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authorUbitUmarov2018-05-04 16:59:11 +0100
committerUbitUmarov2018-05-04 16:59:11 +0100
commit7838689dda4593b57f4afae2a1cf92b60b31e9fb (patch)
treed79427465f718824eb96dacc7e95c51f8739f181 /OpenSim/Region/CoreModules/Scripting
parentchange region console comand export-map: make it work with var regions, cente... (diff)
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why where map and dynamic textures compressed lossless?
Diffstat (limited to 'OpenSim/Region/CoreModules/Scripting')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
index a012093..475e8e9 100644
--- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
@@ -389,7 +389,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
389 389
390 try 390 try
391 { 391 {
392 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, true); 392 imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, false);
393 } 393 }
394 catch (Exception e) 394 catch (Exception e)
395 { 395 {
@@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
685 case "S": 685 case "S":
686 myFontStyle |= FontStyle.Strikeout; 686 myFontStyle |= FontStyle.Strikeout;
687 break; 687 break;
688 case "R": //This special case resets all font properties 688 case "R": //This special case resets all font properties
689 myFontStyle = FontStyle.Regular; 689 myFontStyle = FontStyle.Regular;
690 break; 690 break;
691 } 691 }