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author | Mic Bowman | 2012-10-03 10:45:57 -0700 |
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committer | Mic Bowman | 2012-10-03 10:45:57 -0700 |
commit | b9baab55216a112df039480f9b6914c0078ab3fa (patch) | |
tree | 938f4576e00be472200613397ea0227fffd50844 /OpenSim/Region/CoreModules/Avatar | |
parent | Fix a viewer crash issue (diff) | |
download | opensim-SC-b9baab55216a112df039480f9b6914c0078ab3fa.zip opensim-SC-b9baab55216a112df039480f9b6914c0078ab3fa.tar.gz opensim-SC-b9baab55216a112df039480f9b6914c0078ab3fa.tar.bz2 opensim-SC-b9baab55216a112df039480f9b6914c0078ab3fa.tar.xz |
Fix the use of the wrong index when locating the assets associated
with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 1d6e522..b5b0082 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -525,7 +525,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
525 | { | 525 | { |
526 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) | 526 | for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) |
527 | { | 527 | { |
528 | for (int j = 0; j < appearance.Wearables[j].Count; j++) | 528 | for (int j = 0; j < appearance.Wearables[i].Count; j++) |
529 | { | 529 | { |
530 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) | 530 | if (appearance.Wearables[i][j].ItemID == UUID.Zero) |
531 | continue; | 531 | continue; |
@@ -533,6 +533,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
533 | // Ignore ruth's assets | 533 | // Ignore ruth's assets |
534 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) | 534 | if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) |
535 | continue; | 535 | continue; |
536 | |||
536 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); | 537 | InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); |
537 | baseItem = invService.GetItem(baseItem); | 538 | baseItem = invService.GetItem(baseItem); |
538 | 539 | ||