diff options
author | Melanie | 2011-10-12 07:05:18 +0100 |
---|---|---|
committer | Melanie | 2011-10-12 07:05:18 +0100 |
commit | abfb0c93995e817625df257b0b106cb6f9e0f2b5 (patch) | |
tree | cedeec407fbacdffa4b5eb0833297d8c475962d8 /OpenSim/Region/CoreModules | |
parent | Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge (diff) | |
parent | Refactored "known child region" in ScenePresence. There were 4 different (diff) | |
download | opensim-SC-abfb0c93995e817625df257b0b106cb6f9e0f2b5.zip opensim-SC-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.gz opensim-SC-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.bz2 opensim-SC-abfb0c93995e817625df257b0b106cb6f9e0f2b5.tar.xz |
Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 9306ace..7263b51 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
352 | 352 | ||
353 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | 353 | // the avatar.Close below will clear the child region list. We need this below for (possibly) |
354 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | 354 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). |
355 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | 355 | //List<ulong> childRegions = avatar.KnownRegionHandles; |
356 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | 356 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport |
357 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | 357 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail |
358 | // once we reach here... | 358 | // once we reach here... |