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authorMelanie2012-10-07 02:48:28 +0100
committerMelanie2012-10-07 02:48:28 +0100
commitf7df68d922758c0a78664abe82d631579f6aa63f (patch)
tree85daa41ff4b35653b4fbb987cbc852ad853decef /OpenSim/Region/CoreModules
parentMerge branch 'master' into careminster (diff)
parentrefactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs22
-rw-r--r--OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs175
6 files changed, 203 insertions, 41 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
index d942e87..5ec0ea9 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/CallingCardModule.cs
@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
141 client.FirstName+" "+client.LastName, 141 client.FirstName+" "+client.LastName,
142 destID, (byte)211, false, 142 destID, (byte)211, false,
143 String.Empty, 143 String.Empty,
144 transactionID, false, new Vector3(), new byte[0]), 144 transactionID, false, new Vector3(), new byte[0], true),
145 delegate(bool success) {} ); 145 delegate(bool success) {} );
146 } 146 }
147 } 147 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index c14cb17..21dff4b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -313,6 +313,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
314 } 314 }
315 } 315 }
316
317 // XXX: This code was placed here to try and accomdate RLV which moves given folders named #RLV/~<name>
318 // to a folder called name in #RLV. However, this approach may not be ultimately correct - from analysis
319 // of Firestorm 4.2.2 on sending an InventoryOffered instead of TaskInventoryOffered (as was previously
320 // done), the viewer itself would appear to move and rename the folder, rather than the simulator doing it here.
316 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 321 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
317 { 322 {
318 UUID destinationFolderID = UUID.Zero; 323 UUID destinationFolderID = UUID.Zero;
@@ -324,6 +329,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
324 329
325 if (destinationFolderID != UUID.Zero) 330 if (destinationFolderID != UUID.Zero)
326 { 331 {
332 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
333 if (destinationFolder == null)
334 {
335 m_log.WarnFormat(
336 "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
337 client.Name, scene.Name, destinationFolderID);
338
339 return;
340 }
341
327 IInventoryService invService = scene.InventoryService; 342 IInventoryService invService = scene.InventoryService;
328 343
329 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 344 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
@@ -331,9 +346,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
331 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 346 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
332 item = invService.GetItem(item); 347 item = invService.GetItem(item);
333 InventoryFolderBase folder = null; 348 InventoryFolderBase folder = null;
349 UUID? previousParentFolderID = null;
334 350
335 if (item != null) // It's an item 351 if (item != null) // It's an item
336 { 352 {
353 previousParentFolderID = item.Folder;
337 item.Folder = destinationFolderID; 354 item.Folder = destinationFolderID;
338 355
339 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID }); 356 invService.DeleteItems(item.Owner, new List<UUID>() { item.ID });
@@ -346,10 +363,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
346 363
347 if (folder != null) // It's a folder 364 if (folder != null) // It's a folder
348 { 365 {
366 previousParentFolderID = folder.ParentID;
349 folder.ParentID = destinationFolderID; 367 folder.ParentID = destinationFolderID;
350 invService.MoveFolder(folder); 368 invService.MoveFolder(folder);
351 } 369 }
352 } 370 }
371
372 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
373 if (previousParentFolderID != null)
374 {
375 InventoryFolderBase previousParentFolder
376 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
377 previousParentFolder = invService.GetFolder(previousParentFolder);
378 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
379
380 scene.SendInventoryUpdate(client, destinationFolder, true, true);
381 }
353 } 382 }
354 } 383 }
355 else if ( 384 else if (
@@ -370,9 +399,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
370 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 399 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
371 item = invService.GetItem(item); 400 item = invService.GetItem(item);
372 InventoryFolderBase folder = null; 401 InventoryFolderBase folder = null;
402 UUID? previousParentFolderID = null;
373 403
374 if (item != null && trashFolder != null) 404 if (item != null && trashFolder != null)
375 { 405 {
406 previousParentFolderID = item.Folder;
376 item.Folder = trashFolder.ID; 407 item.Folder = trashFolder.ID;
377 408
378 // Diva comment: can't we just update this item??? 409 // Diva comment: can't we just update this item???
