }
105
105 public override void RemoveRegion(Scene scene) 106 public override void RemoveRegion(Scene scene)
106 { 107 {
107 base.AddRegion(scene); 108 base.AddRegion(scene);
109
108 if (m_Enabled) 110 if (m_Enabled)
109 {
110 scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this); 111 scene.UnregisterModuleInterface<IUserAgentVerificationModule>(this);
111 }
112 } 112 }
113 113
114
115 #endregion 114 #endregion
116 115
117 #region HG overrides of IEntiryTransferModule 116 #region HG overrides of IEntiryTransferModule
118 117
119 protected override GridRegion GetFinalDestination(GridRegion region) 118 protected override GridRegion GetFinalDestination(GridRegion region)
120 { 119 {
121 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, region.RegionID); 120 int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, region.RegionID);
122 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags); 121 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: region {0} flags: {1}", region.RegionID, flags);
122
123 if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 123 if ((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
124 { 124 {
125 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID); 125 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
130 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI); 130 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI);
131 return real_destination; 131 return real_destination;
132 } 132 }
133
133 return region; 134 return region;
134 } 135 }
135 136
@@ -138,7 +139,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
138 if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) 139 if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
139 return true; 140 return true;
140 141
141 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); 142 int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
142 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 143 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
143 return true; 144 return true;
144 145
@@ -151,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
151 if (logout) 152 if (logout)
152 { 153 {
153 // Log them out of this grid 154 // Log them out of this grid
154 m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 155 Scene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
155 } 156 }
156 } 157 }
157 158
@@ -160,10 +161,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
160 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); 161 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI);
161 reason = string.Empty; 162 reason = string.Empty;
162 logout = false; 163 logout = false;
163 int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); 164 int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID);
164 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) 165 if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
165 { 166 {
166 // this user is going to another grid 167 // this user is going to another grid
168 // check if HyperGrid teleport is allowed, based on user level
169 if (sp.UserLevel < m_levelHGTeleport)
170 {
171 m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
172 reason = "Hypergrid teleport not allowed";
173 return false;
174 }
175
167 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI")) 176 if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
168 { 177 {
169 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString(); 178 string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
@@ -193,10 +202,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
193 202
194 public override bool TeleportHome(UUID id, IClientAPI client) 203 public override bool TeleportHome(UUID id, IClientAPI client)
195 { 204 {
196 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName); 205 m_log.DebugFormat(
206 "[ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.Name, client.AgentId);
197 207
198 // Let's find out if this is a foreign user or a local user 208 // Let's find out if this is a foreign user or a local user
199 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 209 IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
200 if (uMan != null && uMan.IsLocalGridUser(id)) 210 if (uMan != null && uMan.IsLocalGridUser(id))
201 { 211 {
202 // local grid user 212 // local grid user
@@ -232,13 +242,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
232 return false; 242 return false;
233 } 243 }
234 244
235 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
236 GridRegion homeGatekeeper = MakeRegion(aCircuit); 245 GridRegion homeGatekeeper = MakeRegion(aCircuit);
237 246
238 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", 247 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
239 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); 248 aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
240 249
241 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); 250 DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
242 return true; 251 return true;
243 } 252 }
244 253
@@ -252,19 +261,21 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
252 { 261 {
253 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", 262 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}",
254 (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position); 263 (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);
264
255 if (lm.Gatekeeper == string.Empty) 265 if (lm.Gatekeeper == string.Empty)
256 { 266 {
257 base.RequestTeleportLandmark(remoteClient, lm); 267 base.RequestTeleportLandmark(remoteClient, lm);
258 return; 268 return;
259 } 269 }
260 270
261 GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID); 271 GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);
262 272
263 // Local region? 273 // Local region?
264 if (info != null) 274 if (info != null)
265 { 275 {
266 ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, 276 ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position,
267 Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark)); 277 Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
278
268 return; 279 return;
269 } 280 }
270 else 281 else
@@ -275,21 +286,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
275 GridRegion gatekeeper = new GridRegion(); 286 GridRegion gatekeeper = new GridRegion();
276 gatekeeper.ServerURI = lm.Gatekeeper; 287 gatekeeper.ServerURI = lm.Gatekeeper;
277 GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID)); 288 GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID));
289
278 if (finalDestination != null) 290 if (finalDestination != null)
279 { 291 {
280 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); 292 ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
281 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); 293 IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
282 IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); 294
283 if (transferMod != null && sp != null && eq != null) 295 if (transferMod != null && sp != null)
284 transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, 296 transferMod.DoTeleport(
285 Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); 297 sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
298 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
286 } 299 }
287 300
288 } 301 }
289 302
290 // can't find the region: Tell viewer and abort 303 // can't find the region: Tell viewer and abort
291 remoteClient.SendTeleportFailed("The teleport destination could not be found."); 304 remoteClient.SendTeleportFailed("The teleport destination could not be found.");
292
293 } 305 }
294 306
295 #endregion 307 #endregion
@@ -304,49 +316,48 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
304 IUserAgentService security = new UserAgentServiceConnector(url); 316 IUserAgentService security = new UserAgentServiceConnector(url);
305 return security.VerifyClient(aCircuit.SessionID, token); 317 return security.VerifyClient(aCircuit.SessionID, token);
306 } 318 }
307 else 319 else
308 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!", aCircuit.firstname, aCircuit.lastname); 320 {
321 m_log.DebugFormat(
322 "[HG ENTITY TRANSFER MODULE]: Agent {0} {1} does not have a HomeURI OH NO!",
323 aCircuit.firstname, aCircuit.lastname);
324 }
309 325
310 return false; 326 return false;
311 } 327 }
312 328
313 void OnConnectionClosed(IClientAPI obj) 329 void OnConnectionClosed(IClientAPI obj)
314 { 330 {
315 if (obj.IsLoggingOut) 331 if (obj.SceneAgent.IsChildAgent)
316 { 332 return;
317 object sp = null;
318 if (obj.Scene.TryGetScenePresence(obj.AgentId, out sp))
319 {
320 if (((ScenePresence)sp).IsChildAgent)
321 return;
322 }
323 333
324 // Let's find out if this is a foreign user or a local user 334 // Let's find out if this is a foreign user or a local user
325 IUserManagement uMan = m_aScene.RequestModuleInterface<IUserManagement>(); 335 IUserManagement uMan = Scene.RequestModuleInterface<IUserManagement>();
326 UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, obj.AgentId); 336// UserAccount account = Scene.UserAccountService.GetUserAccount(Scene.RegionInfo.ScopeID, obj.AgentId);
327 if (uMan != null && uMan.IsLocalGridUser(obj.AgentId)) 337
328 { 338 if (uMan != null && uMan.IsLocalGridUser(obj.AgentId))
329 // local grid user 339 {
330 return; 340 // local grid user
331 } 341 return;
342 }
332 343
333 AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode); 344 AgentCircuitData aCircuit = ((Scene)(obj.Scene)).AuthenticateHandler.GetAgentCircuitData(obj.CircuitCode);
334 345
335 if (aCircuit.ServiceURLs.ContainsKey("HomeURI")) 346 if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
336 { 347 {
337 string url = aCircuit.ServiceURLs["HomeURI"].ToString(); 348 string url = aCircuit.ServiceURLs["HomeURI"].ToString();
338 IUserAgentService security = new UserAgentServiceConnector(url); 349 IUserAgentService security = new UserAgentServiceConnector(url);
339 security.LogoutAgent(obj.AgentId, obj.SessionId); 350 security.LogoutAgent(obj.AgentId, obj.SessionId);
340 //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url); 351 //m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Sent logout call to UserAgentService @ {0}", url);
341 } 352 }
342 else 353 else
354 {
343 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId); 355 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: HomeURI not found for agent {0} logout", obj.AgentId);
344 } 356 }
345 } 357 }
346 358
347 #endregion 359 #endregion
348 360
349
350 private GridRegion MakeRegion(AgentCircuitData aCircuit) 361 private GridRegion MakeRegion(AgentCircuitData aCircuit)
351 { 362 {
352 GridRegion region = new GridRegion(); 363 GridRegion region = new GridRegion();
@@ -363,6 +374,5 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
363 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); 374 region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0);
364 return region; 375 return region;
365 } 376 }
366
367 } 377 }
368} 378} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index a71584a..cf72b58 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -364,8 +364,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
364 { 364 {
365 m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); 365 m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name);
366 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); 366 InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID);
367 List<UUID> fids = new List<UUID>(); 367
368 List<UUID> iids = new List<UUID>();
369 List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); 368 List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
370 369
371 foreach (InventoryFolderBase f in content.Folders) 370 foreach (InventoryFolderBase f in content.Folders)
@@ -395,4 +394,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
395 394
396 #endregion 395 #endregion
397 } 396 }
398} 397} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index ee9961f..d30c2e2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
175 sbyte assetType, 175 sbyte assetType,
176 byte wearableType, uint nextOwnerMask, int creationDate) 176 byte wearableType, uint nextOwnerMask, int creationDate)
177 { 177 {
178 m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); 178 m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID);
179 179
180 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 180 if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
181 return; 181 return;
@@ -210,13 +210,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
210 else 210 else
211 { 211 {
212 m_log.ErrorFormat( 212 m_log.ErrorFormat(
213 "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", 213 "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
214 remoteClient.AgentId); 214 remoteClient.AgentId);
215 } 215 }
216 } 216 }
217 else 217 else
218 { 218 {
219 IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>(); 219 IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
220 if (agentTransactions != null) 220 if (agentTransactions != null)
221 { 221 {
222 agentTransactions.HandleItemCreationFromTransaction( 222 agentTransactions.HandleItemCreationFromTransaction(
@@ -288,16 +288,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
288 else 288 else
289 { 289 {
290 m_log.ErrorFormat( 290 m_log.ErrorFormat(
291 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", 291 "[INVENTORY ACCESS MODULE]: Could not find item {0} for caps inventory update",
292 itemID); 292 itemID);
293 } 293 }
294 294
295 return UUID.Zero; 295 return UUID.Zero;
296 } 296 }
297 297
298 public virtual UUID CopyToInventory(DeRezAction action, UUID folderID, 298 public virtual List<InventoryItemBase> CopyToInventory(
299 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 299 DeRezAction action, UUID folderID,
300 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment)
300 { 301 {
302 List<InventoryItemBase> copiedItems = new List<InventoryItemBase>();
303
301 Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); 304 Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>();
302 305
303 if (CoalesceMultipleObjectsToInventory) 306 if (CoalesceMultipleObjectsToInventory)
@@ -324,16 +327,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
324 } 327 }
325 } 328 }
326 329
327 // This is method scoped and will be returned. It will be the 330// m_log.DebugFormat(
328 // last created asset id 331// "[INVENTORY ACCESS MODULE]: Copying {0} object bundles to folder {1} action {2} for {3}",
329 UUID assetID = UUID.Zero; 332// bundlesToCopy.Count, folderID, action, remoteClient.Name);
330 333
331 // Each iteration is really a separate asset being created, 334 // Each iteration is really a separate asset being created,
332 // with distinct destinations as well. 335 // with distinct destinations as well.
333 foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) 336 foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values)
334 assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient); 337 copiedItems.Add(CopyBundleToInventory(action, folderID, bundle, remoteClient, asAttachment));
335 338
336 return assetID; 339 return copiedItems;
337 } 340 }
338 341
339 /// <summary> 342 /// <summary>
@@ -344,12 +347,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
344 /// <param name="folderID"></param> 347 /// <param name="folderID"></param>
345 /// <param name="objlist"></param> 348 /// <param name="objlist"></param>
346 /// <param name="remoteClient"></param> 349 /// <param name="remoteClient"></param>
347 /// <returns></returns> 350 /// <param name="asAttachment">Should be true if the bundle is being copied as an attachment. This prevents
348 protected UUID CopyBundleToInventory( 351 /// attempted serialization of any script state which would abort any operating scripts.</param>
349 DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient) 352 /// <returns>The inventory item created by the copy</returns>
353 protected InventoryItemBase CopyBundleToInventory(
354 DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient,
355 bool asAttachment)
350 { 356 {
351 UUID assetID = UUID.Zero;
352
353 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); 357 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
354 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); 358 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
355 359
@@ -401,18 +405,27 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
401 405
402 string itemXml; 406 string itemXml;
403 407
408 // If we're being called from a script, then trying to serialize that same script's state will not complete
409 // in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
410 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
411 // without state on relog. Arguably, this is what we want anyway.
404 if (objlist.Count > 1) 412 if (objlist.Count > 1)
405 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa); 413 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa, !asAttachment);
406 else 414 else
407 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]); 415 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment);
408 416
409 // Restore the position of each group now that it has been stored to inventory. 417 // Restore the position of each group now that it has been stored to inventory.
410 foreach (SceneObjectGroup objectGroup in objlist) 418 foreach (SceneObjectGroup objectGroup in objlist)
411 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; 419 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
412 420
413 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); 421 InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID);
422
423// m_log.DebugFormat(
424// "[INVENTORY ACCESS MODULE]: Created item is {0}",
425// item != null ? item.ID.ToString() : "NULL");
426
414 if (item == null) 427 if (item == null)
415 return UUID.Zero; 428 return null;
416 429
417 // Can't know creator is the same, so null it in inventory 430 // Can't know creator is the same, so null it in inventory
418 if (objlist.Count > 1) 431 if (objlist.Count > 1)
@@ -422,7 +435,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
422 } 435 }
423 else 436 else
424 { 437 {
425 item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); 438 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
439 item.CreatorData = objlist[0].RootPart.CreatorData;
426 item.SaleType = objlist[0].RootPart.ObjectSaleType; 440 item.SaleType = objlist[0].RootPart.ObjectSaleType;
427 item.SalePrice = objlist[0].RootPart.SalePrice; 441 item.SalePrice = objlist[0].RootPart.SalePrice;
428 } 442 }
@@ -435,8 +449,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
435 objlist[0].OwnerID.ToString()); 449 objlist[0].OwnerID.ToString());
436 m_Scene.AssetService.Store(asset); 450 m_Scene.AssetService.Store(asset);
437 451
438 item.AssetID = asset.FullID; 452 item.AssetID = asset.FullID;
439 assetID = asset.FullID;
440 453
441 if (DeRezAction.SaveToExistingUserInventoryItem == action) 454 if (DeRezAction.SaveToExistingUserInventoryItem == action)
442 { 455 {
@@ -469,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
469 482
470 // This is a hook to do some per-asset post-processing for subclasses that need that 483 // This is a hook to do some per-asset post-processing for subclasses that need that
471 if (remoteClient != null) 484 if (remoteClient != null)
472 ExportAsset(remoteClient.AgentId, assetID); 485 ExportAsset(remoteClient.AgentId, asset.FullID);
473 486
474 return assetID; 487 return item;
475 } 488 }
476 489
477 protected virtual void ExportAsset(UUID agentID, UUID assetID) 490 protected virtual void ExportAsset(UUID agentID, UUID assetID)
@@ -617,7 +630,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
617 if (null == item) 630 if (null == item)
618 { 631 {
619 m_log.DebugFormat( 632 m_log.DebugFormat(
620 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", 633 "[INVENTORY ACCESS MODULE]: Object {0} {1} scheduled for save to inventory has already been deleted.",
621 so.Name, so.UUID); 634 so.Name, so.UUID);
622 635
623 return null; 636 return null;
@@ -668,7 +681,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
668 { 681 {
669 // Catch all. Use lost & found 682 // Catch all. Use lost & found
670 // 683 //
671
672 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 684 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
673 } 685 }
674 } 686 }
@@ -718,7 +730,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
718 730
719 if (item == null) 731 if (item == null)
720 { 732 {
721
722 return null; 733 return null;
723 } 734 }
724 735
@@ -748,7 +759,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
748 else 759 else
749 { 760 {
750 m_log.WarnFormat( 761 m_log.WarnFormat(
751 "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()", 762 "[INVENTORY ACCESS MODULE]: Could not find asset {0} for {1} in RezObject()",
752 assetID, remoteClient.Name); 763 assetID, remoteClient.Name);
753 } 764 }
754 765
@@ -859,7 +870,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
859 SceneObjectPart rootPart = group.RootPart; 870 SceneObjectPart rootPart = group.RootPart;
860 871
861// m_log.DebugFormat( 872// m_log.DebugFormat(
862// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 873// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
863// group.Name, group.LocalId, group.UUID, 874// group.Name, group.LocalId, group.UUID,
864// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, 875// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
865// remoteClient.Name); 876// remoteClient.Name);
@@ -867,7 +878,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
867// Vector3 storedPosition = group.AbsolutePosition; 878// Vector3 storedPosition = group.AbsolutePosition;
868 if (group.UUID == UUID.Zero) 879 if (group.UUID == UUID.Zero)
869 { 880 {
870 m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); 881 m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3");
871 } 882 }
872 883
873 foreach (SceneObjectPart part in group.Parts) 884 foreach (SceneObjectPart part in group.Parts)
@@ -928,7 +939,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
928 } 939 }
929 940
930// m_log.DebugFormat( 941// m_log.DebugFormat(
931// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 942// "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
932// group.Name, group.LocalId, group.UUID, 943// group.Name, group.LocalId, group.UUID,
933// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, 944// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
934// remoteClient.Name); 945// remoteClient.Name);
@@ -1023,8 +1034,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1023 1034
1024 so.FromFolderID = item.Folder; 1035 so.FromFolderID = item.Folder;
1025 1036
1026// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", 1037// m_log.DebugFormat(
1027// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1038// "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
1039// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
1028 1040
1029 if ((rootPart.OwnerID != item.Owner) || 1041 if ((rootPart.OwnerID != item.Owner) ||
1030 (item.CurrentPermissions & 16) != 0 || 1042 (item.CurrentPermissions & 16) != 0 ||
@@ -1160,7 +1172,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1160 if (assetRequestItem.AssetID != requestID) 1172 if (assetRequestItem.AssetID != requestID)
1161 { 1173 {
1162 m_log.WarnFormat( 1174 m_log.WarnFormat(
1163 "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", 1175 "[INVENTORY ACCESS MODULE]: {0} requested asset {1} from item {2} but this does not match item's asset {3}",
1164 Name, requestID, itemID, assetRequestItem.AssetID); 1176 Name, requestID, itemID, assetRequestItem.AssetID);
1165 1177
1166 return false; 1178 return false;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index e74310c..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
64 IConfigSource config = new IniConfigSource(); 64 IConfigSource config = new IniConfigSource();
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneHelpers.SetupScene(); 68 SceneHelpers sceneHelpers = new SceneHelpers();
69 m_scene = sceneHelpers.SetupScene();
69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam); 70 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 71
71 // Create user 72 // Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
76 77
77 AgentCircuitData acd = new AgentCircuitData(); 78 AgentCircuitData acd = new AgentCircuitData();
78 acd.AgentID = m_userId; 79 acd.AgentID = m_userId;
79 m_tc = new TestClient(acd, m_scene); 80 m_tc = new TestClient(acd, m_scene);
80 } 81 }
81 82
82 [Test] 83 [Test]
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
index 7f8271d..e135c21 100644
--- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs
@@ -49,7 +49,16 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
49 public bool Enabled { get; private set; } 49 public bool Enabled { get; private set; }
50 50
51 private Scene m_scene; 51 private Scene m_scene;
52 private readonly List<IMonitor> m_monitors = new List<IMonitor>(); 52
53 /// <summary>
54 /// These are monitors where we know the static details in advance.
