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authorLatif Khalifa2010-10-04 07:37:22 +0200
committerMelanie2010-10-04 06:02:28 +0100
commite55e93c994befde561c467b40768a21dcf72892e (patch)
treeeec2771b9858aaa193d3504e88a2a4ca51aaf5f2 /OpenSim/Region/CoreModules
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Avoid throwing errors when adding existing meshes to the render scene
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
index a99b20c..49b4364 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -352,6 +352,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
352 Face face = renderMesh.Faces[i]; 352 Face face = renderMesh.Faces[i];
353 string meshName = primID + "-Face-" + i.ToString(); 353 string meshName = primID + "-Face-" + i.ToString();
354 354
355 // Avoid adding duplicate meshes to the scene
356 if (renderer.Scene.objectData.ContainsKey(meshName))
357 {
358 continue;
359 }
360
355 warp_Object faceObj = new warp_Object(face.Vertices.Count, face.Indices.Count / 3); 361 warp_Object faceObj = new warp_Object(face.Vertices.Count, face.Indices.Count / 3);
356 362
357 for (int j = 0; j < face.Vertices.Count; j++) 363 for (int j = 0; j < face.Vertices.Count; j++)