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authorJustin Clark-Casey (justincc)2012-08-20 20:24:54 +0100
committerJustin Clark-Casey (justincc)2012-08-20 20:24:54 +0100
commitbcbd450fe441e94d6c0f547055b4e95f75a5b0d0 (patch)
treead92a6256830933073261fe0f715b006fd94c341 /OpenSim/Region/CoreModules
parentFix scripted detach of temp attachments (diff)
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Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs2
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 1d13f75..82c6390 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
461 461
462 SceneObjectGroup rezzedAtt = presence.GetAttachments()[0]; 462 SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
463 463
464 scene.IncomingCloseAgent(presence.UUID); 464 scene.IncomingCloseAgent(presence.UUID, false);
465 465
466 // Check that we can't retrieve this attachment from the scene. 466 // Check that we can't retrieve this attachment from the scene.
467 Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null); 467 Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 46738f6..c63b0a4 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
644 // an agent cannot teleport back to this region if it has teleported away. 644 // an agent cannot teleport back to this region if it has teleported away.
645 Thread.Sleep(2000); 645 Thread.Sleep(2000);
646 646
647 sp.Scene.IncomingCloseAgent(sp.UUID); 647 sp.Scene.IncomingCloseAgent(sp.UUID, false);
648 } 648 }
649 else 649 else
650 { 650 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 09a3bd6..1e52d37 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
312// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", 312// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
313// s.RegionInfo.RegionName, destination.RegionHandle); 313// s.RegionInfo.RegionName, destination.RegionHandle);
314 314
315 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); }); 315 Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
316 return true; 316 return true;
317 } 317 }
318 318