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authorJustin Clark-Casey (justincc)2011-02-25 01:25:38 +0000
committerJustin Clark-Casey (justincc)2011-02-25 01:25:38 +0000
commit939c47ac521dee943083d87abe70a7271ee78077 (patch)
treed26a328aa97bcce83a2537fdc8698794bf6f7290 /OpenSim/Region/CoreModules/Asset
parentlog actual cache directory for FlotsamAssetCache instead of always logging th... (diff)
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instead of using different default memory expiration depending on whether there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time
this simplifies the code
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 90fb9b3..02a4e4d 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -92,7 +92,7 @@ namespace Flotsam.RegionModules.AssetCache
92 // Expiration is expressed in hours. 92 // Expiration is expressed in hours.
93 private const double m_DefaultMemoryExpiration = 1.0; 93 private const double m_DefaultMemoryExpiration = 1.0;
94 private const double m_DefaultFileExpiration = 48; 94 private const double m_DefaultFileExpiration = 48;
95 private TimeSpan m_MemoryExpiration = TimeSpan.Zero; 95 private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
96 private TimeSpan m_FileExpiration = TimeSpan.Zero; 96 private TimeSpan m_FileExpiration = TimeSpan.Zero;
97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; 97 private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero;
98 98
@@ -245,16 +245,7 @@ namespace Flotsam.RegionModules.AssetCache
245 private void UpdateMemoryCache(string key, AssetBase asset) 245 private void UpdateMemoryCache(string key, AssetBase asset)
246 { 246 {
247 if (m_MemoryCacheEnabled) 247 if (m_MemoryCacheEnabled)
248 { 248 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
249 if (m_MemoryExpiration > TimeSpan.Zero)
250 {
251 m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
252 }
253 else
254 {
255 m_MemoryCache.AddOrUpdate(key, asset, m_DefaultMemoryExpiration);
256 }
257 }
258 } 249 }
259 250
260 public void Cache(AssetBase asset) 251 public void Cache(AssetBase asset)