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authorJustin Clarke Casey2008-10-19 18:45:41 +0000
committerJustin Clarke Casey2008-10-19 18:45:41 +0000
commit923f9fb749e6e5c19830c35336ec4effbded531c (patch)
tree28b70bbe0286b2a9334fb8bf2f09eaad7308406d /OpenSim/Region/ClientStack
parent* refactor: move loadInv and saveInv command line param functions up to the i... (diff)
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* minor: remove mono warnings
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 5ceea18..e3ded7f 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
304 m_socket.BeginReceiveFrom( 304 m_socket.BeginReceiveFrom(
305 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null); 305 RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref reusedEpSender, ReceivedData, null);
306 } 306 }
307 catch (SocketException e) 307 catch (SocketException)
308 { 308 {
309 // We don't need to see this error, reset connection and get next UDP packet off the buffer 309 // We don't need to see this error, reset connection and get next UDP packet off the buffer
310 // If the UDP packet is part of the same stream, this will happen several hundreds of times before 310 // If the UDP packet is part of the same stream, this will happen several hundreds of times before