diff options
author | Justin Clark-Casey (justincc) | 2011-04-12 22:30:43 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-04-12 22:30:43 +0100 |
commit | b0889ed92a3c7d152f9b05aec1ce00dfc010e34e (patch) | |
tree | d813b4df1c0a5c6786335666d3d57fb3ef22c467 /OpenSim/Region/CoreModules | |
parent | If an object is rezzed directly from a prim inventory then give it the rotati... (diff) | |
download | opensim-SC-b0889ed92a3c7d152f9b05aec1ce00dfc010e34e.zip opensim-SC-b0889ed92a3c7d152f9b05aec1ce00dfc010e34e.tar.gz opensim-SC-b0889ed92a3c7d152f9b05aec1ce00dfc010e34e.tar.bz2 opensim-SC-b0889ed92a3c7d152f9b05aec1ce00dfc010e34e.tar.xz |
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index cdee53c..73b0a35 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -574,21 +574,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
574 | { | 574 | { |
575 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); | 575 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
576 | 576 | ||
577 | // Work out position details | 577 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); |
578 | byte bRayEndIsIntersection = (byte)0; | ||
579 | |||
580 | if (RayEndIsIntersection) | ||
581 | { | ||
582 | bRayEndIsIntersection = (byte)1; | ||
583 | } | ||
584 | else | ||
585 | { | ||
586 | bRayEndIsIntersection = (byte)0; | ||
587 | } | ||
588 | |||
589 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | 578 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); |
590 | |||
591 | |||
592 | Vector3 pos = m_Scene.GetNewRezLocation( | 579 | Vector3 pos = m_Scene.GetNewRezLocation( |
593 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 580 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
594 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | 581 | BypassRayCast, bRayEndIsIntersection, true, scale, false); |