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authorJohn Hurliman2009-10-14 11:43:31 -0700
committerJohn Hurliman2009-10-14 11:43:31 -0700
commit0d2e6463d714bce8a6a628bd647c625feeeae8f6 (patch)
tree1d4a805e65932c225a4c6a2b219b23840b3288a9 /OpenSim/Region/ClientStack
parent* Split Task category into Task and State (diff)
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* Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs25
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs7
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs48
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs65
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs12
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs15
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs36
7 files changed, 141 insertions, 67 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 5877779..9ded390 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -72,14 +72,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
72 m_imageManager = imageManager; 72 m_imageManager = imageManager;
73 } 73 }
74 74
75 public bool SendPackets(LLClientView client, int maxpack) 75 /// <summary>
76 /// Sends packets for this texture to a client until packetsToSend is
77 /// hit or the transfer completes
78 /// </summary>
79 /// <param name="client">Reference to the client that the packets are destined for</param>
80 /// <param name="packetsToSend">Maximum number of packets to send during this call</param>
81 /// <param name="packetsSent">Number of packets sent during this call</param>
82 /// <returns>True if the transfer completes at the current discard level, otherwise false</returns>
83 public bool SendPackets(LLClientView client, int packetsToSend, out int packetsSent)
76 { 84 {
77 if (client == null) 85 packetsSent = 0;
78 return false;
79 86
80 if (m_currentPacket <= m_stopPacket) 87 if (m_currentPacket <= m_stopPacket)
81 { 88 {
82 int count = 0;
83 bool sendMore = true; 89 bool sendMore = true;
84 90
85 if (!m_sentInfo || (m_currentPacket == 0)) 91 if (!m_sentInfo || (m_currentPacket == 0))
@@ -88,25 +94,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
88 94
89 m_sentInfo = true; 95 m_sentInfo = true;
90 ++m_currentPacket; 96 ++m_currentPacket;
91 ++count; 97 ++packetsSent;
92 } 98 }
93 if (m_currentPacket < 2) 99 if (m_currentPacket < 2)
94 { 100 {
95 m_currentPacket = 2; 101 m_currentPacket = 2;
96 } 102 }
97 103
98 while (sendMore && count < maxpack && m_currentPacket <= m_stopPacket) 104 while (sendMore && packetsSent < packetsToSend && m_currentPacket <= m_stopPacket)
99 { 105 {
100 sendMore = SendPacket(client); 106 sendMore = SendPacket(client);
101 ++m_currentPacket; 107 ++m_currentPacket;
102 ++count; 108 ++packetsSent;
103 } 109 }
104
105 if (m_currentPacket > m_stopPacket)
106 return true;
107 } 110 }
108 111
109 return false; 112 return (m_currentPacket > m_stopPacket);
110 } 113 }
111 114
112 public void RunUpdate() 115 public void RunUpdate()
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3b1a0bd..9afff5a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -313,10 +313,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
313 protected int m_primFullUpdatesPerPacket = 14; 313 protected int m_primFullUpdatesPerPacket = 14;
314 protected int m_primTerseUpdateRate = 10; 314 protected int m_primTerseUpdateRate = 10;
315 protected int m_primFullUpdateRate = 14; 315 protected int m_primFullUpdateRate = 14;
316 protected int m_textureSendLimit = 20;
317 protected int m_textureDataLimit = 10;
318 protected int m_avatarTerseUpdateRate = 50; 316 protected int m_avatarTerseUpdateRate = 50;
319 protected int m_avatarTerseUpdatesPerPacket = 5; 317 protected int m_avatarTerseUpdatesPerPacket = 5;
318 /// <summary>Number of texture packets to put on the queue each time the
319 /// OnQueueEmpty event is triggered for the texture category</summary>
320 protected int m_textureSendLimit = 20;
320 protected IAssetService m_assetService; 321 protected IAssetService m_assetService;
321 322
322 #endregion Class Members 323 #endregion Class Members
@@ -3453,7 +3454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3453 void ProcessTextureRequests() 3454 void ProcessTextureRequests()
3454 { 3455 {
3455 if (m_imageManager != null) 3456 if (m_imageManager != null)
3456 m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit); 3457 m_imageManager.ProcessImageQueue(m_textureSendLimit);
3457 } 3458 }
3458 3459
