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authorJohn Hurliman2009-10-26 16:33:04 -0700
committerJohn Hurliman2009-10-26 16:33:04 -0700
commit4847e62e9fd1cd473cc180220a379efba93f94a6 (patch)
tree509da282d16f1cfa7d2500debc5b56c48799ec98 /OpenSim/Region/CoreModules
parentAdded calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ... (diff)
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* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 7855862..273c128 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
114 { 114 {
115 string reasonStr = Utils.BytesToString(reason); 115 string reasonStr = Utils.BytesToString(reason);
116 116
117 m_scene.ClientManager.ForEach( 117 m_scene.ForEachClient(
118 delegate(IClientAPI controller) 118 delegate(IClientAPI controller)
119 { 119 {
120 if (controller.AgentId != godID) 120 if (controller.AgentId != godID)