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author | Teravus Ovares (Dan Olivares) | 2009-08-27 19:36:52 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-27 19:36:52 -0400 |
commit | 65dda8a795b658a39c2f617124a31c928030fb4b (patch) | |
tree | a95c5e5d82fecd321c76abb6dd26737a3fff4629 /OpenSim/Region/CoreModules | |
parent | Merge branch 'master' of ssh://MyConnection/var/git/opensim (diff) | |
parent | Remove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid dup... (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 53 |
1 files changed, 1 insertions, 52 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index c7723f1..c91b63e 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -53,57 +53,6 @@ using OpenSim.Services.Interfaces; | |||
53 | 53 | ||
54 | namespace Flotsam.RegionModules.AssetCache | 54 | namespace Flotsam.RegionModules.AssetCache |
55 | { | 55 | { |
56 | /// <summary> | ||
57 | /// OpenSim.ini Options: | ||
58 | /// ------- | ||
59 | /// [Modules] | ||
60 | /// AssetCaching = "FlotsamAssetCache" | ||
61 | /// | ||
62 | /// [AssetCache] | ||
63 | /// ; cache directory can be shared by multiple instances | ||
64 | /// CacheDirectory = /directory/writable/by/OpenSim/instance | ||
65 | /// | ||
66 | /// ; Log level | ||
67 | /// ; 0 - (Error) Errors only | ||
68 | /// ; 1 - (Info) Hit Rate Stats + Level 0 | ||
69 | /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 | ||
70 | /// ; | ||
71 | /// LogLevel = 1 | ||
72 | /// | ||
73 | /// ; How often should hit rates be displayed (given in AssetRequests) | ||
74 | /// ; 0 to disable | ||
75 | /// HitRateDisplay = 100 | ||
76 | /// | ||
77 | /// ; Set to false for disk cache only. | ||
78 | /// MemoryCacheEnabled = true | ||
79 | /// | ||
80 | /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes | ||
81 | /// MemoryCacheTimeout = 2 | ||
82 | /// | ||
83 | /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes | ||
84 | /// ; Specify 0 if you do not want your disk cache to expire | ||
85 | /// FileCacheTimeout = 0 | ||
86 | /// | ||
87 | /// ; How often {in hours} should the disk be checked for expired filed | ||
88 | /// ; Specify 0 to disable expiration checking | ||
89 | /// FileCleanupTimer = .166 ;roughly every 10 minutes | ||
90 | /// | ||
91 | /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how | ||
92 | /// ; long (in miliseconds) to block a request thread while trying to complete | ||
93 | /// ; writing to disk. | ||
94 | /// WaitOnInprogressTimeout = 3000 | ||
95 | /// | ||
96 | /// ; Number of tiers to use for cache directories (current valid range 1 to 3) | ||
97 | /// CacheDirectoryTiers = 1 | ||
98 | /// | ||
99 | /// ; Number of letters per path tier, 1 will create 16 directories per tier, 2 - 256, 3 - 4096 and 4 - 65K | ||
100 | /// CacheDirectoryTierLength = 3 | ||
101 | /// | ||
102 | /// ; Warning level for cache directory size | ||
103 | /// CacheWarnAt = 30000 | ||
104 | /// ------- | ||
105 | /// </summary> | ||
106 | |||
107 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
108 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache | 57 | public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache |
109 | { | 58 | { |
@@ -361,7 +310,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
361 | { | 310 | { |
362 | try | 311 | try |
363 | { | 312 | { |
364 | FileStream stream = File.Open(filename, FileMode.Open); | 313 | FileStream stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); |
365 | BinaryFormatter bformatter = new BinaryFormatter(); | 314 | BinaryFormatter bformatter = new BinaryFormatter(); |
366 | 315 | ||
367 | asset = (AssetBase)bformatter.Deserialize(stream); | 316 | asset = (AssetBase)bformatter.Deserialize(stream); |