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author | UbitUmarov | 2012-12-07 21:26:58 +0000 |
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committer | UbitUmarov | 2012-12-07 21:26:58 +0000 |
commit | 93bede4e6aa0838e14f39f5e641b028267d2683c (patch) | |
tree | 2b19bb7e14edb0529ad0a038db819690b1397a25 /OpenSim/Region/CoreModules/Avatar | |
parent | create a new ode character also with the new information (diff) | |
download | opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.zip opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.gz opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.bz2 opensim-SC-93bede4e6aa0838e14f39f5e641b028267d2683c.tar.xz |
revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index d557a28..4c42397 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -145,6 +145,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
145 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); | 145 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); |
146 | } | 146 | } |
147 | 147 | ||
148 | |||
149 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) | ||
150 | { | ||
151 | float oldoff = sp.Appearance.AvatarFeetOffset; | ||
152 | Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
153 | |||
154 | SetAppearance(sp, textureEntry, visualParams); | ||
155 | sp.Appearance.SetSize(avSize); | ||
156 | |||
157 | float off = sp.Appearance.AvatarFeetOffset; | ||
158 | Vector3 box = sp.Appearance.AvatarBoxSize; | ||
159 | if (oldoff != off || oldbox != box) | ||
160 | ((ScenePresence)sp).SetSize(box, off); | ||
161 | } | ||
162 | |||
148 | /// <summary> | 163 | /// <summary> |
149 | /// Set appearance data (texture asset IDs and slider settings) | 164 | /// Set appearance data (texture asset IDs and slider settings) |
150 | /// </summary> | 165 | /// </summary> |
@@ -181,13 +196,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
181 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | 196 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) |
182 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | 197 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); |
183 | */ | 198 | */ |
184 | float oldoff = sp.Appearance.AvatarFeetOffset; | 199 | // float oldoff = sp.Appearance.AvatarFeetOffset; |
185 | Vector3 oldbox = sp.Appearance.AvatarBoxSize; | 200 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; |
186 | changed = sp.Appearance.SetVisualParams(visualParams); | 201 | changed = sp.Appearance.SetVisualParams(visualParams); |
187 | float off = sp.Appearance.AvatarFeetOffset; | 202 | // float off = sp.Appearance.AvatarFeetOffset; |
188 | Vector3 box = sp.Appearance.AvatarBoxSize; | 203 | // Vector3 box = sp.Appearance.AvatarBoxSize; |
189 | if(oldoff != off || oldbox != box) | 204 | // if(oldoff != off || oldbox != box) |
190 | ((ScenePresence)sp).SetSize(box,off); | 205 | // ((ScenePresence)sp).SetSize(box,off); |
191 | 206 | ||
192 | } | 207 | } |
193 | 208 | ||
@@ -620,12 +635,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
620 | /// <param name="client"></param> | 635 | /// <param name="client"></param> |
621 | /// <param name="texture"></param> | 636 | /// <param name="texture"></param> |
622 | /// <param name="visualParam"></param> | 637 | /// <param name="visualParam"></param> |
623 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | 638 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) |
624 | { | 639 | { |
625 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); | 640 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); |
626 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 641 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
627 | if (sp != null) | 642 | if (sp != null) |
628 | SetAppearance(sp, textureEntry, visualParams); | 643 | SetAppearance(sp, textureEntry, visualParams,avSize); |
629 | else | 644 | else |
630 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); | 645 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); |
631 | } | 646 | } |