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authorChris Koeritz2012-05-13 16:58:47 -0400
committerBlueWall2012-05-13 17:34:20 -0400
commit30a272ba318c2cacc27f6244dcf829c37a789a7c (patch)
tree976beda77221f1d826a4b9c04b59fad0409f8930 /OpenSim/Region/CoreModules/Scripting
parentAdd configurable SpawnPointRouting (diff)
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Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
Diffstat (limited to 'OpenSim/Region/CoreModules/Scripting')
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs24
1 files changed, 5 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index 9255791..e91e8b9 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue 64 private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
65 private string m_InterObjectHostname = "lsl.opensim.local"; 65 private string m_InterObjectHostname = "lsl.opensim.local";
66 66
67 private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
68
67 // Scenes by Region Handle 69 // Scenes by Region Handle
68 private Dictionary<ulong, Scene> m_Scenes = 70 private Dictionary<ulong, Scene> m_Scenes =
69 new Dictionary<ulong, Scene>(); 71 new Dictionary<ulong, Scene>();
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
127 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); 129 SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
128 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); 130 SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
129 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); 131 SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
132 m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
130 } 133 }
131 catch (Exception e) 134 catch (Exception e)
132 { 135 {
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
176 get { return true; } 179 get { return true; }
177 } 180 }
178 181
179 /// <summary>
180 /// Delay function using thread in seconds
181 /// </summary>
182 /// <param name="seconds"></param>
183 private void DelayInSeconds(int delay)
184 {
185 delay = (int)((float)delay * 1000);
186 if (delay == 0)
187 return;
188 System.Threading.Thread.Sleep(delay);
189 }
190
191 private bool IsLocal(UUID objectID) 182 private bool IsLocal(UUID objectID)
192 { 183 {
193 string unused; 184 string unused;
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
267 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); 258 m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
268 return; 259 return;
269 } 260 }
270 //FIXME:Check if subject + body = 4096 Byte 261 if ((subject.Length + body.Length) > m_MaxEmailSize)
271 if ((subject.Length + body.Length) > 1024)
272 { 262 {
273 m_log.Error("[EMAIL] subject + body > 1024 Byte"); 263 m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
274 return; 264 return;
275 } 265 }
276 266
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
345 // TODO FIX 335 // TODO FIX
346 } 336 }
347 } 337 }
348
349 //DONE: Message as Second Life style
350 //20 second delay - AntiSpam System - for now only 10 seconds
351 DelayInSeconds(10);
352 } 338 }
353 339
354 /// <summary> 340 /// <summary>