diff options
author | Justin Clark-Casey (justincc) | 2011-08-06 00:26:37 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-06 00:26:37 +0100 |
commit | bda1a4be4567181df6c18ce6e059ca8982bc5fa1 (patch) | |
tree | 18987d7a835a3b0cfc8f6770c5b29fb9f88959aa /OpenSim/Region/CoreModules | |
parent | extend phantom flag regression test to toggle back off (diff) | |
download | opensim-SC-bda1a4be4567181df6c18ce6e059ca8982bc5fa1.zip opensim-SC-bda1a4be4567181df6c18ce6e059ca8982bc5fa1.tar.gz opensim-SC-bda1a4be4567181df6c18ce6e059ca8982bc5fa1.tar.bz2 opensim-SC-bda1a4be4567181df6c18ce6e059ca8982bc5fa1.tar.xz |
rename test SceneSetupHelpers -> SceneHelpers for consistency
Diffstat (limited to 'OpenSim/Region/CoreModules')
10 files changed, 56 insertions, 56 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 63b0c31..1662f19 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); | 65 | config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); |
66 | 66 | ||
67 | m_cache = new FlotsamAssetCache(); | 67 | m_cache = new FlotsamAssetCache(); |
68 | m_scene = SceneSetupHelpers.SetupScene(); | 68 | m_scene = SceneHelpers.SetupScene(); |
69 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache); | 69 | SceneHelpers.SetupSceneModules(m_scene, config, m_cache); |
70 | } | 70 | } |
71 | 71 | ||
72 | [Test] | 72 | [Test] |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 07de908..c05f5ab 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -50,9 +50,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
50 | UUID userId = TestHelper.ParseTail(0x1); | 50 | UUID userId = TestHelper.ParseTail(0x1); |
51 | 51 | ||
52 | AvatarFactoryModule afm = new AvatarFactoryModule(); | 52 | AvatarFactoryModule afm = new AvatarFactoryModule(); |
53 | TestScene scene = SceneSetupHelpers.SetupScene(); | 53 | TestScene scene = SceneHelpers.SetupScene(); |
54 | SceneSetupHelpers.SetupSceneModules(scene, afm); | 54 | SceneHelpers.SetupSceneModules(scene, afm); |
55 | TestClient tc = SceneSetupHelpers.AddClient(scene, userId); | 55 | TestClient tc = SceneHelpers.AddClient(scene, userId); |
56 | 56 | ||
57 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | 57 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; |
58 | for (byte i = 0; i < visualParams.Length; i++) | 58 | for (byte i = 0; i < visualParams.Length; i++) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index aadeedb..19ef571 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
100 | // log4net.Config.XmlConfigurator.Configure(); | 100 | // log4net.Config.XmlConfigurator.Configure(); |
101 | 101 | ||
102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
103 | Scene scene = SceneSetupHelpers.SetupScene(); | 103 | Scene scene = SceneHelpers.SetupScene(); |
104 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 104 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
105 | 105 | ||
106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
107 | 107 | ||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
109 | 109 | ||
110 | // Create scene object asset | 110 | // Create scene object asset |
111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
112 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); | 112 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); |
113 | 113 | ||
114 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 114 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
115 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 115 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
@@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
127 | scene.AddInventoryItem(item1); | 127 | scene.AddInventoryItem(item1); |
128 | 128 | ||
129 | // Create coalesced objects asset | 129 | // Create coalesced objects asset |
130 | SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | 130 | SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); |
131 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); | 131 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); |
132 | 132 | ||
133 | SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | 133 | SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); |
134 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); | 134 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); |
135 | 135 | ||
136 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | 136 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index ae3ab21..3616ae2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -61,8 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
61 | SerialiserModule serialiserModule = new SerialiserModule(); | 61 | SerialiserModule serialiserModule = new SerialiserModule(); |
