aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-04-20 23:35:11 +0100
committerJustin Clark-Casey (justincc)2012-04-20 23:35:11 +0100
commitc8307cdf1e1f06f68fdf3f36d1facd295c77e88d (patch)
tree19eeb1a4814759e0cc97e30c0afd4d3b79c42cf4 /OpenSim/Region/CoreModules
parentIf a physical prim is manually moved (e.g. by a user) then set the geometry p... (diff)
downloadopensim-SC-c8307cdf1e1f06f68fdf3f36d1facd295c77e88d.zip
opensim-SC-c8307cdf1e1f06f68fdf3f36d1facd295c77e88d.tar.gz
opensim-SC-c8307cdf1e1f06f68fdf3f36d1facd295c77e88d.tar.bz2
opensim-SC-c8307cdf1e1f06f68fdf3f36d1facd295c77e88d.tar.xz
Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.
This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail. Resolves http://opensimulator.org/mantis/view.php?id=5973
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 039c3fa..d78ade5 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -139,8 +139,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
139 string tempName = Path.GetTempFileName(); 139 string tempName = Path.GetTempFileName();
140 140
141 Bitmap existingBitmap = null; 141 Bitmap existingBitmap = null;
142 Bitmap thisBitmap; 142 Bitmap thisBitmap = null;
143 Bitmap newBitmap; 143 Bitmap newBitmap = null;
144 144
145 try 145 try
146 { 146 {
@@ -176,8 +176,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
176 if (existingBitmap != null) 176 if (existingBitmap != null)
177 existingBitmap.Dispose(); 177 existingBitmap.Dispose();
178 178
179 thisBitmap.Dispose(); 179 if (thisBitmap != null)
180 newBitmap.Dispose(); 180 thisBitmap.Dispose();
181
182 if (newBitmap != null)
183 newBitmap.Dispose();
181 184
182 if (File.Exists(tempName)) 185 if (File.Exists(tempName))
183 File.Delete(tempName); 186 File.Delete(tempName);