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authorJustin Clark-Casey (justincc)2010-05-21 21:22:53 +0100
committerJustin Clark-Casey (justincc)2010-05-21 21:22:53 +0100
commitf83acf533b708d7963c5dd1238709898a969c96c (patch)
tree786866e872188939ba5b50a3bf253209aaf9d20b /OpenSim/Region/CoreModules
parentmake oar object filename/pathname creation a helper method (diff)
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Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 8d62fe1..f97ae5f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -243,7 +243,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
243 // to the same scene (when this is possible). 243 // to the same scene (when this is possible).
244 sceneObject.ResetIDs(); 244 sceneObject.ResetIDs();
245 245
246
247 foreach (SceneObjectPart part in sceneObject.Children.Values) 246 foreach (SceneObjectPart part in sceneObject.Children.Values)
248 { 247 {
249 if (!ResolveUserUuid(part.CreatorID)) 248 if (!ResolveUserUuid(part.CreatorID))