62 | m_archiverModule = new InventoryArchiverModule(); | 62 | m_archiverModule = new InventoryArchiverModule(); |
63 | 63 | ||
64 | m_scene = SceneSetupHelpers.SetupScene(); | 64 | m_scene = SceneHelpers.SetupScene(); |
65 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 65 | SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
66 | } | 66 | } |
67 | 67 | ||
68 | [Test] | 68 | [Test] |
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
141 | 141 | ||
142 | // Create asset | 142 | // Create asset |
143 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 143 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
144 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); | 144 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); |
145 | 145 | ||
146 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 146 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
147 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 147 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
@@ -236,7 +236,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
236 | 236 | ||
237 | // Create asset | 237 | // Create asset |
238 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 238 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
239 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); | 239 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); |
240 | 240 | ||
241 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 241 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
242 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 242 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 127d5f8..1d3e5d0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
62 | 62 | ||
63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 63 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
64 | 64 | ||
65 | Scene scene = SceneSetupHelpers.SetupScene(); | 65 | Scene scene = SceneHelpers.SetupScene(); |
66 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 66 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
67 | 67 | ||
68 | // Create user | 68 | // Create user |
69 | string userFirstName = "Jock"; | 69 | string userFirstName = "Jock"; |
@@ -179,9 +179,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 179 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
180 | 180 | ||
181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 181 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
182 | Scene scene = SceneSetupHelpers.SetupScene(); | 182 | Scene scene = SceneHelpers.SetupScene(); |
183 | 183 | ||
184 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 184 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
185 | 185 | ||
186 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | 186 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); |
187 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 187 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
@@ -222,8 +222,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
222 | 222 | ||
223 | SerialiserModule serialiserModule = new SerialiserModule(); | 223 | SerialiserModule serialiserModule = new SerialiserModule(); |
224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 224 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
225 | Scene scene = SceneSetupHelpers.SetupScene(); | 225 | Scene scene = SceneHelpers.SetupScene(); |
226 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 226 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
227 | 227 | ||
228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | 228 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); |
229 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | 229 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); |
@@ -247,8 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
247 | 247 | ||
248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 248 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
249 | 249 | ||
250 | Scene scene = SceneSetupHelpers.SetupScene(); | 250 | Scene scene = SceneHelpers.SetupScene(); |
251 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 251 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
252 | 252 | ||
253 | // Create user | 253 | // Create user |
254 | string userFirstName = "Jock"; | 254 | string userFirstName = "Jock"; |
@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
326 | TestHelper.InMethod(); | 326 | TestHelper.InMethod(); |
327 | // log4net.Config.XmlConfigurator.Configure(); | 327 | // log4net.Config.XmlConfigurator.Configure(); |
328 | 328 | ||
329 | Scene scene = SceneSetupHelpers.SetupScene(); | 329 | Scene scene = SceneHelpers.SetupScene(); |
330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
