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authorSean Dague2007-09-17 12:52:03 +0000
committerSean Dague2007-09-17 12:52:03 +0000
commitb8d9737a47696952bedec33dface8f18df47341f (patch)
tree9279f45510f8a9285ac5b9c9165ab6c741009eac /OpenSim/Region/Communications/Local/LocalInventoryService.cs
parentI think this is the last bits for a consistant pristine (diff)
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fixing me some line endings
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs144
1 files changed, 72 insertions, 72 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index af58d33..b8f57f6 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -1,72 +1,72 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4using OpenSim.Framework.Communications; 4using OpenSim.Framework.Communications;
5using OpenSim.Framework.Data; 5using OpenSim.Framework.Data;
6using OpenSim.Framework.Types; 6using OpenSim.Framework.Types;
7using OpenSim.Framework.UserManagement; 7using OpenSim.Framework.UserManagement;
8using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
9using OpenSim.Framework.InventoryServiceBase; 9using OpenSim.Framework.InventoryServiceBase;
10using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; 10using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder;
11 11
12namespace OpenSim.Region.Communications.Local 12namespace OpenSim.Region.Communications.Local
13{ 13{
14 public class LocalInventoryService : InventoryServiceBase , IInventoryServices 14 public class LocalInventoryService : InventoryServiceBase , IInventoryServices
15 { 15 {
16 16
17 public LocalInventoryService() 17 public LocalInventoryService()
18 { 18 {
19 19
20 } 20 }
21 21
22 public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) 22 public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack)
23 { 23 {
24 List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID); 24 List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID);
25 InventoryFolder rootFolder = null; 25 InventoryFolder rootFolder = null;
26 26
27 //need to make sure we send root folder first 27 //need to make sure we send root folder first
28 foreach (InventoryFolderBase folder in folders) 28 foreach (InventoryFolderBase folder in folders)
29 { 29 {
30 if (folder.parentID == libsecondlife.LLUUID.Zero) 30 if (folder.parentID == libsecondlife.LLUUID.Zero)
31 { 31 {
32 InventoryFolder newfolder = new InventoryFolder(folder); 32 InventoryFolder newfolder = new InventoryFolder(folder);
33 rootFolder = newfolder; 33 rootFolder = newfolder;
34 folderCallBack(userID, newfolder); 34 folderCallBack(userID, newfolder);
35 } 35 }
36 } 36 }
37 37
38 if (rootFolder != null) 38 if (rootFolder != null)
39 { 39 {
40 foreach (InventoryFolderBase folder in folders) 40 foreach (InventoryFolderBase folder in folders)
41 { 41 {
42 if (folder.folderID != rootFolder.folderID) 42 if (folder.folderID != rootFolder.folderID)
43 { 43 {
44 InventoryFolder newfolder = new InventoryFolder(folder); 44 InventoryFolder newfolder = new InventoryFolder(folder);
45 folderCallBack(userID, newfolder); 45 folderCallBack(userID, newfolder);
46 46
47 List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID); 47 List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID);
48 foreach (InventoryItemBase item in items) 48 foreach (InventoryItemBase item in items)
49 { 49 {
50 itemCallBack(userID, item); 50 itemCallBack(userID, item);
51 } 51 }
52 } 52 }
53 } 53 }
54 } 54 }
55 } 55 }
56 56
57 public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) 57 public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder)
58 { 58 {
59 this.AddFolder(folder); 59 this.AddFolder(folder);
60 } 60 }
61 61
62 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) 62 public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
63 { 63 {
64 this.AddItem(item); 64 this.AddItem(item);
65 } 65 }
66 66
67 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) 67 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
68 { 68 {
69 this.deleteItem(item); 69 this.deleteItem(item);
70 } 70 }
71 } 71 }
72} 72}