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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/Communications/OGS1 | |
parent | I will get it right, honestly! (diff) | |
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Region/Communications/OGS1')
-rw-r--r-- | OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs index a98684e..70ab75e 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs | |||
@@ -29,5 +29,10 @@ namespace OpenSim.Region.Communications.OGS1 | |||
29 | { | 29 | { |
30 | 30 | ||
31 | } | 31 | } |
32 | |||
33 | public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) | ||
34 | { | ||
35 | |||
36 | } | ||
32 | } | 37 | } |
33 | } | 38 | } |