331 | 331 | ||
332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 332 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
393 | TestHelper.InMethod(); | 393 | TestHelper.InMethod(); |
394 | //log4net.Config.XmlConfigurator.Configure(); | 394 | //log4net.Config.XmlConfigurator.Configure(); |
395 | 395 | ||
396 | Scene scene = SceneSetupHelpers.SetupScene(); | 396 | Scene scene = SceneHelpers.SetupScene(); |
397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 397 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
398 | 398 | ||
399 | string folder1ExistingName = "a"; | 399 | string folder1ExistingName = "a"; |
@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
444 | TestHelper.InMethod(); | 444 | TestHelper.InMethod(); |
445 | // log4net.Config.XmlConfigurator.Configure(); | 445 | // log4net.Config.XmlConfigurator.Configure(); |
446 | 446 | ||
447 | Scene scene = SceneSetupHelpers.SetupScene(); | 447 | Scene scene = SceneHelpers.SetupScene(); |
448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | 448 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); |
449 | 449 | ||
450 | string folder1ExistingName = "a"; | 450 | string folder1ExistingName = "a"; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 733ad25..90b6481 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
65 | config.AddConfig("Modules"); | 65 | config.AddConfig("Modules"); |
66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 66 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
67 | 67 | ||
68 | m_scene = SceneSetupHelpers.SetupScene(); | 68 | m_scene = SceneHelpers.SetupScene(); |
69 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | 69 | SceneHelpers.SetupSceneModules(m_scene, config, m_iam); |
70 | 70 | ||
71 | // Create user | 71 | // Create user |
72 | string userFirstName = "Jock"; | 72 | string userFirstName = "Jock"; |
@@ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
86 | // log4net.Config.XmlConfigurator.Configure(); | 86 | // log4net.Config.XmlConfigurator.Configure(); |
87 | 87 | ||
88 | // Create asset | 88 | // Create asset |
89 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); | 89 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); |
90 | object1.AbsolutePosition = new Vector3(15, 30, 45); | 90 | object1.AbsolutePosition = new Vector3(15, 30, 45); |
91 | 91 | ||
92 | SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); | 92 | SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); |
93 | object2.AbsolutePosition = new Vector3(25, 50, 75); | 93 | object2.AbsolutePosition = new Vector3(25, 50, 75); |
94 | 94 | ||
95 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | 95 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); |
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | |||
142 | // log4net.Config.XmlConfigurator.Configure(); | 142 | // log4net.Config.XmlConfigurator.Configure(); |
143 | 143 | ||
144 | // Create asset | 144 | // Create asset |
145 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); | 145 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); |
146 | 146 | ||
147 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 147 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
148 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 148 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 6ba3459..645113f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -68,8 +68,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
68 | SerialiserModule serialiserModule = new SerialiserModule(); | 68 | SerialiserModule serialiserModule = new SerialiserModule(); |
69 | TerrainModule terrainModule = new TerrainModule(); | 69 | TerrainModule terrainModule = new TerrainModule(); |
70 | 70 | ||
71 | m_scene = SceneSetupHelpers.SetupScene(); | 71 | m_scene = SceneHelpers.SetupScene(); |
72 | SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); | 72 | SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); |
73 | } | 73 | } |
74 | 74 | ||
75 | private void LoadCompleted(Guid requestId, string errorMessage) | 75 | private void LoadCompleted(Guid requestId, string errorMessage) |
@@ -524,8 +524,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
524 | SerialiserModule serialiserModule = new SerialiserModule(); | 524 | SerialiserModule serialiserModule = new SerialiserModule(); |
525 | TerrainModule terrainModule = new TerrainModule(); | 525 | TerrainModule terrainModule = new TerrainModule(); |
526 | 526 | ||
527 | Scene scene = SceneSetupHelpers.SetupScene(); | 527 | Scene scene = SceneHelpers.SetupScene(); |
528 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 528 | SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
529 | 529 | ||