3459 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3460 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index 8410ee9..9d36cff 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -162,32 +162,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 } 162 }
163 } 163 }
164 164
165 public bool ProcessImageQueue(int count, int maxpack) 165 public bool ProcessImageQueue(int packetsToSend)
166 { 166 {
167 J2KImage imagereq;
168 int numCollected = 0;
169
170 m_lastloopprocessed = DateTime.Now.Ticks; 167 m_lastloopprocessed = DateTime.Now.Ticks;
168 int packetsSent = 0;
171 169
172 // This can happen during Close() 170 while (packetsSent < packetsToSend)
173 if (m_client == null)
174 return false;
175
176 while ((imagereq = GetHighestPriorityImage()) != null)
177 { 171 {
178 if (imagereq.IsDecoded == true) 172 J2KImage image = GetHighestPriorityImage();
173
174 // If null was returned, the texture priority queue is currently empty
175 if (image == null)
176 return false;
177
178 if (image.IsDecoded)
179 { 179 {
180 ++numCollected; 180 int sent;
181 bool imageDone = image.SendPackets(m_client, packetsToSend - packetsSent, out sent);
181 182
182 if (imagereq.SendPackets(m_client, maxpack)) 183 packetsSent += sent;
183 {
184 // Send complete. Destroy any knowledge of this transfer
185 RemoveImageFromQueue(imagereq);
186 }
187 }
188 184
189 if (numCollected == count) 185 // If the send is complete, destroy any knowledge of this transfer
190 break; 186 if (imageDone)
187 RemoveImageFromQueue(image);
188 }
189 else
190 {
191 // TODO: This is a limitation of how LLImageManager is currently
192 // written. Undecoded textures should not be going into the priority
193 // queue, because a high priority undecoded texture will clog up the
194 // pipeline for a client
195 return true;
196 }
191 } 197 }
192 198
193 return m_priorityQueue.Count > 0; 199 return m_priorityQueue.Count > 0;
@@ -199,10 +205,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
199 public void Close() 205 public void Close()
200 { 206 {
201 m_shuttingdown = true; 207 m_shuttingdown = true;
202 m_priorityQueue = null;
203 m_j2kDecodeModule = null;
204 m_assetCache = null;
205 m_client = null;
206 } 208 }
207 209
208 #region Priority Queue Helpers 210 #region Priority Queue Helpers
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index e7707a9..39472cb 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using log4net;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenMetaverse; 33using OpenMetaverse;
33 34
@@ -59,6 +60,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
59 /// </summary> 60 /// </summary>
60 public sealed class LLUDPClient 61 public sealed class LLUDPClient
61 { 62 {
63 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
64
62 // FIXME: Make this a config setting 65 // FIXME: Make this a config setting
63 /// <summary>Percentage of the task throttle category that is allocated to avatar and prim 66 /// <summary>Percentage of the task throttle category that is allocated to avatar and prim
64 /// state updates</summary> 67 /// state updates</summary>
@@ -136,9 +139,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
136 /// <summary>A container that can hold one packet for each outbox, used to store 139 /// <summary>A container that can hold one packet for each outbox, used to store
137 /// dequeued packets that are being held for throttling</summary> 140 /// dequeued packets that are being held for throttling</summary>
138 private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 141 private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
139 /// <summary>An optimization to store the length of dequeued packets being held 142 /// <summary>Flags to prevent queue empty callbacks from stacking up on
140 /// for throttling. This avoids expensive calls to Packet.Length</summary> 143 /// top of each other</summary>
141 private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT]; 144 private readonly bool[] onQueueEmptyRunning = new bool[THROTTLE_CATEGORY_COUNT];
142 /// <summary>A reference to the LLUDPServer that is managing this client</summary> 145 /// <summary>A reference to the LLUDPServer that is managing this client</summary>
143 private readonly LLUDPServer udpServer; 146 private readonly LLUDPServer udpServer;
144 147
@@ -163,7 +166,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
163 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) 166 for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
164 packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 167 packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
