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author | Robert Adams | 2014-07-20 10:56:52 -0700 |
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committer | Robert Adams | 2014-07-20 10:56:52 -0700 |
commit | b81187db5ad098ec08ee195d7600c261a4671ab2 (patch) | |
tree | 251ca08905bf7610a981936e867d149d075e5c5c /OpenSim/Region/CoreModules | |
parent | Add code to GridService to check for overlapping of varregions (diff) | |
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Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.
This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 51016c2..a0f9129 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
100 | private String m_InitialTerrain = "pinhead-island"; | 100 | private String m_InitialTerrain = "pinhead-island"; |
101 | 101 | ||
102 | // If true, send terrain patch updates to clients based on their view distance | 102 | // If true, send terrain patch updates to clients based on their view distance |
103 | private bool m_sendTerrainUpdatesByViewDistance = false; | 103 | private bool m_sendTerrainUpdatesByViewDistance = true; |
104 | 104 | ||
105 | // Class to keep the per client collection of terrain patches that must be sent. | 105 | // Class to keep the per client collection of terrain patches that must be sent. |
106 | // A patch is set to 'true' meaning it should be sent to the client. Once the | 106 | // A patch is set to 'true' meaning it should be sent to the client. Once the |