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authorRobert Adams2014-01-19 05:09:03 -0800
committerRobert Adams2014-01-19 05:09:03 -0800
commit60de0bc3c29bcdfb3d1d27bcc696c0e31f202fc0 (patch)
tree23522c2bf1dac0e0f4ba651a58173e63ed8b2f3d /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentvarregion: properly pack the region size parameters so he viewer will parse t... (diff)
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varregion: split up generated maptile images for storage in map. This
makes maps for varregions show up properly.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs88
1 files changed, 67 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
index 26d22b8..e4a875d 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
57 { 57 {
58 private static readonly ILog m_log = 58 private static readonly ILog m_log =
59 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60 private static string LogHeader = "[MAP IMAGE SERVICE MODULE]";
60 61
61 private bool m_enabled = false; 62 private bool m_enabled = false;
62 private IMapImageService m_MapService; 63 private IMapImageService m_MapService;
@@ -192,42 +193,87 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage
192 ///</summary> 193 ///</summary>
193 private void UploadMapTile(IScene scene) 194 private void UploadMapTile(IScene scene)
194 { 195 {
195 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); 196 m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName);
197 string regionName = scene.RegionInfo.RegionName;
196 198
197 // Create a JPG map tile and upload it to the AddMapTile API 199 // Create a JPG map tile and upload it to the AddMapTile API
198 byte[] jpgData = Utils.EmptyBytes;
199 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); 200 IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>();
200 if (tileGenerator == null) 201 if (tileGenerator == null)
201 { 202 {
202 m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); 203 m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader);
203 return; 204 return;
204 } 205 }
205 206 using (Bitmap mapTile = tileGenerator.CreateMapTile())
206 using (Image mapTile = tileGenerator.CreateMapTile())
207 { 207 {
208 // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there 208 if (mapTile != null)
209 // is no static map tile. 209 {
210 if (mapTile == null) 210 mapTile.Save( // DEBUG DEBUG
211 return; 211 String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY),
212 212 ImageFormat.Jpeg);
213 using (MemoryStream stream = new MemoryStream()) 213 // If the region/maptile is legacy sized, just upload the one tile like it has always been done
214 if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize)
215 {
216 ConvertAndUploadMaptile(mapTile,
217 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY,
218 scene.RegionInfo.RegionName);
219 }
220 else
221 {
222 // For larger regions (varregion) we must cut the region image into legacy sized
223 // pieces since that is how the maptile system works.
224 // Note the assumption that varregions are always a multiple of legacy size.
225 for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize)
226 {
227 for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize)
228 {
229 // Images are addressed from the upper left corner so have to do funny
230 // math to pick out the sub-tile since regions are numbered from
231 // the lower left.
232 Rectangle rect = new Rectangle(
233 (int)xx,
234 mapTile.Height - (int)yy - (int)Constants.RegionSize,
235 (int)Constants.RegionSize, (int)Constants.RegionSize);
236 using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat))
237 {
238 m_log.DebugFormat("{0} ConvertAndUploadMaptile: {1}: rect={2}, xx,yy=<{3},{4}>",
239 LogHeader, regionName, rect, xx, yy);
240 ConvertAndUploadMaptile(subMapTile,
241 scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize),
242 scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize),
243 regionName);
244 }
245 }
246 }
247 }
248 }
249 else
214 { 250 {
215 mapTile.Save(stream, ImageFormat.Jpeg); 251 m_log.WarnFormat("{0} Tile image generation failed", LogHeader);
216 jpgData = stream.ToArray();
217 } 252 }
218 } 253 }
254 }
219 255
220 if (jpgData == Utils.EmptyBytes) 256 private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName)
257 {
258 byte[] jpgData = Utils.EmptyBytes;
259
260 using (MemoryStream stream = new MemoryStream())
221 { 261 {
222 m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Tile image generation failed"); 262 tileImage.Save(stream, ImageFormat.Jpeg);
223 return; 263 jpgData = stream.ToArray();
224 } 264 }
225 265 if (jpgData != Utils.EmptyBytes)
226 string reason = string.Empty; 266 {
227 if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) 267 string reason = string.Empty;
268 if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason))
269 {
270 m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader,
271 regionName, locX, locY, reason);
272 }
273 }
274 else
228 { 275 {
229 m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", 276 m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName);
230 scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason);
231 } 277 }
232 } 278 }
233 } 279 }