55 /// </summary>
56 /// <remarks>
57 /// Dynamic monitors also exist (we don't know any of the details of what stats we get back here)
58 /// but these are currently hardcoded.
59 /// </remarks>
60 private readonly List<IMonitor> m_staticMonitors = new List<IMonitor>();
61
53 private readonly List<IAlert> m_alerts = new List<IAlert>(); 62 private readonly List<IAlert> m_alerts = new List<IAlert>();
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 63 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 64
@@ -84,9 +93,18 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
84 93
85 public void DebugMonitors(string module, string[] args) 94 public void DebugMonitors(string module, string[] args)
86 { 95 {
87 foreach (IMonitor monitor in m_monitors) 96 foreach (IMonitor monitor in m_staticMonitors)
88 { 97 {
89 m_log.Info("[MonitorModule]: " + m_scene.RegionInfo.RegionName + " reports " + monitor.GetFriendlyName() + " = " + monitor.GetFriendlyValue()); 98 m_log.InfoFormat(
99 "[MONITOR MODULE]: {0} reports {1} = {2}",
100 m_scene.RegionInfo.RegionName, monitor.GetFriendlyName(), monitor.GetFriendlyValue());
101 }
102
103 foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
104 {
105 m_log.InfoFormat(
106 "[MONITOR MODULE]: {0} reports {1} = {2}",
107 m_scene.RegionInfo.RegionName, tuple.Key, tuple.Value);
90 } 108 }
91 } 109 }
92 110
@@ -106,11 +124,12 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
106 { 124 {
107 string monID = (string) request["monitor"]; 125 string monID = (string) request["monitor"];
108 126
109 foreach (IMonitor monitor in m_monitors) 127 foreach (IMonitor monitor in m_staticMonitors)
110 { 128 {
111 string elemName = monitor.ToString(); 129 string elemName = monitor.ToString();
112 if (elemName.StartsWith(monitor.GetType().Namespace)) 130 if (elemName.StartsWith(monitor.GetType().Namespace))
113 elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1); 131 elemName = elemName.Substring(monitor.GetType().Namespace.Length + 1);
132
114 if (elemName == monID || monitor.ToString() == monID) 133 if (elemName == monID || monitor.ToString() == monID)
115 { 134 {
116 Hashtable ereply3 = new Hashtable(); 135 Hashtable ereply3 = new Hashtable();
@@ -123,6 +142,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
123 } 142 }
124 } 143 }
125 144
145 // FIXME: Arguably this should also be done with dynamic monitors but I'm not sure what the above code
146 // is even doing. Why are we inspecting the type of the monitor???
147
126 // No monitor with that name 148 // No monitor with that name
127 Hashtable ereply2 = new Hashtable(); 149 Hashtable ereply2 = new Hashtable();
128 150
@@ -134,12 +156,18 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
134 } 156 }
135 157
136 string xml = "<data>"; 158 string xml = "<data>";
137 foreach (IMonitor monitor in m_monitors) 159 foreach (IMonitor monitor in m_staticMonitors)
138 { 160 {
139 string elemName = monitor.GetName(); 161 string elemName = monitor.GetName();
140 xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">"; 162 xml += "<" + elemName + ">" + monitor.GetValue().ToString() + "</" + elemName + ">";
141// m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue()); 163// m_log.DebugFormat("[MONITOR MODULE]: {0} = {1}", elemName, monitor.GetValue());
142 } 164 }
165
166 foreach (KeyValuePair<string, float> tuple in m_scene.StatsReporter.GetExtraSimStats())
167 {
168 xml += "<" + tuple.Key + ">" + tuple.Value + "</" + tuple.Key + ">";
169 }
170
143 xml += "</data>"; 171 xml += "</data>";
144 172
145 Hashtable ereply = new Hashtable(); 173 Hashtable ereply = new Hashtable();
@@ -156,20 +184,20 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
156 if (!Enabled) 184 if (!Enabled)
157 return; 185 return;
158 186
159 m_monitors.Add(new AgentCountMonitor(m_scene)); 187 m_staticMonitors.Add(new AgentCountMonitor(m_scene));
160 m_monitors.Add(new ChildAgentCountMonitor(m_scene)); 188 m_staticMonitors.Add(new ChildAgentCountMonitor(m_scene));
161 m_monitors.Add(new GCMemoryMonitor()); 189 m_staticMonitors.Add(new GCMemoryMonitor());
162 m_monitors.Add(new ObjectCountMonitor(m_scene)); 190 m_staticMonitors.Add(new ObjectCountMonitor(m_scene));
163 m_monitors.Add(new PhysicsFrameMonitor(m_scene)); 191 m_staticMonitors.Add(new PhysicsFrameMonitor(m_scene));
164 m_monitors.Add(new PhysicsUpdateFrameMonitor(m_scene)); 192 m_staticMonitors.Add(new PhysicsUpdateFrameMonitor(m_scene));
165 m_monitors.Add(new PWSMemoryMonitor()); 193 m_staticMonitors.Add(new PWSMemoryMonitor());
166 m_monitors.Add(new ThreadCountMonitor()); 194 m_staticMonitors.Add(new ThreadCountMonitor());
167 m_monitors.Add(new TotalFrameMonitor(m_scene)); 195 m_staticMonitors.Add(new TotalFrameMonitor(m_scene));
168 m_monitors.Add(new EventFrameMonitor(m_scene)); 196 m_staticMonitors.Add(new EventFrameMonitor(m_scene));
169 m_monitors.Add(new LandFrameMonitor(m_scene)); 197 m_staticMonitors.Add(new LandFrameMonitor(m_scene));
170 m_monitors.Add(new LastFrameTimeMonitor(m_scene)); 198 m_staticMonitors.Add(new LastFrameTimeMonitor(m_scene));
171 199
172 m_monitors.Add( 200 m_staticMonitors.Add(
173 new GenericMonitor( 201 new GenericMonitor(
174 m_scene, 202 m_scene,
175 "TimeDilationMonitor", 203 "TimeDilationMonitor",
@@ -177,7 +205,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
177 m => m.Scene.StatsReporter.LastReportedSimStats[0], 205 m => m.Scene.StatsReporter.LastReportedSimStats[0],
178 m => m.GetValue().ToString())); 206 m => m.GetValue().ToString()));
179 207
180 m_monitors.Add( 208 m_staticMonitors.Add(
181 new GenericMonitor( 209 new GenericMonitor(
182 m_scene, 210 m_scene,
183 "SimFPSMonitor", 211 "SimFPSMonitor",
@@ -185,7 +213,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
185 m => m.Scene.StatsReporter.LastReportedSimStats[1], 213 m => m.Scene.StatsReporter.LastReportedSimStats[1],
186 m => string.Format("{0}", m.GetValue()))); 214 m => string.Format("{0}", m.GetValue())));
187 215
188 m_monitors.Add( 216 m_staticMonitors.Add(
189 new GenericMonitor( 217 new GenericMonitor(
190 m_scene, 218 m_scene,
191 "PhysicsFPSMonitor", 219 "PhysicsFPSMonitor",
@@ -193,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
193 m => m.Scene.StatsReporter.LastReportedSimStats[2], 221 m => m.Scene.StatsReporter.LastReportedSimStats[2],
194 m => string.Format("{0}", m.GetValue()))); 222 m => string.Format("{0}", m.GetValue())));
195 223
196 m_monitors.Add( 224 m_staticMonitors.Add(
197 new GenericMonitor( 225 new GenericMonitor(
198 m_scene, 226 m_scene,
199 "AgentUpdatesPerSecondMonitor", 227 "AgentUpdatesPerSecondMonitor",
@@ -201,15 +229,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
201 m => m.Scene.StatsReporter.LastReportedSimStats[3], 229 m => m.Scene.StatsReporter.LastReportedSimStats[3],
202 m => string.Format("{0} per second", m.GetValue()))); 230 m => string.Format("{0} per second", m.GetValue())));
203 231
204 m_monitors.Add( 232 m_staticMonitors.Add(
205 new GenericMonitor(
206 m_scene,
207 "ObjectUpdatesPerSecondMonitor",
208 "Object Updates",
209 m => m.Scene.StatsReporter.LastReportedObjectUpdates,
210 m => string.Format("{0} per second", m.GetValue())));
211
212 m_monitors.Add(
213 new GenericMonitor( 233 new GenericMonitor(
214 m_scene, 234 m_scene,
215 "ActiveObjectCountMonitor", 235 "ActiveObjectCountMonitor",
@@ -217,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
217 m => m.Scene.StatsReporter.LastReportedSimStats[7], 237 m => m.Scene.StatsReporter.LastReportedSimStats[7],
218 m => string.Format("{0}", m.GetValue()))); 238 m => string.Format("{0}", m.GetValue())));
219 239
220 m_monitors.Add( 240 m_staticMonitors.Add(
221 new GenericMonitor( 241 new GenericMonitor(
222 m_scene, 242 m_scene,
223 "ActiveScriptsMonitor", 243 "ActiveScriptsMonitor",
@@ -225,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
225 m => m.Scene.StatsReporter.LastReportedSimStats[19], 245 m => m.Scene.StatsReporter.LastReportedSimStats[19],
226 m => string.Format("{0}", m.GetValue()))); 246 m => string.Format("{0}", m.GetValue())));
227 247
228 m_monitors.Add( 248 m_staticMonitors.Add(
229 new GenericMonitor( 249 new GenericMonitor(
230 m_scene, 250 m_scene,
231 "ScriptEventsPerSecondMonitor", 251 "ScriptEventsPerSecondMonitor",
@@ -233,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
233 m => m.Scene.StatsReporter.LastReportedSimStats[20], 253 m => m.Scene.StatsReporter.LastReportedSimStats[20],
234 m => string.Format("{0} per second", m.GetValue()))); 254 m => string.Format("{0} per second", m.GetValue())));
235 255
236 m_monitors.Add( 256 m_staticMonitors.Add(
237 new GenericMonitor( 257 new GenericMonitor(
238 m_scene, 258 m_scene,
239 "InPacketsPerSecondMonitor", 259 "InPacketsPerSecondMonitor",
@@ -241,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
241 m => m.Scene.StatsReporter.LastReportedSimStats[13], 261 m => m.Scene.StatsReporter.LastReportedSimStats[13],
242 m => string.Format("{0} per second", m.GetValue()))); 262 m => string.Format("{0} per second", m.GetValue())));
243 263
244 m_monitors.Add( 264 m_staticMonitors.Add(
245 new GenericMonitor( 265 new GenericMonitor(
246 m_scene, 266 m_scene,
247 "OutPacketsPerSecondMonitor", 267 "OutPacketsPerSecondMonitor",
@@ -249,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
249 m => m.Scene.StatsReporter.LastReportedSimStats[14], 269 m => m.Scene.StatsReporter.LastReportedSimStats[14],
250 m => string.Format("{0} per second", m.GetValue()))); 270 m => string.Format("{0} per second", m.GetValue())));
251 271
252 m_monitors.Add( 272 m_staticMonitors.Add(
253 new GenericMonitor( 273 new GenericMonitor(
254 m_scene, 274 m_scene,
255 "UnackedBytesMonitor", 275 "UnackedBytesMonitor",
@@ -257,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
257 m => m.Scene.StatsReporter.LastReportedSimStats[15], 277 m => m.Scene.StatsReporter.LastReportedSimStats[15],
258 m => string.Format("{0}", m.GetValue()))); 278 m => string.Format("{0}", m.GetValue())));
259 279
260 m_monitors.Add( 280 m_staticMonitors.Add(
261 new GenericMonitor( 281 new GenericMonitor(
262 m_scene, 282 m_scene,
263 "PendingDownloadsMonitor", 283 "PendingDownloadsMonitor",
@@ -265,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
265 m => m.Scene.StatsReporter.LastReportedSimStats[17], 285 m => m.Scene.StatsReporter.LastReportedSimStats[17],
266 m => string.Format("{0}", m.GetValue()))); 286 m => string.Format("{0}", m.GetValue())));
267 287
268 m_monitors.Add( 288 m_staticMonitors.Add(
269 new GenericMonitor( 289 new GenericMonitor(
270 m_scene, 290 m_scene,
271 "PendingUploadsMonitor", 291 "PendingUploadsMonitor",
@@ -273,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
273 m => m.Scene.StatsReporter.LastReportedSimStats[18], 293 m => m.Scene.StatsReporter.LastReportedSimStats[18],
274 m => string.Format("{0}", m.GetValue()))); 294 m => string.Format("{0}", m.GetValue())));
275 295
276 m_monitors.Add( 296 m_staticMonitors.Add(
277 new GenericMonitor( 297 new GenericMonitor(
278 m_scene, 298 m_scene,
279 "TotalFrameTimeMonitor", 299 "TotalFrameTimeMonitor",
@@ -281,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
281 m => m.Scene.StatsReporter.LastReportedSimStats[8], 301 m => m.Scene.StatsReporter.LastReportedSimStats[8],
282 m => string.Format("{0} ms", m.GetValue()))); 302 m => string.Format("{0} ms", m.GetValue())));
283 303
284 m_monitors.Add( 304 m_staticMonitors.Add(
285 new GenericMonitor( 305 new GenericMonitor(
286 m_scene, 306 m_scene,
287 "NetFrameTimeMonitor", 307 "NetFrameTimeMonitor",
@@ -289,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
289 m => m.Scene.StatsReporter.LastReportedSimStats[9], 309 m => m.Scene.StatsReporter.LastReportedSimStats[9],
290 m => string.Format("{0} ms", m.GetValue()))); 310 m => string.Format("{0} ms", m.GetValue())));
291 311
292 m_monitors.Add( 312 m_staticMonitors.Add(
293 new GenericMonitor( 313 new GenericMonitor(
294 m_scene, 314 m_scene,
295 "PhysicsFrameTimeMonitor", 315 "PhysicsFrameTimeMonitor",
@@ -297,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
297 m => m.Scene.StatsReporter.LastReportedSimStats[10], 317 m => m.Scene.StatsReporter.LastReportedSimStats[10],
298 m => string.Format("{0} ms", m.GetValue()))); 318 m => string.Format("{0} ms", m.GetValue())));
299 319
300 m_monitors.Add( 320 m_staticMonitors.Add(
301 new GenericMonitor( 321 new GenericMonitor(
302 m_scene, 322 m_scene,
303 "SimulationFrameTimeMonitor", 323 "SimulationFrameTimeMonitor",
@@ -305,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
305 m => m.Scene.StatsReporter.LastReportedSimStats[12], 325 m => m.Scene.StatsReporter.LastReportedSimStats[12],
306 m => string.Format("{0} ms", m.GetValue()))); 326 m => string.Format("{0} ms", m.GetValue())));
307 327
308 m_monitors.Add( 328 m_staticMonitors.Add(
309 new GenericMonitor( 329 new GenericMonitor(
310 m_scene, 330 m_scene,
311 "AgentFrameTimeMonitor", 331 "AgentFrameTimeMonitor",
@@ -313,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
313 m => m.Scene.StatsReporter.LastReportedSimStats[16], 333 m => m.Scene.StatsReporter.LastReportedSimStats[16],
314 m => string.Format("{0} ms", m.GetValue()))); 334 m => string.Format("{0} ms", m.GetValue())));
315 335
316 m_monitors.Add( 336 m_staticMonitors.Add(
317 new GenericMonitor( 337 new GenericMonitor(
318 m_scene, 338 m_scene,
319 "ImagesFrameTimeMonitor", 339 "ImagesFrameTimeMonitor",
@@ -321,7 +341,15 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
321 m => m.Scene.StatsReporter.LastReportedSimStats[11], 341 m => m.Scene.StatsReporter.LastReportedSimStats[11],
322 m => string.Format("{0} ms", m.GetValue()))); 342 m => string.Format("{0} ms", m.GetValue())));
323 343
324 m_alerts.Add(new DeadlockAlert(m_monitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor)); 344 m_staticMonitors.Add(
345 new GenericMonitor(
346 m_scene,
347 "SpareFrameTimeMonitor",
348 "Spare Frame Time",
349 m => m.Scene.StatsReporter.LastReportedSimStats[21],
350 m => string.Format("{0} ms", m.GetValue())));
351
352 m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
325 353
326 foreach (IAlert alert in m_alerts) 354 foreach (IAlert alert in m_alerts)
327 { 355 {
diff --git a/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs
new file mode 100644
index 0000000..1526886
--- /dev/null
+++ b/OpenSim/Region/CoreModules/LightShare/EnvironmentModule.cs
@@ -0,0 +1,224 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Framework.Capabilities;
33using OpenSim.Framework.Servers.HttpServer;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using log4net;
37using Nini.Config;
38using Mono.Addins;
39
40using Caps = OpenSim.Framework.Capabilities.Caps;
41
42
43namespace OpenSim.Region.CoreModules.World.LightShare
44{
45 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EnvironmentModule")]
46
47 public class EnvironmentModule : INonSharedRegionModule, IEnvironmentModule
48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50
51 private Scene m_scene = null;
52 private UUID regionID = UUID.Zero;
53 private static bool Enabled = false;
54
55 private static readonly string capsName = "EnvironmentSettings";
56 private static readonly string capsBase = "/CAPS/0020/";
57
58 private LLSDEnvironmentSetResponse setResponse = null;
59
60 #region INonSharedRegionModule
61 public void Initialise(IConfigSource source)
62 {
63 IConfig config = source.Configs["ClientStack.LindenCaps"];
64
65 if (null == config)
66 return;
67
68 if (config.GetString("Cap_EnvironmentSettings", String.Empty) != "localhost")
69 {
70 m_log.InfoFormat("[{0}]: Module is disabled.", Name);
71 return;
72 }
73
74 Enabled = true;
75
76 m_log.InfoFormat("[{0}]: Module is enabled.", Name);
77 }
78
79 public void Close()
80 {
81 }
82
83 public string Name
84 {
85 get { return "EnvironmentModule"; }
86 }
87
88 public Type ReplaceableInterface
89 {
90 get { return null; }
91 }
92
93 public void AddRegion(Scene scene)
94 {
95 if (!Enabled)
96 return;
97
98 scene.RegisterModuleInterface<IEnvironmentModule>(this);
99 m_scene = scene;
100 regionID = scene.RegionInfo.RegionID;
101 }
102
103 public void RegionLoaded(Scene scene)
104 {
105 if (!Enabled)
106 return;
107
108 setResponse = new LLSDEnvironmentSetResponse();
109 scene.EventManager.OnRegisterCaps += OnRegisterCaps;
110 }
111
112 public void RemoveRegion(Scene scene)
113 {
114 if (Enabled)
115 return;
116
117 scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
118 m_scene = null;
119 }
120 #endregion
121
122 #region IEnvironmentModule
123 public void ResetEnvironmentSettings(UUID regionUUID)
124 {
125 if (!Enabled)
126 return;
127
128 m_scene.SimulationDataService.RemoveRegionEnvironmentSettings(regionUUID);
129 }
130 #endregion
131
132 #region Events
133 private void OnRegisterCaps(UUID agentID, Caps caps)
134 {
135// m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
136// Name, agentID, caps.RegionName);
137
138 string capsPath = capsBase + UUID.Random();
139
140 // Get handler
141 caps.RegisterHandler(
142 capsName,
143 new RestStreamHandler(
144 "GET",
145 capsPath,
146 (request, path, param, httpRequest, httpResponse)
147 => GetEnvironmentSettings(request, path, param, agentID, caps),
148 capsName,
149 agentID.ToString()));
150
151 // Set handler
152 caps.HttpListener.AddStreamHandler(
153 new RestStreamHandler(
154 "POST",
155 capsPath,
156 (request, path, param, httpRequest, httpResponse)
157 => SetEnvironmentSettings(request, path, param, agentID, caps),
158 capsName,
159 agentID.ToString()));
160 }
161 #endregion
162
163 private string GetEnvironmentSettings(string request, string path, string param,
164 UUID agentID, Caps caps)
165 {
166// m_log.DebugFormat("[{0}]: Environment GET handle for agentID {1} in region {2}",
167// Name, agentID, caps.RegionName);
168
169 string env = String.Empty;
170
171 try
172 {
173 env = m_scene.SimulationDataService.LoadRegionEnvironmentSettings(regionID);
174 }
175 catch (Exception e)
176 {
177 m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
178 Name, caps.RegionName, e.Message, e.StackTrace);
179 }
180
181 if (String.IsNullOrEmpty(env))
182 env = EnvironmentSettings.EmptySettings(UUID.Zero, regionID);
183
184 return env;
185 }
186
187 private string SetEnvironmentSettings(string request, string path, string param,
188 UUID agentID, Caps caps)
189 {
190
191// m_log.DebugFormat("[{0}]: Environment SET handle from agentID {1} in region {2}",
192// Name, agentID, caps.RegionName);
193
194 setResponse.regionID = regionID;
195 setResponse.success = false;
196
197 if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
198 {
199 setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved.";
200 return LLSDHelpers.SerialiseLLSDReply(setResponse);
201 }
202
203 try
204 {
205 m_scene.SimulationDataService.StoreRegionEnvironmentSettings(regionID, request);
206 setResponse.success = true;
207
208 m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
209 Name, agentID, caps.RegionName);
210 }
211 catch (Exception e)
212 {
213 m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
214 Name, caps.RegionName, e.Message, e.StackTrace);
215
216 setResponse.success = false;
217 setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName);
218 }
219
220 return LLSDHelpers.SerialiseLLSDReply(setResponse);
221 }
222 }
223}
224
diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
index dc6efed..424e0ab 100644
--- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml
@@ -79,7 +79,6 @@
79 <RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" /> 79 <RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" />
80 <RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \ 80 <RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
81 <RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \ 81 <RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \
82 <RegionModule id="Warp3DImageModule" type="OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule" /> \
83 82
84 </Extension> 83 </Extension>
85 84
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 9255791..e91e8b9 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue 64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
65 private string m_InterObjectHostname = "lsl.opensim.local"; 65 private string m_InterObjectHostname = "lsl.opensim.local";
66 66
67 private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
68
67 // Scenes by Region Handle 69 // Scenes by Region Handle
68 private Dictionary<ulong, Scene> m_Scenes = 70 private Dictionary<ulong, Scene> m_Scenes =
69 new Dictionary<ulong, Scene>(); 71 new Dictionary<ulong, Scene>();
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
127 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 129 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
128 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 130 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
129 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 131 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
132 m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
130 } 133 }
131 catch (Exception e) 134 catch (Exception e)
132 { 135 {
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
176 get { return true; } 179 get { return true; }
177 } 180 }
178 181
179 /// <summary>
180 /// Delay function using thread in seconds
181 /// </summary>
182 /// <param name="seconds"></param>
183 private void DelayInSeconds(int delay)
184 {
185 delay = (int)((float)delay * 1000);
186 if (delay == 0)
187 return;
188 System.Threading.Thread.Sleep(delay);
189 }
190
191 private bool IsLocal(UUID objectID) 182 private bool IsLocal(UUID objectID)
192 { 183 {
193 string unused; 184 string unused;
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
267 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); 258 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
268 return; 259 return;
269 } 260 }
270 //FIXME:Check if subject + body = 4096 Byte 261 if ((subject.Length + body.Length) > m_MaxEmailSize)
271 if ((subject.Length + body.Length) > 1024)
272 { 262 {
273 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 263 m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
274 return; 264 return;
275 } 265 }
276 266
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
345 // TODO FIX 335 // TODO FIX
346 } 336 }
347 } 337 }
348
349 //DONE: Message as Second Life style
350 //20 second delay - AntiSpam System - for now only 10 seconds
351 DelayInSeconds(10);
352 } 338 }
353 339
354 /// <summary> 340 /// <summary>
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index dcf49a7..f4a89bd 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
77 private Dictionary<string, UrlData> m_UrlMap = 77 private Dictionary<string, UrlData> m_UrlMap =
78 new Dictionary<string, UrlData>(); 78 new Dictionary<string, UrlData>();
79 79
80 80 /// <summary>
81 /// Maximum number of external urls that can be set up by this module.
