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authorSean Dague2007-07-16 15:40:11 +0000
committerSean Dague2007-07-16 15:40:11 +0000
commit2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 (patch)
treee3f80ad51736cf17e856547b1bcf956010927434 /OpenSim/Region/Communications/Local/LocalBackEndServices.cs
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-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs412
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diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
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--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
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1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using libsecondlife;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Framework.Communications; 31using OpenSim.Framework.Communications;
32using OpenSim.Framework.Types; 32using OpenSim.Framework.Types;
33 33
34namespace OpenSim.Region.Communications.Local 34namespace OpenSim.Region.Communications.Local
35{ 35{
36 36
37 public class LocalBackEndServices : IGridServices, IInterRegionCommunications 37 public class LocalBackEndServices : IGridServices, IInterRegionCommunications
38 { 38 {
39 protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>(); 39 protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
40 protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>(); 40 protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>();
41 41
42 public LocalBackEndServices() 42 public LocalBackEndServices()
43 { 43 {
44 44
45 } 45 }
46 46
47 /// <summary> 47 /// <summary>
48 /// Register a region method with the BackEnd Services. 48 /// Register a region method with the BackEnd Services.
49 /// </summary> 49 /// </summary>
50 /// <param name="regionInfo"></param> 50 /// <param name="regionInfo"></param>
51 /// <returns></returns> 51 /// <returns></returns>
52 public RegionCommsListener RegisterRegion(RegionInfo regionInfo) 52 public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
53 { 53 {
54 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); 54 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
55 if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) 55 if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
56 { 56 {
57 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); 57 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
58 this.regions.Add(regionInfo.RegionHandle, regionInfo); 58 this.regions.Add(regionInfo.RegionHandle, regionInfo);
59 RegionCommsListener regionHost = new RegionCommsListener(); 59 RegionCommsListener regionHost = new RegionCommsListener();
60 this.regionHosts.Add(regionInfo.RegionHandle, regionHost); 60 this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
61 61
62 return regionHost; 62 return regionHost;
63 } 63 }
64 64
65 //already in our list of regions so for now lets return null 65 //already in our list of regions so for now lets return null
66 return null; 66 return null;
67 } 67 }
68 68
69 /// <summary> 69 /// <summary>
70 /// </summary> 70 /// </summary>
71 /// <param name="regionInfo"></param> 71 /// <param name="regionInfo"></param>
72 /// <returns></returns> 72 /// <returns></returns>
73 public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo) 73 public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
74 { 74 {
75 // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle); 75 // Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
76 List<RegionInfo> neighbours = new List<RegionInfo>(); 76 List<RegionInfo> neighbours = new List<RegionInfo>();
77 77
78 foreach (RegionInfo reg in this.regions.Values) 78 foreach (RegionInfo reg in this.regions.Values)
79 { 79 {
80 // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY); 80 // Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
81 if (reg.RegionHandle != regionInfo.RegionHandle) 81 if (reg.RegionHandle != regionInfo.RegionHandle)
82 { 82 {
83 //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location"); 83 //Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
84 if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2))) 84 if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
85 { 85 {
86 if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2))) 86 if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
87 { 87 {
88 neighbours.Add(reg); 88 neighbours.Add(reg);
89 } 89 }
90 } 90 }
91 } 91 }
92 } 92 }
93 return neighbours; 93 return neighbours;
94 } 94 }
95 95
96 /// <summary> 96 /// <summary>
97 /// 97 ///
98 /// </summary> 98 /// </summary>
99 /// <param name="regionHandle"></param> 99 /// <param name="regionHandle"></param>
100 /// <returns></returns> 100 /// <returns></returns>
101 public RegionInfo RequestNeighbourInfo(ulong regionHandle) 101 public RegionInfo RequestNeighbourInfo(ulong regionHandle)
102 { 102 {
103 if (this.regions.ContainsKey(regionHandle)) 103 if (this.regions.ContainsKey(regionHandle))
104 { 104 {
105 return this.regions[regionHandle]; 105 return this.regions[regionHandle];
106 } 106 }
107 return null; 107 return null;
108 } 108 }
109 109
110 /// <summary> 110 /// <summary>
111 /// 111 ///
112 /// </summary> 112 /// </summary>
113 /// <param name="minX"></param> 113 /// <param name="minX"></param>
114 /// <param name="minY"></param> 114 /// <param name="minY"></param>
115 /// <param name="maxX"></param> 115 /// <param name="maxX"></param>
116 /// <param name="maxY"></param> 116 /// <param name="maxY"></param>
