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author | Justin Clark-Casey (justincc) | 2011-04-13 22:55:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-13 22:55:26 +0100 |
commit | c5465414b64d835128827976cc3da32aa462e6a3 (patch) | |
tree | 859a628f047c2da081c386157c953a3cb02406fb /OpenSim/Region/CoreModules | |
parent | Adjust the quanterions used in the rez coalsced object tests to get sensible ... (diff) | |
download | opensim-SC-c5465414b64d835128827976cc3da32aa462e6a3.zip opensim-SC-c5465414b64d835128827976cc3da32aa462e6a3.tar.gz opensim-SC-c5465414b64d835128827976cc3da32aa462e6a3.tar.bz2 opensim-SC-c5465414b64d835128827976cc3da32aa462e6a3.tar.xz |
Use common coalesced serialization code for both tests and the InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 67 |
1 files changed, 13 insertions, 54 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 1f8bad1..c0946f4 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
222 | deletes[g.OwnerID].Add(g); | 222 | deletes[g.OwnerID].Add(g); |
223 | } | 223 | } |
224 | 224 | ||
225 | // This is pethod scoped and will be returned. It will be the | 225 | // This is method scoped and will be returned. It will be the |
226 | // last created asset id | 226 | // last created asset id |
227 | UUID assetID = UUID.Zero; | 227 | UUID assetID = UUID.Zero; |
228 | 228 | ||
@@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
230 | // with distinct destinations as well. | 230 | // with distinct destinations as well. |
231 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 231 | foreach (List<SceneObjectGroup> objlist in deletes.Values) |
232 | { | 232 | { |
233 | Dictionary<UUID, string> xmlStrings = | 233 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
234 | new Dictionary<UUID, string>(); | 234 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
235 | 235 | ||
236 | foreach (SceneObjectGroup objectGroup in objlist) | 236 | foreach (SceneObjectGroup objectGroup in objlist) |
237 | { | 237 | { |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
245 | : objectGroup.AbsolutePosition.X, | 245 | : objectGroup.AbsolutePosition.X, |
246 | objectGroup.AbsolutePosition.Z); | 246 | objectGroup.AbsolutePosition.Z); |
247 | 247 | ||
248 | Vector3 originalPosition = objectGroup.AbsolutePosition; | 248 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
249 | 249 | ||
250 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 250 | objectGroup.AbsolutePosition = inventoryStoredPosition; |
251 | 251 | ||
@@ -259,59 +259,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
259 | (uint)PermissionMask.Modify); | 259 | (uint)PermissionMask.Modify); |
260 | objectGroup.RootPart.NextOwnerMask |= | 260 | objectGroup.RootPart.NextOwnerMask |= |
261 | (uint)PermissionMask.Move; | 261 | (uint)PermissionMask.Move; |
262 | 262 | ||
263 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 263 | coa.Add(objectGroup); |
264 | |||
265 | objectGroup.AbsolutePosition = originalPosition; | ||
266 | |||
267 | xmlStrings[objectGroup.UUID] = sceneObjectXml; | ||
268 | } | 264 | } |
269 | 265 | ||
270 | string itemXml; | 266 | string itemXml; |
271 | 267 | ||
272 | if (objlist.Count > 1) | 268 | if (objlist.Count > 1) |
273 | { | 269 | itemXml = CoalescedSceneObjectsSerializer.ToXml(coa); |
274 | float minX, minY, minZ; | ||
275 | float maxX, maxY, maxZ; | ||
276 | |||
277 | Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist, | ||
278 | out minX, out maxX, out minY, out maxY, | ||
279 | out minZ, out maxZ); | ||
280 | |||
281 | // CreateWrapper | ||
282 | XmlDocument itemDoc = new XmlDocument(); | ||
283 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); | ||
284 | itemDoc.AppendChild(root); | ||
285 | |||
286 | // Embed the offsets into the group XML | ||
287 | for ( int i = 0 ; i < objlist.Count ; i++ ) | ||
288 | { | ||
289 | XmlDocument doc = new XmlDocument(); | ||
290 | SceneObjectGroup g = objlist[i]; | ||
291 | doc.LoadXml(xmlStrings[g.UUID]); | ||
292 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | ||
293 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | ||
294 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
295 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
296 | |||
297 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
298 | root.AppendChild(objectNode); | ||
299 | } | ||
300 | |||
301 | float sizeX = maxX - minX; | ||
302 | float sizeY = maxY - minY; | ||
303 | float sizeZ = maxZ - minZ; | ||
304 | |||
305 | root.SetAttribute("x", sizeX.ToString()); | ||
306 | root.SetAttribute("y", sizeY.ToString()); | ||
307 | root.SetAttribute("z", sizeZ.ToString()); | ||
308 | |||
309 | itemXml = itemDoc.InnerXml; | ||
310 | } | ||
311 | else | 270 | else |
312 | { | 271 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]); |
313 | itemXml = xmlStrings[objlist[0].UUID]; | 272 | |
314 | } | 273 | // Restore the position of each group now that it has been stored to inventory. |
274 | foreach (SceneObjectGroup objectGroup in objlist) | ||
275 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | ||
315 | 276 | ||
316 | // Get the user info of the item destination | 277 | // Get the user info of the item destination |
317 | // | 278 | // |
@@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
332 | { | 293 | { |
333 | // All returns / deletes go to the object owner | 294 | // All returns / deletes go to the object owner |
334 | // | 295 | // |
335 | |||
336 | userID = objlist[0].RootPart.OwnerID; | 296 | userID = objlist[0].RootPart.OwnerID; |
337 | } | 297 | } |
338 | 298 | ||
@@ -346,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
346 | // Delete is treated like return in this case | 306 | // Delete is treated like return in this case |
347 | // Deleting your own items makes them go to trash | 307 | // Deleting your own items makes them go to trash |
348 | // | 308 | // |
349 | 309 | ||
350 | InventoryFolderBase folder = null; | 310 | InventoryFolderBase folder = null; |
351 | InventoryItemBase item = null; | 311 | InventoryItemBase item = null; |
352 | 312 | ||
@@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
548 | return assetID; | 508 | return assetID; |
549 | } | 509 | } |
550 | 510 | ||
551 | |||
552 | /// <summary> | 511 | /// <summary> |
553 | /// Rez an object into the scene from the user's inventory | 512 | /// Rez an object into the scene from the user's inventory |
554 | /// </summary> | 513 | /// </summary> |