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author | Justin Clarke Casey | 2009-03-30 18:20:41 +0000 |
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committer | Justin Clarke Casey | 2009-03-30 18:20:41 +0000 |
commit | ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82 (patch) | |
tree | 1512ad29316f73d6bf88a830ffbfac9cb61ad100 /OpenSim/Region/CoreModules | |
parent | Sigh. Manual data typing grief. (diff) | |
download | opensim-SC-ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82.zip opensim-SC-ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82.tar.gz opensim-SC-ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82.tar.bz2 opensim-SC-ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82.tar.xz |
* refactor: Move god related methods in Scene out to a module
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs new file mode 100644 index 0000000..dfd6c06 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -0,0 +1,150 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using Nini.Config; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | |||
35 | namespace OpenSim.Region.CoreModules.Avatar.Gods | ||
36 | { | ||
37 | public class GodsModules : IRegionModule, IGodsModule | ||
38 | { | ||
39 | protected Scene m_scene; | ||
40 | protected IDialogModule m_dialogModule; | ||
41 | |||
42 | public void Initialise(Scene scene, IConfigSource source) | ||
43 | { | ||
44 | m_scene = scene; | ||
45 | m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); | ||
46 | m_scene.RegisterModuleInterface<IGodsModule>(this); | ||
47 | } | ||
48 | |||
49 | public void PostInitialise() {} | ||
50 | public void Close() {} | ||
51 | public string Name { get { return "Gods Module"; } } | ||
52 | public bool IsSharedModule { get { return false; } } | ||
53 | |||
54 | public void RequestGodlikePowers( | ||
55 | UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) | ||
56 | { | ||
57 | ScenePresence sp = m_scene.GetScenePresence(agentID); | ||
58 | |||
59 | if (sp != null) | ||
60 | { | ||
61 | if (godLike == false) | ||
62 | { | ||
63 | sp.GrantGodlikePowers(agentID, sessionID, token, godLike); | ||
64 | return; | ||
65 | } | ||
66 | |||
67 | // First check that this is the sim owner | ||
68 | if (m_scene.Permissions.IsGod(agentID)) | ||
69 | { | ||
70 | // Next we check for spoofing..... | ||
71 | UUID testSessionID = sp.ControllingClient.SessionId; | ||
72 | if (sessionID == testSessionID) | ||
73 | { | ||
74 | if (sessionID == controllingClient.SessionId) | ||
75 | { | ||
76 | //m_log.Info("godlike: " + godLike.ToString()); | ||
77 | sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); | ||
78 | } | ||
79 | } | ||
80 | } | ||
81 | else | ||
82 | { | ||
83 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Kicks User specified from the simulator. This logs them off of the grid | ||
90 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes | ||
91 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the | ||
92 | /// agent is assigned | ||
93 | /// </summary> | ||
94 | /// <param name="godID">The person doing the kicking</param> | ||
95 | /// <param name="sessionID">The session of the person doing the kicking</param> | ||
96 | /// <param name="agentID">the person that is being kicked</param> | ||
97 | /// <param name="kickflags">This isn't used apparently</param> | ||
98 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | ||
99 | public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | ||
100 | { | ||
101 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. | ||
102 | UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); | ||
103 | |||
104 | ScenePresence sp = m_scene.GetScenePresence(agentID); | ||
105 | |||
106 | if (sp != null || agentID == kickUserID) | ||
107 | { | ||
108 | if (m_scene.Permissions.IsGod(godID)) | ||
109 | { | ||
110 | if (agentID == kickUserID) | ||
111 | { | ||
112 | m_scene.ClientManager.ForEachClient( | ||
113 | delegate(IClientAPI controller) | ||
114 | { | ||
115 | if (controller.AgentId != godID) | ||
116 | controller.Kick(Utils.BytesToString(reason)); | ||
117 | } | ||
118 | ); | ||
119 | |||
120 | // This is a bit crude. It seems the client will be null before it actually stops the thread | ||
121 | // The thread will kill itself eventually :/ | ||
122 | // Is there another way to make sure *all* clients get this 'inter region' message? | ||
123 | m_scene.ForEachScenePresence( | ||
124 | delegate(ScenePresence p) | ||
125 | { | ||
126 | if (p.UUID != godID && !p.IsChildAgent) | ||
127 | { | ||
128 | // Possibly this should really be p.Close() though that method doesn't send a close | ||
129 | // to the client | ||
130 | p.ControllingClient.Close(true); | ||
131 | } | ||
132 | } | ||
133 | ); | ||
134 | } | ||
135 | else | ||
136 | { | ||
137 | m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); | ||
138 | |||
139 | sp.ControllingClient.Kick(Utils.BytesToString(reason)); | ||
140 | sp.ControllingClient.Close(true); | ||
141 | } | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | m_dialogModule.SendAlertToUser(godID, "Kick request denied"); | ||
146 | } | ||
147 | } | ||
148 | } | ||
149 | } | ||
150 | } \ No newline at end of file | ||