530 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 530 | m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
531 | 531 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index a3aa38d..fecbf67 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -64,8 +64,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
64 | { | 64 | { |
65 | m_pcm = new PrimCountModule(); | 65 | m_pcm = new PrimCountModule(); |
66 | LandManagementModule lmm = new LandManagementModule(); | 66 | LandManagementModule lmm = new LandManagementModule(); |
67 | m_scene = SceneSetupHelpers.SetupScene(); | 67 | m_scene = SceneHelpers.SetupScene(); |
68 | SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); | 68 | SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); |
69 | 69 | ||
70 | int xParcelDivider = (int)Constants.RegionSize - 1; | 70 | int xParcelDivider = (int)Constants.RegionSize - 1; |
71 | 71 | ||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
111 | 111 | ||
112 | IPrimCounts pc = m_lo.PrimCounts; | 112 | IPrimCounts pc = m_lo.PrimCounts; |
113 | 113 | ||
114 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | 114 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
115 | m_scene.AddNewSceneObject(sog, false); | 115 | m_scene.AddNewSceneObject(sog, false); |
116 | 116 | ||
117 | Assert.That(pc.Owner, Is.EqualTo(3)); | 117 | Assert.That(pc.Owner, Is.EqualTo(3)); |
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
124 | Assert.That(pc.Simulator, Is.EqualTo(3)); | 124 | Assert.That(pc.Simulator, Is.EqualTo(3)); |
125 | 125 | ||
126 | // Add a second object and retest | 126 | // Add a second object and retest |
127 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | 127 | SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); |
128 | m_scene.AddNewSceneObject(sog2, false); | 128 | m_scene.AddNewSceneObject(sog2, false); |
129 | 129 | ||
130 | Assert.That(pc.Owner, Is.EqualTo(5)); | 130 | Assert.That(pc.Owner, Is.EqualTo(5)); |
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
148 | 148 | ||
149 | IPrimCounts pc = m_lo.PrimCounts; | 149 | IPrimCounts pc = m_lo.PrimCounts; |
150 | 150 | ||
151 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | 151 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
152 | m_scene.AddNewSceneObject(sog, false); | 152 | m_scene.AddNewSceneObject(sog, false); |
153 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); | 153 | m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); |
154 | 154 | ||
@@ -172,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
172 | TestHelper.InMethod(); | 172 | TestHelper.InMethod(); |
173 | // log4net.Config.XmlConfigurator.Configure(); | 173 | // log4net.Config.XmlConfigurator.Configure(); |
174 | 174 | ||
175 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | 175 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
176 | m_scene.AddNewSceneObject(sog, false); | 176 | m_scene.AddNewSceneObject(sog, false); |
177 | SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10); | 177 | SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); |
178 | m_scene.AddNewSceneObject(sog2, false); | 178 | m_scene.AddNewSceneObject(sog2, false); |
179 | 179 | ||
180 | // Move the first scene object to the eastern strip parcel | 180 | // Move the first scene object to the eastern strip parcel |
@@ -235,8 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
235 | 235 | ||
236 | IPrimCounts pc = m_lo.PrimCounts; | 236 | IPrimCounts pc = m_lo.PrimCounts; |
237 | 237 | ||
238 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); | 238 | m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); |
239 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | 239 | SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); |
240 | m_scene.AddNewSceneObject(sogToDelete, false); | 240 | m_scene.AddNewSceneObject(sogToDelete, false); |
241 | m_scene.DeleteSceneObject(sogToDelete, false); | 241 | m_scene.DeleteSceneObject(sogToDelete, false); |
242 | 242 | ||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
260 | 260 | ||
261 | IPrimCounts pc = m_lo.PrimCounts; | 261 | IPrimCounts pc = m_lo.PrimCounts; |
262 | 262 | ||
263 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); | 263 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); |
264 | sog.GroupID = m_groupId; | 264 | sog.GroupID = m_groupId; |
265 | m_scene.AddNewSceneObject(sog, false); | 265 | m_scene.AddNewSceneObject(sog, false); |
266 | 266 | ||
@@ -291,11 +291,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
291 | 291 | ||
292 | IPrimCounts pc = m_lo.PrimCounts; | 292 | IPrimCounts pc = m_lo.PrimCounts; |
293 | 293 | ||