82 /// </summary>
81 private int m_TotalUrls = 5000; 83 private int m_TotalUrls = 5000;
82 84
83 private uint https_port = 0; 85 private uint https_port = 0;
@@ -85,6 +87,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
85 private IHttpServer m_HttpsServer = null; 87 private IHttpServer m_HttpsServer = null;
86 88
87 private string m_ExternalHostNameForLSL = ""; 89 private string m_ExternalHostNameForLSL = "";
90 public string ExternalHostNameForLSL
91 {
92 get { return m_ExternalHostNameForLSL; }
93 }
88 94
89 public Type ReplaceableInterface 95 public Type ReplaceableInterface
90 { 96 {
@@ -104,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
104 { 110 {
105 https_port = (uint) config.Configs["Network"].GetInt("https_port",0); 111 https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
106 } 112 }
113
114 IConfig llFunctionsConfig = config.Configs["LL-Functions"];
115
116 if (llFunctionsConfig != null)
117 m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
107 } 118 }
108 119
109 public void PostInitialise() 120 public void PostInitialise()
@@ -147,6 +158,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
147 public void Close() 158 public void Close()
148 { 159 {
149 } 160 }
161
150 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID) 162 public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID)
151 { 163 {
152 UUID urlcode = UUID.Random(); 164 UUID urlcode = UUID.Random();
@@ -176,6 +188,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
176 args.Type = PollServiceEventArgs.EventType.LslHttp; 188 args.Type = PollServiceEventArgs.EventType.LslHttp;
177 m_HttpServer.AddPollServiceHTTPHandler(uri, args); 189 m_HttpServer.AddPollServiceHTTPHandler(uri, args);
178 190
191 m_log.DebugFormat(
192 "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
193 uri, itemID, host.Name, host.LocalId);
194
179 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 195 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
180 } 196 }
181 197
@@ -218,6 +234,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
218 args.Type = PollServiceEventArgs.EventType.LslHttp; 234 args.Type = PollServiceEventArgs.EventType.LslHttp;
219 m_HttpsServer.AddPollServiceHTTPHandler(uri, args); 235 m_HttpsServer.AddPollServiceHTTPHandler(uri, args);
220 236
237 m_log.DebugFormat(
238 "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
239 uri, itemID, host.Name, host.LocalId);
240
221 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); 241 engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
222 } 242 }
223 243
@@ -241,6 +261,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
241 m_RequestMap.Remove(req); 261 m_RequestMap.Remove(req);
242 } 262 }
243 263
264// m_log.DebugFormat(
265// "[URL MODULE]: Releasing url {0} for {1} in {2}",
266// url, data.itemID, data.hostID);
267
244 RemoveUrl(data); 268 RemoveUrl(data);
245 m_UrlMap.Remove(url); 269 m_UrlMap.Remove(url);
246 } 270 }
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
index 40ffcb4..0003af2 100644
--- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -131,11 +131,12 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
131 { 131 {
132 // Start http server 132 // Start http server
133 // Attach xmlrpc handlers 133 // Attach xmlrpc handlers
134 m_log.Info("[XML RPC MODULE]: " + 134// m_log.InfoFormat(
135 "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); 135// "[XML RPC MODULE]: Starting up XMLRPC Server on port {0} for llRemoteData commands.",
136 BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort); 136// m_remoteDataPort);
137
138 IHttpServer httpServer = MainServer.GetHttpServer((uint)m_remoteDataPort);
137 httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); 139 httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData);
138 httpServer.Start();
139 } 140 }
140 } 141 }
141 142
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 8df1c7b..a7dd0dd 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -122,7 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
122 ISimulationService simService = scene.RequestModuleInterface<ISimulationService>(); 122 ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
123 IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>(); 123 IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
124 Object[] args = new Object[] { m_Config }; 124 Object[] args = new Object[] { m_Config };
125 IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args); 125// IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args)
126 ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
126 127
127 m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService); 128 m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
128 129
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index c8f45f6..2f3c350 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
75 if (!m_Enabled) 75 if (!m_Enabled)
76 return; 76 return;
77 77
78 m_log.Info("[LAND IN CONNECTOR]: Starting..."); 78// m_log.Info("[LAND IN CONNECTOR]: Starting...");
79 } 79 }
80 80
81 public void Close() 81 public void Close()
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 3fd89b9..b544ab3 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
74 if (!m_Enabled) 74 if (!m_Enabled)
75 return; 75 return;
76 76
77 m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting..."); 77// m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
78 } 78 }
79 79
80 public void Close() 80 public void Close()
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
index 8395f83..008465f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
149 149
150 m_aScene = scene; 150 m_aScene = scene;
151 151
152 scene.RegisterModuleInterface<IAssetService>(this); 152 m_aScene.RegisterModuleInterface<IAssetService>(this);
153 } 153 }
154 154
155 public void RemoveRegion(Scene scene) 155 public void RemoveRegion(Scene scene)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
index f0d21e6..4470799 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/AuthorizationService.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
55 MethodBase.GetCurrentMethod().DeclaringType); 55 MethodBase.GetCurrentMethod().DeclaringType);
56 56
57 private IUserManagement m_UserManagement; 57 private IUserManagement m_UserManagement;
58 private IGridService m_GridService; 58// private IGridService m_GridService;
59 59
60 private Scene m_Scene; 60 private Scene m_Scene;
61 AccessFlags m_accessValue = AccessFlags.None; 61 AccessFlags m_accessValue = AccessFlags.None;
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
65 { 65 {
66 m_Scene = scene; 66 m_Scene = scene;
67 m_UserManagement = scene.RequestModuleInterface<IUserManagement>(); 67 m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
68 m_GridService = scene.GridService; 68// m_GridService = scene.GridService;
69 69
70 if (config != null) 70 if (config != null)
71 { 71 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 540f33a..3c6e381 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -41,8 +41,7 @@ using OpenMetaverse;
41 41
42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid 42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
43{ 43{
44 public class LocalGridServicesConnector : 44 public class LocalGridServicesConnector : ISharedRegionModule, IGridService
45 ISharedRegionModule, IGridService
46 { 45 {
47 private static readonly ILog m_log = 46 private static readonly ILog m_log =
48 LogManager.GetLogger( 47 LogManager.GetLogger(
@@ -51,7 +50,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
51 private IGridService m_GridService; 50 private IGridService m_GridService;
52 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); 51 private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>();
53 52
54 private bool m_Enabled = false; 53 private bool m_Enabled;
55 54
56 public LocalGridServicesConnector() 55 public LocalGridServicesConnector()
57 { 56 {
@@ -59,7 +58,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
59 58
60 public LocalGridServicesConnector(IConfigSource source) 59 public LocalGridServicesConnector(IConfigSource source)
61 { 60 {
62 m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated"); 61 m_log.Debug("[LOCAL GRID SERVICE CONNECTOR]: LocalGridServicesConnector instantiated directly.");
63 InitialiseService(source); 62 InitialiseService(source);
64 } 63 }
65 64
@@ -84,8 +83,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
84 if (name == Name) 83 if (name == Name)
85 { 84 {
86 InitialiseService(source); 85 InitialiseService(source);
87 m_Enabled = true; 86 m_log.Info("[LOCAL GRID SERVICE CONNECTOR]: Local grid connector enabled");
88 m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled");
89 } 87 }
90 } 88 }
91 } 89 }
@@ -95,7 +93,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
95 IConfig assetConfig = source.Configs["GridService"]; 93 IConfig assetConfig = source.Configs["GridService"];
96 if (assetConfig == null) 94 if (assetConfig == null)
97 { 95 {
98 m_log.Error("[LOCAL GRID CONNECTOR]: GridService missing from OpenSim.ini"); 96 m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: GridService missing from OpenSim.ini");
99 return; 97 return;
100 } 98 }
101 99
@@ -104,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
104 102
105 if (serviceDll == String.Empty) 103 if (serviceDll == String.Empty)
106 { 104 {
107 m_log.Error("[LOCAL GRID CONNECTOR]: No LocalServiceModule named in section GridService"); 105 m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: No LocalServiceModule named in section GridService");
108 return; 106 return;
109 } 107 }
110 108
@@ -115,16 +113,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
115 113
116 if (m_GridService == null) 114 if (m_GridService == null)
117 { 115 {
118 m_log.Error("[LOCAL GRID CONNECTOR]: Can't load grid service"); 116 m_log.Error("[LOCAL GRID SERVICE CONNECTOR]: Can't load grid service");
119 return; 117 return;
120 } 118 }
119
120 m_Enabled = true;
121 } 121 }
122 122
123 public void PostInitialise() 123 public void PostInitialise()
124 { 124 {
125 // FIXME: We will still add this command even if we aren't enabled since RemoteGridServiceConnector
126 // will have instantiated us directly.
125 MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours", 127 MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
126 "show neighbours", 128 "show neighbours",
127 "Shows the local regions' neighbours", NeighboursCommand); 129 "Shows the local regions' neighbours", HandleShowNeighboursCommand);
128 } 130 }
129 131
130 public void Close() 132 public void Close()
@@ -133,17 +135,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
133 135
134 public void AddRegion(Scene scene) 136 public void AddRegion(Scene scene)
135 { 137 {
136 if (m_Enabled) 138 if (!m_Enabled)
137 scene.RegisterModuleInterface<IGridService>(this); 139 return;
140
141 scene.RegisterModuleInterface<IGridService>(this);
138 142
139 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) 143 if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
140 m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); 144 m_log.ErrorFormat("[LOCAL GRID SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
141 else 145 else
142 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene)); 146 m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
143 } 147 }
144 148
145 public void RemoveRegion(Scene scene) 149 public void RemoveRegion(Scene scene)
146 { 150 {
151 if (!m_Enabled)
152 return;
153
147 m_LocalCache[scene.RegionInfo.RegionID].Clear(); 154 m_LocalCache[scene.RegionInfo.RegionID].Clear();
148 m_LocalCache.Remove(scene.RegionInfo.RegionID); 155 m_LocalCache.Remove(scene.RegionInfo.RegionID);
149 } 156 }
@@ -232,7 +239,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
232 239
233 #endregion 240 #endregion
234 241
235 public void NeighboursCommand(string module, string[] cmdparams) 242 public void HandleShowNeighboursCommand(string module, string[] cmdparams)
236 { 243 {
237 System.Text.StringBuilder caps = new System.Text.StringBuilder(); 244 System.Text.StringBuilder caps = new System.Text.StringBuilder();
238 245
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
index 4cf62ec..b0edce7 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs
@@ -79,29 +79,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
79 79
80 public void OnConnectionClose(IClientAPI client) 80 public void OnConnectionClose(IClientAPI client)
81 { 81 {
82 if (client.IsLoggingOut) 82 if (client.SceneAgent.IsChildAgent)
83 { 83 return;
84 object sp = null;
85 Vector3 position = new Vector3(128, 128, 0);
86 Vector3 lookat = new Vector3(0, 1, 0);
87
88 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
89 {
90 if (sp is ScenePresence)
91 {
92 if (((ScenePresence)sp).IsChildAgent)
93 return;
94
95 position = ((ScenePresence)sp).AbsolutePosition;
96 lookat = ((ScenePresence)sp).Lookat;
97 }
98 }
99
100// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
101 m_GridUserService.LoggedOut(client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID, position, lookat);
102 }
103 84
85// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
86 m_GridUserService.LoggedOut(
87 client.AgentId.ToString(), client.SessionId, client.Scene.RegionInfo.RegionID,
88 client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
104 } 89 }
105
106 } 90 }
107} 91}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 3b862da..6cd077a 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -149,9 +149,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
149 lock (m_scenes) 149 lock (m_scenes)
150 m_scenes[scene.RegionInfo.RegionID] = scene; 150 m_scenes[scene.RegionInfo.RegionID] = scene;
151 151
152 scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); 152 scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
153 } 153 }
154 154
155
155 ///<summary> 156 ///<summary>
156 /// 157 ///
157 ///</summary> 158 ///</summary>
@@ -166,9 +167,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
166 167
167 #endregion ISharedRegionModule 168 #endregion ISharedRegionModule
168 169
169 void EventManager_OnPrimsLoaded(Scene s) 170 void OnLoginsEnabled(string regionName)
170 { 171 {
171 UploadMapTile(s); 172 Scene scene = null;
173 foreach (Scene s in m_scenes.Values)
174 if (s.RegionInfo.RegionName == regionName)
175 {
176 scene = s;
177 break;
178 }
179 if (scene != null)
180 UploadMapTile(scene);
172 } 181 }
173 182
174 183
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
index 40cc536..7a90686 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
@@ -125,13 +125,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
125 uint x, y; 125 uint x, y;
126 Utils.LongToUInts(regionHandle, out x, out y); 126 Utils.LongToUInts(regionHandle, out x, out y);
127 127
128 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from region {0} to region at {1}-{2}",
129 thisRegion.RegionName, x / Constants.RegionSize, y / Constants.RegionSize);
130
131 foreach (Scene s in m_Scenes) 128 foreach (Scene s in m_Scenes)
132 { 129 {
133 if (s.RegionInfo.RegionHandle == regionHandle) 130 if (s.RegionInfo.RegionHandle == regionHandle)
134 { 131 {
132 m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
133 thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize);
134
135 //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); 135 //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
136 return s.IncomingHelloNeighbour(thisRegion); 136 return s.IncomingHelloNeighbour(thisRegion);
137 } 137 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index ccfbf78..172bea1 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -64,7 +64,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
64 scene.EventManager.OnNewClient -= OnNewClient; 64 scene.EventManager.OnNewClient -= OnNewClient;
65 65
66 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID); 66 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
67
68 } 67 }
69 68
70 public void OnMakeRootAgent(ScenePresence sp) 69 public void OnMakeRootAgent(ScenePresence sp)
@@ -80,18 +79,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
80 79
81 public void OnConnectionClose(IClientAPI client) 80 public void OnConnectionClose(IClientAPI client)
82 { 81 {
83 if (client.IsLoggingOut) 82 if (!client.SceneAgent.IsChildAgent)
84 { 83 {
85 object sp = null;
86 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
87 {
88 if (sp is ScenePresence)
89 {
90 if (((ScenePresence)sp).IsChildAgent)
91 return;
92 }
93 }
94
95// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName); 84// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
96 m_PresenceService.LogoutAgent(client.SessionId); 85 m_PresenceService.LogoutAgent(client.SessionId);
97 } 86 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 6e75692..6eb99ea 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Linq;
29using System.Reflection; 30using System.Reflection;
30using log4net; 31using log4net;
31using Nini.Config; 32using Nini.Config;
@@ -41,22 +42,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
41 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService 42 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
42 { 43 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 // Version of this service
45 private const string m_Version = "SIMULATION/0.1";
46 45
47 private List<Scene> m_sceneList = new List<Scene>(); 46 /// <summary>
47 /// Version of this service
48 /// </summary>
49 private const string m_Version = "SIMULATION/0.1";
48 50
49 private IEntityTransferModule m_AgentTransferModule; 51 /// <summary>
50 protected IEntityTransferModule AgentTransferModule 52 /// Map region ID to scene.