117 /// <returns></returns> 117 /// <returns></returns>
118 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) 118 public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
119 { 119 {
120 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 120 List<MapBlockData> mapBlocks = new List<MapBlockData>();
121 foreach(RegionInfo regInfo in this.regions.Values) 121 foreach(RegionInfo regInfo in this.regions.Values)
122 { 122 {
123 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY))) 123 if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
124 { 124 {
125 MapBlockData map = new MapBlockData(); 125 MapBlockData map = new MapBlockData();
126 map.Name = regInfo.RegionName; 126 map.Name = regInfo.RegionName;
127 map.X = (ushort)regInfo.RegionLocX; 127 map.X = (ushort)regInfo.RegionLocX;
128 map.Y = (ushort)regInfo.RegionLocY; 128 map.Y = (ushort)regInfo.RegionLocY;
129 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; 129 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
130 map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); 130 map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
131 map.Agents = 1; 131 map.Agents = 1;
132 map.RegionFlags = 72458694; 132 map.RegionFlags = 72458694;
133 map.Access = 13; 133 map.Access = 13;
134 mapBlocks.Add(map); 134 mapBlocks.Add(map);
135 } 135 }
136 } 136 }
137 return mapBlocks; 137 return mapBlocks;
138 } 138 }
139 139
140 /// <summary> 140 /// <summary>
141 /// </summary> 141 /// </summary>
142 /// <param name="regionHandle"></param> 142 /// <param name="regionHandle"></param>
143 /// <param name="agentData"></param> 143 /// <param name="agentData"></param>
144 /// <returns></returns> 144 /// <returns></returns>
145 public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData 145 public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
146 { 146 {
147 //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent"); 147 //Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
148 if (this.regionHosts.ContainsKey(regionHandle)) 148 if (this.regionHosts.ContainsKey(regionHandle))
149 { 149 {
150 // Console.WriteLine("CommsManager- Informing a region to expect child agent"); 150 // Console.WriteLine("CommsManager- Informing a region to expect child agent");
151 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData); 151 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
152 return true; 152 return true;
153 } 153 }
154 return false; 154 return false;
155 } 155 }
156 156
157 /// <summary> 157 /// <summary>
158 /// 158 ///
159 /// </summary> 159 /// </summary>
160 /// <param name="regionHandle"></param> 160 /// <param name="regionHandle"></param>
161 /// <param name="agentID"></param> 161 /// <param name="agentID"></param>
162 /// <param name="position"></param> 162 /// <param name="position"></param>
163 /// <returns></returns> 163 /// <returns></returns>
164 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position) 164 public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
165 { 165 {
166 if (this.regionHosts.ContainsKey(regionHandle)) 166 if (this.regionHosts.ContainsKey(regionHandle))
167 { 167 {
168 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing"); 168 // Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
169 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position); 169 this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position);
170 return true; 170 return true;
171 } 171 }
172 return false; 172 return false;
173 } 173 }
174 174
175 /// <summary> 175 /// <summary>
176 /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session 176 /// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
177 /// </summary> 177 /// </summary>
178 /// <param name="regionHandle"></param> 178 /// <param name="regionHandle"></param>
179 /// <param name="loginData"></param> 179 /// <param name="loginData"></param>
180 /// <returns></returns> 180 /// <returns></returns>
181 public bool AddNewSession(ulong regionHandle, Login loginData) 181 public bool AddNewSession(ulong regionHandle, Login loginData)
182 { 182 {
183 AgentCircuitData agent = new AgentCircuitData(); 183 AgentCircuitData agent = new AgentCircuitData();
184 agent.AgentID = loginData.Agent; 184 agent.AgentID = loginData.Agent;
185 agent.firstname = loginData.First; 185 agent.firstname = loginData.First;
186 agent.lastname = loginData.Last; 186 agent.lastname = loginData.Last;
187 agent.SessionID = loginData.Session; 187 agent.SessionID = loginData.Session;
188 agent.SecureSessionID = loginData.SecureSession; 188 agent.SecureSessionID = loginData.SecureSession;
189 agent.circuitcode = loginData.CircuitCode; 189 agent.circuitcode = loginData.CircuitCode;
190 agent.BaseFolder = loginData.BaseFolder; 190 agent.BaseFolder = loginData.BaseFolder;
191 agent.InventoryFolder = loginData.InventoryFolder; 191 agent.InventoryFolder = loginData.InventoryFolder;
192 agent.startpos = new LLVector3(128, 128, 70); 192 agent.startpos = new LLVector3(128, 128, 70);
193 agent.CapsPath = loginData.CapsPath; 193 agent.CapsPath = loginData.CapsPath;
194 194
195 if (this.regionHosts.ContainsKey(regionHandle)) 195 if (this.regionHosts.ContainsKey(regionHandle))
196 { 196 {
197 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent); 197 this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
198 return true; 198 return true;
199 } 199 }
200 200
201 // region not found 201 // region not found
202 return false; 202 return false;
203 } 203 }
204 } 204 }
205} 205}
206 206