aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-01-16 22:58:58 +0000
committerJustin Clark-Casey (justincc)2012-01-16 22:58:58 +0000
commit82ad9d4e04867b23b4c824c4eca7402bf476f0b7 (patch)
tree7be92c494a20b912edeb181d9aa75b6e22139879 /OpenSim/Region/ClientStack
parentprotect the region ready alerts for loading oarfiles if no post URI is set (diff)
downloadopensim-SC-82ad9d4e04867b23b4c824c4eca7402bf476f0b7.zip
opensim-SC-82ad9d4e04867b23b4c824c4eca7402bf476f0b7.tar.gz
opensim-SC-82ad9d4e04867b23b4c824c4eca7402bf476f0b7.tar.bz2
opensim-SC-82ad9d4e04867b23b4c824c4eca7402bf476f0b7.tar.xz
Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works. other removed targets have been commented out or unused for a very long time
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1e72aa2..2553b3a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
762 OutPacket(handshake, ThrottleOutPacketType.Task); 762 OutPacket(handshake, ThrottleOutPacketType.Task);
763 } 763 }
764 764
765 /// <summary>
766 ///
767 /// </summary>
768 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 765 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
769 { 766 {
770 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); 767 AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
@@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3480 3477
3481 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3478 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
3482 { 3479 {
3480 m_log.DebugFormat(
3481 "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
3482 agentID, textureEntry.Length, Name, AgentId);
3483
3483 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3484 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3484 // TODO: don't create new blocks if recycling an old packet 3485 // TODO: don't create new blocks if recycling an old packet
3485 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3486 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
@@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3501 3502
3502 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs) 3503 public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
3503 { 3504 {
3504 //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name); 3505// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
3505 3506
3506 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation); 3507 AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
3507 // TODO: don't create new blocks if recycling an old packet 3508 // TODO: don't create new blocks if recycling an old packet
@@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3536 /// </summary> 3537 /// </summary>
3537 public void SendAvatarDataImmediate(ISceneEntity avatar) 3538 public void SendAvatarDataImmediate(ISceneEntity avatar)
3538 { 3539 {
3540 m_log.DebugFormat(
3541 "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
3542 avatar.Name, avatar.UUID, Name, AgentId);
3543
3539 ScenePresence presence = avatar as ScenePresence; 3544 ScenePresence presence = avatar as ScenePresence;
3540 if (presence == null) 3545 if (presence == null)
3541 return; 3546 return;
@@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3545 3550
3546 objupdate.RegionData.RegionHandle = presence.RegionHandle; 3551 objupdate.RegionData.RegionHandle = presence.RegionHandle;
3547 objupdate.RegionData.TimeDilation = ushort.MaxValue; 3552 objupdate.RegionData.TimeDilation = ushort.MaxValue;
3548 3553
3549 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; 3554 objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
3550 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence); 3555 objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
3551 3556