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author | Oren Hurvitz | 2012-04-23 15:31:45 +0300 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-04-24 21:38:09 +0100 |
commit | 2f398231acda79e313c2975ecdd5a6015cb71a54 (patch) | |
tree | b5277aca723d6ccf74ec875d4b6fd05e8c9453c1 /OpenSim/Region/CoreModules/Avatar | |
parent | Refactored how asset/inventory types are associated with content types: gathe... (diff) | |
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Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 11 |
2 files changed, 9 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index faa413e..0618add 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -143,7 +143,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
143 | } | 143 | } |
144 | catch (Exception e) | 144 | catch (Exception e) |
145 | { | 145 | { |
146 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); | 146 | UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId; |
147 | m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}", | ||
148 | attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace); | ||
147 | } | 149 | } |
148 | } | 150 | } |
149 | } | 151 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index b0cee03..bf5609f 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -248,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
248 | 248 | ||
249 | if (bakedTextureFace == null) | 249 | if (bakedTextureFace == null) |
250 | { | 250 | { |
251 | m_log.WarnFormat( | 251 | // This can happen legitimately, since some baked textures might not exist |
252 | "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", | 252 | //m_log.WarnFormat( |
253 | bakeType, sp.Name, m_scene.RegionInfo.RegionName); | 253 | // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", |
254 | 254 | // bakeType, sp.Name, m_scene.RegionInfo.RegionName); | |
255 | continue; | 255 | continue; |
256 | } | 256 | } |
257 | 257 | ||
@@ -417,7 +417,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
418 | 418 | ||
419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); | 419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); |
420 | bakedTextures[bakeType] = faceTextures[ftIndex]; | 420 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture |
421 | bakedTextures[bakeType] = texture; | ||
421 | } | 422 | } |
422 | 423 | ||
423 | return bakedTextures; | 424 | return bakedTextures; |