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authorCharles Krinke2009-02-19 02:51:32 +0000
committerCharles Krinke2009-02-19 02:51:32 +0000
commit7e0e9ef179032fdda6030f47f57b14abf7159fc1 (patch)
tree42ed01f2d029598c88f9582684aba0afd7c55315 /OpenSim/Region/CoreModules
parentFix region crossing for unscripted prims, avoid costly SEH (diff)
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Mantis#3188. Thank you kindly, BlueWall, for a patch that:
Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs52
1 files changed, 49 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index c3e39ad..86f836c 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -147,6 +147,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
147 int width = 256; 147 int width = 256;
148 int height = 256; 148 int height = 256;
149 int alpha = 255; // 0 is transparent 149 int alpha = 255; // 0 is transparent
150 Color bgColour = Color.White; // Default background color
150 151
151 char[] paramDelimiter = { ',' }; 152 char[] paramDelimiter = { ',' };
152 char[] nvpDelimiter = { ':' }; 153 char[] nvpDelimiter = { ':' };
@@ -229,6 +230,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
229 } 230 }
230 } 231 }
231 break; 232 break;
233 case "bgcolour":
234 int hex = 0;
235 if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex))
236 {
237 bgColour = Color.FromArgb(hex);
238 }
239 else
240 {
241
242 bgColour = Color.FromName(value);
243 }
244 break;
232 case "": 245 case "":
233 // blank string has been passed do nothing just use defaults 246 // blank string has been passed do nothing just use defaults
234 break; 247 break;
@@ -266,10 +279,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
266 Graphics graph = Graphics.FromImage(bitmap); 279 Graphics graph = Graphics.FromImage(bitmap);
267 280
268 // this is really just to save people filling the 281 // this is really just to save people filling the
269 // background white in their scripts, only do when fully opaque 282 // background color in their scripts, only do when fully opaque
270 if (alpha == 255) 283 if (alpha == 255)
271 { 284 {
272 graph.FillRectangle(new SolidBrush(Color.White), 0, 0, width, height); 285 graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height);
286
273 } 287 }
274 288
275 for (int w = 0; w < bitmap.Width; w++) 289 for (int w = 0; w < bitmap.Width; w++)
@@ -448,6 +462,38 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
448 fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture); 462 fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture);
449 myFont = new Font(fontName, fontSize); 463 myFont = new Font(fontName, fontSize);
450 } 464 }
465 else if (nextLine.StartsWith("FontProp"))
466 {
467 nextLine = nextLine.Remove(0, 8);
468 nextLine = nextLine.Trim();
469
470 string [] fprops = nextLine.Split(partsDelimiter);
471 foreach (string prop in fprops) {
472
473 switch (prop)
474 {
475 case "B":
476 if(!(myFont.Bold))
477 myFont = new Font(myFont, myFont.Style | FontStyle.Bold);
478 break;
479 case "I":
480 if(!(myFont.Italic))
481 myFont = new Font(myFont, myFont.Style | FontStyle.Italic);
482 break;
483 case "U":
484 if(!(myFont.Underline))
485 myFont = new Font(myFont, myFont.Style | FontStyle.Underline);
486 break;
487 case "S":
488 if(!(myFont.Strikeout))
489 myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout);
490 break;
491 case "R":
492 myFont = new Font(myFont, FontStyle.Regular);
493 break;
494 }
495 }
496 }
451 else if (nextLine.StartsWith("FontName")) 497 else if (nextLine.StartsWith("FontName"))
452 { 498 {
453 nextLine = nextLine.Remove(0, 8); 499 nextLine = nextLine.Remove(0, 8);