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authorMW2007-07-10 18:58:42 +0000
committerMW2007-07-10 18:58:42 +0000
commitebdc64730a832a6e5dc2dc7d304eff813c73e933 (patch)
tree383ce392c831c1cf788f6d4c564db2416a2d6fe9 /OpenSim/Region/Communications/OGS1
parentGird mode in sugilite should now work in so far as you should be able to logi... (diff)
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Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.
Diffstat (limited to 'OpenSim/Region/Communications/OGS1')
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs23
1 files changed, 13 insertions, 10 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 50a31c6..1cadf9b 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -151,20 +151,23 @@ namespace OpenSim.Region.Communications.OGS1
151 151
152 List<MapBlockData> neighbours = new List<MapBlockData>(); 152 List<MapBlockData> neighbours = new List<MapBlockData>();
153 153
154 foreach (Hashtable n in (Hashtable)respData.Values) 154 foreach (ArrayList a in respData.Values)
155 { 155 {
156 MapBlockData neighbour = new MapBlockData(); 156 foreach (Hashtable n in a)
157 {
158 MapBlockData neighbour = new MapBlockData();
157 159
158 neighbour.X = (ushort)n["x"]; 160 neighbour.X = Convert.ToUInt16(n["x"]);
159 neighbour.Y = (ushort)n["y"]; 161 neighbour.Y = Convert.ToUInt16(n["y"]);
160 162
161 neighbour.Name = (string)n["name"]; 163 neighbour.Name = (string)n["name"];
162 neighbour.Access = (byte)n["access"]; 164 neighbour.Access = Convert.ToByte(n["access"]);
163 neighbour.RegionFlags = (uint)n["region-flags"]; 165 neighbour.RegionFlags = Convert.ToUInt32(n["region-flags"]);
164 neighbour.WaterHeight = (byte)n["water-height"]; 166 neighbour.WaterHeight = Convert.ToByte(n["water-height"]);
165 neighbour.MapImageId = (string)n["map-image-id"]; 167 neighbour.MapImageId = (string)n["map-image-id"];
166 168
167 neighbours.Add(neighbour); 169 neighbours.Add(neighbour);
170 }
168 } 171 }
169 172
170 return neighbours; 173 return neighbours;