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authorJustin Clark-Casey (justincc)2012-10-20 02:02:13 +0100
committerJustin Clark-Casey (justincc)2012-10-20 02:02:13 +0100
commitda2b23f18d232230ac4d967f8d3b256aebd4741e (patch)
treee8ca08b230cfa8d11317532b176a405cc302eeb3 /OpenSim/Region/CoreModules
parentAdd experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc gr... (diff)
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Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs53
1 files changed, 24 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 11db18a..f1903c3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Linq;
31using System.Reflection; 32using System.Reflection;
32using System.Threading; 33using System.Threading;
33using log4net; 34using log4net;
@@ -495,42 +496,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
495 496
496 protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online) 497 protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
497 { 498 {
498 foreach (FriendInfo friend in friendList) 499 List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
500 List<string> remoteFriendStringIds = new List<string>();
501 foreach (string friendStringId in friendStringIds)
499 { 502 {
500 UUID friendID; 503 UUID friendUuid;
501 if (UUID.TryParse(friend.Friend, out friendID)) 504 if (UUID.TryParse(friendStringId, out friendUuid))
502 { 505 {
503 // Try local 506 if (LocalStatusNotification(userID, friendUuid, online))
504 if (LocalStatusNotification(userID, friendID, online))
505 continue; 507 continue;
506 508
507 // The friend is not here [as root]. Let's forward. 509 remoteFriendStringIds.Add(friendStringId);
508 PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
509 if (friendSessions != null && friendSessions.Length > 0)
510 {
511 PresenceInfo friendSession = null;
512 foreach (PresenceInfo pinfo in friendSessions)
513 {
514 if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
515 {
516 friendSession = pinfo;
517 break;
518 }
519 }
520
521 if (friendSession != null)
522 {
523 GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
524 //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
525 m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
526 }
527 }
528
529 // Friend is not online. Ignore.
530 } 510 }
531 else 511 else
532 { 512 {
533 m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend); 513 m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friendStringId);
514 }
515 }
516
517 // We do this regrouping so that we can efficiently send a single request rather than one for each
518 // friend in what may be a very large friends list.
519 PresenceInfo[] friendSessions = PresenceService.GetAgents(remoteFriendStringIds.ToArray());
520
521 foreach (PresenceInfo friendSession in friendSessions)
522 {
523 // let's guard against sessions-gone-bad
524 if (friendSession.RegionID != UUID.Zero)
525 {
526 GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
527 //m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
528 m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
534 } 529 }
535 } 530 }
536 } 531 }