294 | SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1); | 294 | SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1); |
295 | sogToKeep.GroupID = m_groupId; | 295 | sogToKeep.GroupID = m_groupId; |
296 | m_scene.AddNewSceneObject(sogToKeep, false); | 296 | m_scene.AddNewSceneObject(sogToKeep, false); |
297 | 297 | ||
298 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10); | 298 | SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); |
299 | m_scene.AddNewSceneObject(sogToDelete, false); | 299 | m_scene.AddNewSceneObject(sogToDelete, false); |
300 | m_scene.DeleteSceneObject(sogToDelete, false); | 300 | m_scene.DeleteSceneObject(sogToDelete, false); |
301 | 301 | ||
@@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
318 | 318 | ||
319 | IPrimCounts pc = m_lo.PrimCounts; | 319 | IPrimCounts pc = m_lo.PrimCounts; |
320 | 320 | ||
321 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); | 321 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); |
322 | m_scene.AddNewSceneObject(sog, false); | 322 | m_scene.AddNewSceneObject(sog, false); |
323 | 323 | ||
324 | Assert.That(pc.Owner, Is.EqualTo(0)); | 324 | Assert.That(pc.Owner, Is.EqualTo(0)); |
@@ -339,8 +339,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
339 | 339 | ||
340 | IPrimCounts pc = m_lo.PrimCounts; | 340 | IPrimCounts pc = m_lo.PrimCounts; |
341 | 341 | ||
342 | m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); | 342 | m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); |
343 | SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); | 343 | SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); |
344 | m_scene.AddNewSceneObject(sogToDelete, false); | 344 | m_scene.AddNewSceneObject(sogToDelete, false); |
345 | m_scene.DeleteSceneObject(sogToDelete, false); | 345 | m_scene.DeleteSceneObject(sogToDelete, false); |
346 | 346 | ||
@@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests | |||
363 | TestHelper.InMethod(); | 363 | TestHelper.InMethod(); |
364 | IPrimCounts pc = m_lo.PrimCounts; | 364 | IPrimCounts pc = m_lo.PrimCounts; |
365 | 365 | ||
366 | SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01); | 366 | SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); |
367 | m_scene.AddNewSceneObject(sog, false); | 367 | m_scene.AddNewSceneObject(sog, false); |
368 | 368 | ||
369 | m_pcm.TaintPrimCount(); | 369 | m_pcm.TaintPrimCount(); |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index d5b7082..fe09739 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -53,8 +53,8 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
53 | public void SetUp() | 53 | public void SetUp() |
54 | { | 54 | { |
55 | m_module = new MoapModule(); | 55 | m_module = new MoapModule(); |
56 | m_scene = SceneSetupHelpers.SetupScene(); | 56 | m_scene = SceneHelpers.SetupScene(); |
57 | SceneSetupHelpers.SetupSceneModules(m_scene, m_module); | 57 | SceneHelpers.SetupSceneModules(m_scene, m_module); |
58 | } | 58 | } |
59 | 59 | ||
60 | [Test] | 60 | [Test] |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
63 | TestHelper.InMethod(); | 63 | TestHelper.InMethod(); |
64 | // log4net.Config.XmlConfigurator.Configure(); | 64 | // log4net.Config.XmlConfigurator.Configure(); |
65 | 65 | ||
66 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | 66 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
67 | MediaEntry me = new MediaEntry(); | 67 | MediaEntry me = new MediaEntry(); |
68 | 68 | ||
69 | m_module.SetMediaEntry(part, 1, me); | 69 | m_module.SetMediaEntry(part, 1, me); |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
88 | 88 | ||
89 | string homeUrl = "opensimulator.org"; | 89 | string homeUrl = "opensimulator.org"; |
90 | 90 | ||
91 | SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene); | 91 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); |
92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; | 92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; |
93 | 93 | ||
94 | m_module.SetMediaEntry(part, 1, me); | 94 | m_module.SetMediaEntry(part, 1, me); |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index 4f752ab..93e38f8 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -236,8 +236,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
236 | public void Init() | 236 | public void Init() |
237 | { | 237 | { |
238 | m_serialiserModule = new SerialiserModule(); | 238 | m_serialiserModule = new SerialiserModule(); |
239 | m_scene = SceneSetupHelpers.SetupScene(); | 239 | m_scene = SceneHelpers.SetupScene(); |
240 | SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); | 240 | SceneHelpers.SetupSceneModules(m_scene, m_serialiserModule); |
241 | } | 241 | } |
242 | 242 | ||
243 | [Test] | 243 | [Test] |