165 168
166 throttle = new TokenBucket(parentThrottle, 0, 0); 169 throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
167 throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 170 throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
168 throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); 171 throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend);
169 throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); 172 throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land);
@@ -401,10 +404,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
401 // This bucket was empty the last time we tried to send a packet, 404 // This bucket was empty the last time we tried to send a packet,
402 // leaving a dequeued packet still waiting to be sent out. Try to 405 // leaving a dequeued packet still waiting to be sent out. Try to
403 // send it again 406 // send it again
404 if (bucket.RemoveTokens(nextPacketLengths[i])) 407 OutgoingPacket nextPacket = nextPackets[i];
408 if (bucket.RemoveTokens(nextPacket.Buffer.DataLength))
405 { 409 {
406 // Send the packet 410 // Send the packet
407 udpServer.SendPacketFinal(nextPackets[i]); 411 udpServer.SendPacketFinal(nextPacket);
408 nextPackets[i] = null; 412 nextPackets[i] = null;
409 packetSent = true; 413 packetSent = true;
410 } 414 }
@@ -426,23 +430,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
426 } 430 }
427 else 431 else
428 { 432 {
429 // Save the dequeued packet and the length calculation for 433 // Save the dequeued packet for the next iteration
430 // the next iteration
431 nextPackets[i] = packet; 434 nextPackets[i] = packet;
432 nextPacketLengths[i] = packet.Buffer.DataLength;
433 } 435 }
434 436
435 // If the queue is empty after this dequeue, fire the queue 437 // If the queue is empty after this dequeue, fire the queue
436 // empty callback now so it has a chance to fill before we 438 // empty callback now so it has a chance to fill before we
437 // get back here 439 // get back here
438 if (queue.Count == 0) 440 if (queue.Count == 0)
439 FireQueueEmpty(i); 441 BeginFireQueueEmpty(i);
440 } 442 }
441 else 443 else
442 { 444 {
443 // No packets in this queue. Fire the queue empty callback 445 // No packets in this queue. Fire the queue empty callback
444 // if it has not been called recently 446 // if it has not been called recently
445 FireQueueEmpty(i); 447 BeginFireQueueEmpty(i);
446 } 448 }
447 } 449 }
448 } 450 }
@@ -450,6 +452,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
450 return packetSent; 452 return packetSent;
451 } 453 }
452 454
455 /// <summary>
456 /// Called when an ACK packet is received and a round-trip time for a
457 /// packet is calculated. This is used to calculate the smoothed
458 /// round-trip time, round trip time variance, and finally the
459 /// retransmission timeout
460 /// </summary>
461 /// <param name="r">Round-trip time of a single packet and its
462 /// acknowledgement</param>
453 public void UpdateRoundTrip(float r) 463 public void UpdateRoundTrip(float r)
454 { 464 {
455 const float ALPHA = 0.125f; 465 const float ALPHA = 0.125f;
@@ -475,11 +485,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
475 // RTTVAR + " based on new RTT of " + r + "ms"); 485 // RTTVAR + " based on new RTT of " + r + "ms");
476 } 486 }
477 487
478 private void FireQueueEmpty(int queueIndex) 488 /// <summary>
489 /// Does an early check to see if this queue empty callback is already
490 /// running, then asynchronously firing the event
491 /// </summary>
492 /// <param name="throttleIndex">Throttle category to fire the callback
493 /// for</param>
494 private void BeginFireQueueEmpty(int throttleIndex)
479 { 495 {
496 if (!onQueueEmptyRunning[throttleIndex])
497 Util.FireAndForget(FireQueueEmpty, throttleIndex);
498 }
499
500 /// <summary>
501 /// Checks to see if this queue empty callback is already running,
502 /// then firing the event
503 /// </summary>
504 /// <param name="o">Throttle category to fire the callback for, stored
505 /// as an object to match the WaitCallback delegate signature</param>
506 private void FireQueueEmpty(object o)
507 {
508 int i = (int)o;
509 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
480 QueueEmpty callback = OnQueueEmpty; 510 QueueEmpty callback = OnQueueEmpty;
511
481 if (callback != null) 512 if (callback != null)
482 Util.FireAndForget(delegate(object o) { callback((ThrottleOutPacketType)(int)o); }, queueIndex); 513 {
514 if (!onQueueEmptyRunning[i])
515 {
