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author | Robert Adams | 2014-03-20 22:10:27 -0700 |
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committer | Robert Adams | 2014-05-31 12:19:50 -0700 |
commit | 22dade6463ce55945c5059af0dc115318297dc1c (patch) | |
tree | 6e537b8856c5484ab54014625b38f45003aa6bd1 /OpenSim/Region/CoreModules/Framework | |
parent | varregion: send terrain patches from where the avatar outward if the parameter (diff) | |
download | opensim-SC-22dade6463ce55945c5059af0dc115318297dc1c.zip opensim-SC-22dade6463ce55945c5059af0dc115318297dc1c.tar.gz opensim-SC-22dade6463ce55945c5059af0dc115318297dc1c.tar.bz2 opensim-SC-22dade6463ce55945c5059af0dc115318297dc1c.tar.xz |
varregion: More tweeking to only sending patches within avatar draw distance.
Still has problems with child avatars.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e583590..70b0e0a 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -820,7 +820,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
820 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 820 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
821 | } | 821 | } |
822 | 822 | ||
823 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 823 | // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
824 | if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
824 | { | 825 | { |
825 | // brand new agent, let's create a new caps seed | 826 | // brand new agent, let's create a new caps seed |
826 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 827 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
@@ -894,7 +895,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
894 | 895 | ||
895 | IClientIPEndpoint ipepClient; | 896 | IClientIPEndpoint ipepClient; |
896 | string capsPath = String.Empty; | 897 | string capsPath = String.Empty; |
897 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 898 | if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
898 | { | 899 | { |
899 | m_log.DebugFormat( | 900 | m_log.DebugFormat( |
900 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", | 901 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", |
@@ -1070,7 +1071,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1070 | 1071 | ||
1071 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1072 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1072 | 1073 | ||
1073 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1074 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1074 | { | 1075 | { |
1075 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1076 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1076 | return; | 1077 | return; |
@@ -1140,7 +1141,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1140 | 1141 | ||
1141 | IClientIPEndpoint ipepClient; | 1142 | IClientIPEndpoint ipepClient; |
1142 | string capsPath = String.Empty; | 1143 | string capsPath = String.Empty; |
1143 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 1144 | if (NeedsNewAgent(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
1144 | { | 1145 | { |
1145 | m_log.DebugFormat( | 1146 | m_log.DebugFormat( |
1146 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", | 1147 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", |
@@ -1236,7 +1237,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1236 | sp.MakeChildAgent(); | 1237 | sp.MakeChildAgent(); |
1237 | 1238 | ||
1238 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1239 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1239 | if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1240 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1240 | { | 1241 | { |
1241 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1242 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1242 | return; | 1243 | return; |
@@ -2366,7 +2367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2366 | { | 2367 | { |
2367 | // The area to check is as big as the current region. | 2368 | // The area to check is as big as the current region. |
2368 | // We presume all adjacent regions are the same size as this region. | 2369 | // We presume all adjacent regions are the same size as this region. |
2369 | uint dd = Math.Max((uint)avatar.DrawDistance, | 2370 | uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance, |
2370 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); | 2371 | Math.Max(Scene.RegionInfo.RegionSizeX, Scene.RegionInfo.RegionSizeY)); |
2371 | 2372 | ||
2372 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; | 2373 | uint startX = Util.RegionToWorldLoc(pRegionLocX) - dd + Constants.RegionSize/2; |