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authorTeravus Ovares2008-01-01 06:12:04 +0000
committerTeravus Ovares2008-01-01 06:12:04 +0000
commitb4c9b6bd19c0725ae5bf60172db75ebc63ba72c6 (patch)
treed7e9e370371edbcbebb8436791ba8b1cd940ab69 /OpenSim/Region/Communications/Local/LocalLoginService.cs
parentMake it possible for new inventory 'libraries' to be added without changing t... (diff)
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* You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
Diffstat (limited to 'OpenSim/Region/Communications/Local/LocalLoginService.cs')
-rw-r--r--OpenSim/Region/Communications/Local/LocalLoginService.cs18
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 0fb86af..2c92491 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -138,8 +138,8 @@ namespace OpenSim.Region.Communications.Local
138 theUser.currentAgent.currentHandle = reg.RegionHandle; 138 theUser.currentAgent.currentHandle = reg.RegionHandle;
139 139
140 LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList(); 140 LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
141 buddyList.AddNewBuddy(new LoginResponse.BuddyList.BuddyInfo("11111111-1111-0000-0000-000100bba000")); 141
142 response.BuddList = buddyList; 142 response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
143 143
144 Login _login = new Login(); 144 Login _login = new Login();
145 //copy data to login object 145 //copy data to login object
@@ -162,7 +162,20 @@ namespace OpenSim.Region.Communications.Local
162 MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion); 162 MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
163 } 163 }
164 } 164 }
165 private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
166 {
167 LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
168 foreach (FriendListItem fl in LFL)
169 {
170 LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
171 buddyitem.BuddyID = fl.Friend;
172 buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
173 buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
174 buddylistreturn.AddNewBuddy(buddyitem);
165 175
176 }
177 return buddylistreturn;
178 }
166 protected override InventoryData CreateInventoryData(LLUUID userID) 179 protected override InventoryData CreateInventoryData(LLUUID userID)
167 { 180 {
168 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); 181 List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
@@ -207,6 +220,7 @@ namespace OpenSim.Region.Communications.Local
207 220
208 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); 221 return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
209 } 222 }
223
210 } 224 }
211 } 225 }
212} \ No newline at end of file 226} \ No newline at end of file