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authorJustin Clark-Casey (justincc)2011-01-21 00:38:16 +0000
committerJustin Clark-Casey (justincc)2011-01-21 00:38:16 +0000
commitc383dbd06dd98ca96543c9bfdf9a7376a7e55cc2 (patch)
tree1cf85253c32484282141dcb99ba78f515fa025cc /OpenSim/Region/ClientStack
parentminor: help text adjustment for "show queues" (diff)
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implement "show throttles" command for showing current agent throttles and the server settings.
This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs1
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs8
2 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e43e3c9..5dab1bc 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -368,6 +368,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
368 #region Properties 368 #region Properties
369 369
370 public LLUDPClient UDPClient { get { return m_udpClient; } } 370 public LLUDPClient UDPClient { get { return m_udpClient; } }
371 public LLUDPServer UDPServer { get { return m_udpServer; } }
371 public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } } 372 public IPEndPoint RemoteEndPoint { get { return m_udpClient.RemoteEndPoint; } }
372 public UUID SecureSessionId { get { return m_secureSessionId; } } 373 public UUID SecureSessionId { get { return m_secureSessionId; } }
373 public IScene Scene { get { return m_scene; } } 374 public IScene Scene { get { return m_scene; } }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 571624b..df8ddbb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -114,8 +114,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 //private UDPClientCollection m_clients = new UDPClientCollection(); 114 //private UDPClientCollection m_clients = new UDPClientCollection();
115 /// <summary>Bandwidth throttle for this UDP server</summary> 115 /// <summary>Bandwidth throttle for this UDP server</summary>
116 protected TokenBucket m_throttle; 116 protected TokenBucket m_throttle;
117
117 /// <summary>Bandwidth throttle rates for this UDP server</summary> 118 /// <summary>Bandwidth throttle rates for this UDP server</summary>
118 protected ThrottleRates m_throttleRates; 119 public ThrottleRates ThrottleRates { get; private set; }
120
119 /// <summary>Manages authentication for agent circuits</summary> 121 /// <summary>Manages authentication for agent circuits</summary>
120 private AgentCircuitManager m_circuitManager; 122 private AgentCircuitManager m_circuitManager;
121 /// <summary>Reference to the scene this UDP server is attached to</summary> 123 /// <summary>Reference to the scene this UDP server is attached to</summary>
@@ -226,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
226 #endregion BinaryStats 228 #endregion BinaryStats
227 229
228 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 230 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
229 m_throttleRates = new ThrottleRates(configSource); 231 ThrottleRates = new ThrottleRates(configSource);
230 } 232 }
231 233
232 public void Start() 234 public void Start()
@@ -922,7 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
922 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 924 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
923 { 925 {
924 // Create the LLUDPClient 926 // Create the LLUDPClient
925 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 927 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
926 IClientAPI existingClient; 928 IClientAPI existingClient;
927 929
928 if (!m_scene.TryGetClient(agentID, out existingClient)) 930 if (!m_scene.TryGetClient(agentID, out existingClient))