51 { 53 /// </summary>
52 get 54 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
53 {
54 if (m_AgentTransferModule == null)
55 m_AgentTransferModule = m_sceneList[0].RequestModuleInterface<IEntityTransferModule>();
56 return m_AgentTransferModule;
57 }
58 }
59 55
56 /// <summary>
57 /// Is this module enabled?
58 /// </summary>
60 private bool m_ModuleEnabled = false; 59 private bool m_ModuleEnabled = false;
61 60
62 #region IRegionModule 61 #region IRegionModule
@@ -129,12 +128,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
129 /// <param name="scene"></param> 128 /// <param name="scene"></param>
130 public void RemoveScene(Scene scene) 129 public void RemoveScene(Scene scene)
131 { 130 {
132 lock (m_sceneList) 131 lock (m_scenes)
133 { 132 {
134 if (m_sceneList.Contains(scene)) 133 if (m_scenes.ContainsKey(scene.RegionInfo.RegionID))
135 { 134 m_scenes.Remove(scene.RegionInfo.RegionID);
136 m_sceneList.Remove(scene); 135 else
137 } 136 m_log.WarnFormat(
137 "[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present",
138 scene.RegionInfo.RegionName);
138 } 139 }
139 } 140 }
140 141
@@ -144,13 +145,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
144 /// <param name="scene"></param> 145 /// <param name="scene"></param>
145 public void Init(Scene scene) 146 public void Init(Scene scene)
146 { 147 {
147 if (!m_sceneList.Contains(scene)) 148 lock (m_scenes)
148 { 149 {
149 lock (m_sceneList) 150 if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID))
150 { 151 m_scenes[scene.RegionInfo.RegionID] = scene;
151 m_sceneList.Add(scene); 152 else
152 } 153 m_log.WarnFormat(
153 154 "[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present",
155 scene.RegionInfo.RegionName);
154 } 156 }
155 } 157 }
156 158
@@ -158,15 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
158 160
159 #region ISimulation 161 #region ISimulation
160 162
161 public IScene GetScene(ulong regionhandle) 163 public IScene GetScene(UUID regionId)
162 { 164 {
163 foreach (Scene s in m_sceneList) 165 if (m_scenes.ContainsKey(regionId))
164 { 166 {
165 if (s.RegionInfo.RegionHandle == regionhandle) 167 return m_scenes[regionId];
166 return s; 168 }
169 else
170 {
171 // FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
172 // than making it obvious and fixable. Need to see if the error message comes up in practice.
173 Scene s = m_scenes.Values.ToArray()[0];
174
175 m_log.ErrorFormat(
176 "[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
177 regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
178
179 return s;
167 } 180 }
168 // ? weird. should not happen
169 return m_sceneList[0];
170 } 181 }
171 182
172 public ISimulationService GetInnerService() 183 public ISimulationService GetInnerService()
@@ -187,13 +198,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
187 return false; 198 return false;
188 } 199 }
189 200
190 foreach (Scene s in m_sceneList) 201 if (m_scenes.ContainsKey(destination.RegionID))
191 { 202 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 203// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
193 { 204 return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason);
194 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
195 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
196 }
197 } 205 }
198 206
199 reason = "Did not find region " + destination.RegionName; 207 reason = "Did not find region " + destination.RegionName;
@@ -205,17 +213,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
205 if (destination == null) 213 if (destination == null)
206 return false; 214 return false;
207 215
208 foreach (Scene s in m_sceneList) 216 if (m_scenes.ContainsKey(destination.RegionID))
209 { 217 {
210 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 218// m_log.DebugFormat(
211 { 219// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
212 m_log.DebugFormat( 220// s.RegionInfo.RegionName, destination.RegionHandle);
213 "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
214 s.RegionInfo.RegionName, destination.RegionHandle);
215 221
216 s.IncomingChildAgentDataUpdate(cAgentData); 222 return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
217 return true;
218 }
219 } 223 }
220 224
221// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle); 225// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
@@ -231,11 +235,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
231 // simulator so when we receive the update we need to hand it to each of the 235 // simulator so when we receive the update we need to hand it to each of the
232 // scenes; scenes each check to see if the is a scene presence for the avatar 236 // scenes; scenes each check to see if the is a scene presence for the avatar
233 // note that we really don't need the GridRegion for this call 237 // note that we really don't need the GridRegion for this call
234 foreach (Scene s in m_sceneList) 238 foreach (Scene s in m_scenes.Values)
235 { 239 {
236 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 240 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
237 s.IncomingChildAgentDataUpdate(cAgentData); 241 s.IncomingChildAgentDataUpdate(cAgentData);
238 } 242 }
243
239 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); 244 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
240 return true; 245 return true;
241 } 246 }
@@ -247,14 +252,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
247 if (destination == null) 252 if (destination == null)
248 return false; 253 return false;
249 254
250 foreach (Scene s in m_sceneList) 255 if (m_scenes.ContainsKey(destination.RegionID))
251 { 256 {
252 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 257// m_log.DebugFormat(
253 { 258// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
254 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); 259// s.RegionInfo.RegionName, destination.RegionHandle);
255 return s.IncomingRetrieveRootAgent(id, out agent); 260
256 } 261 return m_scenes[destination.RegionID].IncomingRetrieveRootAgent(id, out agent);
257 } 262 }
263
258 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); 264 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
259 return false; 265 return false;
260 } 266 }
@@ -266,59 +272,49 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
266 if (destination == null) 272 if (destination == null)
267 return false; 273 return false;
268 274
269 foreach (Scene s in m_sceneList) 275 if (m_scenes.ContainsKey(destination.RegionID))
270 { 276 {
271 if (s.RegionInfo.RegionID == destination.RegionID) 277// m_log.DebugFormat(
272 return s.QueryAccess(id, position, out reason); 278// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
279// s.RegionInfo.RegionName, destination.RegionHandle);
280
281 return m_scenes[destination.RegionID].QueryAccess(id, position, out reason);
273 } 282 }
283
284 //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
274 return false; 285 return false;
275 } 286 }
276 287
277 public bool ReleaseAgent(UUID origin, UUID id, string uri) 288 public bool ReleaseAgent(UUID originId, UUID agentId, string uri)
278 { 289 {
279 foreach (Scene s in m_sceneList) 290 if (m_scenes.ContainsKey(originId))
280 { 291 {
281 if (s.RegionInfo.RegionID == origin) 292// m_log.DebugFormat(
282 { 293// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
283 m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent"); 294// s.RegionInfo.RegionName, destination.RegionHandle);
284 AgentTransferModule.AgentArrivedAtDestination(id); 295
285 return true; 296 m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId);
286// return s.IncomingReleaseAgent(id); 297 return true;
287 }
288 } 298 }
299
289 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); 300 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin);
290 return false; 301 return false;
291 } 302 }
292 303
293 public bool CloseAgent(GridRegion destination, UUID id) 304 public bool CloseChildAgent(GridRegion destination, UUID id)
294 { 305 {
295 if (destination == null) 306 return CloseAgent(destination, id);
296 return false;
297
298 foreach (Scene s in m_sceneList)
299 {
300 if (s.RegionInfo.RegionID == destination.RegionID)
301 {
302 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
303 return s.IncomingCloseAgent(id);
304 }
305 }
306 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
307 return false;
308 } 307 }
309 308
310 public bool CloseChildAgent(GridRegion destination, UUID id) 309 public bool CloseAgent(GridRegion destination, UUID id)
311 { 310 {
312 if (destination == null) 311 if (destination == null)
313 return false; 312 return false;
314 313
315 foreach (Scene s in m_sceneList) 314 if (m_scenes.ContainsKey(destination.RegionID))
316 { 315 {
317 if (s.RegionInfo.RegionID == destination.RegionID) 316 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
318 { 317 return true;
319 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
320 return s.IncomingCloseChildAgent(id);
321 }
322 } 318 }
323 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); 319 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
324 return false; 320 return false;
@@ -333,62 +329,47 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
333 if (destination == null) 329 if (destination == null)
334 return false; 330 return false;
335 331
336 foreach (Scene s in m_sceneList) 332 if (m_scenes.ContainsKey(destination.RegionID))
337 { 333 {
338 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 334// m_log.DebugFormat(
339 { 335// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
340 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); 336// s.RegionInfo.RegionName, destination.RegionHandle);
341 if (isLocalCall)
342 {
343 // We need to make a local copy of the object
344 ISceneObject sogClone = sog.CloneForNewScene();
345 sogClone.SetState(sog.GetStateSnapshot(), s);
346 return s.IncomingCreateObject(newPosition, sogClone);
347 }
348 else
349 {
350 // Use the object as it came through the wire
351 return s.IncomingCreateObject(newPosition, sog);
352 }
353 }
354 }
355 return false;
356 }
357 337
358 public bool CreateObject(GridRegion destination, UUID userID, UUID itemID) 338 Scene s = m_scenes[destination.RegionID];
359 {
360 if (destination == null)
361 return false;
362 339
363 foreach (Scene s in m_sceneList) 340 if (isLocalCall)
364 { 341 {
365 if (s.RegionInfo.RegionHandle == destination.RegionHandle) 342 // We need to make a local copy of the object
343 ISceneObject sogClone = sog.CloneForNewScene();
344 sogClone.SetState(sog.GetStateSnapshot(), s);
345 return s.IncomingCreateObject(newPosition, sogClone);
346 }
347 else
366 { 348 {
367 return s.IncomingCreateObject(userID, itemID); 349 // Use the object as it came through the wire
350 return s.IncomingCreateObject(newPosition, sog);
368 } 351 }
369 } 352 }
353
370 return false; 354 return false;
371 } 355 }
372 356
373
374 #endregion /* IInterregionComms */ 357 #endregion /* IInterregionComms */
375 358
376 #region Misc 359 #region Misc
377 360
378 public bool IsLocalRegion(ulong regionhandle) 361 public bool IsLocalRegion(ulong regionhandle)
379 { 362 {
380 foreach (Scene s in m_sceneList) 363 foreach (Scene s in m_scenes.Values)
381 if (s.RegionInfo.RegionHandle == regionhandle) 364 if (s.RegionInfo.RegionHandle == regionhandle)
382 return true; 365 return true;
366
383 return false; 367 return false;
384 } 368 }
385 369
386 public bool IsLocalRegion(UUID id) 370 public bool IsLocalRegion(UUID id)
387 { 371 {
388 foreach (Scene s in m_sceneList) 372 return m_scenes.ContainsKey(id);
389 if (s.RegionInfo.RegionID == id)
390 return true;
391 return false;
392 } 373 }
393 374
394 #endregion 375 #endregion
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 4b70692..68be552 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
151 151
152 #region IInterregionComms 152 #region IInterregionComms
153 153
154 public IScene GetScene(ulong handle) 154 public IScene GetScene(UUID regionId)
155 { 155 {
156 return m_localBackend.GetScene(handle); 156 return m_localBackend.GetScene(regionId);
157 } 157 }
158 158
159 public ISimulationService GetInnerService() 159 public ISimulationService GetInnerService()
@@ -226,13 +226,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
226 return m_remoteConnector.RetrieveAgent(destination, id, out agent); 226 return m_remoteConnector.RetrieveAgent(destination, id, out agent);
227 227
228 return false; 228 return false;
229
230 } 229 }
231 230
232 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) 231 public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason)
233 { 232 {
234 reason = "Communications failure"; 233 reason = "Communications failure";
235 version = "Unknown"; 234 version = "Unknown";
235
236 if (destination == null) 236 if (destination == null)
237 return false; 237 return false;
238 238
@@ -245,7 +245,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
245 return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason); 245 return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
246 246
247 return false; 247 return false;
248
249 } 248 }
250 249
251 public bool ReleaseAgent(UUID origin, UUID id, string uri) 250 public bool ReleaseAgent(UUID origin, UUID id, string uri)
@@ -316,13 +315,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
316 return false; 315 return false;
317 } 316 }
318 317
319 public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
320 {
321 // Not Implemented
322 return false;
323 }
324
325 #endregion /* IInterregionComms */ 318 #endregion /* IInterregionComms */
326
327 } 319 }
328} 320} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 38db239..619550c 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization.External;
41using OpenSim.Region.CoreModules.World.Terrain; 41using OpenSim.Region.CoreModules.World.Terrain;
42using OpenSim.Region.Framework.Interfaces; 42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes; 43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces; 45using OpenSim.Services.Interfaces;
45 46
46namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
@@ -245,6 +246,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
245 // Reload serialized prims 246 // Reload serialized prims
246 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); 247 m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
247 248
249 UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
250
248 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); 251 IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
249 int sceneObjectsLoadedCount = 0; 252 int sceneObjectsLoadedCount = 0;
250 253
@@ -266,11 +269,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
266 269
267 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); 270 SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
268 271
272 bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
273
269 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 274 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
270 // on the same region server and multiple examples a single object archive to be imported 275 // on the same region server and multiple examples a single object archive to be imported
271 // to the same scene (when this is possible). 276 // to the same scene (when this is possible).
272 sceneObject.ResetIDs(); 277 sceneObject.ResetIDs();
273 278
279 if (isTelehub)
280 {
281 // Change the Telehub Object to the new UUID
282 m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
283 m_scene.RegionInfo.RegionSettings.Save();
284 oldTelehubUUID = UUID.Zero;
285 }
286
274 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid 287 // Try to retain the original creator/owner/lastowner if their uuid is present on this grid
275 // or creator data is present. Otherwise, use the estate owner instead. 288 // or creator data is present. Otherwise, use the estate owner instead.
276 foreach (SceneObjectPart part in sceneObject.Parts) 289 foreach (SceneObjectPart part in sceneObject.Parts)
@@ -347,7 +360,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
347 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; 360 int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
348 361
349 if (ignoredObjects > 0) 362 if (ignoredObjects > 0)
350 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); 363 m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
364
365 if (oldTelehubUUID != UUID.Zero)
366 {
367 m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
368 m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
369 m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
370 }
351 } 371 }
352 372
353 /// <summary> 373 /// <summary>
@@ -523,6 +543,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
523 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; 543 currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
524 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; 544 currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
525 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; 545 currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
546 currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
547 currentRegionSettings.ClearSpawnPoints();
548 foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
549 currentRegionSettings.AddSpawnPoint(sp);
526 550
527 currentRegionSettings.Save(); 551 currentRegionSettings.Save();
528 552
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 4d459bf..4edaaca 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -40,6 +40,9 @@ using OpenSim.Framework.Serialization;
40using OpenSim.Region.CoreModules.World.Terrain; 40using OpenSim.Region.CoreModules.World.Terrain;
41using OpenSim.Region.Framework.Interfaces; 41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
43using Ionic.Zlib;
44using GZipStream = Ionic.Zlib.GZipStream;
45using CompressionMode = Ionic.Zlib.CompressionMode;
43 46
44namespace OpenSim.Region.CoreModules.World.Archiver 47namespace OpenSim.Region.CoreModules.World.Archiver
45{ 48{
@@ -64,7 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
64 /// Determine whether this archive will save assets. Default is true. 67 /// Determine whether this archive will save assets. Default is true.
65 /// </summary> 68 /// </summary>
66 public bool SaveAssets { get; set; } 69 public bool SaveAssets { get; set; }
67 70
71 protected ArchiverModule m_module;
68 protected Scene m_scene; 72 protected Scene m_scene;
69 protected Stream m_saveStream; 73 protected Stream m_saveStream;
70 protected Guid m_requestId; 74 protected Guid m_requestId;
@@ -72,17 +76,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
72 /// <summary> 76 /// <summary>
73 /// Constructor 77 /// Constructor
74 /// </summary> 78 /// </summary>
75 /// <param name="scene"></param> 79 /// <param name="module">Calling module</param>
76 /// <param name="savePath">The path to which to save data.</param> 80 /// <param name="savePath">The path to which to save data.</param>
77 /// <param name="requestId">The id associated with this request</param> 81 /// <param name="requestId">The id associated with this request</param>
78 /// <exception cref="System.IO.IOException"> 82 /// <exception cref="System.IO.IOException">
79 /// If there was a problem opening a stream for the file specified by the savePath 83 /// If there was a problem opening a stream for the file specified by the savePath
80 /// </exception> 84 /// </exception>
81 public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId) 85 public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
82 { 86 {
83 try 87 try
84 { 88 {
85 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress); 89 m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
86 } 90 }
87 catch (EntryPointNotFoundException e) 91 catch (EntryPointNotFoundException e)
88 { 92 {
@@ -96,17 +100,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
96 /// <summary> 100 /// <summary>
97 /// Constructor. 101 /// Constructor.
98 /// </summary> 102 /// </summary>
99 /// <param name="scene"></param> 103 /// <param name="module">Calling module</param>
100 /// <param name="saveStream">The stream to which to save data.</param> 104 /// <param name="saveStream">The stream to which to save data.</param>
101 /// <param name="requestId">The id associated with this request</param> 105 /// <param name="requestId">The id associated with this request</param>
102 public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId) 106 public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
103 { 107 {
104 m_saveStream = saveStream; 108 m_saveStream = saveStream;
105 } 109 }
106 110
107 protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId) 111 protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
108 { 112 {
109 m_scene = scene; 113 m_module = module;
114
115 // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
116 // this.