@@ -388,6 +419,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
388 419
389 if (folder != null & trashFolder != null) 420 if (folder != null & trashFolder != null)
390 { 421 {
422 previousParentFolderID = folder.ParentID;
391 folder.ParentID = trashFolder.ID; 423 folder.ParentID = trashFolder.ID;
392 invService.MoveFolder(folder); 424 invService.MoveFolder(folder);
393 client.SendBulkUpdateInventory(folder); 425 client.SendBulkUpdateInventory(folder);
@@ -408,6 +440,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
408 client.SendAgentAlertMessage("Unable to delete "+ 440 client.SendAgentAlertMessage("Unable to delete "+
409 "received inventory" + reason, false); 441 "received inventory" + reason, false);
410 } 442 }
443 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
444 else if (previousParentFolderID != null)
445 {
446 InventoryFolderBase previousParentFolder
447 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
448 previousParentFolder = invService.GetFolder(previousParentFolder);
449 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
450
451 scene.SendInventoryUpdate(client, trashFolder, true, true);
452 }
411 453
412 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 454 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
413 455
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
index 92cf9d1..9c369f6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/HGLureModule.cs
@@ -186,7 +186,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
186 client.FirstName+" "+client.LastName, targetid, 186 client.FirstName+" "+client.LastName, targetid,
187 (byte)InstantMessageDialog.RequestTeleport, false, 187 (byte)InstantMessageDialog.RequestTeleport, false,
188 message, sessionID, false, presence.AbsolutePosition, 188 message, sessionID, false, presence.AbsolutePosition,
189 new Byte[0]); 189 new Byte[0], true);
190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid; 190 m.RegionID = client.Scene.RegionInfo.RegionID.Guid;
191 191
192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message); 192 m_log.DebugFormat("[HG LURE MODULE]: RequestTeleport sessionID={0}, regionID={1}, message={2}", m.imSessionID, m.RegionID, m.message);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index c5bb9a5..e355ebf 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1028,6 +1028,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1028 Scene initiatingScene) 1028 Scene initiatingScene)
1029 { 1029 {
1030 Thread.Sleep(10000); 1030 Thread.Sleep(10000);
1031
1031 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); 1032 IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
1032 if (im != null) 1033 if (im != null)
1033 { 1034 {
@@ -1040,11 +1041,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1040 (uint)(int)position.X, 1041 (uint)(int)position.X,
1041 (uint)(int)position.Y, 1042 (uint)(int)position.Y,
1042 (uint)(int)position.Z); 1043 (uint)(int)position.Z);
1043 GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, 1044
1044 "Region", agent.UUID, 1045 GridInstantMessage m
1045 (byte)InstantMessageDialog.GodLikeRequestTeleport, false, 1046 = new GridInstantMessage(
1046 "", gotoLocation, false, new Vector3(127, 0, 0), 1047 initiatingScene,
1047 new Byte[0]); 1048 UUID.Zero,
1049 "Region",
1050 agent.UUID,
1051 (byte)InstantMessageDialog.GodLikeRequestTeleport,
1052 false,
1053 "",
1054 gotoLocation,
1055 false,
1056 new Vector3(127, 0, 0),
1057 new Byte[0],
1058 false);
1059
1048 im.SendInstantMessage(m, delegate(bool success) 1060 im.SendInstantMessage(m, delegate(bool success)
1049 { 1061 {
1050 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success); 1062 m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success);
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
index 36c84c7..b4811da 100644
--- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31 31
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Framework.Console; 33using OpenSim.Framework.Console;
34using OpenSim.Region.ClientStack.LindenUDP;
34using OpenSim.Region.Framework; 35using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 09f6758..6e39e9a 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -126,6 +126,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
126 m_console.Commands.AddCommand( 126 m_console.Commands.AddCommand(
127 "Objects", 127 "Objects",
128 false, 128 false,
129 "show object pos",
