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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
Diffstat (limited to 'OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs')
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
index 87d62c8..ae08e9c 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
@@ -5,7 +5,7 @@ using OpenSim.Framework.Types;
5namespace OpenSim.Region.Communications.OGS1 5namespace OpenSim.Region.Communications.OGS1
6{ 6{
7 public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData); 7 public delegate bool InformRegionChild(ulong regionHandle, AgentCircuitData agentData);
8 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position); 8 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
9 9
10 public sealed class InterRegionSingleton 10 public sealed class InterRegionSingleton
11 { 11 {
@@ -39,11 +39,11 @@ namespace OpenSim.Region.Communications.OGS1
39 return false; 39 return false;
40 } 40 }
41 41
42 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 42 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
43 { 43 {
44 if (OnArrival != null) 44 if (OnArrival != null)
45 { 45 {
46 return OnArrival(regionHandle, agentID, position); 46 return OnArrival(regionHandle, agentID, position, isFlying);
47 } 47 }
48 return false; 48 return false;
49 } 49 }
@@ -69,11 +69,11 @@ namespace OpenSim.Region.Communications.OGS1
69 } 69 }
70 } 70 }
71 71
72 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 72 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
73 { 73 {
74 try 74 try
75 { 75 {
76 return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position); 76 return InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
77 } 77 }
78 catch (System.Runtime.Remoting.RemotingException e) 78 catch (System.Runtime.Remoting.RemotingException e)
79 { 79 {