117 if (m_module != null)
118 m_scene = m_module.Scene;
119
110 m_requestId = requestId; 120 m_requestId = requestId;
111 121
112 SaveAssets = true; 122 SaveAssets = true;
@@ -297,10 +307,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
297 if (checkPermissions.Contains("T") && !canTransfer) 307 if (checkPermissions.Contains("T") && !canTransfer)
298 partPermitted = false; 308 partPermitted = false;
299 309
310 // If the user is the Creator of the object then it can always be included in the OAR
311 bool creator = (obj.CreatorID.Guid == user.Guid);
312 if (creator)
313 partPermitted = true;
314
300 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount); 315 //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
301 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}", 316 //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
302 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask, 317 // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
303 // permissionClass, checkPermissions, canCopy, canTransfer, permitted); 318 // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
304 319
305 if (!partPermitted) 320 if (!partPermitted)
306 { 321 {
@@ -320,7 +335,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
320 /// <returns></returns> 335 /// <returns></returns>
321 public string CreateControlFile(Dictionary<string, object> options) 336 public string CreateControlFile(Dictionary<string, object> options)
322 { 337 {
323 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; 338 int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
324// 339//
325// if (options.ContainsKey("version")) 340// if (options.ContainsKey("version"))
326// { 341// {
@@ -356,32 +371,66 @@ namespace OpenSim.Region.CoreModules.World.Archiver
356 //if (majorVersion == 1) 371 //if (majorVersion == 1)
357 //{ 372 //{
358 // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); 373 // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
359 //} 374 //}
375
376 String s;
360 377
361 StringWriter sw = new StringWriter(); 378 using (StringWriter sw = new StringWriter())
362 XmlTextWriter xtw = new XmlTextWriter(sw); 379 {
363 xtw.Formatting = Formatting.Indented; 380 using (XmlTextWriter xtw = new XmlTextWriter(sw))
364 xtw.WriteStartDocument(); 381 {
365 xtw.WriteStartElement("archive"); 382 xtw.Formatting = Formatting.Indented;
366 xtw.WriteAttributeString("major_version", majorVersion.ToString()); 383 xtw.WriteStartDocument();
367 xtw.WriteAttributeString("minor_version", minorVersion.ToString()); 384 xtw.WriteStartElement("archive");
368 385 xtw.WriteAttributeString("major_version", majorVersion.ToString());
369 xtw.WriteStartElement("creation_info"); 386 xtw.WriteAttributeString("minor_version", minorVersion.ToString());
370 DateTime now = DateTime.UtcNow; 387
371 TimeSpan t = now - new DateTime(1970, 1, 1); 388 xtw.WriteStartElement("creation_info");
372 xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString()); 389 DateTime now = DateTime.UtcNow;
373 xtw.WriteElementString("id", UUID.Random().ToString()); 390 TimeSpan t = now - new DateTime(1970, 1, 1);
374 xtw.WriteEndElement(); 391 xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
375 392 xtw.WriteElementString("id", UUID.Random().ToString());
376 xtw.WriteElementString("assets_included", SaveAssets.ToString()); 393 xtw.WriteEndElement();
377 394
378 xtw.WriteEndElement(); 395 xtw.WriteStartElement("region_info");
379 396
380 xtw.Flush(); 397 bool isMegaregion;
381 xtw.Close(); 398 Vector2 size;
382 399 IRegionCombinerModule rcMod = null;
383 String s = sw.ToString(); 400
384 sw.Close(); 401 // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
402 // this, possibly by doing control file creation somewhere else.
403 if (m_module != null)
404 rcMod = m_module.RegionCombinerModule;
405
406 if (rcMod != null)
407 isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
408 else
409 isMegaregion = false;
410
411 if (isMegaregion)
412 size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
413 else
414 size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
415
416 xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
417 xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
418
419 xtw.WriteEndElement();
420
421 xtw.WriteElementString("assets_included", SaveAssets.ToString());
422
423 xtw.WriteEndElement();
424
425 xtw.Flush();
426 }
427
428 s = sw.ToString();
429 }
430
431// if (m_scene != null)
432// Console.WriteLine(
433// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
385 434
386 return s; 435 return s;
387 } 436 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index f5a5a8d..bf3b124 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -45,7 +45,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
45 private static readonly ILog m_log = 45 private static readonly ILog m_log =
46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private Scene m_scene; 48 public Scene Scene { get; private set; }
49 public IRegionCombinerModule RegionCombinerModule { get; private set; }
49 50
50 /// <value> 51 /// <value>
51 /// The file used to load and save an opensimulator archive if no filename has been specified 52 /// The file used to load and save an opensimulator archive if no filename has been specified
@@ -70,13 +71,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
70 71
71 public void AddRegion(Scene scene) 72 public void AddRegion(Scene scene)
72 { 73 {
73 m_scene = scene; 74 Scene = scene;
74 m_scene.RegisterModuleInterface<IRegionArchiverModule>(this); 75 Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
75 //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); 76 //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
76 } 77 }
77 78
78 public void RegionLoaded(Scene scene) 79 public void RegionLoaded(Scene scene)
79 { 80 {
81 RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
80 } 82 }
81 83
82 public void RemoveRegion(Scene scene) 84 public void RemoveRegion(Scene scene)
@@ -165,9 +167,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
165 public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options) 167 public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
166 { 168 {
167 m_log.InfoFormat( 169 m_log.InfoFormat(
168 "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath); 170 "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
169 171
170 new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options); 172 new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
171 } 173 }
172 174
173 public void ArchiveRegion(Stream saveStream) 175 public void ArchiveRegion(Stream saveStream)
@@ -182,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
182 184
183 public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options) 185 public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
184 { 186 {
185 new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options); 187 new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
186 } 188 }
187 189
188 public void DearchiveRegion(string loadPath) 190 public void DearchiveRegion(string loadPath)
@@ -193,9 +195,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
193 public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId) 195 public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
194 { 196 {
195 m_log.InfoFormat( 197 m_log.InfoFormat(
196 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 198 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
197 199
198 new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion(); 200 new ArchiveReadRequest(Scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
199 } 201 }
200 202
201 public void DearchiveRegion(Stream loadStream) 203 public void DearchiveRegion(Stream loadStream)
@@ -205,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
205 207
206 public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId) 208 public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
207 { 209 {
208 new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion(); 210 new ArchiveReadRequest(Scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
209 } 211 }
210 } 212 }
211} 213}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
index 2c04008..8c0ef88 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs
@@ -46,8 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
50
51 /// <summary> 49 /// <summary>
52 /// Store for asset data we received before we get the metadata 50 /// Store for asset data we received before we get the metadata
53 /// </summary> 51 /// </summary>
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 63f1363..5deaf52 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
68 SerialiserModule serialiserModule = new SerialiserModule(); 68 SerialiserModule serialiserModule = new SerialiserModule();
69 TerrainModule terrainModule = new TerrainModule(); 69 TerrainModule terrainModule = new TerrainModule();
70 70
71 m_scene = SceneHelpers.SetupScene(); 71 m_scene = new SceneHelpers().SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); 72 SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
73 } 73 }
74 74
@@ -102,9 +102,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); 102 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
103 Vector3 groupPosition = new Vector3(10, 20, 30); 103 Vector3 groupPosition = new Vector3(10, 20, 30);
104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); 104 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
105 Vector3 offsetPosition = new Vector3(5, 10, 15); 105// Vector3 offsetPosition = new Vector3(5, 10, 15);
106 106
107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; 107 return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
108 } 108 }
109 109
110 protected SceneObjectPart CreateSceneObjectPart2() 110 protected SceneObjectPart CreateSceneObjectPart2()
@@ -292,6 +292,59 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
292 } 292 }
293 293
294 /// <summary> 294 /// <summary>
295 /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g.
296 /// 2 can come after 3).
297 /// </summary>
298 [Test]
299 public void TestLoadOarUnorderedParts()
300 {
301 TestHelpers.InMethod();
302
303 UUID ownerId = TestHelpers.ParseTail(0xaaaa);
304
305 MemoryStream archiveWriteStream = new MemoryStream();
306 TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
307
308 tar.WriteFile(
309 ArchiveConstants.CONTROL_FILE_PATH,
310 new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
311
312 SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
313 SceneObjectPart sop2
314 = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId);
315 SceneObjectPart sop3
316 = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId);
317
318 // Add the parts so they will be written out in reverse order to the oar
319 sog1.AddPart(sop3);
320 sop3.LinkNum = 3;
321 sog1.AddPart(sop2);
322 sop2.LinkNum = 2;
323
324 tar.WriteFile(
325 ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition),
326 SceneObjectSerializer.ToXml2Format(sog1));
327
328 tar.Close();
329
330 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
331
332 lock (this)
333 {
334 m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
335 m_archiverModule.DearchiveRegion(archiveReadStream);
336 }
337
338 Assert.That(m_lastErrorMessage, Is.Null);
339
340 SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2");
341 Assert.That(part2.LinkNum, Is.EqualTo(2));
342
343 SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3");
344 Assert.That(part3.LinkNum, Is.EqualTo(3));
345 }
346
347 /// <summary>
295 /// Test loading an OpenSim Region Archive. 348 /// Test loading an OpenSim Region Archive.
296 /// </summary> 349 /// </summary>
297 [Test] 350 [Test]
@@ -463,7 +516,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
463 SerialiserModule serialiserModule = new SerialiserModule(); 516 SerialiserModule serialiserModule = new SerialiserModule();
464 TerrainModule terrainModule = new TerrainModule(); 517 TerrainModule terrainModule = new TerrainModule();
465 518
466 TestScene scene2 = SceneHelpers.SetupScene(); 519 TestScene scene2 = new SceneHelpers().SetupScene();
467 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); 520 SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
468 521
469 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is 522 // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -534,6 +587,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
534 rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); 587 rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
535 rs.UseEstateSun = true; 588 rs.UseEstateSun = true;
536 rs.WaterHeight = 23; 589 rs.WaterHeight = 23;
590 rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
591 rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
537 592
538 tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); 593 tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
539 594
@@ -580,6 +635,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
580 Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); 635 Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
581 Assert.That(loadedRs.UseEstateSun, Is.True); 636 Assert.That(loadedRs.UseEstateSun, Is.True);
582 Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); 637 Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
638 Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
639 Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
583 } 640 }
584 641
585 /// <summary> 642 /// <summary>
@@ -607,7 +664,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
607 SerialiserModule serialiserModule = new SerialiserModule(); 664 SerialiserModule serialiserModule = new SerialiserModule();
608 TerrainModule terrainModule = new TerrainModule(); 665 TerrainModule terrainModule = new TerrainModule();
609 666
610 Scene scene = SceneHelpers.SetupScene(); 667 Scene scene = new SceneHelpers().SetupScene();
611 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); 668 SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
612 669
613 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); 670 m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index d2bbea3..3b84d57 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
73 "set terrain heights <corner> <min> <max> [<x>] [<y>]", 73 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + 74 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + 75 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", 76 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.",
77 consoleSetTerrainHeights); 77 consoleSetTerrainHeights);
78 78
79 m_module.Scene.AddCommand( 79 m_module.Scene.AddCommand(
@@ -143,6 +143,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
143 143
144 switch (corner) 144 switch (corner)
145 { 145 {
146 case -1:
147 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
148 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
149 m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
150 m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
151 m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
152 m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
153 m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
154 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
155 break;
146 case 0: 156 case 0:
147 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; 157 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
148 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; 158 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 97a2f4a..fdef9d8 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -170,12 +170,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
170 sendRegionInfoPacketToAll(); 170 sendRegionInfoPacketToAll();
171 } 171 }
172 172
173 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) 173 public void setEstateTerrainBaseTexture(int level, UUID texture)
174 {
175 setEstateTerrainBaseTexture(null, level, texture);
176 sendRegionHandshakeToAll();
177 }
178
179 public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
174 { 180 {
175 if (texture == UUID.Zero) 181 if (texture == UUID.Zero)
176 return; 182 return;
177 183
178 switch (corner) 184 switch (level)
179 { 185 {
180 case 0: 186 case 0:
181 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; 187 Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@@ -195,6 +201,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
195 sendRegionInfoPacketToAll(); 201 sendRegionInfoPacketToAll();
196 } 202 }
197 203
204 public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
205 {
206 setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
207 }
208
198 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) 209 public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
199 { 210 {
200 switch (corner) 211 switch (corner)
@@ -993,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
993 { 1004 {
994 RegionHandshakeArgs args = new RegionHandshakeArgs(); 1005 RegionHandshakeArgs args = new RegionHandshakeArgs();
995 1006
996 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); 1007 args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId);
997 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) 1008 if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
998 args.isEstateManager = true; 1009 args.isEstateManager = true;
999 1010
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index add1551..51dcb67 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -1395,21 +1395,26 @@ namespace OpenSim.Region.CoreModules.World.Land
1395 private void EventManagerOnRegisterCaps(UUID agentID, Caps caps) 1395 private void EventManagerOnRegisterCaps(UUID agentID, Caps caps)
1396 { 1396 {
1397 string capsBase = "/CAPS/" + caps.CapsObjectPath; 1397 string capsBase = "/CAPS/" + caps.CapsObjectPath;
1398 caps.RegisterHandler("RemoteParcelRequest", 1398 caps.RegisterHandler(
1399 new RestStreamHandler("POST", capsBase + remoteParcelRequestPath, 1399 "RemoteParcelRequest",
1400 delegate(string request, string path, string param, 1400 new RestStreamHandler(
1401 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 1401 "POST",
1402 { 1402 capsBase + remoteParcelRequestPath,
1403 return RemoteParcelRequest(request, path, param, agentID, caps); 1403 (request, path, param, httpRequest, httpResponse)
1404 })); 1404 => RemoteParcelRequest(request, path, param, agentID, caps),
1405 "RemoteParcelRequest",
1406 agentID.ToString()));
1407
1405 UUID parcelCapID = UUID.Random(); 1408 UUID parcelCapID = UUID.Random();
1406 caps.RegisterHandler("ParcelPropertiesUpdate", 1409 caps.RegisterHandler(
1407 new RestStreamHandler("POST", "/CAPS/" + parcelCapID, 1410 "ParcelPropertiesUpdate",
1408 delegate(string request, string path, string param, 1411 new RestStreamHandler(
1409 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 1412 "POST",
1410 { 1413 "/CAPS/" + parcelCapID,
1411 return ProcessPropertiesUpdate(request, path, param, agentID, caps); 1414 (request, path, param, httpRequest, httpResponse)
1412 })); 1415 => ProcessPropertiesUpdate(request, path, param, agentID, caps),
1416 "ParcelPropertiesUpdate",
1417 agentID.ToString()));
1413 } 1418 }
1414 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1419 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1415 { 1420 {
@@ -1774,7 +1779,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1774 1779
1775 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 1780 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
1776 1781
1777 targetAvatar.TeleportWithMomentum(pos); 1782 targetAvatar.TeleportWithMomentum(pos, null);
1778 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 1783 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
1779 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 1784 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
1780 1785
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 5974112..4f06737 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -450,7 +450,10 @@ namespace OpenSim.Region.CoreModules.World.Land
450 { 450 {
451 bool isMember; 451 bool isMember;
452 if (m_groupMemberCache.TryGetValue(avatar, out isMember)) 452 if (m_groupMemberCache.TryGetValue(avatar, out isMember))
453 {
454 m_groupMemberCache.Update(avatar, isMember, m_groupMemberCacheTimeout);
453 return isMember; 455 return isMember;
456 }
454 457
455 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 458 IGroupsModule groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
456 if (groupsModule == null) 459 if (groupsModule == null)
@@ -487,7 +490,7 @@ namespace OpenSim.Region.CoreModules.World.Land
487 if (m_scene.Permissions.IsAdministrator(avatar)) 490 if (m_scene.Permissions.IsAdministrator(avatar))
488 return false; 491 return false;
489 492
490 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 493 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
491 return false; 494 return false;
492 495
493 if (avatar == LandData.OwnerID) 496 if (avatar == LandData.OwnerID)
@@ -517,7 +520,7 @@ namespace OpenSim.Region.CoreModules.World.Land
517 if (m_scene.Permissions.IsAdministrator(avatar)) 520 if (m_scene.Permissions.IsAdministrator(avatar))
518 return false; 521 return false;
519 522
520 if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) 523 if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar))
521 return false; 524 return false;
522 525
523 if (avatar == LandData.OwnerID) 526 if (avatar == LandData.OwnerID)
@@ -1230,7 +1233,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1230 if (land.LandData.LocalID == LandData.LocalID) 1233 if (land.LandData.LocalID == LandData.LocalID)
1231 { 1234 {
1232 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); 1235 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1233 presence.TeleportWithMomentum(pos); 1236 presence.TeleportWithMomentum(pos, null);
1234 presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); 1237 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1235 } 1238 }
1236 } 1239 }
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 5122734..102b4d7 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -126,7 +126,6 @@ namespace OpenSim.Region.CoreModules.World.Land
126// m_log.DebugFormat( 126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", 127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName); 128// obj.Name, m_Scene.RegionInfo.RegionName);
129
130 } 129 }
131 } 130 }
132 131
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
index e553ffa..b5ee4d2 100644
--- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
64 { 64 {
65 m_pcm = new PrimCountModule(); 65 m_pcm = new PrimCountModule();
66 LandManagementModule lmm = new LandManagementModule(); 66 LandManagementModule lmm = new LandManagementModule();
67 m_scene = SceneHelpers.SetupScene(); 67 m_scene = new SceneHelpers().SetupScene();
68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); 68 SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
69 69
70 int xParcelDivider = (int)Constants.RegionSize - 1; 70 int xParcelDivider = (int)Constants.RegionSize - 1;
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index f86c790..aa306c7 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
225 int tc = 0; 225 int tc = 0;
226 double[,] hm = whichScene.Heightmap.GetDoubles(); 226 double[,] hm = whichScene.Heightmap.GetDoubles();
227 tc = Environment.TickCount; 227 tc = Environment.TickCount;