130 "show object pos <start-coord> to <end-coord>",
131 "Show details of scene objects within the given area.",
132 "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
133 + "If you don't care about the z component you can simply omit it.\n"
134 + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
135 + "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
136 + "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
137 + "e.g.\n"
138 + "show object pos 20,20,20 to 40,40,40\n"
139 + "show object pos 20,20 to 40,40\n"
140 + "show object pos ,20,20 to ,40,40\n"
141 + "show object pos ,,30 to ,,~\n"
142 + "show object pos ,,-~ to ,,30",
143 HandleShowObjectByPos);
144
145 m_console.Commands.AddCommand(
146 "Objects",
147 false,
129 "show part uuid", 148 "show part uuid",
130 "show part uuid <UUID>", 149 "show part uuid <UUID>",
131 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 150 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
@@ -138,6 +157,25 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
138 "Show details of scene object parts with the given name.", 157 "Show details of scene object parts with the given name.",
139 "If --regex is specified then the name is treatead as a regular expression", 158 "If --regex is specified then the name is treatead as a regular expression",
140 HandleShowPartByName); 159 HandleShowPartByName);
160
161 m_console.Commands.AddCommand(
162 "Objects",
163 false,
164 "show part pos",
165 "show part pos <start-coord> to <end-coord>",
166 "Show details of scene object parts within the given area.",
167 "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
168 + "If you don't care about the z component you can simply omit it.\n"
169 + "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
170 + "If you want to specify the maxmimum value of a component then you can use ~ instead of a number\n"
171 + "If you want to specify the minimum value of a component then you can use -~ instead of a number\n"
172 + "e.g.\n"
173 + "show object pos 20,20,20 to 40,40,40\n"
174 + "show object pos 20,20 to 40,40\n"
175 + "show object pos ,20,20 to ,40,40\n"
176 + "show object pos ,,30 to ,,~\n"
177 + "show object pos ,,-~ to ,,30",
178 HandleShowPartByPos);
141 } 179 }
142 180
143 public void RemoveRegion(Scene scene) 181 public void RemoveRegion(Scene scene)
@@ -150,6 +188,43 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
150// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 188// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
151 } 189 }
152 190
191 private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
192 {
193 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
194
195 StringBuilder sb = new StringBuilder();
196
197 foreach (SceneObjectGroup so in sceneObjects)
198 {
199 AddSceneObjectReport(sb, so);
200 sb.Append("\n");
201 }
202
203 sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name);
204
205 m_console.OutputFormat(sb.ToString());
206 }
207
208 private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
209 {
210 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
211 List<SceneObjectPart> parts = new List<SceneObjectPart>();
212
213 sceneObjects.ForEach(so => parts.AddRange(Array.FindAll<SceneObjectPart>(so.Parts, searchPredicate)));
214
215 StringBuilder sb = new StringBuilder();
216
217 foreach (SceneObjectPart part in parts)
218 {
219 AddScenePartReport(sb, part);
220 sb.Append("\n");
221 }
222
223 sb.AppendFormat("{0} parts found in {1}\n", parts.Count, m_scene.Name);
224
225 m_console.OutputFormat(sb.ToString());
226 }
227
153 private void HandleShowObjectByUuid(string module, string[] cmd) 228 private void HandleShowObjectByUuid(string module, string[] cmd)
154 { 229 {
155 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 230 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
@@ -200,36 +275,54 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
200 275
201 string name = mainParams[3]; 276 string name = mainParams[3];
202 277
203 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 278 Predicate<SceneObjectGroup> searchPredicate;
204 Action<SceneObjectGroup> searchAction;
205 279
206 if (useRegex) 280 if (useRegex)
207 { 281 {
208 Regex nameRegex = new Regex(name); 282 Regex nameRegex = new Regex(name);
209 searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; 283 searchPredicate = so => nameRegex.IsMatch(so.Name);
210 } 284 }
211 else 285 else
212 { 286 {
