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authorJustin Clark-Casey (justincc)2015-02-03 23:40:32 +0000
committerJustin Clark-Casey (justincc)2015-02-03 23:43:30 +0000
commit1d2616e7a24882b197de0db3d76c1e02a7cfcd90 (patch)
tree8ba2f006e029528345f1cb279ac0399ac52e9d90 /OpenSim/Region/CoreModules/Framework
parentcorrect some minor comment misspellings in last commit (diff)
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If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
This matches Linden Lab behaviour and what was already possible via shift-copy. Transfer would not apply here as the owner and copier are the same. This is the only functional change, all other current take copy logic remains the same. Adds regression tests around relevant take copy cases.
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f958510..a77bc63 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -614,6 +614,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
614 protected InventoryItemBase CreateItemForObject( 614 protected InventoryItemBase CreateItemForObject(
615 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) 615 DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID)
616 { 616 {
617// m_log.DebugFormat(
618// "[BASIC INVENTORY ACCESS MODULE]: Creating item for object {0} {1} for folder {2}, action {3}",
619// so.Name, so.UUID, folderID, action);
620//
617 // Get the user info of the item destination 621 // Get the user info of the item destination
618 // 622 //
619 UUID userID = UUID.Zero; 623 UUID userID = UUID.Zero;