228 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); 228 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
229 EntityBase[] objs = whichScene.GetEntities(); 229 EntityBase[] objs = whichScene.GetEntities();
230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>(); 230 Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>(); 231 //SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
541 g.Dispose(); 541 g.Dispose();
542 } // lock entities objs 542 } // lock entities objs
543 543
544 m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); 544 m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
545 return mapbmp; 545 return mapbmp;
546 } 546 }
547 547
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index eb1a27f..992bff3 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
54 public void TerrainToBitmap(Bitmap mapbmp) 54 public void TerrainToBitmap(Bitmap mapbmp)
55 { 55 {
56 int tc = Environment.TickCount; 56 int tc = Environment.TickCount;
57 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 57 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
58 58
59 double[,] hm = m_scene.Heightmap.GetDoubles(); 59 double[,] hm = m_scene.Heightmap.GetDoubles();
60 bool ShadowDebugContinue = true; 60 bool ShadowDebugContinue = true;
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
238 } 238 }
239 } 239 }
240 } 240 }
241 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 241 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
242 } 242 }
243 } 243 }
244} 244}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 1d2141e..d13c2ef 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
278 public void TerrainToBitmap(Bitmap mapbmp) 278 public void TerrainToBitmap(Bitmap mapbmp)
279 { 279 {
280 int tc = Environment.TickCount; 280 int tc = Environment.TickCount;
281 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); 281 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
282 282
283 // These textures should be in the AssetCache anyway, as every client conneting to this 283 // These textures should be in the AssetCache anyway, as every client conneting to this
284 // region needs them. Except on start, when the map is recreated (before anyone connected), 284 // region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
412 } 412 }
413 } 413 }
414 } 414 }
415 m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); 415 m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
416 } 416 }
417 } 417 }
418} 418}
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
index 5239f50..601e81e 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
@@ -145,7 +145,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
145 145
146 // Even though we're registering for POST we're going to get GETS and UPDATES too 146 // Even though we're registering for POST we're going to get GETS and UPDATES too
147 caps.RegisterHandler( 147 caps.RegisterHandler(
148 "ObjectMedia", new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage)); 148 "ObjectMedia",
149 new RestStreamHandler(
150 "POST", omCapUrl, HandleObjectMediaMessage, "ObjectMedia", agentID.ToString()));
149 } 151 }
150 152
151 string omuCapUrl = "/CAPS/" + UUID.Random(); 153 string omuCapUrl = "/CAPS/" + UUID.Random();
@@ -157,7 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
157 159
158 // Even though we're registering for POST we're going to get GETS and UPDATES too 160 // Even though we're registering for POST we're going to get GETS and UPDATES too
159 caps.RegisterHandler( 161 caps.RegisterHandler(
160 "ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage)); 162 "ObjectMediaNavigate",
163 new RestStreamHandler(
164 "POST", omuCapUrl, HandleObjectMediaNavigateMessage, "ObjectMediaNavigate", agentID.ToString()));
161 } 165 }
162 } 166 }
163 167
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
index 4326606..396095a 100644
--- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
+++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
53 public void SetUp() 53 public void SetUp()
54 { 54 {
55 m_module = new MoapModule(); 55 m_module = new MoapModule();
56 m_scene = SceneHelpers.SetupScene(); 56 m_scene = new SceneHelpers().SetupScene();
57 SceneHelpers.SetupSceneModules(m_scene, m_module); 57 SceneHelpers.SetupSceneModules(m_scene, m_module);
58 } 58 }
59 59
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
63 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
64// log4net.Config.XmlConfigurator.Configure(); 64// log4net.Config.XmlConfigurator.Configure();
65 65
66 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 66 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
67 MediaEntry me = new MediaEntry(); 67 MediaEntry me = new MediaEntry();
68 68
69 m_module.SetMediaEntry(part, 1, me); 69 m_module.SetMediaEntry(part, 1, me);
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
88 88
89 string homeUrl = "opensimulator.org"; 89 string homeUrl = "opensimulator.org";
90 90
91 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); 91 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; 92 MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
93 93
94 m_module.SetMediaEntry(part, 1, me); 94 m_module.SetMediaEntry(part, 1, me);
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index f5a5c92..e5cd3e2 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -29,8 +29,10 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Text; 31using System.Text;
32using System.Text.RegularExpressions;
32using log4net; 33using log4net;
33using Mono.Addins; 34using Mono.Addins;
35using NDesk.Options;
34using Nini.Config; 36using Nini.Config;
35using OpenMetaverse; 37using OpenMetaverse;
36using OpenSim.Framework; 38using OpenSim.Framework;
@@ -78,49 +80,64 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 80 m_scene = scene;
79 m_console = MainConsole.Instance; 81 m_console = MainConsole.Instance;
80 82
81 m_console.Commands.AddCommand("Regions", false, "delete object owner", 83 m_console.Commands.AddCommand(
82 "delete object owner <UUID>", 84 "Objects", false, "delete object owner",
83 "Delete a scene object by owner", HandleDeleteObject); 85 "delete object owner <UUID>",
84 m_console.Commands.AddCommand("Regions", false, "delete object creator", 86 "Delete a scene object by owner", HandleDeleteObject);
85 "delete object creator <UUID>", 87
86 "Delete a scene object by creator", HandleDeleteObject); 88 m_console.Commands.AddCommand(
87 m_console.Commands.AddCommand("Regions", false, "delete object uuid", 89 "Objects", false, "delete object creator",
88 "delete object uuid <UUID>", 90 "delete object creator <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 91 "Delete a scene object by creator", HandleDeleteObject);
90 m_console.Commands.AddCommand("Regions", false, "delete object name", 92
91 "delete object name <name>", 93 m_console.Commands.AddCommand(
92 "Delete a scene object by name", HandleDeleteObject); 94 "Objects", false, "delete object uuid",
93 m_console.Commands.AddCommand("Regions", false, "delete object outside", 95 "delete object uuid <UUID>",
94 "delete object outside", 96 "Delete a scene object by uuid", HandleDeleteObject);
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 97
98 m_console.Commands.AddCommand(
99 "Objects", false, "delete object name",
100 "delete object name [--regex] <name>",
101 "Delete a scene object by name.",
102 "If --regex is specified then the name is treatead as a regular expression",
103 HandleDeleteObject);
104
105 m_console.Commands.AddCommand(
106 "Objects", false, "delete object outside",
107 "delete object outside",
108 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 109
97 m_console.Commands.AddCommand( 110 m_console.Commands.AddCommand(
98 "Regions", 111 "Objects",
99 false, 112 false,
100 "show object uuid", 113 "show object uuid",
101 "show object uuid <UUID>", 114 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 115 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 116
104 m_console.Commands.AddCommand( 117 m_console.Commands.AddCommand(
105 "Regions", 118 "Objects",
106 false, 119 false,
107 "show object name", 120 "show object name",
108 "show object name <name>", 121 "show object name [--regex] <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 122 "Show details of scene objects with the given name.",
123 "If --regex is specified then the name is treatead as a regular expression",
124 HandleShowObjectByName);
110 125
111 m_console.Commands.AddCommand( 126 m_console.Commands.AddCommand(
112 "Regions", 127 "Objects",
113 false, 128 false,
114 "show part uuid", 129 "show part uuid",
115 "show part uuid <UUID>", 130 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 131 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 132
118 m_console.Commands.AddCommand( 133 m_console.Commands.AddCommand(
119 "Regions", 134 "Objects",
120 false, 135 false,
121 "show part name", 136 "show part name",
122 "show part name <name>", 137 "show part name [--regex] <name>",
123 "Show details of scene object parts with the given name", HandleShowPartByName); 138 "Show details of scene object parts with the given name.",
139 "If --regex is specified then the name is treatead as a regular expression",
140 HandleShowPartByName);
124 } 141 }
125 142
126 public void RemoveRegion(Scene scene) 143 public void RemoveRegion(Scene scene)
@@ -165,22 +182,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
165 m_console.OutputFormat(sb.ToString()); 182 m_console.OutputFormat(sb.ToString());
166 } 183 }
167 184
168 private void HandleShowObjectByName(string module, string[] cmd) 185 private void HandleShowObjectByName(string module, string[] cmdparams)
169 { 186 {
170 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 187 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
171 return; 188 return;
172 189
173 if (cmd.Length < 4) 190 bool useRegex = false;
191 OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
192
193 List<string> mainParams = options.Parse(cmdparams);
194
195 if (mainParams.Count < 4)
174 { 196 {
175 m_console.OutputFormat("Usage: show object name <name>"); 197 m_console.OutputFormat("Usage: show object name [--regex] <name>");
176 return; 198 return;
177 } 199 }
178 200
179 string name = cmd[3]; 201 string name = mainParams[3];
180 202
181 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 203 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
204 Action<SceneObjectGroup> searchAction;
182 205
183 m_scene.ForEachSOG(so => { if (so.Name == name) { sceneObjects.Add(so); }}); 206 if (useRegex)
207 {
208 Regex nameRegex = new Regex(name);
209 searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
210 }
211 else
212 {
213 searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
214 }
215
216 m_scene.ForEachSOG(searchAction);
184 217
185 if (sceneObjects.Count == 0) 218 if (sceneObjects.Count == 0)
186 { 219 {
@@ -231,22 +264,39 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
231 m_console.OutputFormat(sb.ToString()); 264 m_console.OutputFormat(sb.ToString());
232 } 265 }
233 266
234 private void HandleShowPartByName(string module, string[] cmd) 267 private void HandleShowPartByName(string module, string[] cmdparams)
235 { 268 {
236 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 269 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
237 return; 270 return;
238 271
239 if (cmd.Length < 4) 272 bool useRegex = false;
273 OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
274
275 List<string> mainParams = options.Parse(cmdparams);
276
277 if (mainParams.Count < 4)
240 { 278 {
241 m_console.OutputFormat("Usage: show part name <name>"); 279 m_console.OutputFormat("Usage: show part name [--regex] <name>");
242 return; 280 return;
243 } 281 }
244 282
245 string name = cmd[3]; 283 string name = mainParams[3];
246 284
247 List<SceneObjectPart> parts = new List<SceneObjectPart>(); 285 List<SceneObjectPart> parts = new List<SceneObjectPart>();
248 286
249 m_scene.ForEachSOG(so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } })); 287 Action<SceneObjectGroup> searchAction;
288
289 if (useRegex)
290 {
291 Regex nameRegex = new Regex(name);
292 searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } });
293 }
294 else
295 {
296 searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } });
297 }
298
299 m_scene.ForEachSOG(searchAction);
250 300
251 if (parts.Count == 0) 301 if (parts.Count == 0)
252 { 302 {
@@ -271,6 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
271 sb.AppendFormat("Description: {0}\n", so.Description); 321 sb.AppendFormat("Description: {0}\n", so.Description);
272 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName); 322 sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
273 sb.AppendFormat("Parts: {0}\n", so.PrimCount); 323 sb.AppendFormat("Parts: {0}\n", so.PrimCount);
324 sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
274 325
275 return sb; 326 return sb;
276 } 327 }
@@ -282,7 +333,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName); 333 sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
283 sb.AppendFormat("Parent: {0}", 334 sb.AppendFormat("Parent: {0}",
284 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID)); 335 sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
285 sb.AppendFormat("Parts: {0}\n", !sop.IsRoot ? "1" : sop.ParentGroup.PrimCount.ToString());; 336 sb.AppendFormat("Link number: {0}\n", sop.LinkNum);
337 sb.AppendFormat("Flags: {0}\n", sop.Flags);
286 338
287 return sb; 339 return sb;
288 } 340 }
@@ -306,105 +358,169 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
306 o = cmd[3]; 358 o = cmd[3];
307 } 359 }
308 360
309 List<SceneObjectGroup> deletes = new List<SceneObjectGroup>(); 361 List<SceneObjectGroup> deletes = null;
310
311 UUID match; 362 UUID match;
363 bool requireConfirmation = true;
312 364
313 switch (mode) 365 switch (mode)
314 { 366 {
315 case "owner": 367 case "owner":
316 if (!UUID.TryParse(o, out match)) 368 if (!UUID.TryParse(o, out match))
317 return; 369 return;
318 370
319 m_scene.ForEachSOG(delegate (SceneObjectGroup g) 371 deletes = new List<SceneObjectGroup>();
320 {
321 if (g.OwnerID == match && !g.IsAttachment)
322 deletes.Add(g);
323 });
324 372
325// if (deletes.Count == 0) 373 m_scene.ForEachSOG(delegate (SceneObjectGroup g)
326// m_console.OutputFormat("No objects were found with owner {0}", match); 374 {
327 375 if (g.OwnerID == match && !g.IsAttachment)
328 break; 376 deletes.Add(g);
377 });
378
379 // if (deletes.Count == 0)
380 // m_console.OutputFormat("No objects were found with owner {0}", match);
381
382 break;
383
384 case "creator":
385 if (!UUID.TryParse(o, out match))
386 return;
329 387
330 case "creator": 388 deletes = new List<SceneObjectGroup>();
331 if (!UUID.TryParse(o, out match))
332 return;
333 389
334 m_scene.ForEachSOG(delegate (SceneObjectGroup g) 390 m_scene.ForEachSOG(delegate (SceneObjectGroup g)
335 { 391 {
336 if (g.RootPart.CreatorID == match && !g.IsAttachment) 392 if (g.RootPart.CreatorID == match && !g.IsAttachment)
337 deletes.Add(g); 393 deletes.Add(g);
338 }); 394 });
395
396 // if (deletes.Count == 0)
397 // m_console.OutputFormat("No objects were found with creator {0}", match);
398
399 break;
400
401 case "uuid":
402 if (!UUID.TryParse(o, out match))
403 return;
339 404
340// if (deletes.Count == 0) 405 requireConfirmation = false;
341// m_console.OutputFormat("No objects were found with creator {0}", match); 406 deletes = new List<SceneObjectGroup>();
407
408 m_scene.ForEachSOG(delegate (SceneObjectGroup g)
409 {
410 if (g.UUID == match && !g.IsAttachment)
411 deletes.Add(g);
412 });
413
414 // if (deletes.Count == 0)
415 // m_console.OutputFormat("No objects were found with uuid {0}", match);
416
417 break;
418
419 case "name":
420 deletes = GetDeleteCandidatesByName(module, cmd);
421 break;
422
423 case "outside":
424 deletes = new List<SceneObjectGroup>();
342 425
343 break; 426 m_scene.ForEachSOG(delegate (SceneObjectGroup g)
427 {
428 SceneObjectPart rootPart = g.RootPart;
429 bool delete = false;
430
431 if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
432 {
433 delete = true;
434 }
435 else
436 {
437 ILandObject parcel
438 = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
439
440 if (parcel == null || parcel.LandData.Name == "NO LAND")
441 delete = true;
442 }
443
444 if (delete && !g.IsAttachment && !deletes.Contains(g))
445 deletes.Add(g);
446 });
447
448 if (deletes.Count == 0)
449 m_console.OutputFormat("No objects were found outside region bounds");
450
451 break;
344 452
345 case "uuid": 453 default:
346 if (!UUID.TryParse(o, out match)) 454 m_console.OutputFormat("Unrecognized mode {0}", mode);
347 return; 455 return;
456 }
348 457
349 m_scene.ForEachSOG(delegate (SceneObjectGroup g) 458 if (deletes == null || deletes.Count <= 0)
350 { 459 return;
351 if (g.UUID == match && !g.IsAttachment)
352 deletes.Add(g);
353 });
354
355// if (deletes.Count == 0)
356// m_console.OutputFormat("No objects were found with uuid {0}", match);
357
358 break;
359 460
360 case "name": 461 if (requireConfirmation)
361 m_scene.ForEachSOG(delegate (SceneObjectGroup g) 462 {
463 string response = MainConsole.Instance.CmdPrompt(
464 string.Format(
465 "Are you sure that you want to delete {0} objects from {1}",
466 deletes.Count, m_scene.RegionInfo.RegionName),
467 "n");
468
469 if (response.ToLower() != "y")
362 { 470 {
363 if (g.RootPart.Name == o && !g.IsAttachment) 471 MainConsole.Instance.OutputFormat(
364 deletes.Add(g); 472 "Aborting delete of {0} objects from {1}", deletes.Count, m_scene.RegionInfo.RegionName);
365 });
366 473
367// if (deletes.Count == 0) 474 return;
368// m_console.OutputFormat("No objects were found with name {0}", o); 475 }
369 476 }
370 break;
371 477
372 case "outside": 478 m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
373 m_scene.ForEachSOG(delegate (SceneObjectGroup g)
374 {
375 SceneObjectPart rootPart = g.RootPart;
376 bool delete = false;
377 479
378 if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0) 480 foreach (SceneObjectGroup g in deletes)
379 { 481 {
380 delete = true; 482 m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
381 } 483 m_scene.DeleteSceneObject(g, false);
382 else 484 }
383 { 485 }
384 ILandObject parcel
385 = m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
386 486
387 if (parcel == null || parcel.LandData.Name == "NO LAND") 487 private List<SceneObjectGroup> GetDeleteCandidatesByName(string module, string[] cmdparams)
388 delete = true; 488 {
389 } 489 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
490 return null;
390 491
391 if (delete && !g.IsAttachment && !deletes.Contains(g)) 492 bool useRegex = false;
392 deletes.Add(g); 493 OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
393 });
394 494
395// if (deletes.Count == 0) 495 List<string> mainParams = options.Parse(cmdparams);
396// m_console.OutputFormat("No objects were found outside region bounds");
397 496
398 break; 497 if (mainParams.Count < 4)
498 {
499 m_console.OutputFormat("Usage: delete object name [--regex] <name>");
500 return null;
399 } 501 }
400 502
401 m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName); 503 string name = mainParams[3];
402 504
403 foreach (SceneObjectGroup g in deletes) 505 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
506 Action<SceneObjectGroup> searchAction;
507
508 if (useRegex)
404 { 509 {
405 m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name); 510 Regex nameRegex = new Regex(name);
406 m_scene.DeleteSceneObject(g, false); 511 searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }};
512 }
513 else
514 {
515 searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }};
407 } 516 }
517
518 m_scene.ForEachSOG(searchAction);
519
520 if (sceneObjects.Count == 0)
521 m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
522
523 return sceneObjects;
408 } 524 }
409 } 525 }
410} \ No newline at end of file 526} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 82ccaf8..f3d38bc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -166,6 +166,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
166 m_scene.Permissions.OnDeedParcel += CanDeedParcel; 166 m_scene.Permissions.OnDeedParcel += CanDeedParcel;
167 m_scene.Permissions.OnDeedObject += CanDeedObject; 167 m_scene.Permissions.OnDeedObject += CanDeedObject;
168 m_scene.Permissions.OnIsGod += IsGod; 168 m_scene.Permissions.OnIsGod += IsGod;
169 m_scene.Permissions.OnIsGridGod += IsGridGod;
169 m_scene.Permissions.OnIsAdministrator += IsAdministrator; 170 m_scene.Permissions.OnIsAdministrator += IsAdministrator;
170 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject; 171 m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
171 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED 172 m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
@@ -220,7 +221,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
220 "Force permissions on or off", 221 "Force permissions on or off",
221 HandleForcePermissions); 222 HandleForcePermissions);
222 223
223 m_scene.AddCommand("Users", this, "debug permissions", 224 m_scene.AddCommand("Debug", this, "debug permissions",
224 "debug permissions <true / false>", 225 "debug permissions <true / false>",
225 "Turn on permissions debugging", 226 "Turn on permissions debugging",
226 HandleDebugPermissions); 227 HandleDebugPermissions);
@@ -347,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
347 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 348 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
348 349
349 if (m_friendsModule == null) 350 if (m_friendsModule == null)
350 m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); 351 m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
351 352
352 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); 353 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
353 354
354 if (m_groupsModule == null) 355 if (m_groupsModule == null)
355 m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); 356 m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
356 357
357 m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); 358 m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
358 359
@@ -449,39 +450,49 @@ namespace OpenSim.Region.CoreModules.World.Permissions
449 } 450 }
450 451
451 /// <summary> 452 /// <summary>
452 /// Is the given user an administrator (in other words, a god)? 453 /// Is the user regarded as an administrator?
453 /// </summary> 454 /// </summary>
454 /// <param name="user"></param> 455 /// <param name="user"></param>
455 /// <returns></returns> 456 /// <returns></returns>
456 protected bool IsAdministrator(UUID user) 457 protected bool IsAdministrator(UUID user)
457 { 458 {
458 if (user == UUID.Zero) return false; 459 if (user == UUID.Zero)
459 460 return false;
460 if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) 461
461 { 462 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod)
462 if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) 463 return true;
463 return true;
464 }
465 464
466 if (IsEstateManager(user) && m_RegionManagerIsGod) 465 if (IsEstateManager(user) && m_RegionManagerIsGod)
467 return true; 466 return true;
468 467
468 if (IsGridGod(user, null))
469 return true;
470
471 return false;
472 }
473
474 /// <summary>
475 /// Is the given user a God throughout the grid (not just in the current scene)?
