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authorMelanie2009-08-05 18:38:42 +0100
committerMelanie2009-08-05 18:38:42 +0100
commitb1e7e033900ccdc5383fedfd85ae3c1d88710a5c (patch)
tree9494a331fbc35893e7a3d2c8fe23abff886060f6 /OpenSim/Region/CoreModules
parentAdd README to addon-modules (diff)
parentinsert a little more debug info for TestReplicateArchivePathToUserInventory() (diff)
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Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs41
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs29
-rw-r--r--OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs1
4 files changed, 44 insertions, 33 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
index 5be2a65..19f0f90 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
45 /// </summary> 45 /// </summary>
46 public class UserTextureDownloadService 46 public class UserTextureDownloadService
47 { 47 {
48 private static readonly ILog m_log 48// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 49
51 /// <summary> 50 /// <summary>
52 /// True if the service has been closed, probably because a user with texture requests still queued 51 /// True if the service has been closed, probably because a user with texture requests still queued
@@ -61,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
61 /// currently handle properly as far as I know). However, this situation should be handled in a more 60 /// currently handle properly as far as I know). However, this situation should be handled in a more
62 /// sophisticated way. 61 /// sophisticated way.
63 /// </summary> 62 /// </summary>
64 private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; 63// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
65 64
66 /// <summary> 65 /// <summary>
67 /// XXX Also going to limit requests for found textures. 66 /// XXX Also going to limit requests for found textures.
68 /// </summary> 67 /// </summary>
69 private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy 68// private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
70 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 69// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
71 70
72 private readonly IClientAPI m_client; 71// private readonly IClientAPI m_client;
73 private readonly Scene m_scene; 72 private readonly Scene m_scene;
74 73
75 /// <summary> 74 /// <summary>
76 /// Texture Senders are placed in this queue once they have received their texture from the asset 75 /// Texture Senders are placed in this queue once they have received their texture from the asset
77 /// cache. Another module actually invokes the send. 76 /// cache. Another module actually invokes the send.
78 /// </summary> 77 /// </summary>
79 private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; 78// private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue;
80 79
81 /// <summary> 80 /// <summary>
82 /// Holds texture senders before they have received the appropriate texture from the asset cache. 81 /// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -88,15 +87,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
88 /// XXX This is really a temporary solution to deal with the situation where a client continually requests 87 /// XXX This is really a temporary solution to deal with the situation where a client continually requests
89 /// the same missing textures 88 /// the same missing textures
90 /// </summary> 89 /// </summary>
91 private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy 90// private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
92 = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); 91// = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
93 92
94 public UserTextureDownloadService( 93 public UserTextureDownloadService(
95 IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue) 94 IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue)
96 { 95 {
97 m_client = client; 96// m_client = client;
98 m_scene = scene; 97 m_scene = scene;
99 m_sharedSendersQueue = sharedQueue; 98// m_sharedSendersQueue = sharedQueue;
100 } 99 }
101 100
102 /// <summary> 101 /// <summary>
@@ -231,16 +230,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
231 /// Place a ready texture sender on the processing queue. 230 /// Place a ready texture sender on the processing queue.
232 /// </summary> 231 /// </summary>
233 /// <param name="textureSender"></param> 232 /// <param name="textureSender"></param>
234 private void EnqueueTextureSender(ITextureSender textureSender) 233// private void EnqueueTextureSender(ITextureSender textureSender)
235 { 234// {
236 textureSender.Cancel = false; 235// textureSender.Cancel = false;
237 textureSender.Sending = true; 236// textureSender.Sending = true;
238 237//
239 if (!m_sharedSendersQueue.Contains(textureSender)) 238// if (!m_sharedSendersQueue.Contains(textureSender))
240 { 239// {
241 m_sharedSendersQueue.Enqueue(textureSender); 240// m_sharedSendersQueue.Enqueue(textureSender);
242 } 241// }
243 } 242// }
244 243
245 /// <summary> 244 /// <summary>
246 /// Close this module. 245 /// Close this module.
