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author | MW | 2007-08-11 11:59:51 +0000 |
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committer | MW | 2007-08-11 11:59:51 +0000 |
commit | 114807b9d1caeffad1f245982baa2c07e88ee470 (patch) | |
tree | f3a3ed3c24de47085192d7215a81ef25254fceda /OpenSim/Region/Communications/Local/LocalUserServices.cs | |
parent | Few small fixes (diff) | |
download | opensim-SC-114807b9d1caeffad1f245982baa2c07e88ee470.zip opensim-SC-114807b9d1caeffad1f245982baa2c07e88ee470.tar.gz opensim-SC-114807b9d1caeffad1f245982baa2c07e88ee470.tar.bz2 opensim-SC-114807b9d1caeffad1f245982baa2c07e88ee470.tar.xz |
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalUserServices.cs | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalUserServices.cs b/OpenSim/Region/Communications/Local/LocalUserServices.cs index cc80c81..223c157 100644 --- a/OpenSim/Region/Communications/Local/LocalUserServices.cs +++ b/OpenSim/Region/Communications/Local/LocalUserServices.cs | |||
@@ -15,13 +15,15 @@ namespace OpenSim.Region.Communications.Local | |||
15 | private NetworkServersInfo serversInfo; | 15 | private NetworkServersInfo serversInfo; |
16 | private uint defaultHomeX ; | 16 | private uint defaultHomeX ; |
17 | private uint defaultHomeY; | 17 | private uint defaultHomeY; |
18 | private bool authUsers = false; | ||
18 | 19 | ||
19 | public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo) | 20 | public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) |
20 | { | 21 | { |
21 | m_Parent = parent; | 22 | m_Parent = parent; |
22 | this.serversInfo = serversInfo; | 23 | this.serversInfo = serversInfo; |
23 | defaultHomeX = this.serversInfo.DefaultHomeLocX; | 24 | defaultHomeX = this.serversInfo.DefaultHomeLocX; |
24 | defaultHomeY = this.serversInfo.DefaultHomeLocY; | 25 | defaultHomeY = this.serversInfo.DefaultHomeLocY; |
26 | this.authUsers = authenticate; | ||
25 | } | 27 | } |
26 | 28 | ||
27 | public UserProfileData GetUserProfile(string firstName, string lastName) | 29 | public UserProfileData GetUserProfile(string firstName, string lastName) |
@@ -68,9 +70,22 @@ namespace OpenSim.Region.Communications.Local | |||
68 | 70 | ||
69 | public override bool AuthenticateUser(UserProfileData profile, string password) | 71 | public override bool AuthenticateUser(UserProfileData profile, string password) |
70 | { | 72 | { |
71 | //for now we will accept any password in sandbox mode | 73 | if (!authUsers) |
72 | Console.WriteLine("authorising user"); | 74 | { |
73 | return true; | 75 | //for now we will accept any password in sandbox mode |
76 | Console.WriteLine("authorising user"); | ||
77 | return true; | ||
78 | } | ||
79 | else | ||
80 | { | ||
81 | Console.WriteLine( "Authenticating " + profile.username + " " + profile.surname); | ||
82 | |||
83 | password = password.Remove(0, 3); //remove $1$ | ||
84 | |||
85 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); | ||
86 | |||
87 | return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); | ||
88 | } | ||
74 | } | 89 | } |
75 | 90 | ||
76 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) | 91 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) |