476 /// </summary>
477 /// <param name="user">The user</param>
478 /// <param name="scene">Unused, can be null</param>
479 /// <returns></returns>
480 protected bool IsGridGod(UUID user, Scene scene)
481 {
482 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
483 if (m_bypassPermissions) return m_bypassPermissionsValue;
484
485 if (user == UUID.Zero) return false;
486
469 if (m_allowGridGods) 487 if (m_allowGridGods)
470 { 488 {
471 ScenePresence sp = m_scene.GetScenePresence(user); 489 ScenePresence sp = m_scene.GetScenePresence(user);
472 if (sp != null) 490 if (sp != null)
473 { 491 return (sp.UserLevel >= 200);
474 if (sp.UserLevel >= 200)
475 return true;
476 return false;
477 }
478 492
479 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 493 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
480 if (account != null) 494 if (account != null)
481 { 495 return (account.UserLevel >= 200);
482 if (account.UserLevel >= 200)
483 return true;
484 }
485 } 496 }
486 497
487 return false; 498 return false;
@@ -503,7 +514,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
503 { 514 {
504 if (user == UUID.Zero) return false; 515 if (user == UUID.Zero) return false;
505 516
506 return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); 517 return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user);
507 } 518 }
508 519
509#endregion 520#endregion
diff --git a/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
new file mode 100644
index 0000000..2838e0c
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Region/RegionCommandsModule.cs
@@ -0,0 +1,155 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Text.RegularExpressions;
33using log4net;
34using Mono.Addins;
35using NDesk.Options;
36using Nini.Config;
37using OpenMetaverse;
38using OpenSim.Framework;
39using OpenSim.Framework.Console;
40using OpenSim.Framework.Statistics;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44namespace OpenSim.Region.CoreModules.World.Objects.Commands
45{
46 /// <summary>
47 /// A module that holds commands for manipulating objects in the scene.
48 /// </summary>
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")]
50 public class RegionCommandsModule : INonSharedRegionModule
51 {
52 private Scene m_scene;
53 private ICommandConsole m_console;
54
55 public string Name { get { return "Region Commands Module"; } }
56
57 public Type ReplaceableInterface { get { return null; } }
58
59 public void Initialise(IConfigSource source)
60 {
61// m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE");
62 }
63
64 public void PostInitialise()
65 {
66// m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE");
67 }
68
69 public void Close()
70 {
71// m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE");
72 }
73
74 public void AddRegion(Scene scene)
75 {
76// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
77
78 m_scene = scene;
79 m_console = MainConsole.Instance;
80
81 m_console.Commands.AddCommand(
82 "Regions", false, "show scene",
83 "show scene",
84 "Show live scene information for the currently selected region.", HandleShowScene);
85 }
86
87 public void RemoveRegion(Scene scene)
88 {
89// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94// m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
95 }
96
97 private void HandleShowScene(string module, string[] cmd)
98 {
99 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
100 return;
101
102 SimStatsReporter r = m_scene.StatsReporter;
103 float[] stats = r.LastReportedSimStats;
104
105 float timeDilation = stats[0];
106 float simFps = stats[1];
107 float physicsFps = stats[2];
108 float agentUpdates = stats[3];
109 float rootAgents = stats[4];
110 float childAgents = stats[5];
111 float totalPrims = stats[6];
112 float activePrims = stats[7];
113 float totalFrameTime = stats[8];
114// float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator
115 float physicsFrameTime = stats[10];
116 float otherFrameTime = stats[11];
117// float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored
118 float inPacketsPerSecond = stats[13];
119 float outPacketsPerSecond = stats[14];
120 float unackedBytes = stats[15];
121// float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used
122 float pendingDownloads = stats[17];
123 float pendingUploads = stats[18];
124 float activeScripts = stats[19];
125 float scriptLinesPerSecond = stats[20];
126
127 StringBuilder sb = new StringBuilder();
128 sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName);
129
130 ConsoleDisplayList dispList = new ConsoleDisplayList();
131 dispList.AddRow("Time Dilation", timeDilation);
132 dispList.AddRow("Sim FPS", simFps);
133 dispList.AddRow("Physics FPS", physicsFps);
134 dispList.AddRow("Avatars", rootAgents);
135 dispList.AddRow("Child agents", childAgents);
136 dispList.AddRow("Total prims", totalPrims);
137 dispList.AddRow("Scripts", activeScripts);
138 dispList.AddRow("Script lines processed per second", scriptLinesPerSecond);
139 dispList.AddRow("Physics enabled prims", activePrims);
140 dispList.AddRow("Total frame time", totalFrameTime);
141 dispList.AddRow("Physics frame time", physicsFrameTime);
142 dispList.AddRow("Other frame time", otherFrameTime);
143 dispList.AddRow("Agent Updates per second", agentUpdates);
144 dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond);
145 dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond);
146 dispList.AddRow("Bytes unacknowledged by clients", unackedBytes);
147 dispList.AddRow("Pending asset downloads to clients", pendingDownloads);
148 dispList.AddRow("Pending asset uploads from clients", pendingUploads);
149
150 dispList.AddToStringBuilder(sb);
151
152 MainConsole.Instance.Output(sb.ToString());
153 }
154 }
155} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index d1d2020..7825e3e 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
343 public void Init() 343 public void Init()
344 { 344 {
345 m_serialiserModule = new SerialiserModule(); 345 m_serialiserModule = new SerialiserModule();
346 m_scene = SceneHelpers.SetupScene(); 346 m_scene = new SceneHelpers().SetupScene();
347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); 347 SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule);
348 } 348 }
349 349
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 93b1005..d768a1a 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -78,11 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
78 78
79 if (grp.IsAttachment) 79 if (grp.IsAttachment)
80 { 80 {
81 if (grp.AttachmentPoint > 30) // HUD 81 if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
82 { 82 return;
83 if (sp.ControllingClient.AgentId != grp.OwnerID)
84 return;
85 }
86 83
87 if (sp.ControllingClient.AgentId == grp.OwnerID) 84 if (sp.ControllingClient.AgentId == grp.OwnerID)
88 dis = 0; 85 dis = 0;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index da81dc1..d78ade5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -59,28 +59,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
59 /// <returns>A terrain channel generated from the image.</returns> 59 /// <returns>A terrain channel generated from the image.</returns>
60 public virtual ITerrainChannel LoadFile(string filename) 60 public virtual ITerrainChannel LoadFile(string filename)
61 { 61 {
62 return LoadBitmap(new Bitmap(filename)); 62 using (Bitmap b = new Bitmap(filename))
63 return LoadBitmap(b);
63 } 64 }
64 65
65 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h) 66 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
66 { 67 {
67 Bitmap bitmap = new Bitmap(filename); 68 using (Bitmap bitmap = new Bitmap(filename))
68 ITerrainChannel retval = new TerrainChannel(true);
69
70 for (int x = 0; x < retval.Width; x++)
71 { 69 {
72 for (int y = 0; y < retval.Height; y++) 70 ITerrainChannel retval = new TerrainChannel(true);
71
72 for (int x = 0; x < retval.Width; x++)
73 { 73 {
74 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128; 74 for (int y = 0; y < retval.Height; y++)
75 {
76 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
77 }
75 } 78 }
76 }
77 79
78 return retval; 80 return retval;
81 }
79 } 82 }
80 83
81 public virtual ITerrainChannel LoadStream(Stream stream) 84 public virtual ITerrainChannel LoadStream(Stream stream)
82 { 85 {
83 return LoadBitmap(new Bitmap(stream)); 86 using (Bitmap b = new Bitmap(stream))
87 return LoadBitmap(b);
84 } 88 }
85 89
86 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap) 90 protected virtual ITerrainChannel LoadBitmap(Bitmap bitmap)
@@ -134,35 +138,53 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception." 138 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = Path.GetTempFileName(); 139 string tempName = Path.GetTempFileName();
136 140
137 Bitmap entireBitmap = null; 141 Bitmap existingBitmap = null;
138 Bitmap thisBitmap = null; 142 Bitmap thisBitmap = null;
139 if (File.Exists(filename)) 143 Bitmap newBitmap = null;
144
145 try
140 { 146 {
141 File.Copy(filename, tempName, true); 147 if (File.Exists(filename))
142 entireBitmap = new Bitmap(tempName); 148 {
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) 149 File.Copy(filename, tempName, true);
150 existingBitmap = new Bitmap(tempName);
151 if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
152 {
153 // old file, let's overwrite it
154 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
155 }
156 else
157 {
158 newBitmap = existingBitmap;
159 }
160 }
161 else
144 { 162 {
145 // old file, let's overwrite it 163 newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 } 164 }
165
166 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
167 // Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
168 for (int x = 0; x < regionSizeX; x++)
169 for (int y = 0; y < regionSizeY; y++)
170 newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
171
172 Save(newBitmap, filename);
148 } 173 }
149 else 174 finally
150 { 175 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); 176 if (existingBitmap != null)
152 } 177 existingBitmap.Dispose();
153 178
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); 179 if (thisBitmap != null)
155// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); 180 thisBitmap.Dispose();
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159 181
160 Save(entireBitmap, filename); 182 if (newBitmap != null)
161 thisBitmap.Dispose(); 183 newBitmap.Dispose();
162 entireBitmap.Dispose();
163 184
164 if (File.Exists(tempName)) 185 if (File.Exists(tempName))
165 File.Delete(tempName); 186 File.Delete(tempName);
187 }
166 } 188 }
167 189
168 protected virtual void Save(Bitmap bmp, string filename) 190 protected virtual void Save(Bitmap bmp, string filename)
@@ -226,16 +248,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
226 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns> 248 /// <returns>A System.Drawing.Bitmap containing a coloured image</returns>
227 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map) 249 protected static Bitmap CreateBitmapFromMap(ITerrainChannel map)
228 { 250 {
229 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 251 int pallete;
230 252 Bitmap bmp;
231 int pallete = gradientmapLd.Height; 253 Color[] colours;
232 254
233 Bitmap bmp = new Bitmap(map.Width, map.Height); 255 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
234 Color[] colours = new Color[pallete];
235
236 for (int i = 0; i < pallete; i++)
237 { 256 {
238 colours[i] = gradientmapLd.GetPixel(0, i); 257 pallete = gradientmapLd.Height;
258
259 bmp = new Bitmap(map.Width, map.Height);
260 colours = new Color[pallete];
261
262 for (int i = 0; i < pallete; i++)
263 {
264 colours[i] = gradientmapLd.GetPixel(0, i);
265 }
239 } 266 }
240 267
241 for (int y = 0; y < map.Height; y++) 268 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 699d67a..9cc767a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -99,16 +99,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
99 99
100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map) 100 private static Bitmap CreateBitmapFromMap(ITerrainChannel map)
101 { 101 {
102 Bitmap gradientmapLd = new Bitmap("defaultstripe.png"); 102 int pallete;
103 Bitmap bmp;
104 Color[] colours;
103 105
104 int pallete = gradientmapLd.Height; 106 using (Bitmap gradientmapLd = new Bitmap("defaultstripe.png"))
105
106 Bitmap bmp = new Bitmap(map.Width, map.Height);
107 Color[] colours = new Color[pallete];
108
109 for (int i = 0; i < pallete; i++)
110 { 107 {
111 colours[i] = gradientmapLd.GetPixel(0, i); 108 pallete = gradientmapLd.Height;
109
110 bmp = new Bitmap(map.Width, map.Height);
111 colours = new Color[pallete];
112
113 for (int i = 0; i < pallete; i++)
114 {
115 colours[i] = gradientmapLd.GetPixel(0, i);
116 }
112 } 117 }
113 118
114 for (int y = 0; y < map.Height; y++) 119 for (int y = 0; y < map.Height; y++)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs
index 5d2f893..b416b82 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/TIFF.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
59 } 59 }
60 60
61 //Returns true if this extension is supported for terrain save-tile 61 //Returns true if this extension is supported for terrain save-tile
62 public bool SupportsTileSave() 62 public override bool SupportsTileSave()
63 { 63 {
64 return false; 64 return false;
65 } 65 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 1ebf916..b5c7d33 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
65 bool eof = false; 65 bool eof = false;
66 66
67 int fileXPoints = 0; 67 int fileXPoints = 0;
68 int fileYPoints = 0; 68// int fileYPoints = 0;
69 69
70 // Terragen file 70 // Terragen file
71 while (eof == false) 71 while (eof == false)
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
75 { 75 {
76 case "SIZE": 76 case "SIZE":
77 fileXPoints = bs.ReadInt16() + 1; 77 fileXPoints = bs.ReadInt16() + 1;
78 fileYPoints = fileXPoints; 78// fileYPoints = fileXPoints;
79 bs.ReadInt16(); 79 bs.ReadInt16();
80 break; 80 break;
81 case "XPTS": 81 case "XPTS":
@@ -83,7 +83,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
83 bs.ReadInt16(); 83 bs.ReadInt16();
84 break; 84 break;
85 case "YPTS": 85 case "YPTS":
86 fileYPoints = bs.ReadInt16(); 86// fileYPoints = bs.ReadInt16();
87 bs.ReadInt16();
87 bs.ReadInt16(); 88 bs.ReadInt16();
88 break; 89 break;
89 case "ALTW": 90 case "ALTW":
@@ -164,10 +165,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
164 bool eof = false; 165 bool eof = false;
165 if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ") 166 if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
166 { 167 {
167 168// int fileWidth = w;
168 int fileWidth = w; 169// int fileHeight = h;
169 int fileHeight = h;
170
171 170
172 // Terragen file 171 // Terragen file
173 while (eof == false) 172 while (eof == false)
@@ -176,17 +175,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
176 switch (tmp) 175 switch (tmp)
177 { 176 {
178 case "SIZE": 177 case "SIZE":
179 int sztmp = bs.ReadInt16() + 1; 178// int sztmp = bs.ReadInt16() + 1;
180 fileWidth = sztmp; 179// fileWidth = sztmp;
181 fileHeight = sztmp; 180// fileHeight = sztmp;
181 bs.ReadInt16();
182 bs.ReadInt16(); 182 bs.ReadInt16();
183 break; 183 break;
184 case "XPTS": 184 case "XPTS":
185 fileWidth = bs.ReadInt16(); 185// fileWidth = bs.ReadInt16();
186 bs.ReadInt16();
186 bs.ReadInt16(); 187 bs.ReadInt16();
187 break; 188 break;
188 case "YPTS": 189 case "YPTS":
189 fileHeight = bs.ReadInt16(); 190// fileHeight = bs.ReadInt16();
191 bs.ReadInt16();
190 bs.ReadInt16(); 192 bs.ReadInt16();
191 break; 193 break;
192 case "ALTW": 194 case "ALTW":
@@ -250,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
250 if (horizontalScale < 0.01d) 252 if (horizontalScale < 0.01d)
251 horizontalScale = 0.01d; 253 horizontalScale = 0.01d;
252 254
253 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 255 Encoding enc = Encoding.ASCII;
254 256
255 bs.Write(enc.GetBytes("TERRAGENTERRAIN ")); 257 bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
256 258
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index e2bd769..402b9fb 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -724,6 +724,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
724 } 724 }
725 if (shouldTaint) 725 if (shouldTaint)
726 { 726 {
727 m_scene.EventManager.TriggerTerrainTainted();
727 m_tainted = true; 728 m_tainted = true;
728 } 729 }
729 } 730 }
@@ -1109,6 +1110,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1109 CheckForTerrainUpdates(); 1110 CheckForTerrainUpdates();
1110 } 1111 }
1111 1112
1113 private void InterfaceMinTerrain(Object[] args)
1114 {
1115 int x, y;
1116 for (x = 0; x < m_channel.Width; x++)
1117 {
1118 for (y = 0; y < m_channel.Height; y++)
1119 {
1120 m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]);
1121 }
1122 }
1123 CheckForTerrainUpdates();
1124 }
1125
1126 private void InterfaceMaxTerrain(Object[] args)
1127 {
1128 int x, y;
1129 for (x = 0; x < m_channel.Width; x++)
1130 {
1131 for (y = 0; y < m_channel.Height; y++)
1132 {
1133 m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]);
1134 }
1135 }
1136 CheckForTerrainUpdates();
1137 }
1138
1112 private void InterfaceShowDebugStats(Object[] args) 1139 private void InterfaceShowDebugStats(Object[] args)
1113 { 1140 {
1114 double max = Double.MinValue; 1141 double max = Double.MinValue;
@@ -1249,6 +1276,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1249 rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); 1276 rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double");
1250 rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); 1277 rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double");
1251 1278
1279 Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
1280 minCommand.AddArgument("min", "terrain height to use as minimum", "Double");
1281
1282 Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
1283 maxCommand.AddArgument("min", "terrain height to use as maximum", "Double");
1284
1252 1285
1253 // Debug 1286 // Debug
1254 Command showDebugStatsCommand = 1287 Command showDebugStatsCommand =
@@ -1280,6 +1313,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1280 m_commander.RegisterCommand("effect", pluginRunCommand); 1313 m_commander.RegisterCommand("effect", pluginRunCommand);
1281 m_commander.RegisterCommand("flip", flipCommand); 1314 m_commander.RegisterCommand("flip", flipCommand);
1282 m_commander.RegisterCommand("rescale", rescaleCommand); 1315 m_commander.RegisterCommand("rescale", rescaleCommand);
1316 m_commander.RegisterCommand("min", minCommand);
1317 m_commander.RegisterCommand("max", maxCommand);
1283 1318
1284 // Add this to our scene so scripts can call these functions 1319 // Add this to our scene so scripts can call these functions
1285 m_scene.RegisterModuleCommander(m_commander); 1320 m_scene.RegisterModuleCommander(m_commander);
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index 7bf675d..df5ac92 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -84,218 +84,241 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
84 Debug.Assert(heightRanges.Length == 4); 84 Debug.Assert(heightRanges.Length == 4);
85 85
86 Bitmap[] detailTexture = new Bitmap[4]; 86 Bitmap[] detailTexture = new Bitmap[4];
87 Bitmap output = null;
88 BitmapData outputData = null;
87 89
88 if (textureTerrain) 90 try
89 { 91 {
90 // Swap empty terrain textureIDs with default IDs 92 if (textureTerrain)
91 for (int i = 0; i < textureIDs.Length; i++)
92 { 93 {
93 if (textureIDs[i] == UUID.Zero) 94 // Swap empty terrain textureIDs with default IDs
94 textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i]; 95 for (int i = 0; i < textureIDs.Length; i++)
95 }
96
97 #region Texture Fetching
98
99 if (assetService != null)
100 {
101 for (int i = 0; i < 4; i++)
102 { 96 {
103 AssetBase asset; 97 if (textureIDs[i] == UUID.Zero)
104 UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]); 98 textureIDs[i] = DEFAULT_TERRAIN_DETAIL[i];
105 99 }
106 // Try to fetch a cached copy of the decoded/resized version of this texture 100
107 asset = assetService.GetCached(cacheID.ToString()); 101 #region Texture Fetching
108 if (asset != null) 102
109 { 103 if (assetService != null)
110 try 104 {
111 { 105 for (int i = 0; i < 4; i++)
112 using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data))
113 detailTexture[i] = (Bitmap)Image.FromStream(stream);
114 }
115 catch (Exception ex)
116 {
117 m_log.Warn("Failed to decode cached terrain texture " + cacheID +