213 searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; 287 searchPredicate = so => so.Name == name;
214 } 288 }
215 289
216 m_scene.ForEachSOG(searchAction); 290 OutputSogsToConsole(searchPredicate);
291 }
217 292
218 if (sceneObjects.Count == 0) 293 private void HandleShowObjectByPos(string module, string[] cmdparams)
294 {
295 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
296 return;
297
298 if (cmdparams.Length < 5)
219 { 299 {
220 m_console.OutputFormat("No objects with name {0} found in {1}", name, m_scene.RegionInfo.RegionName); 300 m_console.OutputFormat("Usage: show object pos <start-coord> to <end-coord>");
221 return; 301 return;
222 } 302 }
223 303
224 StringBuilder sb = new StringBuilder(); 304 string rawConsoleStartVector = cmdparams[3];
305 Vector3 startVector;
225 306
226 foreach (SceneObjectGroup so in sceneObjects) 307 if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
227 { 308 {
228 AddSceneObjectReport(sb, so); 309 m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
229 sb.Append("\n"); 310 return;
230 } 311 }
231 312
232 m_console.OutputFormat(sb.ToString()); 313 string rawConsoleEndVector = cmdparams[5];
314 Vector3 endVector;
315
316 if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
317 {
318 m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
319 return;
320 }
321
322 Predicate<SceneObjectGroup> searchPredicate
323 = so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
324
325 OutputSogsToConsole(searchPredicate);
233 } 326 }
234 327
235 private void HandleShowPartByUuid(string module, string[] cmd) 328 private void HandleShowPartByUuid(string module, string[] cmd)
@@ -264,6 +357,38 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
264 m_console.OutputFormat(sb.ToString()); 357 m_console.OutputFormat(sb.ToString());
265 } 358 }
266 359
360 private void HandleShowPartByPos(string module, string[] cmdparams)
361 {
362 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
363 return;
364
365 if (cmdparams.Length < 5)
366 {
367 m_console.OutputFormat("Usage: show part pos <start-coord> to <end-coord>");
368 return;
369 }
370
371 string rawConsoleStartVector = cmdparams[3];
372 Vector3 startVector;
373
374 if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
375 {
376 m_console.OutputFormat("Error: Start vector {0} does not have a valid format", rawConsoleStartVector);
377 return;
378 }
379
380 string rawConsoleEndVector = cmdparams[5];
381 Vector3 endVector;
382
383 if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
384 {
385 m_console.OutputFormat("Error: End vector {0} does not have a valid format", rawConsoleEndVector);
386 return;
387 }
388
389 OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
390 }
391
267 private void HandleShowPartByName(string module, string[] cmdparams) 392 private void HandleShowPartByName(string module, string[] cmdparams)
268 { 393 {
269 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 394 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
@@ -282,37 +407,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
282 407
283 string name = mainParams[3]; 408 string name = mainParams[3];
284 409
285 List<SceneObjectPart> parts = new List<SceneObjectPart>(); 410 Predicate<SceneObjectPart> searchPredicate;
286
287 Action<SceneObjectGroup> searchAction;
288 411
289 if (useRegex) 412 if (useRegex)
290 { 413 {
291 Regex nameRegex = new Regex(name); 414 Regex nameRegex = new Regex(name);
292 searchAction = so => so.ForEachPart(sop => { if (nameRegex.IsMatch(sop.Name)) { parts.Add(sop); } }); 415 searchPredicate = sop => nameRegex.IsMatch(sop.Name);
293 } 416 }
294 else 417 else
295 { 418 {
296 searchAction = so => so.ForEachPart(sop => { if (sop.Name == name) { parts.Add(sop); } }); 419 searchPredicate = sop => sop.Name == name;
297 } 420 }
298 421
299 m_scene.ForEachSOG(searchAction); 422 OutputSopsToConsole(searchPredicate);
300
301 if (parts.Count == 0)
302 {
303 m_console.OutputFormat("No parts with name {0} found in {1}", name, m_scene.RegionInfo.RegionName);
304 return;
305 }
306
307 StringBuilder sb = new StringBuilder();
308
309 foreach (SceneObjectPart part in parts)
310 {
311 AddScenePartReport(sb, part);
312 sb.Append("\n");
313 }
314
315 m_console.OutputFormat(sb.ToString());
316 } 423 }
317 424
318 private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so) 425 private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so)