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author | UbitUmarov | 2015-10-01 20:50:12 +0100 |
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committer | UbitUmarov | 2015-10-01 20:50:12 +0100 |
commit | 6ae7341e422174f29b92be54e7e6c5a4979d7b33 (patch) | |
tree | cdb4a9b42539c98a830662158dddb26b835f2be8 /OpenSim/Region/CoreModules | |
parent | make bakes reception handle empty BakedTexture elements. But at same time st... (diff) | |
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send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 902ae22..4126b3b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1112,7 +1112,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1112 | // This sleep can be increased if necessary. However, whilst it's active, | 1112 | // This sleep can be increased if necessary. However, whilst it's active, |
1113 | // an agent cannot teleport back to this region if it has teleported away. | 1113 | // an agent cannot teleport back to this region if it has teleported away. |
1114 | Thread.Sleep(2000); | 1114 | Thread.Sleep(2000); |
1115 | 1115 | if (m_eqModule != null) | |
1116 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | ||
1117 | Thread.Sleep(500); | ||
1116 | sp.Scene.CloseAgent(sp.UUID, false); | 1118 | sp.Scene.CloseAgent(sp.UUID, false); |
1117 | } | 1119 | } |
1118 | } | 1120 | } |
@@ -1256,8 +1258,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1256 | // BEFORE THEY SETTLE IN THE NEW REGION. | 1258 | // BEFORE THEY SETTLE IN THE NEW REGION. |
1257 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR | 1259 | // DECREASING THE WAIT TIME HERE WILL EITHER RESULT IN A VIEWER CRASH OR |
1258 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. | 1260 | // IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS. |
1259 | Thread.Sleep(15000); | 1261 | |
1260 | 1262 | Thread.Sleep(14000); | |
1263 | if (m_eqModule != null) | ||
1264 | m_eqModule.DisableSimulator(sp.RegionHandle,sp.UUID); | ||
1265 | Thread.Sleep(1000); | ||
1266 | |||
1261 | // OK, it got this agent. Let's close everything | 1267 | // OK, it got this agent. Let's close everything |
1262 | // If we shouldn't close the agent due to some other region renewing the connection | 1268 | // If we shouldn't close the agent due to some other region renewing the connection |
1263 | // then this will be handled in IncomingCloseAgent under lock conditions | 1269 | // then this will be handled in IncomingCloseAgent under lock conditions |