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authorMelanie2009-10-07 01:44:36 +0100
committerMelanie2009-10-07 01:44:36 +0100
commit9618c196c274fefda4437eff6d25c7a12e7a3ee1 (patch)
treeb860a6f957e3d0b2504ca2ec6802b1a211e4a3de /OpenSim/Region/CoreModules
parentCommented noisy debugging about packet splitting (diff)
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Revert "Merging in diva's locking fixes"
This reverts commit 832cc685138b2244529f10b54b373c34adb4a633.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs37
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs8
5 files changed, 51 insertions, 62 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4abad81..fc7d63a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -442,46 +442,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
442 442
443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) 443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
444 { 444 {
445 List<Scene> scenes = null;
446 lock (m_scenes)
447 scenes = new List<Scene>(m_scenes.Values);
448
449 ScenePresence returnAgent = null; 445 ScenePresence returnAgent = null;
450 ScenePresence queryagent = null; 446 lock (m_scenes)
451 foreach (Scene scene in scenes)
452 { 447 {
453 queryagent = scene.GetScenePresence(AgentID); 448 ScenePresence queryagent = null;
454 if (queryagent != null) 449 foreach (Scene scene in m_scenes.Values)
455 { 450 {
456 if (!queryagent.IsChildAgent) 451 queryagent = scene.GetScenePresence(AgentID);
452 if (queryagent != null)
457 { 453 {
458 returnAgent = queryagent; 454 if (!queryagent.IsChildAgent)
459 break; 455 {
456 returnAgent = queryagent;
457 break;
458 }
460 } 459 }
461 } 460 }
462 } 461 }
463
464 return returnAgent; 462 return returnAgent;
465 } 463 }
466 464
467 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) 465 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
468 { 466 {
469 List<Scene> scenes = null;
470 lock (m_scenes)
471 scenes = new List<Scene>(m_scenes.Values);
472
473 ScenePresence returnAgent = null; 467 ScenePresence returnAgent = null;
474 ScenePresence queryagent = null; 468 lock (m_scenes)
475 foreach (Scene scene in m_scenes.Values)
476 { 469 {
477 queryagent = scene.GetScenePresence(AgentID); 470 ScenePresence queryagent = null;
478 if (queryagent != null) 471 foreach (Scene scene in m_scenes.Values)
479 { 472 {
480 returnAgent = queryagent; 473 queryagent = scene.GetScenePresence(AgentID);
481 break; 474 if (queryagent != null)
475 {
476 returnAgent = queryagent;
477 break;
478 }
482 } 479 }
483 } 480 }
484
485 return returnAgent; 481 return returnAgent;
486 } 482 }
487 483
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index 42dd7ff..ad05bab 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -290,14 +290,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
290 290
291 // get the agent. This should work every time, as we just got a packet from it 291 // get the agent. This should work every time, as we just got a packet from it
292 ScenePresence agent = null; 292 ScenePresence agent = null;
293 List<Scene> scenes = null;
294 lock (m_Scenes) 293 lock (m_Scenes)
295 scenes = new List<Scene>(m_Scenes);
296
297 foreach (Scene scene in scenes)
298 { 294 {
299 agent = scene.GetScenePresence(agentID); 295 foreach (Scene scene in m_Scenes)
300 if (agent != null) break; 296 {
297 agent = scene.GetScenePresence(agentID);
298 if (agent != null) break;
299 }
301 } 300 }
302 301
303 // just to be paranoid... 302 // just to be paranoid...
