diff options
author | Justin Clarke Casey | 2008-05-22 17:09:33 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-05-22 17:09:33 +0000 |
commit | 401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0 (patch) | |
tree | 59269eae65bee46ef2494b75882fc5b5b4f79e43 /OpenSim/Region/Communications/OGS1/OGS1UserServices.cs | |
parent | changing more 'raw' HTTP status codes to OSHttpStatusCodes. (diff) | |
download | opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.zip opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.gz opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.bz2 opensim-SC-401e9bc3b9083e106a9eb1b6bc6f2902e23cf9c0.tar.xz |
* Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
Diffstat (limited to 'OpenSim/Region/Communications/OGS1/OGS1UserServices.cs')
0 files changed, 0 insertions, 0 deletions