516 onQueueEmptyRunning[i] = true;
517 try { callback(type); }
518 catch (Exception e) { m_log.Error("[LLUDPCLIENT]: OnQueueEmpty(" + type + ") threw an exception: " + e.Message, e); }
519 onQueueEmptyRunning[i] = false;
520 }
521 }
483 } 522 }
484 } 523 }
485} 524}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 57fee59..1cfde91 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -109,6 +109,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
109 private Location m_location; 109 private Location m_location;
110 /// <summary>The measured resolution of Environment.TickCount</summary> 110 /// <summary>The measured resolution of Environment.TickCount</summary>
111 private float m_tickCountResolution; 111 private float m_tickCountResolution;
112 /// <summary>The size of the receive buffer for the UDP socket. This value
113 /// is passed up to the operating system and used in the system networking
114 /// stack. Use zero to leave this value as the default</summary>
115 private int m_recvBufferSize;
112 116
113 /// <summary>The measured resolution of Environment.TickCount</summary> 117 /// <summary>The measured resolution of Environment.TickCount</summary>
114 public float TickCountResolution { get { return m_tickCountResolution; } } 118 public float TickCountResolution { get { return m_tickCountResolution; } }
@@ -135,6 +139,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
135 139
136 m_circuitManager = circuitManager; 140 m_circuitManager = circuitManager;
137 141
142 IConfig config = configSource.Configs["ClientStack.LindenUDP"];
143 if (config != null)
144 {
145 m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
146 }
147
138 // TODO: Config support for throttling the entire connection 148 // TODO: Config support for throttling the entire connection
139 m_throttle = new TokenBucket(null, 0, 0); 149 m_throttle = new TokenBucket(null, 0, 0);
140 m_throttleRates = new ThrottleRates(configSource); 150 m_throttleRates = new ThrottleRates(configSource);
@@ -145,7 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
145 if (m_scene == null) 155 if (m_scene == null)
146 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); 156 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
147 157
148 base.Start(); 158 base.Start(m_recvBufferSize);
149 159
150 // Start the incoming packet processing thread 160 // Start the incoming packet processing thread
151 Thread incomingThread = new Thread(IncomingPacketHandler); 161 Thread incomingThread = new Thread(IncomingPacketHandler);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index fad2ea8..44a6ed6 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -73,6 +73,7 @@ namespace OpenMetaverse
73 /// </summary> 73 /// </summary>
74 /// <param name="bindAddress">Local IP address to bind the server to</param> 74 /// <param name="bindAddress">Local IP address to bind the server to</param>
75 /// <param name="port">Port to listening for incoming UDP packets on</param> 75 /// <param name="port">Port to listening for incoming UDP packets on</param>
76 ///
76 public OpenSimUDPBase(IPAddress bindAddress, int port) 77 public OpenSimUDPBase(IPAddress bindAddress, int port)
77 { 78 {
78 m_localBindAddress = bindAddress; 79 m_localBindAddress = bindAddress;
@@ -82,25 +83,31 @@ namespace OpenMetaverse
82 /// <summary> 83 /// <summary>
83 /// Start the UDP server 84 /// Start the UDP server
84 /// </summary> 85 /// </summary>
86 /// <param name="recvBufferSize">The size of the receive buffer for
87 /// the UDP socket. This value is passed up to the operating system
88 /// and used in the system networking stack. Use zero to leave this
89 /// value as the default</param>
85 /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag 90 /// <remarks>This method will attempt to set the SIO_UDP_CONNRESET flag
86 /// on the socket to get newer versions of Windows to behave in a sane 91 /// on the socket to get newer versions of Windows to behave in a sane
87 /// manner (not throwing an exception when the remote side resets the 92 /// manner (not throwing an exception when the remote side resets the
88 /// connection). This call is ignored on Mono where the flag is not 93 /// connection). This call is ignored on Mono where the flag is not
89 /// necessary</remarks> 94 /// necessary</remarks>
90 public void Start() 95 public void Start(int recvBufferSize)
91 { 96 {
92 if (m_shutdownFlag) 97 if (m_shutdownFlag)
93 { 98 {
94 const int SIO_UDP_CONNRESET = -1744830452; 99 const int SIO_UDP_CONNRESET = -1744830452;
95 100
