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authorTeravus Ovares (Dan Olivares)2009-10-13 22:03:00 -0400
committerTeravus Ovares (Dan Olivares)2009-10-13 22:03:53 -0400
commit31a61bbeec5aae6b679ffa53e2966420e774f301 (patch)
tree19f53c8e089953c5559a311e8836c9ee3880e9a9 /OpenSim/Region/CoreModules
parentBetter handling of missing assets. (diff)
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* Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 05d19a2..6499915 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -343,7 +343,9 @@ namespace OpenSim.Region.CoreModules.World.Land
343 343
344 lock (scene.WestBorders) 344 lock (scene.WestBorders)
345 { 345 {
346 scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West 346
347
348 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
347 349
348 // Trigger auto teleport to root region 350 // Trigger auto teleport to root region
349 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 351 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
@@ -410,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Land
410 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; 412 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
411 lock (scene.SouthBorders) 413 lock (scene.SouthBorders)
412 { 414 {
413 scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south 415 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
414 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 416 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
415 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 417 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
416 } 418 }
@@ -481,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land
481 483
482 lock (scene.SouthBorders) 484 lock (scene.SouthBorders)
483 { 485 {
484 scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south 486 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
485 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 487 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
486 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 488 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
487 } 489 }
@@ -503,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Land
503 505
504 lock (scene.WestBorders) 506 lock (scene.WestBorders)
505 { 507 {
506 scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West 508 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
507 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 509 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 510 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
509 } 511 }