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author | Justin Clarke Casey | 2008-03-28 16:39:38 +0000 |
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committer | Justin Clarke Casey | 2008-03-28 16:39:38 +0000 |
commit | c8f79eb9b49a4704e32a26ec04aeec3ff4c02754 (patch) | |
tree | 485303a3089f884805df965e24341bceea092891 /OpenSim/Region/Communications/Local/LocalLoginService.cs | |
parent | * Remove pointless boolean on AgentInventory.CreateRootFolder() (diff) | |
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* Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Communications/Local/LocalLoginService.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index 7b30727..5af0077 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -212,7 +212,8 @@ namespace OpenSim.Region.Communications.Local | |||
212 | return buddylistreturn; | 212 | return buddylistreturn; |
213 | } | 213 | } |
214 | 214 | ||
215 | protected override InventoryData CreateInventoryData(LLUUID userID) | 215 | // See LoginService |
216 | protected override InventoryData GetInventorySkeleton(LLUUID userID) | ||
216 | { | 217 | { |
217 | List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); | 218 | List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID); |
218 | if (folders.Count > 0) | 219 | if (folders.Count > 0) |