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index dd524f5..cd14340 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
66 /// <summary> 66 /// <summary>
67 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 67 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
68 /// </summary> 68 /// </summary>
69 //[Test] 69 [Test]
70 public void TestSaveIarV0_1() 70 public void TestSaveIarV0_1()
71 { 71 {
72 TestHelper.InMethod(); 72 TestHelper.InMethod();
@@ -264,17 +264,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
264 } 264 }
265 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); 265 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
266 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); 266 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
267 Assert.That(foundItem, Is.Not.Null); 267 Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
268 Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); 268 Assert.That(
269 Assert.That(foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid)); 269 foundItem.CreatorId, Is.EqualTo(item1.CreatorId),
270 Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); 270 "Loaded item non-uuid creator doesn't match original");
271 Assert.That(
272 foundItem.CreatorIdAsUuid, Is.EqualTo(user2Uuid),
273 "Loaded item uuid creator doesn't match original");
274 Assert.That(foundItem.Owner, Is.EqualTo(userUuid),
275 "Loaded item owner doesn't match inventory reciever");
271 276
272 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); 277 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
273 } 278 }
274 279
275 /// <summary> 280 /// <summary>
276 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 281 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
277 /// no account exists with the creator name 282 /// no account exists with the creator name
278 /// </summary> 283 /// </summary>
279 //[Test] 284 //[Test]
280 public void TestLoadIarV0_1TempProfiles() 285 public void TestLoadIarV0_1TempProfiles()
@@ -353,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
353 /// <summary> 358 /// <summary>
354 /// Test replication of an archive path to the user's inventory. 359 /// Test replication of an archive path to the user's inventory.
355 /// </summary> 360 /// </summary>
356 //[Test] 361 [Test]
357 public void TestReplicateArchivePathToUserInventory() 362 public void TestReplicateArchivePathToUserInventory()
358 { 363 {
359 TestHelper.InMethod(); 364 TestHelper.InMethod();
@@ -362,6 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
362 367
363 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager); 368 CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
364 userInfo.FetchInventory(); 369 userInfo.FetchInventory();
370 /*
365 for (int i = 0 ; i < 50 ; i++) 371 for (int i = 0 ; i < 50 ; i++)
366 { 372 {
367 if (userInfo.HasReceivedInventory == true) 373 if (userInfo.HasReceivedInventory == true)
@@ -369,6 +375,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
369 Thread.Sleep(200); 375 Thread.Sleep(200);
370 } 376 }
371 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); 377 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
378 */
379
380 Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
381
372 Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>(); 382 Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>();
373 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); 383 List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>();
374 384
@@ -386,10 +396,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
386 = string.Format( 396 = string.Format(
387 "{0}{1}/{2}/{3}", 397 "{0}{1}/{2}/{3}",
388 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); 398 ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
399
400 Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
389 401
390 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) 402 new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
391 .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); 403 .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
392 404
405 Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
393 InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); 406 InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
394 Assert.That(folder1, Is.Not.Null, "Could not find folder a"); 407 Assert.That(folder1, Is.Not.Null, "Could not find folder a");
395 InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); 408 InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
index 7082e85..ad42523 100644
--- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
@@ -60,9 +60,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
60 60
61 public class UrlModule : ISharedRegionModule, IUrlModule 61 public class UrlModule : ISharedRegionModule, IUrlModule
62 { 62 {
63 private static readonly ILog m_log = 63// private static readonly ILog m_log =
64 LogManager.GetLogger( 64// LogManager.GetLogger(
65 MethodBase.GetCurrentMethod().DeclaringType); 65// MethodBase.GetCurrentMethod().DeclaringType);
66 66
67 private Dictionary<UUID, UrlData> m_RequestMap = 67 private Dictionary<UUID, UrlData> m_RequestMap =
68 new Dictionary<UUID, UrlData>(); 68 new Dictionary<UUID, UrlData>();
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index a304357..e70d985 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -39,7 +39,6 @@ using OpenSim.Region.Framework.Scenes;
39using OpenSim.Services.Interfaces; 39using OpenSim.Services.Interfaces;
40using OpenMetaverse; 40using OpenMetaverse;
41 41
42
43namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory 42namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
44{ 43{
45 public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService 44 public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService