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authorJustin Clarke Casey2009-04-08 17:50:57 +0000
committerJustin Clarke Casey2009-04-08 17:50:57 +0000
commitf3c7298fc5bdb35e8a293c9aee4134c8e8fe2856 (patch)
treecdcef4e023e1adf8bb4a83e5ebe81448dbf33c6b /OpenSim/Region/CoreModules/Agent
parent* Fix the remainder of the packets that require sessionId checks. (diff)
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* Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected. * Database schemas have not been changed.
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent')
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
index 8bdf084..a8e5ae3 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
@@ -211,7 +211,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
211 } 211 }
212 } 212 }
213 213
214
215 private void DoCreateItem(uint callbackID) 214 private void DoCreateItem(uint callbackID)
216 { 215 {
217 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); 216 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
@@ -223,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
223 { 222 {
224 InventoryItemBase item = new InventoryItemBase(); 223 InventoryItemBase item = new InventoryItemBase();
225 item.Owner = ourClient.AgentId; 224 item.Owner = ourClient.AgentId;
226 item.Creator = ourClient.AgentId; 225 item.CreatorId = ourClient.AgentId.ToString();
227 item.ID = UUID.Random(); 226 item.ID = UUID.Random();
228 item.AssetID = m_asset.FullID; 227 item.AssetID = m_asset.FullID;
229 item.Description = m_description; 228 item.Description = m_description;