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author | John Hurliman | 2009-11-05 13:10:58 -0800 |
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committer | John Hurliman | 2009-11-05 13:10:58 -0800 |
commit | afef1ac191d32e9c1514c294b17e404b1d4ae217 (patch) | |
tree | c390ef81c9c30922c2e95e32844832919884fd9c /OpenSim/Region/CoreModules/Avatar | |
parent | Applying #4332, optional packet statistics logging (diff) | |
download | opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.zip opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.gz opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.bz2 opensim-SC-afef1ac191d32e9c1514c294b17e404b1d4ae217.tar.xz |
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 3 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index f761bf0..a4445eb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -389,11 +389,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
389 | { | 389 | { |
390 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; | 390 | sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; |
391 | 391 | ||
392 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 392 | if (assetType == (sbyte)AssetType.Unknown) |
393 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); | ||
393 | 394 | ||
394 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName"); | 395 | //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
395 | 396 | ||
396 | asset.Type = assetType; | 397 | AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType); |
397 | asset.Data = data; | 398 | asset.Data = data; |
398 | 399 | ||
399 | m_scene.AssetService.Store(asset); | 400 | m_scene.AssetService.Store(asset); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index b0fdcd6..8ee9194 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
122 | } | 122 | } |
123 | 123 | ||
124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
125 | AssetBase asset1 = new AssetBase(); | 125 | AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); |
126 | asset1.FullID = asset1Id; | ||
127 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); | 126 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); |
128 | scene.AssetService.Store(asset1); | 127 | scene.AssetService.Store(asset1); |
129 | 128 | ||