aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2009-08-28 12:01:21 +0100
committerJustin Clark-Casey (justincc)2009-08-28 12:01:21 +0100
commitcf58c0ab082fa543e01f221addec58de5e0c575f (patch)
treee280d7747d4045c7cb3e270fe8e94892777c59c4 /OpenSim/Region/CoreModules/Avatar
parentRemove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid dup... (diff)
downloadopensim-SC-cf58c0ab082fa543e01f221addec58de5e0c575f.zip
opensim-SC-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.gz
opensim-SC-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.bz2
opensim-SC-cf58c0ab082fa543e01f221addec58de5e0c575f.tar.xz
minor: remove some commented out iar test code
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs13
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index d51ed40..8f1ba5c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -102,19 +102,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
102 Monitor.Wait(this, 60000); 102 Monitor.Wait(this, 60000);
103 } 103 }
104 104
105 /*
106 cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId);
107 CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived);
108 userInfo.FetchInventory();
109 for (int i = 0 ; i < 50 ; i++)
110 {
111 if (userInfo.HasReceivedInventory == true)
112 break;
113 Thread.Sleep(200);
114 }
115 Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
116 */
117
118 // Create asset 105 // Create asset
119 SceneObjectGroup object1; 106 SceneObjectGroup object1;
120 SceneObjectPart part1; 107 SceneObjectPart part1;