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authorteravus2013-08-24 05:55:53 -0500
committerteravus2013-08-24 05:55:53 -0500
commit01c3be27460fd3f28efd17b8d6606b883350f653 (patch)
tree2441656e55436dbd26ab3a91f455555850bdbb9d /OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
parentRevert "* This increases accuracy when border crossing (the reason is.. the... (diff)
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* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 343cdb5..c52d586 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
182 try 182 try
183 { 183 {
184 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 184 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
185 if (obj == null)
186 return;
185 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 187 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
186 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) 188 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
187 { 189 {