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authorMelanie Thielker2010-06-01 02:27:30 +0200
committerMelanie2010-06-01 02:10:22 +0100
commitf29cb57bf183c0530ead35890163f39903c8f410 (patch)
tree303f04127a4051be5d27c2007edc359e1e306478 /OpenSim/Region/CoreModules
parentAdd a method to get the bounding box and root prim offsets within it for (diff)
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs14
2 files changed, 29 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index 93aeb94..2ab46aa 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -119,9 +119,22 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
119 /// 119 ///
120 /// DeleteToInventory 120 /// DeleteToInventory
121 /// 121 ///
122 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) 122 public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
123 { 123 {
124 UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient); 124 UUID ret = UUID.Zero;
125
126 // HACK: Only works for lists of length one.
127 // Intermediate version, just to make things compile
128 foreach (SceneObjectGroup g in objectGroups)
129 ret = DeleteToInventory(action, folderID, g, remoteClient);
130
131 return ret;
132 }
133
134 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
135 SceneObjectGroup objectGroup, IClientAPI remoteClient)
136 {
137 UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
125 138
126 if (!assetID.Equals(UUID.Zero)) 139 if (!assetID.Equals(UUID.Zero))
127 { 140 {
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 901dcba..3035d88 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -189,6 +189,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
189 /// <param name="objectGroup"></param> 189 /// <param name="objectGroup"></param>
190 /// <param name="remoteClient"> </param> 190 /// <param name="remoteClient"> </param>
191 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 191 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
192 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
193 {
194 // HACK: This is only working for lists containing a single item!
195 // It's just a hack to make this WIP compile and run. Nothing
196 // currently calls this with multiple items.
197 UUID ret = UUID.Zero;
198
199 foreach (SceneObjectGroup g in objectGroups)
200 ret = DeleteToInventory(action, folderID, g, remoteClient);
201
202 return ret;
203 }
204
205 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
192 SceneObjectGroup objectGroup, IClientAPI remoteClient) 206 SceneObjectGroup objectGroup, IClientAPI remoteClient)
193 { 207 {
194 UUID assetID = UUID.Zero; 208 UUID assetID = UUID.Zero;