96 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 101 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
102
97 m_udpSocket = new Socket( 103 m_udpSocket = new Socket(
98 AddressFamily.InterNetwork, 104 AddressFamily.InterNetwork,
99 SocketType.Dgram, 105 SocketType.Dgram,
100 ProtocolType.Udp); 106 ProtocolType.Udp);
107
101 try 108 try
102 { 109 {
103 // this udp socket flag is not supported under mono, 110 // This udp socket flag is not supported under mono,
104 // so we'll catch the exception and continue 111 // so we'll catch the exception and continue
105 m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null); 112 m_udpSocket.IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, null);
106 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set"); 113 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag set");
@@ -109,6 +116,10 @@ namespace OpenMetaverse
109 { 116 {
110 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring"); 117 m_log.Debug("[UDPBASE]: SIO_UDP_CONNRESET flag not supported on this platform, ignoring");
111 } 118 }
119
120 if (recvBufferSize != 0)
121 m_udpSocket.ReceiveBufferSize = recvBufferSize;
122
112 m_udpSocket.Bind(ipep); 123 m_udpSocket.Bind(ipep);
113 124
114 // we're not shutting down, we're starting up 125 // we're not shutting down, we're starting up
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
index 858a03c..adad4c3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs
@@ -51,6 +51,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
51 public int Texture; 51 public int Texture;
52 /// <summary>Drip rate for asset packets</summary> 52 /// <summary>Drip rate for asset packets</summary>
53 public int Asset; 53 public int Asset;
54 /// <summary>Drip rate for the parent token bucket</summary>
55 public int Total;
54 56
55 /// <summary>Maximum burst rate for resent packets</summary> 57 /// <summary>Maximum burst rate for resent packets</summary>
56 public int ResendLimit; 58 public int ResendLimit;
@@ -66,6 +68,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
66 public int TextureLimit; 68 public int TextureLimit;
67 /// <summary>Maximum burst rate for asset packets</summary> 69 /// <summary>Maximum burst rate for asset packets</summary>
68 public int AssetLimit; 70 public int AssetLimit;
71 /// <summary>Burst rate for the parent token bucket</summary>
72 public int TotalLimit;
69 73
70 /// <summary> 74 /// <summary>
71 /// Default constructor 75 /// Default constructor
@@ -77,21 +81,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
77 { 81 {
78 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; 82 IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
79 83
80 Resend = throttleConfig.GetInt("ResendDefault", 12500); 84 Resend = throttleConfig.GetInt("resend_default", 12500);
81 Land = throttleConfig.GetInt("LandDefault", 500); 85 Land = throttleConfig.GetInt("land_default", 500);
82 Wind = throttleConfig.GetInt("WindDefault", 500); 86 Wind = throttleConfig.GetInt("wind_default", 500);
83 Cloud = throttleConfig.GetInt("CloudDefault", 500); 87 Cloud = throttleConfig.GetInt("cloud_default", 500);
84 Task = throttleConfig.GetInt("TaskDefault", 500); 88 Task = throttleConfig.GetInt("task_default", 500);
85 Texture = throttleConfig.GetInt("TextureDefault", 500); 89 Texture = throttleConfig.GetInt("texture_default", 500);
86 Asset = throttleConfig.GetInt("AssetDefault", 500); 90 Asset = throttleConfig.GetInt("asset_default", 500);
87 91
88 ResendLimit = throttleConfig.GetInt("ResendLimit", 18750); 92 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
89 LandLimit = throttleConfig.GetInt("LandLimit", 29750); 93
90 WindLimit = throttleConfig.GetInt("WindLimit", 18750); 94 ResendLimit = throttleConfig.GetInt("resend_limit", 18750);
91 CloudLimit = throttleConfig.GetInt("CloudLimit", 18750); 95 LandLimit = throttleConfig.GetInt("land_limit", 29750);
92 TaskLimit = throttleConfig.GetInt("TaskLimit", 55750); 96 WindLimit = throttleConfig.GetInt("wind_limit", 18750);
93 TextureLimit = throttleConfig.GetInt("TextureLimit", 55750); 97 CloudLimit = throttleConfig.GetInt("cloud_limit", 18750);
94 AssetLimit = throttleConfig.GetInt("AssetLimit", 27500); 98 TaskLimit = throttleConfig.GetInt("task_limit", 55750);
99 TextureLimit = throttleConfig.GetInt("texture_limit", 55750);
100 AssetLimit = throttleConfig.GetInt("asset_limit", 27500);
101
102 TotalLimit = throttleConfig.GetInt("client_throttle_max_bps", 0);
95 } 103 }
96 catch (Exception) { } 104 catch (Exception) { }
97 } 105 }