118 " (textureID: " + textureIDs[i] + "): " + ex.Message);
119 }
120 }
121
122 if (detailTexture[i] == null)
123 { 106 {
124 // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG 107 AssetBase asset;
125 asset = assetService.Get(textureIDs[i].ToString()); 108 UUID cacheID = UUID.Combine(TERRAIN_CACHE_MAGIC, textureIDs[i]);
109
110 // Try to fetch a cached copy of the decoded/resized version of this texture
111 asset = assetService.GetCached(cacheID.ToString());
126 if (asset != null) 112 if (asset != null)
127 { 113 {
128 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); } 114// m_log.DebugFormat(
115// "[TERRAIN SPLAT]: Got asset service cached terrain texture {0} {1}", i, asset.ID);
116
117 try
118 {
119 using (System.IO.MemoryStream stream = new System.IO.MemoryStream(asset.Data))
120 detailTexture[i] = (Bitmap)Image.FromStream(stream);
121 }
129 catch (Exception ex) 122 catch (Exception ex)
130 { 123 {
131 m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message); 124 m_log.Warn("Failed to decode cached terrain texture " + cacheID +
125 " (textureID: " + textureIDs[i] + "): " + ex.Message);
132 } 126 }
133 } 127 }
134 128
135 if (detailTexture[i] != null) 129 if (detailTexture[i] == null)
136 { 130 {
137 Bitmap bitmap = detailTexture[i]; 131 // Try to fetch the original JPEG2000 texture, resize if needed, and cache as PNG
138 132 asset = assetService.Get(textureIDs[i].ToString());
139 // Make sure this texture is the correct size, otherwise resize 133 if (asset != null)
140 if (bitmap.Width != 256 || bitmap.Height != 256)
141 bitmap = ImageUtils.ResizeImage(bitmap, 256, 256);
142
143 // Save the decoded and resized texture to the cache
144 byte[] data;
145 using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
146 { 134 {
147 bitmap.Save(stream, ImageFormat.Png); 135// m_log.DebugFormat(
148 data = stream.ToArray(); 136// "[TERRAIN SPLAT]: Got cached original JPEG2000 terrain texture {0} {1}", i, asset.ID);
137
138 try { detailTexture[i] = (Bitmap)CSJ2K.J2kImage.FromBytes(asset.Data); }
139 catch (Exception ex)
140 {
141 m_log.Warn("Failed to decode terrain texture " + asset.ID + ": " + ex.Message);
142 }
143 }
144
145 if (detailTexture[i] != null)
146 {
147 // Make sure this texture is the correct size, otherwise resize
148 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
149 {
150 using (Bitmap origBitmap = detailTexture[i])
151 {
152 detailTexture[i] = ImageUtils.ResizeImage(origBitmap, 256, 256);
153 }
154 }
155
156 // Save the decoded and resized texture to the cache
157 byte[] data;
158 using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
159 {
160 detailTexture[i].Save(stream, ImageFormat.Png);
161 data = stream.ToArray();
162 }
163
164 // Cache a PNG copy of this terrain texture
165 AssetBase newAsset = new AssetBase
166 {
167 Data = data,
168 Description = "PNG",
169 Flags = AssetFlags.Collectable,
170 FullID = cacheID,
171 ID = cacheID.ToString(),
172 Local = true,
173 Name = String.Empty,
174 Temporary = true,
175 Type = (sbyte)AssetType.Unknown
176 };
177 newAsset.Metadata.ContentType = "image/png";
178 assetService.Store(newAsset);
149 } 179 }
150
151 // Cache a PNG copy of this terrain texture
152 AssetBase newAsset = new AssetBase
153 {
154 Data = data,
155 Description = "PNG",
156 Flags = AssetFlags.Collectable,
157 FullID = cacheID,
158 ID = cacheID.ToString(),
159 Local = true,
160 Name = String.Empty,
161 Temporary = true,
162 Type = (sbyte)AssetType.Unknown
163 };
164 newAsset.Metadata.ContentType = "image/png";
165 assetService.Store(newAsset);
166 } 180 }
167 } 181 }
168 } 182 }
183
184 #endregion Texture Fetching
169 } 185 }
170 186
171 #endregion Texture Fetching 187 // Fill in any missing textures with a solid color
172 } 188 for (int i = 0; i < 4; i++)
173
174 // Fill in any missing textures with a solid color
175 for (int i = 0; i < 4; i++)
176 {
177 if (detailTexture[i] == null)
178 { 189 {
179 // Create a solid color texture for this layer 190 if (detailTexture[i] == null)
180 detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
181 using (Graphics gfx = Graphics.FromImage(detailTexture[i]))
182 { 191 {
183 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) 192// m_log.DebugFormat(
184 gfx.FillRectangle(brush, 0, 0, 256, 256); 193// "[TERRAIN SPLAT]: Generating solid colour for missing texture {0}", i);
185 }
186 }
187 }
188
189 #region Layer Map
190
191 float[] layermap = new float[256 * 256];
192
193 for (int y = 0; y < 256; y++)
194 {
195 for (int x = 0; x < 256; x++)
196 {
197 float height = heightmap[y * 256 + x];
198 194
199 float pctX = (float)x / 255f; 195 // Create a solid color texture for this layer
200 float pctY = (float)y / 255f; 196 detailTexture[i] = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
201 197 using (Graphics gfx = Graphics.FromImage(detailTexture[i]))
202 // Use bilinear interpolation between the four corners of start height and 198 {
203 // height range to select the current values at this position 199 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
204 float startHeight = ImageUtils.Bilinear( 200 gfx.FillRectangle(brush, 0, 0, 256, 256);
205 startHeights[0], 201 }
206 startHeights[2], 202 }
207 startHeights[1],
208 startHeights[3],
209 pctX, pctY);
210 startHeight = Utils.Clamp(startHeight, 0f, 255f);
211
212 float heightRange = ImageUtils.Bilinear(
213 heightRanges[0],
214 heightRanges[2],
215 heightRanges[1],
216 heightRanges[3],
217 pctX, pctY);
218 heightRange = Utils.Clamp(heightRange, 0f, 255f);
219
220 // Generate two frequencies of perlin noise based on our global position
221 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
222 Vector3 vec = new Vector3
223 (
224 ((float)regionPosition.X + x) * 0.20319f,
225 ((float)regionPosition.Y + y) * 0.20319f,
226 height * 0.25f
227 );
228
229 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
230 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
231 float noise = (lowFreq + highFreq) * 2f;
232
233 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
234 float layer = ((height + noise - startHeight) / heightRange) * 4f;
235 if (Single.IsNaN(layer)) layer = 0f;
236 layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f);
237 } 203 }
238 } 204
239 205 #region Layer Map
240 #endregion Layer Map 206
241 207 float[] layermap = new float[256 * 256];
242 #region Texture Compositing 208
243
244 Bitmap output = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
245 BitmapData outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
246
247 unsafe
248 {
249 // Get handles to all of the texture data arrays
250 BitmapData[] datas = new BitmapData[]
251 {
252 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
253 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
254 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
255 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
256 };
257
258 int[] comps = new int[]
259 {
260 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
261 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
262 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
263 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
264 };
265
266 for (int y = 0; y < 256; y++) 209 for (int y = 0; y < 256; y++)
267 { 210 {
268 for (int x = 0; x < 256; x++) 211 for (int x = 0; x < 256; x++)
269 { 212 {
270 float layer = layermap[y * 256 + x]; 213 float height = heightmap[y * 256 + x];
271 214
272 // Select two textures 215 float pctX = (float)x / 255f;
273 int l0 = (int)Math.Floor(layer); 216 float pctY = (float)y / 255f;
274 int l1 = Math.Min(l0 + 1, 3); 217
275 218 // Use bilinear interpolation between the four corners of start height and
276 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; 219 // height range to select the current values at this position
277 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; 220 float startHeight = ImageUtils.Bilinear(
278 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; 221 startHeights[0],
279 222 startHeights[2],
280 float aB = *(ptrA + 0); 223 startHeights[1],
281 float aG = *(ptrA + 1); 224 startHeights[3],
282 float aR = *(ptrA + 2); 225 pctX, pctY);
283 226 startHeight = Utils.Clamp(startHeight, 0f, 255f);
284 float bB = *(ptrB + 0); 227
285 float bG = *(ptrB + 1); 228 float heightRange = ImageUtils.Bilinear(
286 float bR = *(ptrB + 2); 229 heightRanges[0],
287 230 heightRanges[2],
288 float layerDiff = layer - l0; 231 heightRanges[1],
289 232 heightRanges[3],
290 // Interpolate between the two selected textures 233 pctX, pctY);
291 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); 234 heightRange = Utils.Clamp(heightRange, 0f, 255f);
292 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); 235
293 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); 236 // Generate two frequencies of perlin noise based on our global position
237 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
238 Vector3 vec = new Vector3
239 (
240 ((float)regionPosition.X + x) * 0.20319f,
241 ((float)regionPosition.Y + y) * 0.20319f,
242 height * 0.25f
243 );
244
245 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
246 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
247 float noise = (lowFreq + highFreq) * 2f;
248
249 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
250 float layer = ((height + noise - startHeight) / heightRange) * 4f;
251 if (Single.IsNaN(layer)) layer = 0f;
252 layermap[y * 256 + x] = Utils.Clamp(layer, 0f, 3f);
294 } 253 }
295 } 254 }
296 255
256 #endregion Layer Map
257
258 #region Texture Compositing
259
260 output = new Bitmap(256, 256, PixelFormat.Format24bppRgb);
261 outputData = output.LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
262
263 unsafe
264 {
265 // Get handles to all of the texture data arrays
266 BitmapData[] datas = new BitmapData[]
267 {
268 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
269 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
270 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
271 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
272 };
273
274 int[] comps = new int[]
275 {
276 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
277 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
278 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
279 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
280 };
281
282 for (int y = 0; y < 256; y++)
283 {
284 for (int x = 0; x < 256; x++)
285 {
286 float layer = layermap[y * 256 + x];
287
288 // Select two textures
289 int l0 = (int)Math.Floor(layer);
290 int l1 = Math.Min(l0 + 1, 3);
291
292 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0];
293 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1];
294 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3;
295
296 float aB = *(ptrA + 0);
297 float aG = *(ptrA + 1);
298 float aR = *(ptrA + 2);
299
300 float bB = *(ptrB + 0);
301 float bG = *(ptrB + 1);
302 float bR = *(ptrB + 2);
303
304 float layerDiff = layer - l0;
305
306 // Interpolate between the two selected textures
307 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
308 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
309 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
310 }
311 }
312
313 for (int i = 0; i < 4; i++)
314 detailTexture[i].UnlockBits(datas[i]);
315 }
316 }
317 finally
318 {
297 for (int i = 0; i < 4; i++) 319 for (int i = 0; i < 4; i++)
298 detailTexture[i].UnlockBits(datas[i]); 320 if (detailTexture[i] != null)
321 detailTexture[i].Dispose();
299 } 322 }
300 323
301 output.UnlockBits(outputData); 324 output.UnlockBits(outputData);
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index e6f2855..3c48d07 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -54,8 +54,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); 54 private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
55 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); 55 private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216);
56 56
57 private static readonly ILog m_log = 57 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59 58
60 private Scene m_scene; 59 private Scene m_scene;
61 private IRendering m_primMesher; 60 private IRendering m_primMesher;
@@ -164,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
164 } 163 }
165 catch 164 catch
166 { 165 {
167 m_log.Warn("[MAPTILE]: Failed to load StartupConfig"); 166 m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig");
168 } 167 }
169 168
170 m_colors.Clear(); 169 m_colors.Clear();
@@ -218,7 +217,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
218 Bitmap bitmap = renderer.Scene.getImage(); 217 Bitmap bitmap = renderer.Scene.getImage();
219 218
220 if (m_useAntiAliasing) 219 if (m_useAntiAliasing)
221 bitmap = ImageUtils.ResizeImage(bitmap, viewport.Width, viewport.Height); 220 {
221 using (Bitmap origBitmap = bitmap)
222 bitmap = ImageUtils.ResizeImage(origBitmap, viewport.Width, viewport.Height);
223 }
222 224
223 return bitmap; 225 return bitmap;
224 } 226 }
@@ -233,7 +235,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
233 catch (Exception e) 235 catch (Exception e)
234 { 236 {
235 // JPEG2000 encoder failed 237 // JPEG2000 encoder failed
236 m_log.Error("[MAPTILE]: Failed generating terrain map: " + e); 238 m_log.Error("[WARP 3D IMAGE MODULE]: Failed generating terrain map: ", e);
237 } 239 }
238 240
239 return null; 241 return null;
@@ -332,8 +334,17 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
332 uint globalX, globalY; 334 uint globalX, globalY;
333 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); 335 Utils.LongToUInts(m_scene.RegionInfo.RegionHandle, out globalX, out globalY);
334 336
335 Bitmap image = TerrainSplat.Splat(heightmap, textureIDs, startHeights, heightRanges, new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain); 337 warp_Texture texture;
336 warp_Texture texture = new warp_Texture(image); 338
339 using (
340 Bitmap image
341 = TerrainSplat.Splat(
342 heightmap, textureIDs, startHeights, heightRanges,
343 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
344 {
345 texture = new warp_Texture(image);
346 }
347
337 warp_Material material = new warp_Material(texture); 348 warp_Material material = new warp_Material(texture);
338 material.setReflectivity(50); 349 material.setReflectivity(50);
339 renderer.Scene.addMaterial("TerrainColor", material); 350 renderer.Scene.addMaterial("TerrainColor", material);
@@ -560,42 +571,46 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
560 { 571 {
561 try 572 try
562 { 573 {
563 Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream); 574 int pixelBytes;
564 width = bitmap.Width;
565 height = bitmap.Height;
566 575
567 BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat); 576 using (Bitmap bitmap = (Bitmap)J2kImage.FromStream(stream))
568 int pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4;
569
570 // Sum up the individual channels
571 unsafe
572 { 577 {
573 if (pixelBytes == 4) 578 width = bitmap.Width;
579 height = bitmap.Height;
580
581 BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
582 pixelBytes = (bitmap.PixelFormat == PixelFormat.Format24bppRgb) ? 3 : 4;
583
584 // Sum up the individual channels
585 unsafe
574 { 586 {
575 for (int y = 0; y < height; y++) 587 if (pixelBytes == 4)
576 { 588 {
577 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); 589 for (int y = 0; y < height; y++)
578
579 for (int x = 0; x < width; x++)
580 { 590 {
581 b += row[x * pixelBytes + 0]; 591 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
582 g += row[x * pixelBytes + 1]; 592
583 r += row[x * pixelBytes + 2]; 593 for (int x = 0; x < width; x++)
584 a += row[x * pixelBytes + 3]; 594 {
595 b += row[x * pixelBytes + 0];
596 g += row[x * pixelBytes + 1];
597 r += row[x * pixelBytes + 2];
598 a += row[x * pixelBytes + 3];
599 }
585 } 600 }
586 } 601 }
587 } 602 else
588 else
589 {
590 for (int y = 0; y < height; y++)
591 { 603 {
592 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride); 604 for (int y = 0; y < height; y++)
593
594 for (int x = 0; x < width; x++)
595 { 605 {
596 b += row[x * pixelBytes + 0]; 606 byte* row = (byte*)bitmapData.Scan0 + (y * bitmapData.Stride);
597 g += row[x * pixelBytes + 1]; 607
598 r += row[x * pixelBytes + 2]; 608 for (int x = 0; x < width; x++)
609 {
610 b += row[x * pixelBytes + 0];
611 g += row[x * pixelBytes + 1];
612 r += row[x * pixelBytes + 2];
613 }
599 } 614 }
600 } 615 }
601 } 616 }
@@ -617,7 +632,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
617 } 632 }
618 catch (Exception ex) 633 catch (Exception ex)
619 { 634 {
620 m_log.WarnFormat("[MAPTILE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}", textureID, j2kData.Length, ex.Message); 635 m_log.WarnFormat(
636 "[WARP 3D IMAGE MODULE]: Error decoding JPEG2000 texture {0} ({1} bytes): {2}",
637 textureID, j2kData.Length, ex.Message);
638
621 width = 0; 639 width = 0;
622 height = 0; 640 height = 0;
623 return new Color4(0.5f, 0.5f, 0.5f, 1.0f); 641 return new Color4(0.5f, 0.5f, 0.5f, 1.0f);
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 1dedcce..309856f 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -193,14 +193,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
193 { 193 {
194 //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); 194 //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
195 string capsBase = "/CAPS/" + caps.CapsObjectPath; 195 string capsBase = "/CAPS/" + caps.CapsObjectPath;
196 caps.RegisterHandler("MapLayer", 196 caps.RegisterHandler(
197 new RestStreamHandler("POST", capsBase + m_mapLayerPath, 197 "MapLayer",
198 delegate(string request, string path, string param, 198 new RestStreamHandler(
199 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) 199 "POST",
200 { 200 capsBase + m_mapLayerPath,
201 return MapLayerRequest(request, path, param, 201 (request, path, param, httpRequest, httpResponse)
202 agentID, caps); 202 => MapLayerRequest(request, path, param, agentID, caps),
203 })); 203 "MapLayer",
204 agentID.ToString()));
204 } 205 }
205 206
206 /// <summary> 207 /// <summary>
@@ -675,7 +676,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
675 { 676 {
676 if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout)) 677 if (Environment.TickCount > (m_blacklistedregions[regionhandle] + blacklistTimeout))
677 { 678 {
678 m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted region {0}", regionhandle); 679 m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted region {0}", regionhandle);
679 680
680 m_blacklistedregions.Remove(regionhandle); 681 m_blacklistedregions.Remove(regionhandle);
681 } 682 }
@@ -730,7 +731,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
730 { 731 {
731 if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout)) 732 if (Environment.TickCount > (m_blacklistedurls[httpserver] + blacklistTimeout))
732 { 733 {
733 m_log.DebugFormat("[WORLDMAP]: Unblock blacklisted URL {0}", httpserver); 734 m_log.DebugFormat("[WORLD MAP]: Unblock blacklisted URL {0}", httpserver);
734 735
735 m_blacklistedurls.Remove(httpserver); 736 m_blacklistedurls.Remove(httpserver);
736 } 737 }
@@ -1427,14 +1428,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1427 if (terrain == null) 1428 if (terrain == null)
1428 return; 1429 return;
1429 1430
1431 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.RegionInfo.RegionName);
1432
1430 byte[] data = terrain.WriteJpeg2000Image(); 1433 byte[] data = terrain.WriteJpeg2000Image();
1431 if (data == null) 1434 if (data == null)
1432 return; 1435 return;
1433 1436
1434 byte[] overlay = GenerateOverlay(); 1437 byte[] overlay = GenerateOverlay();
1435 1438
1436 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
1437
1438 UUID terrainImageID = UUID.Random(); 1439 UUID terrainImageID = UUID.Random();
1439 UUID parcelImageID = UUID.Zero; 1440 UUID parcelImageID = UUID.Zero;
1440 1441
@@ -1449,7 +1450,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1449 asset.Flags = AssetFlags.Maptile; 1450 asset.Flags = AssetFlags.Maptile;
1450 1451
1451 // Store the new one 1452 // Store the new one
1452 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1453 m_log.DebugFormat("[WORLD MAP]: Storing map tile {0} for {1}", asset.ID, m_scene.RegionInfo.RegionName);
1454
1453 m_scene.AssetService.Store(asset); 1455 m_scene.AssetService.Store(asset);
1454 1456
1455 if (overlay != null) 1457 if (overlay != null)