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author | Adam Frisby | 2008-05-02 18:18:43 +0000 |
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committer | Adam Frisby | 2008-05-02 18:18:43 +0000 |
commit | 4dc75e4b76e802d06faef5aa14beeced62eadcb5 (patch) | |
tree | bb2cce5efd3bc8dd5dc04e6ff6a6519e7a9e5a23 /OpenSim/Region/ClientStack | |
parent | * Commit 3/3 - Please test this revision. (diff) | |
download | opensim-SC-4dc75e4b76e802d06faef5aa14beeced62eadcb5.zip opensim-SC-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.gz opensim-SC-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.bz2 opensim-SC-4dc75e4b76e802d06faef5aa14beeced62eadcb5.tar.xz |
* More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/IClientNetworkServer.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 8 |
3 files changed, 25 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs index f15404c..4f6f638 100644 --- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs +++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs | |||
@@ -1,5 +1,6 @@ | |||
1 | using System.Net.Sockets; | 1 | using System.Net.Sockets; |
2 | using OpenSim.Framework; | 2 | using OpenSim.Framework; |
3 | using OpenSim.Region.Environment.Scenes; | ||
3 | 4 | ||
4 | namespace OpenSim.Region.ClientStack | 5 | namespace OpenSim.Region.ClientStack |
5 | { | 6 | { |
@@ -7,5 +8,9 @@ namespace OpenSim.Region.ClientStack | |||
7 | { | 8 | { |
8 | Socket Server { get; } | 9 | Socket Server { get; } |
9 | bool HandlesRegion(Location x); | 10 | bool HandlesRegion(Location x); |
11 | void AddScene(Scene x); | ||
12 | |||
13 | void Start(); | ||
14 | void Stop(); | ||
10 | } | 15 | } |
11 | } \ No newline at end of file | 16 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index f85dcc2..b5ace50 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -35,6 +35,7 @@ using log4net; | |||
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
37 | using OpenSim.Region.ClientStack.LindenUDP; | 37 | using OpenSim.Region.ClientStack.LindenUDP; |
38 | using OpenSim.Region.Environment.Scenes; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ClientStack.LindenUDP | 40 | namespace OpenSim.Region.ClientStack.LindenUDP |
40 | { | 41 | { |
@@ -95,6 +96,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
95 | return x == m_location; | 96 | return x == m_location; |
96 | } | 97 | } |
97 | 98 | ||
99 | public void AddScene(Scene x) | ||
100 | { | ||
101 | LocalScene = x; | ||
102 | } | ||
103 | |||
104 | public void Start() | ||
105 | { | ||
106 | ServerListener(); | ||
107 | } | ||
108 | |||
109 | public void Stop() | ||
110 | { | ||
111 | m_socket.Close(); | ||
112 | } | ||
113 | |||
98 | public LLUDPServer() | 114 | public LLUDPServer() |
99 | { | 115 | { |
100 | } | 116 | } |
@@ -318,12 +334,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
318 | ack_it.Header.Reliable = false; | 334 | ack_it.Header.Reliable = false; |
319 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); | 335 | SendPacketTo(ack_it.ToBytes(),ack_it.ToBytes().Length,SocketFlags.None,p.CircuitCode.Code); |
320 | } | 336 | } |
321 | else | ||
322 | { | ||
323 | // invalid client | ||
324 | //CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now | ||
325 | //m_log.Warn("[UDPSERVER]: Got a packet from an invalid client - " + packet.ToString()); | ||
326 | } | ||
327 | } | 337 | } |
328 | catch (Exception) | 338 | catch (Exception) |
329 | { | 339 | { |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 1102fb4..3fa2371 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -107,12 +107,12 @@ namespace OpenSim.Region.ClientStack | |||
107 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine); | 107 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine); |
108 | } | 108 | } |
109 | 109 | ||
110 | protected Scene SetupScene(RegionInfo regionInfo, out LLUDPServer udpServer, bool m_permissions) | 110 | protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer udpServer, bool m_permissions) |
111 | { | 111 | { |
112 | return SetupScene(regionInfo, 0, out udpServer, m_permissions); | 112 | return SetupScene(regionInfo, 0, out udpServer, m_permissions); |
113 | } | 113 | } |
114 | 114 | ||
115 | protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out LLUDPServer udpServer, bool m_permissions) | 115 | protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer udpServer, bool m_permissions) |
116 | { | 116 | { |
117 | AgentCircuitManager circuitManager = new AgentCircuitManager(); | 117 | AgentCircuitManager circuitManager = new AgentCircuitManager(); |
118 | IPAddress listenIP = regionInfo.InternalEndPoint.Address; | 118 | IPAddress listenIP = regionInfo.InternalEndPoint.Address; |
@@ -124,8 +124,8 @@ namespace OpenSim.Region.ClientStack | |||
124 | regionInfo.InternalEndPoint.Port = (int)port; | 124 | regionInfo.InternalEndPoint.Port = (int)port; |
125 | 125 | ||
126 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); | 126 | Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); |
127 | 127 | ||
128 | udpServer.LocalScene = scene; | 128 | udpServer.AddScene(scene); |
129 | 129 | ||
130 | scene.LoadWorldMap(); | 130 | scene.LoadWorldMap(); |
131 | 131 | ||