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index e6e0483..d9a021f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -111,17 +111,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
111 111
112 private Scene FindClientScene(UUID agentId) 112 private Scene FindClientScene(UUID agentId)
113 { 113 {
114 List<Scene> scenes = null;
115 lock (m_Scenelist) 114 lock (m_Scenelist)
116 scenes = new List<Scene>(m_Scenelist);
117
118 foreach (Scene scene in scenes)
119 { 115 {
120 ScenePresence presence = scene.GetScenePresence(agentId); 116 foreach (Scene scene in m_Scenelist)
121 if (presence != null)
122 { 117 {
123 if (!presence.IsChildAgent) 118 ScenePresence presence = scene.GetScenePresence(agentId);
124 return scene; 119 if (presence != null)
120 {
121 if (!presence.IsChildAgent)
122 return scene;
123 }
125 } 124 }
126 } 125 }
127 return null; 126 return null;
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index f9f01fe..83f004d 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -198,20 +198,19 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
198 198
199 private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName) 199 private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
200 { 200 {
201 List<Scene> scenes = null;
202 lock (m_Scenes) 201 lock (m_Scenes)
203 scenes = new List<Scene>(m_Scenes.Values);
204
205 foreach (Scene s in scenes)
206 { 202 {
207 SceneObjectPart part = s.GetSceneObjectPart(objectID); 203 foreach (Scene s in m_Scenes.Values)
208 if (part != null)
209 { 204 {
210 ObjectRegionName = s.RegionInfo.RegionName; 205 SceneObjectPart part = s.GetSceneObjectPart(objectID);
211 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); 206 if (part != null)
212 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); 207 {
213 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; 208 ObjectRegionName = s.RegionInfo.RegionName;
214 return part; 209 uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
210 uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
211 ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
212 return part;
213 }
215 } 214 }
216 } 215 }
217 ObjectRegionName = string.Empty; 216 ObjectRegionName = string.Empty;
@@ -364,7 +363,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
364 public Email GetNextEmail(UUID objectID, string sender, string subject) 363 public Email GetNextEmail(UUID objectID, string sender, string subject)
365 { 364 {
366 List<Email> queue = null; 365 List<Email> queue = null;
367 List<UUID> removal = new List<UUID>();
368 366
369 lock (m_LastGetEmailCall) 367 lock (m_LastGetEmailCall)
370 { 368 {
@@ -377,6 +375,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
377 375
378 // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread. 376 // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
379 DateTime now = DateTime.Now; 377 DateTime now = DateTime.Now;
378 List<UUID> removal = new List<UUID>();
380 foreach (UUID uuid in m_LastGetEmailCall.Keys) 379 foreach (UUID uuid in m_LastGetEmailCall.Keys)
381 { 380 {
382 if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout) 381 if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
@@ -384,15 +383,15 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
384 removal.Add(uuid); 383 removal.Add(uuid);
385 } 384 }
386 } 385 }
387 }
388 386
389 foreach (UUID remove in removal) 387 foreach (UUID remove in removal)
390 { 388 {
391 lock (m_LastGetEmailCall)
392 m_LastGetEmailCall.Remove(remove); 389 m_LastGetEmailCall.Remove(remove);
393 390 lock (m_MailQueues)
394 lock (m_MailQueues) 391 {
395 m_MailQueues.Remove(remove); 392 m_MailQueues.Remove(remove);
393 }
394 }
396 } 395 }
397 396
398 lock (m_MailQueues) 397 lock (m_MailQueues)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 0fed1bd..d2b5cb1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -187,16 +187,14 @@ namespace OpenSim.Region.CoreModules.World.Land
187 LandData newData = data.Copy(); 187 LandData newData = data.Copy();
188 newData.LocalID = local_id; 188 newData.LocalID = local_id;
189 189
190 ILandObject land = null;
191 lock (m_landList) 190 lock (m_landList)
192 { 191 {
193 if (m_landList.ContainsKey(local_id)) 192 if (m_landList.ContainsKey(local_id))
194 { 193 {
195 m_landList[local_id].LandData = newData; 194 m_landList[local_id].LandData = newData;
196 land = m_landList[local_id]; 195 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
197 } 196 }
198 } 197 }
199 m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
200 } 198 }
201 199
202 public bool AllowedForcefulBans 200 public bool AllowedForcefulBans
@@ -506,7 +504,6 @@ namespace OpenSim.Region.CoreModules.World.Land
506 /// <param name="local_id">Land.localID of the peice of land to remove.</param> 504 /// <param name="local_id">Land.localID of the peice of land to remove.</param>
507 public void removeLandObject(int local_id) 505 public void removeLandObject(int local_id)
508 { 506 {
509 UUID id = UUID.Zero;
510 lock (m_landList) 507 lock (m_landList)
511 { 508 {
512 for (int x = 0; x < 64; x++) 509 for (int x = 0; x < 64; x++)
@@ -523,10 +520,9 @@ namespace OpenSim.Region.CoreModules.World.Land
523 } 520 }
524 } 521 }
525 522
526 id = m_landList[local_id].LandData.GlobalID; 523 m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
527 m_landList.Remove(local_id); 524 m_landList.Remove(local_id);
528 } 525 }
529 m_scene.EventManager.TriggerLandObjectRemoved(id);
530 } 526 }
531 527
532 private void performFinalLandJoin(ILandObject master, ILandObject slave) 528 private void performFinalLandJoin(ILandObject master, ILandObject slave)