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authorMelanie Thielker2017-01-06 17:05:00 +0000
committerMelanie Thielker2017-01-06 17:05:00 +0000
commite526e8c5e225e931a5796532bf32b76530388089 (patch)
tree5673c473bef1e72550c2ef7c8bdfaf400a2fd908 /OpenSim/Region/CoreModules
parentRemove more calls to that horrible function (diff)
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Fix the long-standing bug that object permissions set in inventory were lost
NOTE: Items rezzed by users using 0.8 or older will still exhibit broken behaviour. Until 0.8 becomes end of life, this fix will not produce dependable results on grids with mixed versions. Grids based on 0.9 will now work properly.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index aa5d381..0104823 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -1141,6 +1141,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1141 part.OwnerID = item.Owner; 1141 part.OwnerID = item.Owner;
1142 part.RezzerID = item.Owner; 1142 part.RezzerID = item.Owner;
1143 part.Inventory.ChangeInventoryOwner(item.Owner); 1143 part.Inventory.ChangeInventoryOwner(item.Owner);
1144
1145 // This applies the base mask from the item as the next
1146 // permissions for the object. This is correct because the
1147 // giver's base mask was masked by the giver's next owner
1148 // mask, so the base mask equals the original next owner mask.
1149 part.NextOwnerMask = item.BasePermissions;
1144 } 1150 }
1145 1151
1146 so.ApplyNextOwnerPermissions(); 1152 so.ApplyNextOwnerPermissions();
@@ -1152,10 +1158,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1152 { 1158 {
1153 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) 1159 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1154 { 1160 {
1155 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) 1161 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1156 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask; 1162 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1157 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1158 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1159 } 1163 }
1160 } 1164 }
1161 } 1165 }